prideslayer Posted July 10, 2012 Author Posted July 10, 2012 You can PM me anytime. I tend to respond to them even when I'm on 'hiatus' from modding for sexout due to RL business factors. MasterChris also knows quite a bit about animating, and we have a few others here as well. Donkey was probably the most prolific, but even he learned from others -- and most of them are here. The rotation stuff I *think* is due to messing with it, at all, to begin with. When you import the skeleton and base mesh, do not move or rotate them! Leave the bip01 bone (I think that is the base bone name?) completely alone. That will ensure that when you export, all the translations are done relative to that bone -- and not in absolute space, which will just make everything screw up in game. Distorted meshes, I'm not really sure. Make sure the skeleton you're animating with is the BNB skeleton *or* the FAFF skeleton -- do not create the animations with astymma's combined skeleton or you'll likely end up with all kinds of problems as it has duplicated bones in order for it to provide all the bones that different animation systems need. Pick brain away, I'm always here, in some fashion.
Guest user29 Posted July 10, 2012 Posted July 10, 2012 I'm not sure the new data pack fixed it. It's still facing the wrong way.
prideslayer Posted July 10, 2012 Author Posted July 10, 2012 what is? the bloatfly? It might be another case of it being right for some and wrong for others, like happened with the cazadores, scorps, etc? Sometimes it works right for one 'size' of those things but is messed up for the others.
Chase Roxand Posted July 10, 2012 Posted July 10, 2012 Variable04 doesn't seem to be any different with or without the duration set.
Guest user29 Posted July 10, 2012 Posted July 10, 2012 The bloatfly is just backwards. I think it's got the wrong offset maybe? The new one should be set to 0 I think. The old one might have been different.
prideslayer Posted July 11, 2012 Author Posted July 11, 2012 Variable04 doesn't seem to be any different with or without the duration set. Found the bug, I can be a fool sometimes.
prideslayer Posted July 11, 2012 Author Posted July 11, 2012 BETA 66b2 ESM in OP - fixed bug in DefaultTime flag setting.
prideslayer Posted July 11, 2012 Author Posted July 11, 2012 Haven't looked at the bloatfly thing yet, if it's honestly messed up there's not a lot I can do at present. Those that can, please try it with different flies from different areas; different sizes if you can find them.
prideslayer Posted July 11, 2012 Author Posted July 11, 2012 still crashes when initiating sex. yay. You've installed something wrong. Could be a missing ESM for some mod you have. Could be missing NVSE or NVSE extender. Could be... anything. All I know for sure is this: When installed correctly, sexout does not simply crash when trying to start sex. Visit tech support forums, read the "how to get help" post, and then make a thread.
DoctaSax Posted July 11, 2012 Posted July 11, 2012 Hi there Pride, mind if I remind you of http://www.loverslab.com/showthread.php?tid=3198&pid=182756#pid182756 ? (well, mind or not, I just did! )
Njasey Posted July 11, 2012 Posted July 11, 2012 still crashes when initiating sex. yay. You've installed something wrong. Could be a missing ESM for some mod you have. Could be missing NVSE or NVSE extender. Could be... anything. All I know for sure is this: When installed correctly' date=' sexout does not simply crash when trying to start sex. Visit tech support forums, read the "how to get help" post, and then make a thread. [/quote'] NVSE, NVSEE installed, deactivated everything except sexout.. still crashes. older version works fine. (1.x)
prideslayer Posted July 11, 2012 Author Posted July 11, 2012 Hi there Pride' date=' mind if I remind you of http://www.loverslab.com/showthread.php?tid=3198&pid=182756#pid182756 ? (well, mind or not, I just did! ) [/quote'] Consider it done, Doc. Njasey: Take yourself to the tech support forum, read the "how to get help" post stickied there, and make a new thread.
prideslayer Posted July 11, 2012 Author Posted July 11, 2012 Quick note: I generally prefer setting offsets on A whenever possible, since B is usually the player and I want to avoid moving the player around. So, for horizontal offsets, I've used A instead of B. This should work fine in all 2way scenes; if any of these are/were 3ways (they don't look like it, #s are too low) then they may not work. Let me know if I've messed something up. I suggest the following offset changes: 603: fHOffsetB + 7 HOffsetA 80 -> 87 701: fHOffsetB +3; fVOffsetB -3 (didn't mention that one before - it just had the female floating slightly above the surface) HOffsetA 5 -> 8, VOffsetB 0 -> -3 709: fHOffsetA -3; fVOffsetB + 10 HOffsetA 10 -> 7, VOffsetB 5 -> 15 712: fHOffsetB - 7, fVOffsetB + 20 HOffsetA 0 -> -7, VOffsetB 0 -> 20 714: fHOffsetB - 5 HOffsetA 5 -> 0 (no offsets on 714 now) 721: fHOffsetB - 7 HOffsetA 0 -> -7 722: fHoffsetB - 12 HOffsetA 0 -> -12 723: fHOffsetB - 11 fHOffsetA 0 -> -11 902: fHOffsetB + 5 HOffsetA 0 -> 5 b3 will be along shortly with these adjustments.
Chase Roxand Posted July 11, 2012 Posted July 11, 2012 Everything is working great now! Thanks. Any idea when you'll push 2.5.66 to the fomod?
prideslayer Posted July 11, 2012 Author Posted July 11, 2012 Everything is working great now! Thanks. Any idea when you'll push 2.5.66 to the fomod? If all testing goes well, probably tomorrow, unless you need it sooner.. You an check SexoutNG.nRelVer >= 66 to ensure compat.
prideslayer Posted July 11, 2012 Author Posted July 11, 2012 66b3 BETA in OP - Anim offsets changed for 603, 701, 709, 712, 714, 721, 722, 723, 902. Thanks DoctaSax!
Chase Roxand Posted July 11, 2012 Posted July 11, 2012 There's no rush. Just wanted to make sure you weren't going to put it off for weeks or something.
prideslayer Posted July 11, 2012 Author Posted July 11, 2012 No, not this time. It will be release by the weekend at the latest. My intention is to release tomorrow, if not today. If all these anim adjustments check out then today is definitely possible.
Guest user29 Posted July 11, 2012 Posted July 11, 2012 bloatfly is still backwards. I don't suppose there's an offset to just turn it 180 degrees?
prideslayer Posted July 11, 2012 Author Posted July 11, 2012 No, offsets are for positioning -- not rotation. If it's only off by 180 though that should be an easy fix. astymma has some hacks in place to support his positioning mod, and rotation is included in that, so try this on the fly before starting sex.. Open console, click on the fly, enter the following: NX_SetEVFl "Sexout:RotChanged" 1.0 NX_SetEVFl "Sexout:RotX" 180 That might work.. if it flips it the wrong way like upside down or something, try RotY and/or RotZ instead in that last line. If it lines up correctly let me know and I can fix it in the positioning script (I think).
prideslayer Posted July 11, 2012 Author Posted July 11, 2012 actually you can do that at any point during sex, sorry, thought i was looking somewhere else.
Guest user29 Posted July 11, 2012 Posted July 11, 2012 getting an error that says "NX_SetEVF1" not found
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