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Posted

You can PM me anytime. I tend to respond to them even when I'm on 'hiatus' from modding for sexout due to RL business factors.

 

MasterChris also knows quite a bit about animating, and we have a few others here as well. Donkey was probably the most prolific, but even he learned from others -- and most of them are here.

 

The rotation stuff I *think* is due to messing with it, at all, to begin with. When you import the skeleton and base mesh, do not move or rotate them! Leave the bip01 bone (I think that is the base bone name?) completely alone. That will ensure that when you export, all the translations are done relative to that bone -- and not in absolute space, which will just make everything screw up in game.

 

Distorted meshes, I'm not really sure. Make sure the skeleton you're animating with is the BNB skeleton *or* the FAFF skeleton -- do not create the animations with astymma's combined skeleton or you'll likely end up with all kinds of problems as it has duplicated bones in order for it to provide all the bones that different animation systems need.

 

Pick brain away, I'm always here, in some fashion. ;)

Guest user29
Posted

I'm not sure the new data pack fixed it. It's still facing the wrong way.

Posted

what is? the bloatfly? It might be another case of it being right for some and wrong for others, like happened with the cazadores, scorps, etc? Sometimes it works right for one 'size' of those things but is messed up for the others.

Guest user29
Posted

The bloatfly is just backwards. I think it's got the wrong offset maybe? The new one should be set to 0 I think. The old one might have been different.

Posted

Haven't looked at the bloatfly thing yet, if it's honestly messed up there's not a lot I can do at present. Those that can, please try it with different flies from different areas; different sizes if you can find them.

Posted

still crashes when initiating sex. yay.

 

You've installed something wrong. Could be a missing ESM for some mod you have. Could be missing NVSE or NVSE extender. Could be... anything.

 

All I know for sure is this: When installed correctly, sexout does not simply crash when trying to start sex. Visit tech support forums, read the "how to get help" post, and then make a thread.

Posted

still crashes when initiating sex. yay.

 

You've installed something wrong. Could be a missing ESM for some mod you have. Could be missing NVSE or NVSE extender. Could be... anything.

 

All I know for sure is this: When installed correctly' date=' sexout does not simply crash when trying to start sex. Visit tech support forums, read the "how to get help" post, and then make a thread.

[/quote']

 

NVSE, NVSEE installed, deactivated everything except sexout.. still crashes. older version works fine. (1.x)

Posted

Quick note: I generally prefer setting offsets on A whenever possible, since B is usually the player and I want to avoid moving the player around. So, for horizontal offsets, I've used A instead of B. This should work fine in all 2way scenes; if any of these are/were 3ways (they don't look like it, #s are too low) then they may not work. Let me know if I've messed something up.

 

I suggest the following offset changes:

603: fHOffsetB + 7

HOffsetA 80 -> 87

 

701: fHOffsetB +3; fVOffsetB -3 (didn't mention that one before - it just had the female floating slightly above the surface)

HOffsetA 5 -> 8, VOffsetB 0 -> -3

 

709: fHOffsetA -3; fVOffsetB + 10

HOffsetA 10 -> 7, VOffsetB 5 -> 15

 

712: fHOffsetB - 7, fVOffsetB + 20

HOffsetA 0 -> -7, VOffsetB 0 -> 20

 

714: fHOffsetB - 5

HOffsetA 5 -> 0 (no offsets on 714 now)

 

721: fHOffsetB - 7

HOffsetA 0 -> -7

 

722: fHoffsetB - 12

HOffsetA 0 -> -12

 

723: fHOffsetB - 11

fHOffsetA 0 -> -11

 

902: fHOffsetB + 5

HOffsetA 0 -> 5

 

b3 will be along shortly with these adjustments.

Posted

Everything is working great now! Thanks. Any idea when you'll push 2.5.66 to the fomod?

 

If all testing goes well, probably tomorrow, unless you need it sooner.. :)

 

You an check SexoutNG.nRelVer >= 66 to ensure compat.

Posted

No, not this time. :D It will be release by the weekend at the latest. My intention is to release tomorrow, if not today. If all these anim adjustments check out then today is definitely possible.

Guest user29
Posted

bloatfly is still backwards. I don't suppose there's an offset to just turn it 180 degrees?

Posted

No, offsets are for positioning -- not rotation.

 

If it's only off by 180 though that should be an easy fix.

 

astymma has some hacks in place to support his positioning mod, and rotation is included in that, so try this on the fly before starting sex..

 

Open console, click on the fly, enter the following:

NX_SetEVFl "Sexout:RotChanged" 1.0
NX_SetEVFl "Sexout:RotX" 180

 

That might work.. if it flips it the wrong way like upside down or something, try RotY and/or RotZ instead in that last line.

 

If it lines up correctly let me know and I can fix it in the positioning script (I think).

Guest user29
Posted

getting an error that says

 

"NX_SetEVF1" not found

Guest
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