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Posted

Jus a quick little thing I noticed, not really a bug but you never know what it will lead to, I noticed in MCM that Tryouts shows in the menu even when it's not activated.

Posted

Jus a quick little thing I noticed' date=' not really a bug but you never know what it will lead to, I noticed in MCM that Tryouts shows in the menu even when it's not activated.

[/quote']

 

Are you sure you didn't post this while drunk... I don't remember adding any tryouts stuff to sexouts MCM, though I am drunk from time to time as well. ;)

Posted

I updated sexout and now animation is wrecked. What do?

 

UPD: I figured out what was wrong with animations but now I got problem with game crashing when I'm trying to launch Sexoutsex and sexout legion' date=' can somebody help me?

[/quote']

 

In the tech support forum (next door to this one) there's a thread called "how to get help", which is also linked to in the first post in this thread. Please read it and follow the instructions there to get us the details we need in order to help you out.

Posted

There's a 'wip' thread back in the main forum if you're interested, vpig is working on porting it backwards.

Posted

I don't seem to be getting combat raped anymore, and I think this message might explain why

 

SexoutNGSAN Aborting due to 9.2

SexoutNGSAN 9.2 is 000F3D6D

 

Dunno what it means but hopefully we can get this all sorted out.

 

and that's with spore carriers, if I try cazadors or super mutans the game just flat out crashes.

Posted

the 9.2 error is reserved for when an animation cannot be found for the creature you are interacting with. It has been happening with a lot of people, and is being addressed by Prideslayer at the moment. He hopes to have an update soon.

 

As for the crashes, it could be anything, the first question id ask is if you downloaded the latest data packs for NG

Posted

oh all right then. I'll just wait until he gets that working before trying to figure out what the crash is about as there's a chance it's related.

Posted

the 9.2 error is reserved for when an animation cannot be found for the creature you are interacting with. It has been happening with a lot of people' date=' and is being addressed by Prideslayer at the moment. He hopes to have an update soon.

 

As for the crashes, it could be anything, the first question id ask is if you downloaded the latest data packs for NG

[/quote']

 

Just felt like reporting I'm experiencing identical errors as him, crashes included, so it probably isnt on his end too much :P.

Posted

Yeah, I did a complete reinstall and it still crashes. DAMN YOU HAL!!!!

 

 

haha.

edit: actually your crash seems unrelated to the combat rape crash.

Posted

prideslayer you do know about the combat rape crashes right? I've read at least 3 or 4 people are having CTD's unless it's disabled. I haven't been keeping up, it might be a known issue.

Posted

prideslayer you do know about the combat rape crashes right? I've read at least 3 or 4 people are having CTD's unless it's disabled. I haven't been keeping up' date=' it might be a known issue.

[/quote']

 

I do. Fixing it is not on my list for 'any time soon', though priorities may shift. OP is updated to indicate that it's buggy and may cause problems.

Posted

Grolik mentioned having created a fix for 3p combat rape in brutalrapers topic. (post #501) I do not know if it is the same issue. The fixes are in that same post.

Posted

Grolik mentioned having created a fix for 3p combat rape in brutalrapers topic. (post #501) I do not know if it is the same issue. The fixes are in that same post.

 

It is not. Rapers and BrutalRapers are different plugins -- not to be used at the same time though! ;)

Posted

Oh, is it a problem with the rapers plugin then? I thought it might have been sexout. I'll just switch to the brutalrapers plugin then.

Posted

Oh' date=' is it a problem with the rapers plugin then? I thought it might have been sexout. I'll just switch to the brutalrapers plugin then.

[/quote']

 

It is. Both it and brutalrapers are suffering some daddy issues (abandonment) right now... ;)

Posted

It looks like DonnieREF and MarieREF (Motor-Runner's dogs GhashBone and BoneGnash) now give a 9.2 error. I'd assume the same is going to go for Violets dogs, which I have a scripted event planned for.

Posted

switching to brutal rapers did fix the crash, still some bugs in that plugin, but it's more functional.

Posted

I know had I discussion with Pride about this, but I can't find it. What are the commands for pausing and aborting sex acts? I'm writing a script where I need them.

Posted

I know had I discussion with Pride about this' date=' but I can't find it. What are the commands for pausing and aborting sex acts? I'm writing a script where I need them.

[/quote']

 

From relnotes for 2.3.52:

Added three new spells. SexoutNGFinishNow, SexoutNGPause, SexoutNGResume. Cast these on whoever you cast SexoutBegin on to either expire the timer and finish now, pause the timer, or resume the timer from pause

 

That bit is important and circles us back around to the discussions we've had about GetSelf and dialog scripts. If you did this in the dialog script to start sex:

....
cios SexoutBegin

 

That means SexoutBegin was cast on the NPC that was talking, so to use pause/resume/finishnow you need to cast them on that same ref. If it's a random NPC it may be difficult to do -- you'll need to store the reference in a quest var and then use it later. If it's always a specific NPC that's talking when you do the cios, just use their reference again.

Posted

Thanks a bunch!

 

Is it possible to cast begin and pause in the same frame?

Posted

To try to clarify once more, whenever you do "cios some-spell-here", there is an implicit reference prepended to that command. If you did that command in some dialog belonging to veronica, then even though you didn't type it, what was actually run was "veronicaREF.cios some-spell-here".

 

If it's in a generic conversation dialog, then instead of "veronicaref" it's the reference of the NPC that the player was talking to.

 

 

In such cases (dialog scripts) it's probably easier to always do "player.cios SexoutBegin", so later you can do "player.cios SexoutNGPause" or whatever -- since dialogs can only reasonably happen between some NPC and the player, you know the player is always involved.

 

If it's in a scanner script or something like that, you'll need to make a quest var to hold the ref (say 'myRef' for example), and set that var to GetSelf before calling SexoutBegin -- and then later do "myRef.cios SexoutNGPause" or whichever of those spells you want to use.

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