Guest Loogie Posted March 7, 2012 Posted March 7, 2012 Been playtesting this with the latest version of Brutal Rapers. Looks like you can be raped by anything with the changes you made, and that lying on the back with legs around the partner animation I reported for the spore carrier seems to be the default animation if nothing's found. This is good and bad. This was encountered during a melee-based session in Requiem for a Capital Wasteland. I have no reason to doubt results in the Mojave will be similar. - I was raped by a Mister Gutsy and a radscorpion, resulting in the default animation. Shockingly, a combination of how radscorpions move and that default animation were a really good match; I'd say code that in as what radscorpions do. The pregnancy mod defaults to putting human semen in your character in situations where there's no valid daddy. - In my various rapings I was taken by two Enclave troopers at the same time. Pretty awesome, even though I know that has nothing to do with core Sexout.
saladboy21 Posted March 7, 2012 Posted March 7, 2012 The "on back leg around" is for dogs, though it has been awhile since I have seen it. If that helps. I am really glad BrutalRapers works with it, honestly
Guest Loogie Posted March 7, 2012 Posted March 7, 2012 Saw a similar pose for humans, wasn't sure if it was that or the doggy one. Though this should work for scorpions, ants and mantises.
saladboy21 Posted March 7, 2012 Posted March 7, 2012 Get those squared away and our courier can get knocked up by just about anything she can fight. I like that.
Halstrom Posted March 7, 2012 Posted March 7, 2012 Hmm didn't realise that Human Sperm Defaulted somehow, not sure that should happen, but oh well, might as well enjoy it
aremihc Posted March 7, 2012 Posted March 7, 2012 I would like to add that Cazadors are finally working in terms of recognising that they are capable of rape! Although... The animation does not play and they default to an idle flying animation while the player has her ass in the air to the invisible man. Sorry for my first post here being a bug report, no pun intended. I really appeciate your continued efforts in maintaining this mod, as I'm sure everyone else here does too.
saladboy21 Posted March 7, 2012 Posted March 7, 2012 I would like to add that Cazadors are finally working in terms of recognising that they are capable of rape! Although... The animation does not play and they default to an idle flying animation while the player has her ass in the air to the invisible man. Sorry for my first post here being a bug report' date=' no pun intended. I really appeciate your continued efforts in maintaining this mod, as I'm sure everyone else here does too. [/quote'] Which rapers are you using. The animation is firing properly for me with current NG and Brutal Rapers.
paladuin Posted March 8, 2012 Posted March 8, 2012 gotta say i love this beta esm, havent noticed anything not sexable
paladuin Posted March 8, 2012 Posted March 8, 2012 Been playtesting this with the latest version of Brutal Rapers. Looks like you can be raped by anything with the changes you made' date=' and that lying on the back with legs around the partner animation I reported for the spore carrier seems to be the default animation if nothing's found. This is good and bad. This was encountered during a melee-based session in Requiem for a Capital Wasteland. I have no reason to doubt results in the Mojave will be similar. - I was raped by a Mister Gutsy and a radscorpion, resulting in the default animation. Shockingly, a combination of how radscorpions move and that default animation were a really good match; I'd say code that in as what radscorpions do. The pregnancy mod defaults to putting human semen in your character in situations where there's no valid daddy. - In my various rapings I was taken by two Enclave troopers at the same time. Pretty awesome, even though I know that has nothing to do with core Sexout. [/quote'] umm loogie i have a question since your using requiem for a capital wasteland, the nvse extender, brutal rapers, and pregnancy is working wouldn't that mean other than say mirelurks and maybe super mutants sexout nv is working in fallout 3 maybe with some errors?
Guest Loogie Posted March 8, 2012 Posted March 8, 2012 If you're using Requiem and Prideslayer's latest beta. I don't think dumping the esms and esps into a Fallout 3 directory would work.
paladuin Posted March 8, 2012 Posted March 8, 2012 If you're using Requiem and Prideslayer's latest beta. I don't think dumping the esms and esps into a Fallout 3 directory would work. no that wasnt what i was meaning as long as requiem is being used since as far as i understand it, it uses new vegas and copys back to fallout 3 to make a psuedo fallout nv/3 copy that and prideslayers nvse extender for skeletons that makes a psuedo backwards working sexout nv in fallout 3, so as long as you have both fallout 3 and new vegas you would have sexout in fallout 3 provided you can do everything you normally could in fallout 3
Guest Loogie Posted March 8, 2012 Posted March 8, 2012 Yep. The Enclave was raping the shit out of me.
sbseed Posted March 8, 2012 Posted March 8, 2012 sounds like you were having a good ole time LMAO could you even move around... or too sore?
Guest Loogie Posted March 8, 2012 Posted March 8, 2012 I had Fawkes and that asshole from Little Lamplight that wants to go to Bigtown to protect me. They were worse than useless.
sbseed Posted March 8, 2012 Posted March 8, 2012 lmao, yea fawks is pretty awesome after you get out of raven rock... before then he usually ends up getting in the way and dying before he can even close with the enemies. good times, one of the reasons i usually didnt take a companion with me anywhere because most if not all of em were almost completely useless because of the f-ed AI
Guest user29 Posted March 9, 2012 Posted March 9, 2012 is pride's esm on page 204 still the most up to date?
prideslayer Posted March 9, 2012 Author Posted March 9, 2012 is pride's esm on page 204 still the most up to date? Yes. That's the current beta release. So far seems ok so it'll become a normal release with other changes this weekend. Don't use it as a master for any mods right now though, as it requires the NVSE plugin which needs a tiny bit more work before I want to make it required for sexout.
Guest user29 Posted March 9, 2012 Posted March 9, 2012 All right, so other than the expected bugs, it's all right to use until you get the full release done?
prideslayer Posted March 9, 2012 Author Posted March 9, 2012 Yep, should be fine. The only changes in the beta are: 1. One call per frame to setActorAlpha to try and cure invisibility. 2. The NVSE plugin calls to check formlists for creatures.
saladboy21 Posted March 11, 2012 Posted March 11, 2012 so...if I am understanding this right, this update will fix the 9.2 errors and allow sex with damn near anything (though some giving human babies for now) That is seriously awesome stuff if so (assuming it works with brutal rapers). There was talk of ghoul alignment...did that happen?
Guest Loogie Posted March 11, 2012 Posted March 11, 2012 Something Gregahit discovered and I just confirmed, SexoutNG.refSurface is broken. It puts the actors above and to the right of the ref (if you're using the headboard as north) and the sex act occurs in midair. Have head it happen with the queen sized bed in the player's room in the Wrangler and the heart-shaped bed in Joana's room - both of which I made sure had ref names and were persistent. EDIT: An addendum. It seems like this might just be specific furniture - beds in Vault 21 work fine.
Guest xalien Posted March 12, 2012 Posted March 12, 2012 Found a possible clue to some 9.2 errors. It seems that most of the creatures will combat-rape you just fine as long as there's 2 of them. Going 1 vs 1 would give me 9.2 errors but if I'm attacked by several creatures at once the combat rape occurs. So far it succeeded with cazadores, barkscorpions, bighorners, geckos, not sure about deathclaws yet. Spore carriers seem to like solo though. When animation begins, the critters stand on top of you blended within each other but facing different directions. The process doesn't really seem to be animated though, I remember when I used CreatureLove with cazadore it looked totally different, now it's more like standing idle. When used with pregnancy plugin, both creatures turn friendly after impregnating/whatever, but the others remain hostile. E.g. playing with 3 barks in Nipton house - 2 scorpions that raped turned green, but the 3rd one remained hostile and started giving out 9.2 since he was left "alone". 4 bighorners successfully went in pairs and all 4 became friendly. Don't know if it will help or it's some screw up in my setup, but that's all I have.
aremihc Posted March 13, 2012 Posted March 13, 2012 I would like to ammend my previous statement, none of the sex animations for creatures are working for me. My player defaults to a random sex animation and the raper enters an idle animation. Is this intentional? EDIT- AHA! It was my brutal rapers plugin. Nothing to see here. Excellent work all round.
prideslayer Posted March 14, 2012 Author Posted March 14, 2012 Release of beta coming today, sorry for my absence lately. Been busy with work and other real life concerns.
astymma Posted March 14, 2012 Posted March 14, 2012 Release of beta coming today' date=' sorry for my absence lately. Been busy with work and other real life concerns. [/quote'] Welcome back
Recommended Posts