Cyroteus Posted May 4, 2022 Posted May 4, 2022 14 hours ago, Invictusblade said: that option should be under general I will have a look when I am in better position.
Invictusblade Posted May 5, 2022 Author Posted May 5, 2022 8 hours ago, Cyroteus said: which version are you running? because the latest version has two general pages
Arcticelf Posted May 5, 2022 Posted May 5, 2022 On 5/2/2022 at 7:52 PM, Arcticelf said: How are we supposed to use syringes on other's? They don't seem to be usable in syringers, or at least they don't show up as viable ammo when I go to load the Syringer. Even the ones that have the objectypeSyringerAmmo keyword (they don't all have that i noticed) . Am I msising a perk magazine that will let me do that? Okay, I figured out my issue with what I was trying to do. I was trying to use syringes to give NPC breeder\Mad cow. However those are marked as Medicine in the Ck so they can only be used on the PC. That being said is there way to if an NPC in question has either of the two, or add it to them? Outside of the MMC command for MC that is.
grdhgyfj Posted May 5, 2022 Posted May 5, 2022 (edited) On 5/3/2022 at 12:08 PM, grdhgyfj said: I have a few questions. After collecting all the magazines the only workbench in the modded workbench section is the dairy one, the planned parenthood and the vet are missing is my game just glitched or am I missing something? Is there a list of id codes for all the items the mod adds? An update: I figured out the help command and got through most of my problems. I still can't build planned parenthood, the vet one, or the implantation chair. Investigating with the help command shows the vault 81 implantation chair but when i spawn that in it is a static prop and trying help with just the word implantation only gives the ids for the perk and the magazine. The normal chair and the stations are still gone and any attempt to use help is fruitless like they don't exist. Am I missing a supplementary mod? Edited May 5, 2022 by grdhgyfj
Arcticelf Posted May 6, 2022 Posted May 6, 2022 (edited) 10 hours ago, grdhgyfj said: An update: I figured out the help command and got through most of my problems. I still can't build planned parenthood, the vet one, or the implantation chair. Investigating with the help command shows the vault 81 implantation chair but when i spawn that in it is a static prop and trying help with just the word implantation only gives the ids for the perk and the magazine. The normal chair and the stations are still gone and any attempt to use help is fruitless like they don't exist. Am I missing a supplementary mod? When you installed did you select the option with wasteland offspring? Edited May 6, 2022 by Arcticelf
grdhgyfj Posted May 6, 2022 Posted May 6, 2022 3 hours ago, Arcticelf said: When you installed did you select the option with wasteland offspring? I honestly believed wasteland offspring was another mod that existed somewhere out there but I couldn't find. Thank you so much
Morgenrot_68 Posted May 6, 2022 Posted May 6, 2022 I just tested the Beacons from the Dairy Workbech. I assumed that they work like a player move to. When I activate them in Pip-Boy, the screen goes black, the load icon appears, mouse pointer is also still there, but then nothing happens. I still get into the menu and have to reload. I have tried several beacons, Female Gunner, Raider, etc.
Invictusblade Posted May 7, 2022 Author Posted May 7, 2022 7 hours ago, Morgenrot_68 said: I just tested the Beacons from the Dairy Workbech. I assumed that they work like a player move to. When I activate them in Pip-Boy, the screen goes black, the load icon appears, mouse pointer is also still there, but then nothing happens. I still get into the menu and have to reload. I have tried several beacons, Female Gunner, Raider, etc. I have been trying to automatically turn off the pipboy menu so press TAB when you activate a beacon or attach it to a shortcut
Morgenrot_68 Posted May 7, 2022 Posted May 7, 2022 (edited) Thanks for the answer, works. Next question, I finally figured out how to apply autocage item. but when i want to apply the item to a raider via hotkey, i always get the message '[Name] is higly resistance'. i have already lowered the level to below 50, but that didn't work either. Quote I have been trying to automatically turn off the pipboy menu add a debug.notification with a hint. should work even with pip-boy. A short note: on the one hand the mod is very complex, on the other hand the documentation is very poor. it would really be very helpful to invest a little more time in the documentation. all the items are described, but how to use them is unfortunately not. just to name the ones i had to deal with so far (test enslavement function): 1.enslavement Try to find a target to enslave: Beacons -> Press Tab Read, I need the AutoCage Item, it's in the Dairy Workbench-> is not there, Why? -> Must install INVB_Enslavement.esp (should be mentioned in MCM under enslavement) -> done -> found the Cage Item -> try to use Use Auto Cage Item -> First Impulse -> syringe Ammo -> doesnt work -> read that I have to stand in front of the target and aim, then use inventory item -> doesnt work -> found hotkey function to enslave -> work, but message: [Name] is higly resistance 2. to build certain chairs i need the 'wasteland's melkseat technology', but how to know it is the magazine 'How to Keep Slaves on A Bed'? The normal user cannot know all this and must first find out laboriously. I still don't know what exactly INVB_Wastelandstory with or without NPCs is? But I haven't dealt with it intensively yet. Somewhere it says the answer. So I have to search the forum here every time to get the information. With a, unfortunately, non-functioning search function, that means going through over 100 pages with the browser search function. 3. way too many additional .esps. Unfortunately the .esp space is limited and I count at least 7 .esps at WDF alone. , unfortunately no ESLs. I am now at 252 ($FC, at $FD is the end) esp/esms,i keep converting esps to esls, but unfortunately i can't do that with mods that change cells. Many have many mods installed and at some point the limit is reached. Better it would be in view of this limit, more mods together, especially if in the MCM the functions are available, but only work through the additional installation. That's what I would like to see: a mod that includes everything. This is meant as a motivation, not a criticism. With over 100 forum pages, you can see that there are many questions. Maybe it wouldn't be a bad idea to study the forum carefully and include all the questions that are asked in the main page. But you do your job well (ok, except for the little slip with the tempActor, little joke). You are immediately available when someone needs you, that is very praiseworthy. Edited May 7, 2022 by Morgenrot_68
Morgenrot_68 Posted May 7, 2022 Posted May 7, 2022 3 hours ago, Morgenrot_68 said: Next question, I finally figured out how to apply autocage item. but when i want to apply the item to a raider via hotkey, i always get the message '[Name] is higly resistance'. i have already lowered the level to below 50, but that didn't work either. I'll answer my own question now. Only certain NPCs that are defined in a list (Creature_Donor) can be enslaved.
Morgenrot_68 Posted May 7, 2022 Posted May 7, 2022 the npcs do not produce semen. neither via the furniture, nor via the manual machines. the manual vault 81 machine produces. I also put sterile empty cum packs in their inventory, are they necessary ? do i need the cum needle for this? the cum needle is not in the dairy workbench. i have unlocked the perk magazine via the debug function for testing. how do i get to the cum needles, shouldn't they be under 'semen production' in the dairy workbench ? Blood needles are there, I can't find breast needles either.
gloo84 Posted May 8, 2022 Posted May 8, 2022 How do you get your female companion to consume the milk products? Like the breast milk, radioactive milk etc.? And how to infect female companion with mad cow virus? And how to check they are infected? Thanks man
gloo84 Posted May 8, 2022 Posted May 8, 2022 Also for some reason, Piper has breeder virus and super fertile, but she can't get pregnant when given the cum injector . Please help thanks
Morgenrot_68 Posted May 8, 2022 Posted May 8, 2022 20 hours ago, Morgenrot_68 said: the npcs do not produce semen. neither via the furniture, nor via the manual machines. the manual vault 81 machine produces. I also put sterile empty cum packs in their inventory, are they necessary ? do i need the cum needle for this? the cum needle is not in the dairy workbench. i have unlocked the perk magazine via the debug function for testing. how do i get to the cum needles, shouldn't they be under 'semen production' in the dairy workbench ? Blood needles are there, I can't find breast needles either. it looks like you don't need the cum needles. it was due to a setting in the mcm. there you can set that the produced is stored in the inventory of the player or npcs. I had selected the setting, in the inventory of the npcs. But that doesn't seem to work. for me, the cum bags end up in the workshop.
Morgenrot_68 Posted May 8, 2022 Posted May 8, 2022 1 hour ago, gloo84 said: Also for some reason, Piper has breeder virus and super fertile, but she can't get pregnant when given the cum injector . Please help thanks Do you also have Family Planning Enhanced 4.005 installed? If so, it doesn't work for any NPC. I am facing the same problem right now. When the hotfixes from the forum page (from 4/29/22 and 5/3/22) are installed, impregnation works (at least with the chairs, i tested that.), but then existence impregnation of the npcs doesn't work for me. I've been trying for hours to get the impregnation by chair, doesnt work. I now have three different source codes of the scripts and I do not know which ones fit the .pex files. dear @Invictusblade, can you please make an update version. at the moment this is unfortunately a patchwork. Not everyone scours the forum for hotfixes. And please make sure that the correct source codes are included, then i can search for cause and solution myself in case of problem and support something. Please.
vaultbait Posted May 8, 2022 Posted May 8, 2022 4 hours ago, Morgenrot_68 said: can you please make an update version. at the moment this is unfortunately a patchwork. Not everyone scours the forum for hotfixes. And please make sure that the correct source codes are included, then i can search for cause and solution myself in case of problem and support something. Please. At the moment, the only hotfix patches I'm aware of needing are here, and the author has indicated they're temporarily lacking access to make proper updates. I'm sure a new release will be forthcoming as soon as they're able.
Morgenrot_68 Posted May 9, 2022 Posted May 9, 2022 4 hours ago, vaultbait said: At the moment, the only hotfix patches I'm aware of needing are here, and the author has indicated they're temporarily lacking access to make proper updates. I'm sure a new release will be forthcoming as soon as they're able. And what about these: https://www.loverslab.com/topic/163137-aaf-family-planning-enhanced-redux/?do=findComment&comment=3739762 Since FPE and WDF are closely integrated, updates to FPE will also change the behavior of WDF. 9 hours ago, Morgenrot_68 said: Do you also have Family Planning Enhanced 4.005 installed? If so, it doesn't work for any NPC. I am facing the same problem right now. When the hotfixes from the forum page (from 4/29/22 and 5/3/22) are installed, impregnation works (at least with the chairs, i tested that.), but then existence impregnation of the npcs doesn't work for me. Sorry, I have expressed myself in a misleading way. I was referring to updates of 'Family Planning Enhanced Redux'.
gloo84 Posted May 9, 2022 Posted May 9, 2022 11 hours ago, Morgenrot_68 said: Do you also have Family Planning Enhanced 4.005 installed? If so, it doesn't work for any NPC. I am facing the same problem right now. When the hotfixes from the forum page (from 4/29/22 and 5/3/22) are installed, impregnation works (at least with the chairs, i tested that.), but then existence impregnation of the npcs doesn't work for me. I've been trying for hours to get the impregnation by chair, doesnt work. I now have three different source codes of the scripts and I do not know which ones fit the .pex files. dear @Invictusblade, can you please make an update version. at the moment this is unfortunately a patchwork. Not everyone scours the forum for hotfixes. And please make sure that the correct source codes are included, then i can search for cause and solution myself in case of problem and support something. Please. Yeah same here, I've been trying to get piper impregnated with the creature cum injector, she doesn't get pregnant at all. I used the patches, but still doesnt work. I checked the companion existence options, tested it with 100 % pregnancy chance, but nothing still.
Morgenrot_68 Posted May 9, 2022 Posted May 9, 2022 (edited) 5 hours ago, gloo84 said: Yeah same here, I've been trying to get piper impregnated with the creature cum injector, she doesn't get pregnant at all. I used the patches, but still doesnt work. I checked the companion existence options, tested it with 100 % pregnancy chance, but nothing still. I did some bug tracking and found the bug. In short, @Invictusblade has patched family planning enhanced with a hotfix, but unfortunately forgot to adjust the scripts of WDF. More precisely it is about the invb_cum scripts. let me explain it briefly. The INVB_Furn_Cuminjected.pex script accesses functions of FPE scripts. In the original script version an argument is passed to FPFP_BasePregData.pex. Of course the FPE function (Impregantion in FPFP_BasePregData.pex script) which receives the argument must match. That means WDF passes one argument, but now @Invictusblade has changed FPFP_BasePregData to expect two arguments. Since he didn't change that in the sender script (INVB_Furn_Cuminjected.pex of WDF) and FPE overwrites the original scripts of WDF, an error occurs, which also appears in the log. Therefore IVF does not work for any NPC. Probably there are several scripts which would have to be adapted. But I don't know exactly yet, I would have to go deeper into it. I have adapted this for the script INVB_Furn_Cuminjected.pex, with me it works now. I provide this here. The .pex has to be copied into the Scripts folder of WDF. The bool Value 'creature_start' have been added. Please feedback, if it works or not. INVB_Furn_Cuminject.pex INVB_Furn_Cuminject.psc Edited May 9, 2022 by Morgenrot_68
DJ..Pedro Posted May 9, 2022 Posted May 9, 2022 Hi can someone explain to me how i can harvest Consumables i build Devices but i dont khow how get Consumables from Settlers
vaultbait Posted May 9, 2022 Posted May 9, 2022 8 hours ago, Morgenrot_68 said: And what about these: https://www.loverslab.com/topic/163137-aaf-family-planning-enhanced-redux/?do=findComment&comment=3739762 Since FPE and WDF are closely integrated, updates to FPE will also change the behavior of WDF. Yes, sorry those too if you want the fixes for FPER's existence functionality. I was specifically referring to patches in the WDF thread, but you're right both are a good idea (and I agree it's unclear whether to use the updated FPE plugin from the FPER thread or the WDF thread, though I'm using the latter since it was posted a week later).
Morgenrot_68 Posted May 9, 2022 Posted May 9, 2022 (edited) 1 hour ago, vaultbait said: and I agree it's unclear whether to use the updated FPE plugin from the FPER thread or the WDF thread, though I'm using the latter since it was posted a week later if that's what you mean: it doesn't matter, both are the same. based on my bug tracking from here: the problem is that the new FPE version from 4/29/22 triggers severe errors in WDF. See my post above. Edited May 9, 2022 by Morgenrot_68
gloo84 Posted May 9, 2022 Posted May 9, 2022 10 hours ago, Morgenrot_68 said: I did some bug tracking and found the bug. In short, @Invictusblade has patched family planning enhanced with a hotfix, but unfortunately forgot to adjust the scripts of WDF. More precisely it is about the invb_cum scripts. let me explain it briefly. The INVB_Furn_Cuminjected.pex script accesses functions of FPE scripts. In the original script version an argument is passed to FPFP_BasePregData.pex. Of course the FPE function (Impregantion in FPFP_BasePregData.pex script) which receives the argument must match. That means WDF passes one argument, but now @Invictusblade has changed FPFP_BasePregData to expect two arguments. Since he didn't change that in the sender script (INVB_Furn_Cuminjected.pex of WDF) and FPE overwrites the original scripts of WDF, an error occurs, which also appears in the log. Therefore IVF does not work for any NPC. Probably there are several scripts which would have to be adapted. But I don't know exactly yet, I would have to go deeper into it. I have adapted this for the script INVB_Furn_Cuminjected.pex, with me it works now. I provide this here. The .pex has to be copied into the Scripts folder of WDF. The bool Value 'creature_start' have been added. Please feedback, if it works or not. INVB_Furn_Cuminject.pex 4.46 kB · 1 download INVB_Furn_Cuminject.psc 4.64 kB · 1 download Thank your sir, sorry I'm quite new to this mod, so when I tried to look for the WDF folder, I cannot find it, it looks like my mod manager has them all just under Data\scripts I'm using Vortex, so do I put both of the scripted files here? Or where should it go?
vaultbait Posted May 9, 2022 Posted May 9, 2022 38 minutes ago, gloo84 said: I'm using Vortex, so do I put both of the scripted files here? Or where should it go? If you're using Vortex, what I do is click the drop-down next to the mod in the far-right column of the mods view and select "open in file manager." Then I browse to the location within the unpacked mod where those files are located and overwrite them with the new version. Afterward, click the deploy button again and if Vortex mentions some files have changed on disk, choose to install the "staged" versions. That will persist until you uninstall/reinstall the mod, or upgrade to a newer version (at which point the fixes are presumably incorporated anyway).
gloo84 Posted May 10, 2022 Posted May 10, 2022 2 hours ago, vaultbait said: If you're using Vortex, what I do is click the drop-down next to the mod in the far-right column of the mods view and select "open in file manager." Then I browse to the location within the unpacked mod where those files are located and overwrite them with the new version. Afterward, click the deploy button again and if Vortex mentions some files have changed on disk, choose to install the "staged" versions. That will persist until you uninstall/reinstall the mod, or upgrade to a newer version (at which point the fixes are presumably incorporated anyway). Thanks for that mate, so did you move both of the newly revised files to the WDF folders as well? Did it work for you?
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