Meiton_88 Posted August 11, 2020 Posted August 11, 2020 5 hours ago, BadListener said: Sounds you like you got a corrupt game/events, Please make sure you uninstall previous versions fully before installing. I did fully uninstalled ce before installing the new version, maybe it’s a tb bug
michaelanglol Posted August 12, 2020 Posted August 12, 2020 On 2020/8/10 at PM5点54分, michaelanglol said: e1.4.3 beta. when i send a female noble into brothel, she will appear in castle and i can even talk with her, although this will cause a CTD. after my test, its the TB's mod's problem, sry
titanfal Posted August 12, 2020 Posted August 12, 2020 Need help with an issue. I keep crashing after punishing a captive on the campaign map. Basically, I fought a battle and won, captured the leaders and then when they try to escape I "Punish" them and then CDT. Basically, I CDT due to something dealing with captive mod but unsure what it is. My Mod List is at the bottem. Running version 1.4.2. Here are my logs from 2 separate runs: Spoiler [10:42:29.6150280] [GAME MENU] prisoner_wait [10:42:29.6150280] [GAME MENU] prisoner_wait [10:42:29.6150280] [GAME MENU] CE_captor_male_two_male [10:42:29.6150280] [GAME MENU] CE_captor_male_two_male [10:42:31.2112825] [GAME MENU] CE_captor_male_two_male_rude [10:42:31.2112825] [GAME MENU] CE_captor_male_two_male_rude [10:42:32.1697512] Marcus relationship has decrease by 5 to -26 with Yildrim of the Karakhergit. <##########################################################################################> #kernelbase.pdb@{03C4EE9F6CA0CC097875235BF0577B18} (1): 0:147017 #clr.pdb@{A45982CFFBCC4DAD96C33646D6DA6849} (2): 0:4585 #clr.pdb@{A45982CFFBCC4DAD96C33646D6DA6849} (2): 0:4635 #clr.pdb@{A45982CFFBCC4DAD96C33646D6DA6849} (2): 0:4645 @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function #clr.pdb@{A45982CFFBCC4DAD96C33646D6DA6849} (2): 0:8734 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4539116 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4536940 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4472213 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4325398 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4324635 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4327959 #ucrtbase.pdb@{5BB6C7B14505C43BCA09E823271BEBA7} (1): 0:136514 #kernel32.pdb@{89C3B9FD1C796A0F430E0CEF0646F003} (1): 0:94164 #ntdll.pdb@{63E12347526A46144B98F8CF61CDED79} (1): 0:315073 ----------------------------------------------- #TaleWorlds.DotNet.AutoGenerated.pdb@{735ED0F010074BBB935433A710D339E4} (1): 100663315:0 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100663330:64 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100667531:148 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100672779:132 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100672774:93 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100664185:14 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100664737:16 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100664345:20 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100663764:122 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100663930:306 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100663928:19 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100667229:130 #TaleWorlds.Core.pdb@{2125C6C1117F4903AE2937874334FC6B} (1): 100664564:41 #TaleWorlds.Core.pdb@{2125C6C1117F4903AE2937874334FC6B} (1): 100664414:25 #TaleWorlds.Core.pdb@{2125C6C1117F4903AE2937874334FC6B} (1): 100664467:70 #TaleWorlds.MountAndBlade.pdb@{3F4A8428015942D385BF680452E78815} (1): 100670952:200 #TaleWorlds.DotNet.pdb@{259FDD5D57184D12B1051EDF38B3D273} (1): 100663416:56 Here is my second Run, different general captured: [11:38:01.1535556] [GAME MENU] prisoner_wait [11:38:01.1535556] [GAME MENU] prisoner_wait [11:38:01.1545530] [GAME MENU] CE_captor_male_three_male [11:38:01.1545530] [GAME MENU] CE_captor_male_three_male [11:38:04.5764970] [GAME MENU] CE_captor_male_three_male_hero [11:38:04.5764970] [GAME MENU] CE_captor_male_three_male_hero [11:38:05.3444600] Marcus relationship has decrease by 5 to -29 with Hasseidh of the Beni Zilal. <##########################################################################################> #kernelbase.pdb@{03C4EE9F6CA0CC097875235BF0577B18} (1): 0:147017 #clr.pdb@{A45982CFFBCC4DAD96C33646D6DA6849} (2): 0:4585 #clr.pdb@{A45982CFFBCC4DAD96C33646D6DA6849} (2): 0:4635 #clr.pdb@{A45982CFFBCC4DAD96C33646D6DA6849} (2): 0:4645 @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function #clr.pdb@{A45982CFFBCC4DAD96C33646D6DA6849} (2): 0:8734 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4539116 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4536940 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4472213 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4325398 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4324635 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4327959 #ucrtbase.pdb@{5BB6C7B14505C43BCA09E823271BEBA7} (1): 0:136514 #kernel32.pdb@{89C3B9FD1C796A0F430E0CEF0646F003} (1): 0:94164 #ntdll.pdb@{63E12347526A46144B98F8CF61CDED79} (1): 0:315073 ----------------------------------------------- #TaleWorlds.DotNet.AutoGenerated.pdb@{735ED0F010074BBB935433A710D339E4} (1): 100663315:0 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100663330:64 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100667531:148 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100672779:132 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100672774:93 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100664185:14 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100664737:16 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100664345:20 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100663764:122 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100663930:306 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100663928:19 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100667229:130 #TaleWorlds.Core.pdb@{2125C6C1117F4903AE2937874334FC6B} (1): 100664564:41 #TaleWorlds.Core.pdb@{2125C6C1117F4903AE2937874334FC6B} (1): 100664414:25 #TaleWorlds.Core.pdb@{2125C6C1117F4903AE2937874334FC6B} (1): 100664467:70 #TaleWorlds.MountAndBlade.pdb@{3F4A8428015942D385BF680452E78815} (1): 100670952:200 #TaleWorlds.DotNet.pdb@{259FDD5D57184D12B1051EDF38B3D273} (1): 100663416:56 All DLL's are unblocked. My Mods that are installed in order. MCMv3 Native K's Starting Gear MCMv3 MBO/MCMv2 Integration MCMv3 ModLib v1/v13 Integration SandBox Core CustomBattle Sandbox StoryNode AI Tactics Options Bear my Banner Captivity Events Deadly Horse Charge RealisticShieldUsage True Prisoners (I disabled prisoner options in the captivity mod via the mod menu) Xorberax's Cut Through Everyone Default Captivity Events Detailed Character Creator
BadListener Posted August 12, 2020 Author Posted August 12, 2020 15 hours ago, michaelanglol said: after my test, its the TB's mod's problem, sry I don't think so, shouldn't impact that part.
BadListener Posted August 12, 2020 Author Posted August 12, 2020 6 hours ago, titanfal said: Need help with an issue. I keep crashing after punishing a captive on the campaign map. Basically, I fought a battle and won, captured the leaders and then when they try to escape I "Punish" them and then CDT. Basically, I CDT due to something dealing with captive mod but unsure what it is. My Mod List is at the bottem. Running version 1.4.2. Here are my logs from 2 separate runs: Reveal hidden contents [10:42:29.6150280] [GAME MENU] prisoner_wait [10:42:29.6150280] [GAME MENU] prisoner_wait [10:42:29.6150280] [GAME MENU] CE_captor_male_two_male [10:42:29.6150280] [GAME MENU] CE_captor_male_two_male [10:42:31.2112825] [GAME MENU] CE_captor_male_two_male_rude [10:42:31.2112825] [GAME MENU] CE_captor_male_two_male_rude [10:42:32.1697512] Marcus relationship has decrease by 5 to -26 with Yildrim of the Karakhergit. <##########################################################################################> #kernelbase.pdb@{03C4EE9F6CA0CC097875235BF0577B18} (1): 0:147017 #clr.pdb@{A45982CFFBCC4DAD96C33646D6DA6849} (2): 0:4585 #clr.pdb@{A45982CFFBCC4DAD96C33646D6DA6849} (2): 0:4635 #clr.pdb@{A45982CFFBCC4DAD96C33646D6DA6849} (2): 0:4645 @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function #clr.pdb@{A45982CFFBCC4DAD96C33646D6DA6849} (2): 0:8734 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4539116 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4536940 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4472213 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4325398 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4324635 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4327959 #ucrtbase.pdb@{5BB6C7B14505C43BCA09E823271BEBA7} (1): 0:136514 #kernel32.pdb@{89C3B9FD1C796A0F430E0CEF0646F003} (1): 0:94164 #ntdll.pdb@{63E12347526A46144B98F8CF61CDED79} (1): 0:315073 ----------------------------------------------- #TaleWorlds.DotNet.AutoGenerated.pdb@{735ED0F010074BBB935433A710D339E4} (1): 100663315:0 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100663330:64 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100667531:148 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100672779:132 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100672774:93 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100664185:14 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100664737:16 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100664345:20 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100663764:122 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100663930:306 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100663928:19 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100667229:130 #TaleWorlds.Core.pdb@{2125C6C1117F4903AE2937874334FC6B} (1): 100664564:41 #TaleWorlds.Core.pdb@{2125C6C1117F4903AE2937874334FC6B} (1): 100664414:25 #TaleWorlds.Core.pdb@{2125C6C1117F4903AE2937874334FC6B} (1): 100664467:70 #TaleWorlds.MountAndBlade.pdb@{3F4A8428015942D385BF680452E78815} (1): 100670952:200 #TaleWorlds.DotNet.pdb@{259FDD5D57184D12B1051EDF38B3D273} (1): 100663416:56 Here is my second Run, different general captured: [11:38:01.1535556] [GAME MENU] prisoner_wait [11:38:01.1535556] [GAME MENU] prisoner_wait [11:38:01.1545530] [GAME MENU] CE_captor_male_three_male [11:38:01.1545530] [GAME MENU] CE_captor_male_three_male [11:38:04.5764970] [GAME MENU] CE_captor_male_three_male_hero [11:38:04.5764970] [GAME MENU] CE_captor_male_three_male_hero [11:38:05.3444600] Marcus relationship has decrease by 5 to -29 with Hasseidh of the Beni Zilal. <##########################################################################################> #kernelbase.pdb@{03C4EE9F6CA0CC097875235BF0577B18} (1): 0:147017 #clr.pdb@{A45982CFFBCC4DAD96C33646D6DA6849} (2): 0:4585 #clr.pdb@{A45982CFFBCC4DAD96C33646D6DA6849} (2): 0:4635 #clr.pdb@{A45982CFFBCC4DAD96C33646D6DA6849} (2): 0:4645 @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function #clr.pdb@{A45982CFFBCC4DAD96C33646D6DA6849} (2): 0:8734 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4539116 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4536940 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4472213 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4325398 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4324635 #Rgl.pdb@{BF186E6267924E458EC76215C42AA22B} (1): 0:4327959 #ucrtbase.pdb@{5BB6C7B14505C43BCA09E823271BEBA7} (1): 0:136514 #kernel32.pdb@{89C3B9FD1C796A0F430E0CEF0646F003} (1): 0:94164 #ntdll.pdb@{63E12347526A46144B98F8CF61CDED79} (1): 0:315073 ----------------------------------------------- #TaleWorlds.DotNet.AutoGenerated.pdb@{735ED0F010074BBB935433A710D339E4} (1): 100663315:0 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100663330:64 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100667531:148 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100672779:132 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100672774:93 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100664185:14 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100664737:16 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100664345:20 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100663764:122 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100663930:306 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100663928:19 #TaleWorlds.CampaignSystem.pdb@{37669AD1D27A49059A494884DDD210F6} (1): 100667229:130 #TaleWorlds.Core.pdb@{2125C6C1117F4903AE2937874334FC6B} (1): 100664564:41 #TaleWorlds.Core.pdb@{2125C6C1117F4903AE2937874334FC6B} (1): 100664414:25 #TaleWorlds.Core.pdb@{2125C6C1117F4903AE2937874334FC6B} (1): 100664467:70 #TaleWorlds.MountAndBlade.pdb@{3F4A8428015942D385BF680452E78815} (1): 100670952:200 #TaleWorlds.DotNet.pdb@{259FDD5D57184D12B1051EDF38B3D273} (1): 100663416:56 All DLL's are unblocked. My Mods that are installed in order. MCMv3 Native K's Starting Gear MCMv3 MBO/MCMv2 Integration MCMv3 ModLib v1/v13 Integration SandBox Core CustomBattle Sandbox StoryNode AI Tactics Options Bear my Banner Captivity Events Deadly Horse Charge RealisticShieldUsage True Prisoners (I disabled prisoner options in the captivity mod via the mod menu) Xorberax's Cut Through Everyone Default Captivity Events Detailed Character Creator Please refer to the logs in Modules\zCaptivityEvents\ModuleLogs
aerosmei1 Posted August 12, 2020 Posted August 12, 2020 Female noble appear in castle seem like a game design thing , a city area only can have certain number noble at the same time. If is too many ,they will go other place.
michaelanglol Posted August 13, 2020 Posted August 13, 2020 3 hours ago, BadListener said: 我不这样认为,不应影响那部分。 my fault, the fact is when i enter a town and click the castle I can see the noble in the castle and can choose to meet her in the castle, but if I firstly click the brothel and back, the noble will not be shown at the castle (both on big map and get into the castle). mod lists: CE and two fomods(default and Animations).
BadListener Posted August 13, 2020 Author Posted August 13, 2020 53 minutes ago, michaelanglol said: my fault, the fact is when i enter a town and click the castle I can see the noble in the castle and can choose to meet her in the castle, but if I firstly click the brothel and back, the noble will not be shown at the castle (both on big map and get into the castle). mod lists: CE and two fomods(default and Animations). Sounds like a base game problem with prisoners of the party showing up in castle, try it without the mod enabled and see if the same thing occurs. Report it to tale-worlds if so. Never ran into that problem.
titanfal Posted August 13, 2020 Posted August 13, 2020 7 hours ago, BadListener said: Please refer to the logs in Modules\zCaptivityEvents\ModuleLogs Spoiler -- Loaded Modules -- Bannerlord.MBOptionScreen Native K's Starting Gear Bannerlord.MBOptionScreen.MBO Bannerlord.MBOptionScreen.ModLib SandBoxCore CustomBattle Sandbox StoryMode AITacticalOptions BearMyBanner zCaptivityEvents DeadlyHorseCharge RealisticShieldUsage TruePrisoners XorberaxCutThroughEveryone zCEDefaults zzCharacterCreation 8/12/2020 11:27:07 AM -- Added to ModuleLoader: Default Captivity Events 8/12/2020 11:27:07 AM -- Found new module path to be checked ..\..\Modules\zCEDefaults 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsCommon.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsCommon.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsFemale.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsFemale.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsMale.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsMale.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsCommon.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsCommon.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsFemale.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsFemale.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsMale.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsMale.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCatcherEvents.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCatcherEvents.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultProstitutionEvents.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultProstitutionEvents.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultRandomEvents.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultRandomEvents.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultSlaveryEventsFemale.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultSlaveryEventsFemale.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultWaitingMenus.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultWaitingMenus.xml 8/12/2020 11:27:07 AM -- Found new module path to be checked ../../Modules\zCaptivityEvents\ModuleLoader 8/12/2020 11:27:07 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredNSFWEventsFemale.xml 8/12/2020 11:27:07 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredNSFWEventsFemale.xml 8/12/2020 11:27:07 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredNSFWEventsMale.xml 8/12/2020 11:27:07 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredNSFWEventsMale.xml 8/12/2020 11:27:07 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredSFWEventsFemale.xml 8/12/2020 11:27:07 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredSFWEventsFemale.xml 8/12/2020 11:27:07 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredSFWEventsMale.xml 8/12/2020 11:27:07 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredSFWEventsMale.xml 8/12/2020 11:27:07 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptorRequiredEventsFemale.xml 8/12/2020 11:27:07 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptorRequiredEventsFemale.xml 8/12/2020 11:27:07 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptorRequiredEventsMale.xml 8/12/2020 11:27:07 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptorRequiredEventsMale.xml 8/12/2020 11:27:07 AM -- Loading Notification Sprites 8/12/2020 11:27:07 AM -- Loaded 57 images and 278 events. 8/12/2020 11:27:10 AM -- Loaded CESettings: Extra Event Logs are disabled enable them through settings. 8/12/2020 11:27:10 AM -- My version: 2.0.2.0 8/12/2020 11:27:10 AM -- Mod Fumble.LauncherPatcher uses Harmony version 2.0.2.0 8/12/2020 11:27:10 AM -- Mod bannerlord.mcm.ui.loading uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod bannerlord.uiextender.ex uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod bannerlord.uiextender.ex.prefabs.MCM.UI uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod bannerlord.uiextender.ex.viewmodels.MCM.UI uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod bannerlord.mcm.recourceinjector uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod bannerlord.mcm.mainmenuscreeninjection_v3 uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod bannerlord.mcm.escapemenuinjection_v3 uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod bannerlord.mcm.mbo.v1.loaderpreventer uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod bannerlord.mcm.mbo.v2.loaderpreventer uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod com.jj.dmg uses Harmony version 2.0.0.9 8/12/2020 11:27:10 AM -- Mod xorberax.cutthrougheveryone uses Harmony version 2.0.0.9 8/12/2020 11:27:10 AM -- Mod mod.bannerlord.popowanobi.dcc uses Harmony version 2.0.1.0 8/12/2020 11:27:10 AM -- EventCaptorNotifications: Disabled. 8/12/2020 11:27:10 AM -- Loaded 14 waiting menus 8/12/2020 11:27:10 AM -- Loaded 104 callable events Here are my logs from zCaptivityEvents ModuleLogs. I'm not too sure what I'm looking for but I don't see any errors.
michaelanglol Posted August 13, 2020 Posted August 13, 2020 11 hours ago, BadListener said: Sounds like a base game problem with prisoners of the party showing up in castle, try it without the mod enabled and see if the same thing occurs. Report it to tale-worlds if so. Never ran into that problem. not the party, I sell a female noble into the brothel, and then i can see her in the castle. if not using CE there will not be brothel.
BadListener Posted August 13, 2020 Author Posted August 13, 2020 8 hours ago, michaelanglol said: not the party, I sell a female noble into the brothel, and then i can see her in the castle. if not using CE there will not be brothel. Ah Ok, will check. 16 hours ago, titanfal said: Reveal hidden contents -- Loaded Modules -- Bannerlord.MBOptionScreen Native K's Starting Gear Bannerlord.MBOptionScreen.MBO Bannerlord.MBOptionScreen.ModLib SandBoxCore CustomBattle Sandbox StoryMode AITacticalOptions BearMyBanner zCaptivityEvents DeadlyHorseCharge RealisticShieldUsage TruePrisoners XorberaxCutThroughEveryone zCEDefaults zzCharacterCreation 8/12/2020 11:27:07 AM -- Added to ModuleLoader: Default Captivity Events 8/12/2020 11:27:07 AM -- Found new module path to be checked ..\..\Modules\zCEDefaults 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsCommon.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsCommon.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsFemale.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsFemale.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsMale.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptiveEventsMale.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsCommon.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsCommon.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsFemale.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsFemale.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsMale.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCaptorEventsMale.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultCatcherEvents.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultCatcherEvents.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultProstitutionEvents.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultProstitutionEvents.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultRandomEvents.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultRandomEvents.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultSlaveryEventsFemale.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultSlaveryEventsFemale.xml 8/12/2020 11:27:07 AM -- Found: ..\..\Modules\zCEDefaults\Events\DefaultWaitingMenus.xml 8/12/2020 11:27:07 AM -- Added: ..\..\Modules\zCEDefaults\Events\DefaultWaitingMenus.xml 8/12/2020 11:27:07 AM -- Found new module path to be checked ../../Modules\zCaptivityEvents\ModuleLoader 8/12/2020 11:27:07 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredNSFWEventsFemale.xml 8/12/2020 11:27:07 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredNSFWEventsFemale.xml 8/12/2020 11:27:07 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredNSFWEventsMale.xml 8/12/2020 11:27:07 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredNSFWEventsMale.xml 8/12/2020 11:27:07 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredSFWEventsFemale.xml 8/12/2020 11:27:07 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredSFWEventsFemale.xml 8/12/2020 11:27:07 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredSFWEventsMale.xml 8/12/2020 11:27:07 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptiveRequiredSFWEventsMale.xml 8/12/2020 11:27:07 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptorRequiredEventsFemale.xml 8/12/2020 11:27:07 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptorRequiredEventsFemale.xml 8/12/2020 11:27:07 AM -- Found: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptorRequiredEventsMale.xml 8/12/2020 11:27:07 AM -- Added: ../../Modules\zCaptivityEvents\ModuleLoader\CaptivityRequired\Events\DefaultCaptorRequiredEventsMale.xml 8/12/2020 11:27:07 AM -- Loading Notification Sprites 8/12/2020 11:27:07 AM -- Loaded 57 images and 278 events. 8/12/2020 11:27:10 AM -- Loaded CESettings: Extra Event Logs are disabled enable them through settings. 8/12/2020 11:27:10 AM -- My version: 2.0.2.0 8/12/2020 11:27:10 AM -- Mod Fumble.LauncherPatcher uses Harmony version 2.0.2.0 8/12/2020 11:27:10 AM -- Mod bannerlord.mcm.ui.loading uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod bannerlord.uiextender.ex uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod bannerlord.uiextender.ex.prefabs.MCM.UI uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod bannerlord.uiextender.ex.viewmodels.MCM.UI uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod bannerlord.mcm.recourceinjector uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod bannerlord.mcm.mainmenuscreeninjection_v3 uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod bannerlord.mcm.escapemenuinjection_v3 uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod bannerlord.mcm.mbo.v1.loaderpreventer uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod bannerlord.mcm.mbo.v2.loaderpreventer uses Harmony version 2.0.0.10 8/12/2020 11:27:10 AM -- Mod com.jj.dmg uses Harmony version 2.0.0.9 8/12/2020 11:27:10 AM -- Mod xorberax.cutthrougheveryone uses Harmony version 2.0.0.9 8/12/2020 11:27:10 AM -- Mod mod.bannerlord.popowanobi.dcc uses Harmony version 2.0.1.0 8/12/2020 11:27:10 AM -- EventCaptorNotifications: Disabled. 8/12/2020 11:27:10 AM -- Loaded 14 waiting menus 8/12/2020 11:27:10 AM -- Loaded 104 callable events Here are my logs from zCaptivityEvents ModuleLogs. I'm not too sure what I'm looking for but I don't see any errors. Sounds like a bug that occurs when you have notifications disabled. 8/12/2020 11:27:10 AM -- EventCaptorNotifications: Disabled. Will investigate to see if I can emulate. Edit: Couldn't emulate.
BadListener Posted August 14, 2020 Author Posted August 14, 2020 14 hours ago, michaelanglol said: not the party, I sell a female noble into the brothel, and then i can see her in the castle. if not using CE there will not be brothel. Alright managed to fix it in a weird way, might not or might not work. Will post in next update.
Andarus Posted August 14, 2020 Posted August 14, 2020 Quick Question, whats the minimum age for marriage? The king has a nice 15 Year old daughter I would like to marry, but apparently 15 isn't old enough yet, which makes no historical sense. 1
titanfal Posted August 14, 2020 Posted August 14, 2020 17 hours ago, BadListener said: Ah Ok, will check. Sounds like a bug that occurs when you have notifications disabled. 8/12/2020 11:27:10 AM -- EventCaptorNotifications: Disabled. Will investigate to see if I can emulate. Edit: Couldn't emulate. I checked it with notifications enabled. I think it has something to do with the prisoners I have. I've captured numerous people and they are currently sitting in a prison. I'm going to release them and see what happens.
Schmee Posted August 14, 2020 Posted August 14, 2020 4 hours ago, Andarus said: Quick Question, whats the minimum age for marriage? The king has a nice 15 Year old daughter I would like to marry, but apparently 15 isn't old enough yet, which makes no historical sense. 18 years. As far as "historical" goes, this game never happened so it's technically not historical anyway . But yeah, it keeps the devs from catching flak from people that'd take offense to such things. 1
Celedhring Posted August 14, 2020 Posted August 14, 2020 The captive release events such as ally sneaking into camp and your captor leading you out to camp to free you occur too readily...what can I do to reduce the frequency of those events?
Andarus Posted August 14, 2020 Posted August 14, 2020 2 hours ago, Schmee said: 18 years. As far as "historical" goes, this game never happened so it's technically not historical anyway . But yeah, it keeps the devs from catching flak from people that'd take offense to such things. Mods to the rescue?
Celedhring Posted August 14, 2020 Posted August 14, 2020 7 hours ago, Andarus said: Quick Question, whats the minimum age for marriage? The king has a nice 15 Year old daughter I would like to marry, but apparently 15 isn't old enough yet, which makes no historical sense. As Schmee said, it's to avoid legal issues - what was considered acceptable in say, the Middle Ages isn't acceptable in this day and age even if Isabella of Hainault was only 11 years old when she married Phillip Augustus in 1180 AD. Largely due to the fact that life expectancy in the Middle Ages was around 32 years or so which isn't surprising considering the poor hygiene which made childbirth a major cause of death for women. (It wouldn't be till the mid 1800's when it was discovered that doctors/nurses/midwives washing their hands throughly boosted the mother's chances of surviving childbirth..) 1
nemrofevitca Posted August 15, 2020 Posted August 15, 2020 Got the mod everythings cool except for captor events, they show up normally but i can't start any involving the non default image (verbal) it says that the event file isn't where it should be and so doesn't load. I've tried doing resets, reloads of the mod, new games, console commands, nothing works, anyone knows what's with it?
Meiton_88 Posted August 15, 2020 Posted August 15, 2020 On 8/14/2020 at 8:30 PM, Celedhring said: The captive release events such as ally sneaking into camp and your captor leading you out to camp to free you occur too readily...what can I do to reduce the frequency of those events? that's tb events if i'm not mistaken, you can reduce the chance of those events happening by going to "modules/zTBcaptivityevents/events" those events are in TBCaptiveEventsFemale_Sexual.xml you can change the weightedchanceofoccuring to reduce how often they fire
goopher151177 Posted August 17, 2020 Posted August 17, 2020 After choosing the 'leave'-option while serving as a prostitute the avatar icon is placed outside of the city on the worldmap. The town menu is still on. Now choosing the 'leave town'-option leads to ctd. Choosing the 'wait here'-option puts the party on the main map, free to move but unable to interact with anything or reentering the town. The only way forward is to get an enemy party to attack the player's. After the battle all is back to normal. Still... I would prever it a lot, if I could just leave the Brothel like all other town buisnesses...
BadListener Posted August 17, 2020 Author Posted August 17, 2020 17 hours ago, goopher151177 said: After choosing the 'leave'-option while serving as a prostitute the avatar icon is placed outside of the city on the worldmap. The town menu is still on. Now choosing the 'leave town'-option leads to ctd. Choosing the 'wait here'-option puts the party on the main map, free to move but unable to interact with anything or reentering the town. The only way forward is to get an enemy party to attack the player's. After the battle all is back to normal. Still... I would prever it a lot, if I could just leave the Brothel like all other town buisnesses... Yup will be fixed in the next update 1
ss4141 Posted August 18, 2020 Posted August 18, 2020 Taleworld announced official mod tools. Perhaps thil will make things faster for modders. 2
Crimsonmist Posted August 20, 2020 Posted August 20, 2020 Just installed the module, and it crashes upon loading the game. I've checked for the security option, but it isn't showing up as an option to unblock. So if someone knows a way around that annoyance, it'll help me check to see if my system really is blocking the dlls or not. The game runs fine without the mod.
prakhan Posted August 20, 2020 Posted August 20, 2020 On 8/18/2020 at 5:45 AM, ss4141 said: Taleworld announced official mod tools. Perhaps thil will make things faster for modders. About time... "import and export meshes.....Just cant wait to see how far this goes...Bring it on
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