Halstrom Posted February 17, 2012 Posted February 17, 2012 Jus a quick little thing I noticed, not really a bug but you never know what it will lead to, I noticed in MCM that Tryouts shows in the menu even when it's not activated.
prideslayer Posted February 17, 2012 Author Posted February 17, 2012 Jus a quick little thing I noticed' date=' not really a bug but you never know what it will lead to, I noticed in MCM that Tryouts shows in the menu even when it's not activated. [/quote'] Are you sure you didn't post this while drunk... I don't remember adding any tryouts stuff to sexouts MCM, though I am drunk from time to time as well.
prideslayer Posted February 17, 2012 Author Posted February 17, 2012 I updated sexout and now animation is wrecked. What do? UPD: I figured out what was wrong with animations but now I got problem with game crashing when I'm trying to launch Sexoutsex and sexout legion' date=' can somebody help me? [/quote'] In the tech support forum (next door to this one) there's a thread called "how to get help", which is also linked to in the first post in this thread. Please read it and follow the instructions there to get us the details we need in order to help you out.
poopyheadstu Posted February 17, 2012 Posted February 17, 2012 on the main first post it says it is for new vegas. Is there any for fallout 3?
Mashi Posted February 17, 2012 Posted February 17, 2012 There's a 'wip' thread back in the main forum if you're interested, vpig is working on porting it backwards.
Guest user29 Posted February 18, 2012 Posted February 18, 2012 I don't seem to be getting combat raped anymore, and I think this message might explain why SexoutNGSAN Aborting due to 9.2 SexoutNGSAN 9.2 is 000F3D6D Dunno what it means but hopefully we can get this all sorted out. and that's with spore carriers, if I try cazadors or super mutans the game just flat out crashes.
littleman Posted February 18, 2012 Posted February 18, 2012 the 9.2 error is reserved for when an animation cannot be found for the creature you are interacting with. It has been happening with a lot of people, and is being addressed by Prideslayer at the moment. He hopes to have an update soon. As for the crashes, it could be anything, the first question id ask is if you downloaded the latest data packs for NG
Guest user29 Posted February 18, 2012 Posted February 18, 2012 oh all right then. I'll just wait until he gets that working before trying to figure out what the crash is about as there's a chance it's related.
zcomp Posted February 19, 2012 Posted February 19, 2012 the 9.2 error is reserved for when an animation cannot be found for the creature you are interacting with. It has been happening with a lot of people' date=' and is being addressed by Prideslayer at the moment. He hopes to have an update soon. As for the crashes, it could be anything, the first question id ask is if you downloaded the latest data packs for NG [/quote'] Just felt like reporting I'm experiencing identical errors as him, crashes included, so it probably isnt on his end too much .
Halstrom Posted February 19, 2012 Posted February 19, 2012 I'm currently chasing an issue with Pregnancy causing Crashes, hopefully I have the little bugger cornered now and will have a fix soon.
Guest user29 Posted February 19, 2012 Posted February 19, 2012 Yeah, I did a complete reinstall and it still crashes. DAMN YOU HAL!!!! haha. edit: actually your crash seems unrelated to the combat rape crash.
adradox Posted February 20, 2012 Posted February 20, 2012 Uh, is it OK that I don't have sexout menu and got menu only for sexout rapers?
prideslayer Posted February 20, 2012 Author Posted February 20, 2012 Uh' date=' is it OK that I don't have sexout menu and got menu only for sexout rapers? [/quote'] No.
Guest user29 Posted February 20, 2012 Posted February 20, 2012 prideslayer you do know about the combat rape crashes right? I've read at least 3 or 4 people are having CTD's unless it's disabled. I haven't been keeping up, it might be a known issue.
prideslayer Posted February 20, 2012 Author Posted February 20, 2012 prideslayer you do know about the combat rape crashes right? I've read at least 3 or 4 people are having CTD's unless it's disabled. I haven't been keeping up' date=' it might be a known issue. [/quote'] I do. Fixing it is not on my list for 'any time soon', though priorities may shift. OP is updated to indicate that it's buggy and may cause problems.
Lodakai Posted February 20, 2012 Posted February 20, 2012 Grolik mentioned having created a fix for 3p combat rape in brutalrapers topic. (post #501) I do not know if it is the same issue. The fixes are in that same post.
prideslayer Posted February 20, 2012 Author Posted February 20, 2012 Grolik mentioned having created a fix for 3p combat rape in brutalrapers topic. (post #501) I do not know if it is the same issue. The fixes are in that same post. It is not. Rapers and BrutalRapers are different plugins -- not to be used at the same time though!
Guest user29 Posted February 20, 2012 Posted February 20, 2012 Oh, is it a problem with the rapers plugin then? I thought it might have been sexout. I'll just switch to the brutalrapers plugin then.
prideslayer Posted February 20, 2012 Author Posted February 20, 2012 Oh' date=' is it a problem with the rapers plugin then? I thought it might have been sexout. I'll just switch to the brutalrapers plugin then. [/quote'] It is. Both it and brutalrapers are suffering some daddy issues (abandonment) right now...
Guest Loogie Posted February 20, 2012 Posted February 20, 2012 It looks like DonnieREF and MarieREF (Motor-Runner's dogs GhashBone and BoneGnash) now give a 9.2 error. I'd assume the same is going to go for Violets dogs, which I have a scripted event planned for.
Guest user29 Posted February 20, 2012 Posted February 20, 2012 switching to brutal rapers did fix the crash, still some bugs in that plugin, but it's more functional.
Guest Loogie Posted February 20, 2012 Posted February 20, 2012 I know had I discussion with Pride about this, but I can't find it. What are the commands for pausing and aborting sex acts? I'm writing a script where I need them.
prideslayer Posted February 20, 2012 Author Posted February 20, 2012 I know had I discussion with Pride about this' date=' but I can't find it. What are the commands for pausing and aborting sex acts? I'm writing a script where I need them. [/quote'] From relnotes for 2.3.52: Added three new spells. SexoutNGFinishNow, SexoutNGPause, SexoutNGResume. Cast these on whoever you cast SexoutBegin on to either expire the timer and finish now, pause the timer, or resume the timer from pause That bit is important and circles us back around to the discussions we've had about GetSelf and dialog scripts. If you did this in the dialog script to start sex: .... cios SexoutBegin That means SexoutBegin was cast on the NPC that was talking, so to use pause/resume/finishnow you need to cast them on that same ref. If it's a random NPC it may be difficult to do -- you'll need to store the reference in a quest var and then use it later. If it's always a specific NPC that's talking when you do the cios, just use their reference again.
Guest Loogie Posted February 20, 2012 Posted February 20, 2012 Thanks a bunch! Is it possible to cast begin and pause in the same frame?
prideslayer Posted February 20, 2012 Author Posted February 20, 2012 To try to clarify once more, whenever you do "cios some-spell-here", there is an implicit reference prepended to that command. If you did that command in some dialog belonging to veronica, then even though you didn't type it, what was actually run was "veronicaREF.cios some-spell-here". If it's in a generic conversation dialog, then instead of "veronicaref" it's the reference of the NPC that the player was talking to. In such cases (dialog scripts) it's probably easier to always do "player.cios SexoutBegin", so later you can do "player.cios SexoutNGPause" or whatever -- since dialogs can only reasonably happen between some NPC and the player, you know the player is always involved. If it's in a scanner script or something like that, you'll need to make a quest var to hold the ref (say 'myRef' for example), and set that var to GetSelf before calling SexoutBegin -- and then later do "myRef.cios SexoutNGPause" or whichever of those spells you want to use.
Recommended Posts