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Posted

Installed corefmod + datafmod + SCR latest of 6/18/2012 and masturbate

button (y)seems to call just a random sex animation.for example giving a bj to an invisible guy.

 

normal sex seems ok.On a side note rape punch workes fine the last time a tested it( apparently it was broken at some time).I hardly ever use it so it doesn't effect me.

Posted

I noticed that you're not carrying the upperbodymale textures any longer in your split data fomod, but they were still present in the monolithic fomod you had 2 versions back. Was this intentional or an oversight? I ask because I was relying upon the nude armor/suit for the males instead of replacing them with my own. I've shoehorned it back in for myself for the moment, but I'll start using a 3rd-party replacer if you're dropping that from your mod.

Posted

Release notes from the version before this one (63) said:

- The nude male body textures have been removed from this install. If for some reason you didn't have a nude male body installed before now, you do need one from now on. I figure this was just causing a needless conflict for everyone with breezes/roberts.

Posted

The 2.4.64 seems to solve the 3some issue but the ZAZ animations used for tryouts still does not work well. ( i got 2 male fucking my character from 5 feet away )

Posted

The 2.4.64 seems to solve the 3some issue but the ZAZ animations used for tryouts still does not work well. ( i got 2 male fucking my character from 5 feet away )

 

Is it always the same distance?

 

If so, give me an inventory check on the character during sex and tell me the animation number. It's possible your default offsets have been set to some wonky value. Note that on uneven terrain, correct alignment is (currently) impossible. If you've altered the scale of your character a great deal, alignment is also impossible.

Posted

Okay. I'm getting this weird bug --

 

When someone tries to have sex with my character, it goes into a loading screen for less than a second, then the textures go super low - resolution and the game just crashes.. :s

Here's the list of Sexout related mods i have installed:

 

 

Sexout.esm

SexoutCommonResources.esm

 

SexoutRapers.esp

SexoutProstitutes.esp

SexoutPregnancyNG.esp

 

I do know the Pregnancy NG is out of date (The guy developing is making a V3, but I don't know more than that.)

 

Any ideas?

Posted

SexoutRapers.esp? PregnancyNG? Where did you get these seriously old ass mods?

 

Please stick to the actively maintained ones.. that means BrutalRapers and the V3 pregnancy mod you mentioned. It also sounds like you're missing NVSE, the NVSE extension, or both.

 

Please read the first post in this thread, particularly the 'requirements' section.

Posted

SexoutRapers.esp? PregnancyNG? Where did you get these seriously old ass mods?

 

Please stick to the actively maintained ones.. that means BrutalRapers and the V3 pregnancy mod you mentioned. It also sounds like you're missing NVSE' date=' the NVSE extension, or both.

 

Please read the first post in this thread, particularly the 'requirements' section.

[/quote']

 

Okay, thanks.

 

I have NVSE installed, but.. it's probably an ancient version (i only recently got back into playing this game! )

Posted

Ok, first off let me say that I really enjoy your mod Prideslayer, but I've been experiencing some major problems with the latest version. I have installed the two fomods, NVSE and NVSE extender,astymma's skeleton, and SCR. Now, with just these installed NV launches and runs fine. However, whenever I add a plugin, say brutalrapers, V3 preg, or any other plugin designed to work with sexout, the game crashes before the Bethesda screen.

 

I have searched the recent posts in this thread and could not find any problem similar to mine (though if I missed any posted solution I apologize in advance for the redundant reply).

Posted

I'm not sure if this has been pointed out.

 

There are a couple of 2P anims that I keep noticing are misaligned, no matter where they take place. I thought some offset vars got stuck & it was only a problem on my end, but I get the same trouble after clean saves too, so it might just be that positioning is simply off on these.

 

They are:

603 (cock poking through female's belly-button - of course, there's a bit of thrashing about)

709 (female foot going through male groin)

712 (dry hump)

721 (dry hump)

722 (arm through chest - temple of doom style)

723 (there's a new orifice in the middle of the female's back apparently)

 

Tested with 2.3.62 in a large enough flat area.

I think I remember some of these, like 723, working before at some point, but can't be sure.

Posted
Ok' date=' first off let me say that I really enjoy your mod Prideslayer, but I've been experiencing some major problems with the latest version. I have installed the two fomods, NVSE and NVSE extender,astymma's skeleton, and SCR. Now, with just these installed NV launches and runs fine. However, whenever I add a plugin, say brutalrapers, V3 preg, or any other plugin designed to work with sexout, the game crashes before the Bethesda screen.

 

I have searched the recent posts in this thread and could not find any problem similar to mine (though if I missed any posted solution I apologize in advance for the redundant reply).[/quote']

I'd check your load order, just having Legion & SCR in the wrong order will cause a CTD like you are experiencing.

Posted

Doesn't rapers require either slavery or legion? Missing requirement = CTD

 

If adding a plugin causes a problem you need to go to its page to find out why, not this one.

Posted

Ok' date=' first off let me say that I really enjoy your mod Prideslayer, but I've been experiencing some major problems with the latest version. I have installed the two fomods, NVSE and NVSE extender,astymma's skeleton, and SCR. Now, with just these installed NV launches and runs fine. However, whenever I add a plugin, say brutalrapers, V3 preg, or any other plugin designed to work with sexout, the game crashes before the Bethesda screen.

 

I have searched the recent posts in this thread and could not find any problem similar to mine (though if I missed any posted solution I apologize in advance for the redundant reply).

[/quote']

 

Many of the mods also require SexoutLegion (from tryouts) and SexoutSlavery (standalone). These are ESMs as well.

Posted

I'm not sure if this has been pointed out.

 

There are a couple of 2P anims that I keep noticing are misaligned' date=' no matter where they take place. I thought some offset vars got stuck & it was only a problem on my end, but I get the same trouble after clean saves too, so it might just be that positioning is simply off on these.

 

They are:

603 (cock poking through female's belly-button - of course, there's a bit of thrashing about)

709 (female foot going through male groin)

712 (dry hump)

721 (dry hump)

722 (arm through chest - temple of doom style)

723 (there's a new orifice in the middle of the female's back apparently)

 

Tested with 2.3.62 in a large enough flat area.

I think I remember some of these, like 723, working before at some point, but can't be sure.

[/quote']

 

I will try to remember to check 'em all out. Positioning/offsets weren't changed to my knowledge but it's possible they were just "never right." Also (obviously) changing your body will toss most of them out of alignment, so when I do alignment testing and adjustment, I always do it with a vanilla type3 body, as that's the most popular.

 

If you want to do some of the legwork, you can do set ..019333.fHoffsetA to ..., and the same with fVoffsetA (I think those are the right names? Check the op! heh) before the CIOS to make adjustments. V is for vertical, H is for offset, can be positive or negative.

 

Telling me like.. "anim 345 needs fHoffsetA +5" is all I need to update the scripts. Note that adjusting these affects all animations, so if you want to test more than one, set it back to 0 before you start working on a new one. Also, don't save, or your offsets get saved. ;)

Posted

If you want to do some of the legwork...

 

I'll mess around with those offsets.

Your mentioning different bodies had me checking that out first 'cause I recently switched my pc to T3M, but I get basically the same results with either T3M, T3 Cali, or T3 base.

Would be nice if somebody else could confirm the same issue for those anims though, so I know it's not just me.

Posted

I can confirm. I use Type 3 Berry and at first Type 3 Base, but I've encountered animations in regular play that are described perfectly in those errors.

Posted

Hey guys, don't mean to be a pain, wouldn't usually ask cos sexout has always worked fine for me in the past.

 

Anyone kno why i get the 'aborting due to 9.2' error message instead of an animation with the coyotes outside of goodsprings? I've spawned coyotes and other creatures with animations successfully :(

 

Any help would make my day :)

Posted

There is some talk that creatures generated from leveled lists don't work.. I can't remember if this is for certain the case or not. It sounds like it is if you can spawn them to you and they work, but when encountering some of the random ones they don't.

Guest user29
Posted

He's getting a 9.2 error when I try to call sex in my mod as well. I think his install of sexout is busted/glitched.

Posted

There is some talk that creatures generated from leveled lists don't work.. I can't remember if this is for certain the case or not. It sounds like it is if you can spawn them to you and they work' date=' but when encountering some of the random ones they don't.

[/quote']

 

Thanks for the reply prideslayer. I don't have any mods that specifically alters levelled lists. I've definitely had random spawns animating fine with much older versions of sexout. Just tested a random spawned deathclaw and that animated. Hmmmmmmm :/ Don't have a clue what to do for once :P

Posted

It doesn't matter if you 'altered' leveled lists or not, there was a bug a while back that I thought I fixed (but maybe not?) where creatures spawned from leveled lists (vanilla or otherwise) would not be detected properly by the NVSE Extender, and so sexout couldn't determine which animation to play for them.

 

Again I thought I fixed this but I heard some rumbling from a few weeks ago that it was still happening. I haven't tested myself to check.

Posted

DATA file v1.0.1 download in OP

Adds FAFF animations.

 

Zero game impact right now.

 

The next beta release will require these files though, so I'm doing the data release early.

Posted

FAFF!

 

From the mod notes:

I'm not bothered about ratings or credit so use this mod however you like, I'll just be glad if someone can find a use for it.

 

So... trying to find a use for it. ;)

Guest
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