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Posted
4 hours ago, Crimsonmist said:

Just installed the module, and it crashes upon loading the game.  I've checked for the security option, but it isn't showing up as an option to unblock.  So if someone knows a way around that annoyance, it'll help me check to see if my system really is blocking the dlls or not.

 

The game runs fine without the mod.

Using Vortex usually works as a way around it.

Posted

1.4.3.1012 module is working fine on the main branch, but there is some kind of issue with the 1.5.0.1012 and 1.5.0 beta branch. The events are correctly loaded but none of them are triggered during gameplay, even if I try to force throw command lines. Also, if I select the option to become a prostitute I end up on prison.

 

 

Posted
4 hours ago, Tzopo said:

1.4.3.1012 module is working fine on the main branch, but there is some kind of issue with the 1.5.0.1012 and 1.5.0 beta branch. The events are correctly loaded but none of them are triggered during gameplay, even if I try to force throw command lines. Also, if I select the option to become a prostitute I end up on prison.

 

 

Cannot duplicate, only idea is that 1.4.3.1012 wasn't deleted and was instead overwritten by 1.5.0.1012 when installed.

Posted
1 hour ago, BadListener said:

Cannot duplicate, only idea is that 1.4.3.1012 wasn't deleted and was instead overwritten by 1.5.0.1012 when installed.

I have the same issue

Posted
6 hours ago, BadListener said:

Cannot duplicate, only idea is that 1.4.3.1012 wasn't deleted and was instead overwritten by 1.5.0.1012 when installed.

Mmm, I don't think that could be the issue, every time I install a new patch I delete the 3 folders from Module + this time, even the zCaptivityEvents folder from documents ModSettings. 

 

This is the LogFileFC content after loading (CharacterTrainer is the module for the ImportExport mod, It has no effect on CE, I also check it without that mod)

 

Spoiler

8/21/2020 11:37:49 AM -- 
 -- Loaded Modules -- 
Native
SandBoxCore
CustomBattle
Sandbox
StoryMode
CharacterTrainer
zCaptivityEvents
zCEAnimations
zCEDefaults
8/21/2020 11:37:49 AM -- Added to ModuleLoader: Animations for Captivity Events
8/21/2020 11:37:49 AM -- Added to ModuleLoader: Default Captivity Events
8/21/2020 11:37:49 AM -- Found new module path to be checked ..\..\Modules\zCEDefaults
8/21/2020 11:37:49 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsCommon.xml
8/21/2020 11:37:49 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsCommon.xml
8/21/2020 11:37:49 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsFemale.xml
8/21/2020 11:37:49 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsFemale.xml
8/21/2020 11:37:49 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsMale.xml
8/21/2020 11:37:49 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsMale.xml
8/21/2020 11:37:49 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsCommon.xml
8/21/2020 11:37:49 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsCommon.xml
8/21/2020 11:37:49 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsFemale.xml
8/21/2020 11:37:49 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsFemale.xml
8/21/2020 11:37:49 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsMale.xml
8/21/2020 11:37:49 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsMale.xml
8/21/2020 11:37:49 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCatcherEvents.xml
8/21/2020 11:37:49 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCatcherEvents.xml
8/21/2020 11:37:49 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultProstitutionEvents.xml
8/21/2020 11:37:49 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultProstitutionEvents.xml
8/21/2020 11:37:49 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultRandomEvents.xml
8/21/2020 11:37:49 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultRandomEvents.xml
8/21/2020 11:37:49 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultSlaveryEventsFemale.xml
8/21/2020 11:37:49 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultSlaveryEventsFemale.xml
8/21/2020 11:37:49 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultWaitingMenus.xml
8/21/2020 11:37:49 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultWaitingMenus.xml
8/21/2020 11:37:49 AM -- Found new module path to be checked ..\..\Modules\zCEAnimations
8/21/2020 11:37:49 AM -- Found: ..\..\Modules\zCEAnimations\Events\DefaultCaptiveEventsFemaleOverwrites.xml
8/21/2020 11:37:49 AM -- Added: ..\..\Modules\zCEAnimations\Events\DefaultCaptiveEventsFemaleOverwrites.xml
8/21/2020 11:37:49 AM -- Found: ..\..\Modules\zCEAnimations\Events\DefaultProstitutionOverwrites.xml
8/21/2020 11:37:49 AM -- Added: ..\..\Modules\zCEAnimations\Events\DefaultProstitutionOverwrites.xml
8/21/2020 11:37:49 AM -- Found: ..\..\Modules\zCEAnimations\Events\DefaultTest.xml
8/21/2020 11:37:49 AM -- Added: ..\..\Modules\zCEAnimations\Events\DefaultTest.xml
8/21/2020 11:37:49 AM -- Custom Settings Found: ..\..\Modules\zCEAnimations\Settings\CEModuleCustom.xml
8/21/2020 11:37:49 AM -- Custom Settings Added: ..\..\Modules\zCEAnimations\Settings\CEModuleCustom.xml
8/21/2020 11:37:49 AM -- Total Custom Skills: 2
8/21/2020 11:37:49 AM -- Found new module path to be checked ../../Modules\zCaptivityEvents\ModuleLoader
8/21/2020 11:37:49 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredNSFWEventsFemale.xml
8/21/2020 11:37:49 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredNSFWEventsFemale.xml
8/21/2020 11:37:49 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredNSFWEventsMale.xml
8/21/2020 11:37:49 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredNSFWEventsMale.xml
8/21/2020 11:37:49 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredSFWEventsFemale.xml
8/21/2020 11:37:49 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredSFWEventsFemale.xml
8/21/2020 11:37:49 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredSFWEventsMale.xml
8/21/2020 11:37:49 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredSFWEventsMale.xml
8/21/2020 11:37:49 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptorRequiredEventsFemale.xml
8/21/2020 11:37:49 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptorRequiredEventsFemale.xml
8/21/2020 11:37:49 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptorRequiredEventsMale.xml
8/21/2020 11:37:49 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptorRequiredEventsMale.xml
8/21/2020 11:37:51 AM -- Loading Notification Sprites
8/21/2020 11:37:51 AM -- Loaded 156 images and 284 events.
8/21/2020 11:37:57 AM -- Loaded CESettings: Extra Event Logs are disabled enable them through settings.
8/21/2020 11:37:57 AM -- My version: 2.0.2.0
8/21/2020 11:37:57 AM -- Mod bannerlord.mcm.ui.loading uses Harmony version 2.0.0.10
8/21/2020 11:37:57 AM -- Mod bannerlord.uiextender.ex uses Harmony version 2.0.0.10
8/21/2020 11:37:57 AM -- Mod bannerlord.uiextender.ex.prefabs.MCM.UI uses Harmony version 2.0.0.10
8/21/2020 11:37:57 AM -- Mod bannerlord.uiextender.ex.viewmodels.MCM.UI uses Harmony version 2.0.0.10
8/21/2020 11:37:57 AM -- Mod bannerlord.mcm.recourceinjector uses Harmony version 2.0.0.10
8/21/2020 11:37:57 AM -- Mod bannerlord.mcm.mainmenuscreeninjection_v3 uses Harmony version 2.0.0.10
8/21/2020 11:37:57 AM -- Mod bannerlord.mcm.escapemenuinjection_v3 uses Harmony version 2.0.0.10
8/21/2020 11:37:57 AM -- Patching Map Notifications: No Conflicts Detected : Enabled.
8/21/2020 11:37:57 AM -- Loaded 14 waiting menus 
8/21/2020 11:37:57 AM -- Loaded 105 callable events 
 

 

 

Posted

I am unable to start a new campaign after deleting old version and installing 1.4.3 version, have verified integrity of cache and launched with just CE activated /w its requirements. Insta CTD upon clicking campaign.

Posted

I think that I found why the events aren't triggering on 1.5.0 beta branch. If I uncheck the "Stolen Gear" option on Mod Option->Captivity Events, all the events stops triggering. When I check that option it starts working correctly. 

Posted
1 hour ago, Tzopo said:

I think that I found why the events aren't triggering on 1.5.0 beta branch. If I uncheck the "Stolen Gear" option on Mod Option->Captivity Events, all the events stops triggering. When I check that option it starts working correctly. 

Roger that will check that out, sounds like the new flag StolenGearDisabled disabled on custom events wasn't working correctly.

Posted
2 hours ago, mackdogg16 said:

I am unable to start a new campaign after deleting old version and installing 1.4.3 version, have verified integrity of cache and launched with just CE activated /w its requirements. Insta CTD upon clicking campaign.

what requirements?

Posted
1 hour ago, Tzopo said:

I think that I found why the events aren't triggering on 1.5.0 beta branch. If I uncheck the "Stolen Gear" option on Mod Option->Captivity Events, all the events stops triggering. When I check that option it starts working correctly. 

Should be fixed try now.

Posted
5 minutes ago, michaelanglol said:

1.5.0, a strange problem, when i using a female and choose to become a prostitute and i will be in the jail

Cannot duplicate, please reinstall mod, and double check your settings.

Posted
1 hour ago, BadListener said:

Cannot duplicate, please reinstall mod, and double check your settings.

my problem is the same as tzopo's, If I uncheck the "Stolen Gear" option on Mod Option->Captivity Events, all the events stops triggering. When I check that option it starts working correctly.

Posted
5 hours ago, michaelanglol said:

my problem is the same as tzopo's, If I uncheck the "Stolen Gear" option on Mod Option->Captivity Events, all the events stops triggering. When I check that option it starts working correctly.

Download again the module, is fixed now

Posted
On 8/14/2020 at 2:33 PM, Celedhring said:

As Schmee said,  it's to avoid legal issues ...

 

I need to point out how insane this issue has become:

 

The net effect of overgeneralizing those laws is that actual evidence of wrongdoing has become socially unacceptable to mention. (And, yes, I have seen this happen. Which is why I feel I need to speak up here. Edit: mind you, that was years ago, when I was a child.)

 

Anyways: it's not to avoid legal issues (last I checked, the laws are laws about real life, not about fiction) -- it's to avoid social issues. Nobody wants to have to deal with the crazies.

Posted

I just installed this Mod, and very much enjoy it. How ever i was wondering if we could get more of the sexual content for the MALE Captor Events - Events where you are the captor. to effect the NPC FEMALE Captives..  ( i saw a post on how to make my own events but i tried and did it wrong LoL.   

 

I hope to hear from someone about this if it is underway or already done!!

Posted
4 minutes ago, Demnoshka73 said:

I just installed this Mod, and very much enjoy it. How ever i was wondering if we could get more of the sexual content for the MALE Captor Events - Events where you are the captor. to effect the NPC FEMALE Captives..  ( i saw a post on how to make my own events but i tried and did it wrong LoL.   

 

I hope to hear from someone about this if it is underway or already done!!

double check TB's Captivity Events

Posted

Thank you for the Quick reply, BadListener    I only have one other question.

 

How do i 

Custom Events and Loader - Make your own events and load them to work with this mod.  and or Edit the ones in the event already..

Posted
17 hours ago, Demnoshka73 said:

Thank you for the Quick reply, BadListener    I only have one other question.

 

How do i 

Custom Events and Loader - Make your own events and load them to work with this mod.  and or Edit the ones in the event already..

This uses XMLs or if you want Twine if you go with https://www.nexusmods.com/mountandblade2bannerlord/mods/1824/
 

Don't have a tutorial but most of the comments are in the XSD located in \zCaptivityEvents\ModuleLoader\CaptivityRequired\Events under CEEventsModal

best is if you learn from other sub mods and like TB's Captivity Events or default events folder as well.

Posted

EDIT LAST POST..

 

NeverMind, i found it.. I looked up a program to edit Xsd File's.  and i was going to add my events and play.. 

 

BUT FOR SOME REASON BANNERLORD UNINSTALLED ITS SELF. 

 

Or something.. the Hole file is still there, all the files and mod's and stuff But its telling me i got to Install instead of play..   I was just playing it lol.. ( Nani )

 

So i guess this all is on hold!   Thank you for all your help..  I hope i didn't Fuck something up already!

Posted
13 hours ago, Demnoshka73 said:

EDIT LAST POST..

 

NeverMind, i found it.. I looked up a program to edit Xsd File's.  and i was going to add my events and play.. 

 

BUT FOR SOME REASON BANNERLORD UNINSTALLED ITS SELF. 

 

Or something.. the Hole file is still there, all the files and mod's and stuff But its telling me i got to Install instead of play..   I was just playing it lol.. ( Nani )

 

So i guess this all is on hold!   Thank you for all your help..  I hope i didn't Fuck something up already!

Sounds like you deleted something from the steam client that tracks it. Double check your recycle bin folder something should be named a bunch of digits and letters be from the steam folder.

 

https://www.easeus.com/file-recovery/restore-lost-steam-game-file.html

 

Posted

Hi, first of all, thank you for the great mod!
 

Right now Taleworlds is streaming an early look at their mod tools on their Youtube channel, and they mentioned in the comments that the tools will allow importing both models and animations into the game. Do you have any plans on implementing into the mod the actual 3D animations once they become available?

Posted
12 hours ago, xxxthea said:

Hi, first of all, thank you for the great mod!
 

Right now Taleworlds is streaming an early look at their mod tools on their Youtube channel, and they mentioned in the comments that the tools will allow importing both models and animations into the game. Do you have any plans on implementing into the mod the actual 3D animations once they become available?

Sure, can implement a call to a scene plays the animation later down the line and then brings back to campaign menu (allowing custom event mods to have their own animations included), as well as implementing brothel animations.

 

Still looking for artist to assist with revamping the default events.

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