prideslayer Posted March 18, 2012 Author Posted March 18, 2012 Having some success, hopefully this takes me somewhere.. GetRootCreature ff000862 ff000862 -> 16a164 16a164 -> 90c7d28 90c7d28 -> 90c7f64 ff000862 is the 'base form' of the referenced gecko. 16a164 is "AudioTemplateGeckoSmall" 90c7d28 is ??? 90c7f64 is ???
astymma Posted March 18, 2012 Posted March 18, 2012 Having some success' date=' hopefully this takes me somewhere.. GetRootCreature ff000862 ff000862 -> 16a164 16a164 -> 90c7d28 90c7d28 -> 90c7f64 ff000862 is the 'base form' of the referenced gecko. 16a164 is "AudioTemplateGeckoSmall" 90c7d28 is ??? 90c7f64 is ??? [/quote'] Given that the 9 is from your load order, no idea.
prideslayer Posted March 18, 2012 Author Posted March 18, 2012 ah balls. GetRootCreature ff000862 ff000862 (TESCreature@@) -> 16a164 (TESCreature@@) 16a164 (TESCreature@@) -> 90c7d28 () 90c7d28 () -> 90c7f64 () So much for that plan...
astymma Posted March 18, 2012 Posted March 18, 2012 ah balls. GetRootCreature ff000862 ff000862 (TESCreature@@) -> 16a164 (TESCreature@@) 16a164 (TESCreature@@) -> 90c7d28 () 90c7d28 () -> 90c7f64 () So much for that plan... Those are probably memory address pointers into structures inside the EXE hehe. Oh, and ditto on the "oh balls!"
prideslayer Posted March 18, 2012 Author Posted March 18, 2012 Doh, I didn't even bother counting the digits. 9 in my load order is bzArmour.esp. Looks like this "creatureTemplate" field on TESCreature is not entirely truthful.. as that print is ocming from: TESCreature* GetRootCreature(TESCreature *cre) { _MESSAGE("GetRootCreature %x", cre->refID); while (NULL != cre->creatureTemplate) { _MESSAGE(" %x (%s) -> %x (%s)", cre->refID, GetObjectClassName(cre), cre->creatureTemplate->refID, GetObjectClassName(cre->creatureTemplate)); cre = cre->creatureTemplate; } return cre; } Why that would return anything outside vanilla is... ugh. It does explain the lack of RTTI though.
prideslayer Posted March 18, 2012 Author Posted March 18, 2012 pointers to 'something' inside the exe makes sense, though the fact that it's something NVSE doesn't understand makes it a dead end.. that member creatureTemplate is defined simply as another TESCreature, which it seems is not always the case.
astymma Posted March 18, 2012 Posted March 18, 2012 pointers to 'something' inside the exe makes sense' date=' though the fact that it's something NVSE doesn't understand makes it a dead end.. that member creatureTemplate is defined simply as another TESCreature, which it seems is not always the case. [/quote'] Yes, that does suck as it kinda squishes what you were hoping to do. Hmm...
prideslayer Posted March 18, 2012 Author Posted March 18, 2012 pointers to 'something' inside the exe makes sense' date=' though the fact that it's something NVSE doesn't understand makes it a dead end.. that member creatureTemplate is defined simply as another TESCreature, which it seems is not always the case. [/quote'] Yes, that does suck as it kinda squishes what you were hoping to do. Hmm... Well not entirely.. I'm just checking now to see if there's not RTTI for the next step and if not, bailing early. That might be enough, since that audiotemplate blah thing IS in my formlist. I copied EVERYTHING into them.. creatures, leveled creatures, markers.. anything under 'creatures' in the geck with 'gecko' (or whatever) in the name that is not a leveled list containing multiple creature types. So we'll see in a few minutes, and if it works, then I'll have to add one for humans as well and maybe this will finally be done.
astymma Posted March 18, 2012 Posted March 18, 2012 pointers to 'something' inside the exe makes sense' date=' though the fact that it's something NVSE doesn't understand makes it a dead end.. that member creatureTemplate is defined simply as another TESCreature, which it seems is not always the case. [/quote'] Yes, that does suck as it kinda squishes what you were hoping to do. Hmm... Well not entirely.. I'm just checking now to see if there's not RTTI for the next step and if not, bailing early. That might be enough, since that audiotemplate blah thing IS in my formlist. I copied EVERYTHING into them.. creatures, leveled creatures, markers.. anything under 'creatures' in the geck with 'gecko' (or whatever) in the name that is not a leveled list containing multiple creature types. So we'll see in a few minutes, and if it works, then I'll have to add one for humans as well and maybe this will finally be done. Cool, GL.
prideslayer Posted March 18, 2012 Author Posted March 18, 2012 Cool' date=' GL. [/quote'] Succsss with geckos, feral ghouls, and deathclaws. CTD'd when I tried to fasttravel to jacobstown for SM testing, no idea why.. testing again in a sec.
prideslayer Posted March 18, 2012 Author Posted March 18, 2012 success with supermutants and cazadores, I think we have a winner.
astymma Posted March 18, 2012 Posted March 18, 2012 success with supermutants and cazadores' date=' I think we have a winner. [/quote'] As the French would say, "le fucking awesome"
jas234 Posted March 18, 2012 Posted March 18, 2012 well im new here and i have some trouble with this .....i put in all mods and nothing i can ask for sex and all of it but there is something wrong nothing happen this is my list FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Lings.esm SexoutLegion.esm SexoutCommonResources.esm Cannabis.esm Sexout.esm headgearfix.esp Machienzo-RadioNewVegasFixv11.esp Bouncing Natural Breasts.esp Ghost.esp SexoutSS.esp SexoutPowderGangers.esp SexoutKings.esp SexoutKhans.esp SexoutNCR.esp BobbleHunt Spanish.esp Traduccion Mejorada DLAN.esp Traduccion Mejorada DLAN SIN.esp DMoney Dog Gala Bug Fixes.esp Traduccion Mejorada DLAN - Dead Money.esp Nukabot.esp SexoutDrugs.esp SexoutSex.esp SexoutCreatureLove.esp SexoutBrutalRapers.esp SexoutWorkingGirl.esp SexoutFiends.esp SmallerTalk.esp Jet Classic.esp SexoutLust.esp Cannabis AddOn - Screenshot Friendly Smokeables.esp SexoutZAZ.esp Sexout LevelUp.esp SexoutNotify.esp Total active plugins: 43 Total plugins: 44 well if some one can help me....thanks for all
saladboy21 Posted March 18, 2012 Posted March 18, 2012 first off put Sexout above SCR and Legion. You may wanna put those below Cannibus as it is generally best to have them as last esms but that may not make a difference.
prideslayer Posted March 18, 2012 Author Posted March 18, 2012 success with supermutants and cazadores' date=' I think we have a winner. [/quote'] As the French would say, "le fucking awesome" Now I just need to figure out how I broke the normal non-creature part *facepalm*.
astymma Posted March 18, 2012 Posted March 18, 2012 well im new here and i have some trouble with this .....i put in all mods and nothing i can ask for sex and all of it but there is something wrong nothing happen this is my list FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Lings.esm SexoutLegion.esm SexoutCommonResources.esm Cannabis.esm Sexout.esm headgearfix.esp Machienzo-RadioNewVegasFixv11.esp Bouncing Natural Breasts.esp Ghost.esp SexoutSS.esp SexoutPowderGangers.esp SexoutKings.esp SexoutKhans.esp SexoutNCR.esp BobbleHunt Spanish.esp Traduccion Mejorada DLAN.esp Traduccion Mejorada DLAN SIN.esp DMoney Dog Gala Bug Fixes.esp Traduccion Mejorada DLAN - Dead Money.esp Nukabot.esp SexoutDrugs.esp SexoutSex.esp SexoutCreatureLove.esp SexoutBrutalRapers.esp SexoutWorkingGirl.esp SexoutFiends.esp SmallerTalk.esp Jet Classic.esp SexoutLust.esp Cannabis AddOn - Screenshot Friendly Smokeables.esp SexoutZAZ.esp Sexout LevelUp.esp SexoutNotify.esp Total active plugins: 43 Total plugins: 44 well if some one can help me....thanks for all May want to re-order your sexout esm's. Should be: Sexout.esm SexoutCommonResources.esm SexoutLegion.esm SexoutNotify.esp is a debugging tool and isn't really needed.
astymma Posted March 18, 2012 Posted March 18, 2012 success with supermutants and cazadores' date=' I think we have a winner. [/quote'] As the French would say, "le fucking awesome" Now I just need to figure out how I broke the normal non-creature part *facepalm*. Haha
prideslayer Posted March 18, 2012 Author Posted March 18, 2012 Oh in an unrelated note, while I have been rooting around in the NVSE source I found why the list clear function doesn't work... if (ExtractArgs(EXTRACT_ARGS, &pListForm)) { //pListForm->list.RemoveAll(); } That seems pretty unlikely to work . Wouldn't work if uncommented either but there ya have it..
prideslayer Posted March 18, 2012 Author Posted March 18, 2012 success with supermutants and cazadores' date=' I think we have a winner. [/quote'] As the French would say, "le fucking awesome" Now I just need to figure out how I broke the normal non-creature part *facepalm*. Haha whew.. just had to resave my list test ESP since i'd reordered the commands since creating it (before releasing NX), so the opcode for NX_IsInList changed. Should be no such issue for anyone else using it, nor sexout itself. Off to make some releases.
prideslayer Posted March 18, 2012 Author Posted March 18, 2012 V2.3.58R plugins availble in OP - New formlist SexoutCListMantis (41 entries) - New formlist SexoutCListScorp (106 entries) - Added ~50 missing supermutant forms to their formlist. - Added 1 missing cazador to their formlist. - Sorry, forgot to enable sex with them this release! - NVSE Extender is now required! V5 or newer! There is a new NVSE Extender download to go along with this, and that is the important part. If you use that and the .57 or even .56 version of sexout, most of the creature sex should be back to working. Note that it seems a lot of the creature animations may be misaligned once again, however, this may just be a size issue. Different sizes of deathclaws and cazadores are not going to be properly aligned when using the same animation for both. Also I *think* the gecko animation is screwing up the camera somehow. Still, misaligned animations are better than non-working animations right?
saladboy21 Posted March 18, 2012 Posted March 18, 2012 V2.3.58R plugins availble in OP - New formlist SexoutCListMantis (41 entries) - New formlist SexoutCListScorp (106 entries) - Added ~50 missing supermutant forms to their formlist. - Added 1 missing cazador to their formlist. - Sorry' date=' forgot to enable sex with them this release! - NVSE Extender is now required! V5 or newer! When you say you forgot to enable sex, you mean you can't have sex via BrutalRapers or whatever yet but the animation is there? Still, misaligned animations are better than non-working animations right? Usually, as long as it is not the old ghoul where the bottom is a couple yards away from the humping ghoul. With different sizes of critter it is probably impossible to get them all quite perfect.
Guest user29 Posted March 18, 2012 Posted March 18, 2012 Also I *think* the gecko animation is screwing up the camera somehow. lol, I told you this like a month ago and you all said I was crazy!
saladboy21 Posted March 18, 2012 Posted March 18, 2012 Also I *think* the gecko animation is screwing up the camera somehow. lol' date=' I told you this like a month ago and you all said I was crazy! [/quote'] That's because you had the hello kitty darth vader armor on. Which you must admit is credible evidence.
prideslayer Posted March 18, 2012 Author Posted March 18, 2012 V2.3.58R plugins availble in OP - New formlist SexoutCListMantis (41 entries) - New formlist SexoutCListScorp (106 entries) - Added ~50 missing supermutant forms to their formlist. - Added 1 missing cazador to their formlist. - Sorry' date=' forgot to enable sex with them this release! - NVSE Extender is now required! V5 or newer! When you say you forgot to enable sex, you mean you can't have sex via BrutalRapers or whatever yet but the animation is there? I mean scorpions and mantises (mantii?) are still going to give a 9.2. I haven't intentionally broken sexout yet as requested.. sorry. Still, misaligned animations are better than non-working animations right? Usually, as long as it is not the old ghoul where the bottom is a couple yards away from the humping ghoul. With different sizes of critter it is probably impossible to get them all quite perfect. Any normal sized ones that are misaligned I can fix, it'll just mean the smaller ones are out of whack. I'll get to it but I just wanted to get the release out. I think deathclaws are very badly aligned now somehow (looks like they are eating you out), and geckos are off by a bit too.
jas234 Posted March 18, 2012 Posted March 18, 2012 well im new here and i have some trouble with this .....i put in all mods and nothing i can ask for sex and all of it but there is something wrong nothing happen this is my list FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Lings.esm SexoutLegion.esm SexoutCommonResources.esm Cannabis.esm Sexout.esm headgearfix.esp Machienzo-RadioNewVegasFixv11.esp Bouncing Natural Breasts.esp Ghost.esp SexoutSS.esp SexoutPowderGangers.esp SexoutKings.esp SexoutKhans.esp SexoutNCR.esp BobbleHunt Spanish.esp Traduccion Mejorada DLAN.esp Traduccion Mejorada DLAN SIN.esp DMoney Dog Gala Bug Fixes.esp Traduccion Mejorada DLAN - Dead Money.esp Nukabot.esp SexoutDrugs.esp SexoutSex.esp SexoutCreatureLove.esp SexoutBrutalRapers.esp SexoutWorkingGirl.esp SexoutFiends.esp SmallerTalk.esp Jet Classic.esp SexoutLust.esp Cannabis AddOn - Screenshot Friendly Smokeables.esp SexoutZAZ.esp Sexout LevelUp.esp SexoutNotify.esp Total active plugins: 43 Total plugins: 44 well if some one can help me....thanks for all May want to re-order your sexout esm's. Should be: Sexout.esm SexoutCommonResources.esm SexoutLegion.esm SexoutNotify.esp is a debugging tool and isn't really needed. well now that is my order in fomm but still without changes ....i dont know what im doing bad but ....well XD my bad well maybe im curse or something ajajajj (oblivion is more easy thant fallout i think.....xD)
Recommended Posts