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Animal Mansion 4??? (Dev Thread)


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Posted
5 hours ago, Lucifeller said:

I gave the current version a spin, and it has some mild issues with Skyrim Underground (the mansion is literally a stone's throw away from the Old Falkreath Vault entrance) and possibly Bring Out Your Dead (which enlarges Falkreath's cemetery): both of these cause the mansion to kind of uh... float a lil' bit above the ground. It'll probably require patching to use it with those two mods, but aside from that I see no major issues.

Try loading AMX after those? I don't remember if this mod alters the landscape under the building (it does touch some on the path up to it from the road) but if so changing the load order may be enough to fix it.

Posted
2 hours ago, Rokabur said:

One thing I wondered is, what if we have a mod replacer for a creature, how would that work with this mod? (Have the stand-alone Hagraven replacer installed so that Hagravens are more attractive and can use Sexlab on 2 named Hagravens).

Mesh and texture replacers should totally work. Replacers with ESPs should work too, but naturally it depends on what the replacer does.

 

Most animals that do not return to the mansion (eg, the Solitude horses) are regular spawns whenever possible so they very much should be affected, however there will be exceptions in the case that there isn't an actor base record I need (such as not having a male/female variant of a creature).

Animals that do return (eg, the Markarth horses) all use new actor base records, however those reuse the same race and skin data as before - and those are what replacers care about.

Posted

Oh, sorry, missed one.

 

On 9/25/2020 at 11:17 AM, nomkaz said:

That being said, I'm having an issue with MQ02. It triggers just fine, but then I can't progress to the next stage. I ask all around Falkreath and nothing happens. I tried using "setstage" to advance one stage, and nothing (next stage doesn't trigger), advance one more, and still nothing. Is it a bug, or are they empty stages right now?

My quests require scripting to advance properly, and calling setstage 11 (the correct stage for you to advance to) won't do what it needs to do. I do prefer the way things are now, however I've considered adding a Help button to the MCM for each quest. So I think I'll do that after all.

 

Did you see the guy in front of the Mansion?

Posted
On 9/25/2020 at 12:55 AM, AreaGamer said:

and the story is really interesting, even if you already know The Animal Mansion.

Okay, I don't have to do this now, but it's on my mind and I really want to say it, so

 

The next quest/release will include a minor and inconsequential thing that hints at something totally new. Knowledge of Animal Mansion or AM+ will not help you understand what is coming in the future.

But really, it is minor and inconsequential. At least for now ?

Posted
54 minutes ago, tasairis said:

Mesh and texture replacers should totally work. Replacers with ESPs should work too, but naturally it depends on what the replacer does.

 

Most animals that do not return to the mansion (eg, the Solitude horses) are regular spawns whenever possible so they very much should be affected, however there will be exceptions in the case that there isn't an actor base record I need (such as not having a male/female variant of a creature).

Animals that do return (eg, the Markarth horses) all use new actor base records, however those reuse the same race and skin data as before - and those are what replacers care about.

Haven't installed it yet since its in the VERY early stages but keeping an eye on this.

Posted
1 hour ago, tasairis said:

It's too slow for me. Do you have the same problem with other mods? Are you using the original or alternate sound files that Fuz provides?

No issue with other mods, but can't say for sure about the alt voices for Fuz, since if I did, I'd have merged them. I'll try reinstalling Fuz without them and try again. It doesn't do it for all the lines. The first would be fine, then the middle ones super fast, then the last sits long enough to read again. I'll reinstall Fuz then report back.

Posted
29 minutes ago, tasairis said:

Oh, sorry, missed one.

 

My quests require scripting to advance properly, and calling setstage 11 (the correct stage for you to advance to) won't do what it needs to do. I do prefer the way things are now, however I've considered adding a Help button to the MCM for each quest. So I think I'll do that after all.

 

Did you see the guy in front of the Mansion?

Oh, I fast traveled from inside to Falkreath. I never saw him. Maybe I need to go back a few saves and not be in a hurry lol

Posted

oh Derp. I never had Fuz installed. It's been ages since I used that version of MO and had removed it a some point and forgot. I'll install Fuz and report back.  What huge User error!

Posted
56 minutes ago, nomkaz said:

Oh, I fast traveled from inside to Falkreath. I never saw him. Maybe I need to go back a few saves and not be in a hurry lol

Please. And I'll disable fast travel inside the Mansion so at least you'll have to go outside.

Posted
1 hour ago, Rokabur said:

Haven't installed it yet since its in the VERY early stages but keeping an eye on this.

Slowly chugging through it. I didn't plan to release a proper Download until all the original quests are covered, however, I think maybe I might do so when I have a few more quests done and the random/client request system is in place (and with at least a few set up). Which actually isn't too far in the future...

Posted

Where exactly in Falkreath is the mansion? Since I'm starting a new game and wanted to try the mod out, I used the TMM command but can't find it anywhere.

Posted
1 hour ago, Rokabur said:

Where exactly in Falkreath is the mansion? Since I'm starting a new game and wanted to try the mod out, I used the TMM command but can't find it anywhere.

It's near the graveyard outside Falkreath

Posted
5 hours ago, tasairis said:

Oh, sorry, missed one.

 

My quests require scripting to advance properly, and calling setstage 11 (the correct stage for you to advance to) won't do what it needs to do. I do prefer the way things are now, however I've considered adding a Help button to the MCM for each quest. So I think I'll do that after all.

 

Did you see the guy in front of the Mansion?

All the dialogue worked perfectly after installing Fuz. I think I had manually installed Fuz back then, but had to reinstall Skyrim so lost the manual install. SMH. Got through the second quest. AMAZING JOB!  WOW!  You added a lot of life, and I love the other changes. I can't wait to see what else you have in store!

Posted

Hmm... sadly for me there is no NPC outside the mansion (and all the guards can't actually be talked too as in don't have any dialogue). Talked to whats-her-name, started helping her out and stuck on giving a demonstration to the Jarl. Talk to Bailey and select Yes but get an alert that there are no animations. Guessing its probably cause I have over 400 mods installed.

Posted
14 hours ago, Rokabur said:

Hmm... sadly for me there is no NPC outside the mansion (and all the guards can't actually be talked too as in don't have any dialogue). Talked to whats-her-name, started helping her out and stuck on giving a demonstration to the Jarl. Talk to Bailey and select Yes but get an alert that there are no animations. Guessing its probably cause I have over 400 mods installed.

...Huh? You're doing the thing with the Jarl? Forget the NPC outside the Mansion: you're two quests behind everyone else in the conversation.

 

No animations means no animations. Most likely. Are you using a custom player race? Male character?

How did you handle the situation with Thaena and Bailey just a bit before? Tell her to go again? Did you have a dialogue option to try him yourself? Did an animation play at that time or not?

Posted
4 hours ago, tasairis said:

...Huh? You're doing the thing with the Jarl? Forget the NPC outside the Mansion: you're two quests behind everyone else in the conversation.

 

No animations means no animations. Most likely. Are you using a custom player race? Male character?

How did you handle the situation with Thaena and Bailey just a bit before? Tell her to go again? Did you have a dialogue option to try him yourself? Did an animation play at that time or not?

I already stated that I'm starting from a clean save outside of Helgen. I ALWAYS play a male Argonian. I talked to the Jarl, went back to the 'Inn', walked in on Bailey emptying his balls into Thaena, selected the option to watch them do it again. Think she asked me what I prefer, commented about about how I should get my own dog/pet, the conversation leads towards my char suggesting the Inn be an animal brothel instead, I suggest talking to the Jarl and giving him a demonstration. I went to the longhouse with Bailey (strange thing is that there were TWO Jarl's, one named Jarl 'whatever-his-name-is', the other just had the name) talked to the NPC that had the quest marker, got the quest stage to give a demonstration and then was stuck. I went around talking to NPC's but there sadly didn't seem to be an option.

 

This mod is mostly what I've hoped Skyrim would eventually get. Female NPC's (or player) could come to get fucked by any creature in Skyrim. Male NPC's (or player) could come to fuck most of the creatures in Skyrim.

Posted
On 9/28/2020 at 8:03 AM, Rokabur said:

Hmm... sadly for me there is no NPC outside the mansion (and all the guards can't actually be talked too as in don't have any dialogue). Talked to whats-her-name, started helping her out and stuck on giving a demonstration to the Jarl. Talk to Bailey and select Yes but get an alert that there are no animations. Guessing its probably cause I have over 400 mods installed.

Have you enabled creature animations in SL? There's a tick box in the SL MCM menus.

 

Cheers

 

Beau

Posted
6 hours ago, beau nidle said:

Have you enabled creature animations in SL? There's a tick box in the SL MCM menus.

 

Cheers

 

Beau

I think its probably because I ALWAYS play a male Argonian and Animal Mansion by default is more geared for female chars.

Posted
19 hours ago, Rokabur said:

I went to the longhouse with Bailey (strange thing is that there were TWO Jarl's, one named Jarl 'whatever-his-name-is', the other just had the name)

What?

 

19 hours ago, Rokabur said:

talked to the NPC that had the quest marker, got the quest stage to give a demonstration and then was stuck. I went around talking to NPC's but there sadly didn't seem to be an option.

Do you remember what you said to Thaena? Should have been "I could have someone demonstrate with Bailey".

 

Meaning you're supposed to bring a (female) follower with you.

 

However, while most of the time objectives with an animal have to involve you or your follower, this one does not. If you can trigger an animation between Bailey and anybody (eg, with MatchMaker) then that will count.

 

19 hours ago, Rokabur said:

This mod is mostly what I've hoped Skyrim would eventually get. Female NPC's (or player) could come to get fucked by any creature in Skyrim. Male NPC's (or player) could come to fuck most of the creatures in Skyrim.

There's an important distinction, though: it's primarily heterosexual. Meaning a female PC/NPC and a male creature, or a male PC/NPC and a female creature. Those restrictions aren't always in place, such as the free sex with any unlocked animal (no guarantees same-sex scenes will actually play anything!) but during quests it's pretty squarely like that.

 

And since Bailey's male...

Posted

Have they run FNIS for animations (if needed) do they use alternate animations (i use billyy's) (i had a problem using too many animations not playing properly e.g. Jarl stood still after goin to bed after demonstration but not T-posing) and with the (TWO) Jarl might be conflicting mods maybe ?

Posted
2 hours ago, prometheusx said:

With the latest version the people still leave at evaluation of the dogs.

But after the evaluation there where two people coming back.

Noted. I'll go back and test out that quest some more.

Posted

Played up to the current version. Great work! Only issue I just currently experienced is the onlookers still waking away during the dog sale.

This other may be intentional in the testing stages but saving inside the mansion goes to a different (new) character save labeled (unknown location)

Posted

I think the forsworn story is too long.

You have cut the background story of Thaena, because you felt it is too much monologue.

But for Thaena i think it is interesting, she i a main character, while the horse trader is just a onetimer (i think).

 

I would be nice, if the horses could go into the stable. Like turnaround and stay there.

In the moment there just standing right next to the mansions door after i brought them.

Posted
23 hours ago, skyrim482 said:

This other may be intentional in the testing stages but saving inside the mansion goes to a different (new) character save labeled (unknown location)

Oh damn, did I really fall for that bug? ffs. It's an easy fix.

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