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Posted

I found out that Winking Skeever Noose work properly no crash
other noose will cause crash 

 

And found bug if player have grow hair npc will ask to cut those hair but somehow after end conversation same npc will ask same thing ask player cut those hair 
(Solution if you found this bug spam Q until you can cut hair off)

Posted

This may be a silly question but still: master npc is talking about how finger nail colour is too dull and to add more colour, what do i do here exactly? I opened up the cosmetics item (racemenu) and set up tint and glow, when that didn't work i went over to slavetats and added nail textures there but i'm still told to do the nails. I cannot for the life of me figure out what am i supposed to do and would greatly appreciate any help.

Posted

Not sure if your already aware but there seems to be a typo in MEP_EjaculationEffect.psc.

It looks like your trying to set ejaculator with a comparison?

        if thread.Positions[0] == victim
            ejaculator == thread.Positions[1]
        else
            ejaculator == thread.Positions[0]
        endif

 

Posted
On 8/16/2026 at 12:55 AM, cvonb said:

hey mate im kind of a noob downloaded your stuff from github but dont really know how to install these stuff (i use vortex). can you help me out a little please?

Posted (edited)

Hi everyone.

So, I'm getting these errors in the top left corner. I can't figure out why. I think I installed everything exactly as indicated on the page. I've installed all the mods. But the situation hasn't changed.

 

Spoiler

20260823214625_1.jpg

 

Edited by isaactevess1
Posted
Hello,
I am experiencing a consistent crash to desktop across all of my save games. I thin that the crash happens independently of my actions after a certain point in gameplay.
I am quite new to modding and installed my current setup yesterday. I am running Skyrim SE version 1.6.1170 and believe all my mods are compatible with this version. I am also using the English translations from Nefaram. According to a crash log analysis, the crash appears to be caused by an NPC pathfinding failure. Also in my crashlog as location where problem occurs is Dollhouse, but on other save it was Dibella Heaven. From mods listed at front page only S.L.A.C.K. is missing from my setup because of some issues with SKSE. I am not much experienced to modding and i am completly stuck with this problem. I would apprecieate any help. 

 

crash-2026-08-29-02-41-10.log

Posted (edited)

Hi Everybody

 

When character was pimping, the master is repeatedly saying "Weren't you taught at home how to present yourself to men" ---- what is it mean? How am I supposed to figure out what's missing? Pose? Clothes? Makeup?  If I'm kneeling and asking sex, I have got an error message.... "Waiting MEPJohn....something"

 

Help me  

 

Edited by palracz
Posted

Loving the mod, Zaria, but what outfit mods did you use when configuring the default outfits? I don’t really have any outfit mods installed so rather than defining stuff with vanilla outfits some suggestions would be nice, I installed all the mods you listed on the home page but seem to still be missing outfit textures 

Posted

The body I use is a combination of:

After years of experiments that is the most realistic body that supports te majority of outfits

In combination with BNB Skin https://www.nexusmods.com/skyrimspecialedition/mods/65274

and a good ENB (I use  it aelas and Silent Horizons 2) it is a breathtaking preset that almost looks photo relaistic.

 

List of outfits:

Posted

You're probably tired of people asking for help, I did see the support section on this page, but I can't quite figure everything out.

I got the mod and all it's dependencies installed, Then added the files in the screenshot. The Maria Eden itself is the version from around the 20-08 of august.

I have the dialogue, see the startup and everything else, but when entering new area's for example, it gives the debug notification: "failed to start ..." for example MEPTavernEntered. Am I still missing a file?

image.png.6d251b158e00d095cb6a65b7f21f2093.png

Thanks in advance!

Posted

About "failed to start ...": this is NOT an indicator for problems.

MEP has a very complex quest setup - depending on times, locations and present NPCs quests gets triggered - but each trigger is caused by a singular event: eg. I enter a tavern -> tavern quest is triggered.

The quests themself have a fine granular set of conditions - the Tavern quest for example fails if the Innkeeper is absent.

 

I add the fine granular conditions to the quests and not to the triggers to spare processing time (the triggers shares one thread, all quests have their own threads - so I should put as much conditions as possible into the quests).

 

This is how all native quests are composed by Bethesda - the only difference is, that you see the "failed to start ..." notification in MEP but not in the vanilla quests.

 

I need this notification for analysis and will disable them once the quest compositions are stable.

 

Posted
15 hours ago, zaira said:

About "failed to start ...": this is NOT an indicator for problems.

MEP has a very complex quest setup - depending on times, locations and present NPCs quests gets triggered - but each trigger is caused by a singular event: eg. I enter a tavern -> tavern quest is triggered.

The quests themself have a fine granular set of conditions - the Tavern quest for example fails if the Innkeeper is absent.

 

I add the fine granular conditions to the quests and not to the triggers to spare processing time (the triggers shares one thread, all quests have their own threads - so I should put as much conditions as possible into the quests).

 

This is how all native quests are composed by Bethesda - the only difference is, that you see the "failed to start ..." notification in MEP but not in the vanilla quests.

 

I need this notification for analysis and will disable them once the quest compositions are stable.

 

Alright. Thanks for the response and explanation. I appreciate it.
I'll give the mod a full try after I have personalised to my liking. Looking forward to it!

Posted
5 hours ago, Voidson22222 said:

I think you need to set "Eye Liner" or "Eye Shadow" to a dark color. You probably also need to set the alpha to 1.

already do that and yeah nothing happen, what do you mean set the alpha? and how to do that?

Posted
2 hours ago, rye9582 said:

already do that and yeah nothing happen, what do you mean set the alpha? and how to do that?

When you open the manual color editor in racemenu, there are 4 sliders, from top to bottom: 1 hue (color), 2, saturation (how much color), 3 value (how bright) and 4 opacity (transparency of the overlay).

 

In your screenshot the eyeshadow is not visible, which means the overlay is transparent. I am not sure, but I think ME is scripted to recognize this as 'no eyeshadow'. I am not 100% sure that Me works like this RN, but that is what I would guess to be the issue.

 

For me it worked when I set the eyeshadow to dark black and the opacity to 1 (no transparency). A transparent overlay will be invisible. 

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