NikoYote Posted March 3, 2012 Posted March 3, 2012 Hopefully I won't look foolish asking this, but will this (and the various plugins) wiork with the dimonized type 3 body replacer? >.>
monolith Posted March 3, 2012 Posted March 3, 2012 The body doesn't really matter, you can use type3 variants, type6, bnb.. whatever. The crucial thing is that you use the right skeleton. There is a link to a good one in the OP, just install it after installing your preferred bodymod.
sbseed Posted March 3, 2012 Posted March 3, 2012 not sure if this is supposed to go here, but i keep running into the problem of after having sex with someone they disapear... for some reason that reminds me of "old heroes dont die, they just fade away" lol anyways, is there a temp fix for this or will it be fixed with an update to one of the mods?
prideslayer Posted March 3, 2012 Author Posted March 3, 2012 not sure if this is supposed to go here' date=' but i keep running into the problem of after having sex with someone they disapear... for some reason that reminds me of "old heroes dont die, they just fade away" lol anyways, is there a temp fix for this or will it be fixed with an update to one of the mods? [/quote'] I've only had a few people ever report this and they've always fixed it on their own by reinstalling their 3rd party body replacers or something, I really have no idea what causes it for them but it sounds like corrupt installs or something. It's only happened to two or three people that I'm aware of.
sbseed Posted March 3, 2012 Posted March 3, 2012 well its 3-4 now lol... alright i dink around with stuff, used to doing most of that kind of stuff anyways. ill see if re-installing the mods etc. fix the issue.
prideslayer Posted March 4, 2012 Author Posted March 4, 2012 This download has been removed pending a release of .57, and the V4 extender release already made. Standby.
prideslayer Posted March 5, 2012 Author Posted March 5, 2012 22 downloads so far of the v2 NVSE plugin here and I'm guessing just as many of the ESM between this post and the last one, so... any issues to report? Creatures working correctly? REPCONN ghouls worked for me (though I only tested once, and the anim was horribly out of alignment).. which is a step up.
sbseed Posted March 5, 2012 Posted March 5, 2012 so far as i can tell... ill be giving them a thorough test tomarrow. my brain is too dead for staying up for 48 or so hours now to pay proper attention to details.
gballest Posted March 5, 2012 Posted March 5, 2012 Tested with Coyotes, Gecko and Feral Gouls so far. All work except for the animation alignment as you mentioned.
prideslayer Posted March 5, 2012 Author Posted March 5, 2012 Tested with Coyotes' date=' Gecko and Feral Gouls so far. All work except for the animation alignment as you mentioned. [/quote'] Was it off for all of them or just some?
gballest Posted March 5, 2012 Posted March 5, 2012 Tested with Coyotes' date=' Gecko and Feral Gouls so far. All work except for the animation alignment as you mentioned. [/quote'] Was it off for all of them or just some? Sorry, only the alignment for the ghouls was messed up. Thats what happens when I think faster then I type.
prideslayer Posted March 5, 2012 Author Posted March 5, 2012 Tested with Coyotes' date=' Gecko and Feral Gouls so far. All work except for the animation alignment as you mentioned. [/quote'] Was it off for all of them or just some? Sorry, only the alignment for the ghouls was messed up. Thats what happens when I think faster then I type. No problem.. So far this is good news. Fixing their alignment is easy enough, just want to make sure this creature detection business is working right. If I don't have to switch to the skeleton method, then Hal should stay happy, as he can use the same method for pregnancy and not have to worry about detecting the wrong creatures. I'll probably add the skeleton method in as a fallback anyway, since that will pick up 3rd party monsters based on whatever skeleton and allow the animations to work; the creatures detected this way will just have to be impotent I guess.
zcomp Posted March 6, 2012 Posted March 6, 2012 Tested with Coyotes' date=' Gecko and Feral Gouls so far. All work except for the animation alignment as you mentioned. [/quote'] Was it off for all of them or just some? Sorry, only the alignment for the ghouls was messed up. Thats what happens when I think faster then I type. No problem.. So far this is good news. Fixing their alignment is easy enough, just want to make sure this creature detection business is working right. If I don't have to switch to the skeleton method, then Hal should stay happy, as he can use the same method for pregnancy and not have to worry about detecting the wrong creatures. I'll probably add the skeleton method in as a fallback anyway, since that will pick up 3rd party monsters based on whatever skeleton and allow the animations to work; the creatures detected this way will just have to be impotent I guess. I don't think its just an issue of alignment, currently the right animation doesn't play for some of them. Most noticeably, super mutants .
saladboy21 Posted March 6, 2012 Posted March 6, 2012 Did super mutants stop working for this one? they were playing for me fine.
sbseed Posted March 6, 2012 Posted March 6, 2012 RAWR!... give me pussy now! HEY WHAT HAPPEN TO IT... lol
zcomp Posted March 6, 2012 Posted March 6, 2012 Did super mutants stop working for this one? they were playing for me fine. The black mountain supermutants don't animate while you assume normal human sex positions.
sbseed Posted March 6, 2012 Posted March 6, 2012 maybe human sexbombs dont appeal to supermutants?! or they have ED maybe... lol maybe you have to be the ugliest trailer trash getto ho for them to go for you?!... lmao
Guest Loogie Posted March 6, 2012 Posted March 6, 2012 When my girl gets raped by spore carriers, she gets on her back like she's trying to wrap her legs around it - which is an animation I haven't seen before - and the spore carrier just stands in the middle of her doing nothing.
prideslayer Posted March 6, 2012 Author Posted March 6, 2012 Ok.. spore carriers and super mutants.. got it. Will try to fix tonight and release a new beta.
Guest Loogie Posted March 6, 2012 Posted March 6, 2012 I'm not saying that's not half of a valid spore carrier anim, it's just all I've ever seen from them is a doggy style one. From a mechanical level, the sex is actually working - it made my chick pregnant, at least.
prideslayer Posted March 6, 2012 Author Posted March 6, 2012 No problem, I'll take a run through all of them and see what's going on. I might have had other changes in my working copy that I forgot about before rolling it into an esm. They all need a good run through anyway, it's been a while..
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