Virtualbom Posted August 17 Posted August 17 (edited) 3 hours ago, zaira said: Disable all Solitude Winking Skeever overhauls. The devices are placed in vanilla Winking Skeever. + I mean furniture did correct position but when use it it turn my character float up Link Video:https://jumpshare.com/s/vPKc9piB72p3Km4km1MA (Yes i did press E dismount this will cause crash) Edited August 17 by Virtualbom
Virtualbom Posted August 17 Posted August 17 I found out that Winking Skeever Noose work properly no crash other noose will cause crash And found bug if player have grow hair npc will ask to cut those hair but somehow after end conversation same npc will ask same thing ask player cut those hair (Solution if you found this bug spam Q until you can cut hair off)
qqqqqqqqqqqqq Posted August 20 Posted August 20 This may be a silly question but still: master npc is talking about how finger nail colour is too dull and to add more colour, what do i do here exactly? I opened up the cosmetics item (racemenu) and set up tint and glow, when that didn't work i went over to slavetats and added nail textures there but i'm still told to do the nails. I cannot for the life of me figure out what am i supposed to do and would greatly appreciate any help.
psudo420 Posted August 21 Posted August 21 Not sure if your already aware but there seems to be a typo in MEP_EjaculationEffect.psc. It looks like your trying to set ejaculator with a comparison? if thread.Positions[0] == victim ejaculator == thread.Positions[1] else ejaculator == thread.Positions[0] endif
welzelkel Posted August 21 Posted August 21 On 8/16/2026 at 12:55 AM, cvonb said: fix/logging for being told your nails/etc. are the wrong color but no indication on why: https://github.com/SomeGameStuff/nefaram-files/tree/main/Maria Eden Hygiene Diagnostics simple mcm start with some key bindings: https://github.com/SomeGameStuff/nefaram-files/tree/main/Maria Eden Key Configuration fixes reminders being more clear: https://github.com/SomeGameStuff/nefaram-files/tree/main/Maria Eden Order Reminder Patch fixes location menu hanging game indefinitely: https://github.com/SomeGameStuff/nefaram-files/tree/main/Maria Eden Location Menu Freeze Fix timeout for auction to fix the hang: https://github.com/SomeGameStuff/nefaram-files/tree/main/Maria Eden Auction Inspection Timeout Fix hey mate im kind of a noob downloaded your stuff from github but dont really know how to install these stuff (i use vortex). can you help me out a little please?
isaactevess1 Posted August 23 Posted August 23 (edited) Hi everyone. So, I'm getting these errors in the top left corner. I can't figure out why. I think I installed everything exactly as indicated on the page. I've installed all the mods. But the situation hasn't changed. Spoiler Edited August 23 by isaactevess1
Frogo Posted August 29 Posted August 29 Hello, I am experiencing a consistent crash to desktop across all of my save games. I thin that the crash happens independently of my actions after a certain point in gameplay. I am quite new to modding and installed my current setup yesterday. I am running Skyrim SE version 1.6.1170 and believe all my mods are compatible with this version. I am also using the English translations from Nefaram. According to a crash log analysis, the crash appears to be caused by an NPC pathfinding failure. Also in my crashlog as location where problem occurs is Dollhouse, but on other save it was Dibella Heaven. From mods listed at front page only S.L.A.C.K. is missing from my setup because of some issues with SKSE. I am not much experienced to modding and i am completly stuck with this problem. I would apprecieate any help. crash-2026-08-29-02-41-10.log
palracz Posted August 29 Posted August 29 (edited) Hi Everybody When character was pimping, the master is repeatedly saying "Weren't you taught at home how to present yourself to men" ---- what is it mean? How am I supposed to figure out what's missing? Pose? Clothes? Makeup? If I'm kneeling and asking sex, I have got an error message.... "Waiting MEPJohn....something" Help me Edited August 29 by palracz
palracz Posted August 29 Posted August 29 (edited) Exactly "MepCheckWaitingJohn" What's missing? Edited August 29 by palracz
GamerGirlPee91 Posted August 29 Posted August 29 Loving the mod, Zaria, but what outfit mods did you use when configuring the default outfits? I don’t really have any outfit mods installed so rather than defining stuff with vanilla outfits some suggestions would be nice, I installed all the mods you listed on the home page but seem to still be missing outfit textures
zaira Posted August 29 Author Posted August 29 The body I use is a combination of: Sharon Body https://www.nexusmods.com/skyrimspecialedition/mods/138348 Hands Redone https://www.nexusmods.com/skyrimspecialedition/mods/90713 Nex Daz Feet https://www.nexusmods.com/skyrimspecialedition/mods/78090 After years of experiments that is the most realistic body that supports te majority of outfits In combination with BNB Skin https://www.nexusmods.com/skyrimspecialedition/mods/65274 and a good ENB (I use it aelas and Silent Horizons 2) it is a breathtaking preset that almost looks photo relaistic. List of outfits: all cosplay packs from https://www.nexusmods.com/profile/Caenarvon Invicta Couture https://www.nexusmods.com/skyrimspecialedition/mods/145126 almost all from https://www.nexusmods.com/profile/hwybee4996 Nails https://www.nexusmods.com/skyrimspecialedition/mods/120716 and https://www.nexusmods.com/skyrimspecialedition/mods/49495 Dark Dukla Stuff https://www.nexusmods.com/profile/DarkDukla Wine Duches https://www.nexusmods.com/skyrimspecialedition/mods/158632 Ashtoreth Black Hellebore https://www.nexusmods.com/skyrimspecialedition/mods/107768 ando much more...
TheMaze. Posted August 30 Posted August 30 You're probably tired of people asking for help, I did see the support section on this page, but I can't quite figure everything out. I got the mod and all it's dependencies installed, Then added the files in the screenshot. The Maria Eden itself is the version from around the 20-08 of august. I have the dialogue, see the startup and everything else, but when entering new area's for example, it gives the debug notification: "failed to start ..." for example MEPTavernEntered. Am I still missing a file? Thanks in advance!
zaira Posted August 30 Author Posted August 30 About "failed to start ...": this is NOT an indicator for problems. MEP has a very complex quest setup - depending on times, locations and present NPCs quests gets triggered - but each trigger is caused by a singular event: eg. I enter a tavern -> tavern quest is triggered. The quests themself have a fine granular set of conditions - the Tavern quest for example fails if the Innkeeper is absent. I add the fine granular conditions to the quests and not to the triggers to spare processing time (the triggers shares one thread, all quests have their own threads - so I should put as much conditions as possible into the quests). This is how all native quests are composed by Bethesda - the only difference is, that you see the "failed to start ..." notification in MEP but not in the vanilla quests. I need this notification for analysis and will disable them once the quest compositions are stable.
TheMaze. Posted August 31 Posted August 31 15 hours ago, zaira said: About "failed to start ...": this is NOT an indicator for problems. MEP has a very complex quest setup - depending on times, locations and present NPCs quests gets triggered - but each trigger is caused by a singular event: eg. I enter a tavern -> tavern quest is triggered. The quests themself have a fine granular set of conditions - the Tavern quest for example fails if the Innkeeper is absent. I add the fine granular conditions to the quests and not to the triggers to spare processing time (the triggers shares one thread, all quests have their own threads - so I should put as much conditions as possible into the quests). This is how all native quests are composed by Bethesda - the only difference is, that you see the "failed to start ..." notification in MEP but not in the vanilla quests. I need this notification for analysis and will disable them once the quest compositions are stable. Alright. Thanks for the response and explanation. I appreciate it. I'll give the mod a full try after I have personalised to my liking. Looking forward to it!
rye9582 Posted Thursday at 04:51 AM Posted Thursday at 04:51 AM so my mistress want me to color my eyelid line but i dont know where is it or there's a way to skip this?
Voidson22222 Posted Thursday at 08:09 AM Posted Thursday at 08:09 AM I think you need to set "Eye Liner" or "Eye Shadow" to a dark color. You probably also need to set the alpha to 1.
rye9582 Posted Thursday at 01:40 PM Posted Thursday at 01:40 PM 5 hours ago, Voidson22222 said: I think you need to set "Eye Liner" or "Eye Shadow" to a dark color. You probably also need to set the alpha to 1. already do that and yeah nothing happen, what do you mean set the alpha? and how to do that?
Voidson22222 Posted Thursday at 04:33 PM Posted Thursday at 04:33 PM 2 hours ago, rye9582 said: already do that and yeah nothing happen, what do you mean set the alpha? and how to do that? When you open the manual color editor in racemenu, there are 4 sliders, from top to bottom: 1 hue (color), 2, saturation (how much color), 3 value (how bright) and 4 opacity (transparency of the overlay). In your screenshot the eyeshadow is not visible, which means the overlay is transparent. I am not sure, but I think ME is scripted to recognize this as 'no eyeshadow'. I am not 100% sure that Me works like this RN, but that is what I would guess to be the issue. For me it worked when I set the eyeshadow to dark black and the opacity to 1 (no transparency). A transparent overlay will be invisible. 1
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