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[AAF] "The Fucking Manual" ~ Adult oriented setup guide ~ 30/June/2026).


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Posted
27 minutes ago, kaizersoze27 said:

Thats because I have Buffout 4 NG, not the original Buffout 4

Odd... I do not remember encountering this issue, the last time I used CLASSIC.

 

Meanwhile, also, https://www.nexusmods.com/fallout4/mods/56255 seems to say it supports both Buffout 4 and Buffout 4 NG. So I am surprised that this is an issue. (Are you sure you're using the current version of CLASSIC? It seems like you probably would be, but it's worth double checking.)

Posted
19 hours ago, sen4mi said:

Odd... I do not remember encountering this issue, the last time I used CLASSIC.

 

Meanwhile, also, https://www.nexusmods.com/fallout4/mods/56255 seems to say it supports both Buffout 4 and Buffout 4 NG. So I am surprised that this is an issue. (Are you sure you're using the current version of CLASSIC? It seems like you probably would be, but it's worth double checking.)

I shall try classic Buffout. But for now, I have the NG version which is what is recommended by the manual. Also, just removing the mods(which are not mentioned in the Manual anyway) I mentioned above gets everything working. 

Posted
13 minutes ago, kaizersoze27 said:

I shall try classic Buffout. But for now, I have the NG version which is what is recommended by the manual. Also, just removing the mods(which are not mentioned in the Manual anyway) I mentioned above gets everything working. 

But which version of CLASSIC are you using?

Posted
11 hours ago, kaizersoze27 said:

I shall try classic Buffout. But for now, I have the NG version which is what is recommended by the manual. Also, just removing the mods(which are not mentioned in the Manual anyway) I mentioned above gets everything working. 

 

The current text in the guide seems to imply that Buffout 4 NG is the "latest version" so it's possible the guide maintainers missed that it hasn't been updated for a year, and development on original Buffout 4 picked back up more recently (middle of last year). Technically "classic" Buffout 4 is now newer than Buffout 4 NG, at least for the past ~8 months.

Posted

I'm having some issues with BodyTalk. I've tried every fix I've come across - including downloading the DFS. The penis glitch still happens, the one where parts of it stretch off the body, and I don't know how to fix it

Posted
7 hours ago, ABakedWaffle said:

I'm having some issues with BodyTalk. I've tried every fix I've come across - including downloading the DFS. The penis glitch still happens, the one where parts of it stretch off the body, and I don't know how to fix it

 

BT erection slider is at 0% when you build body? Zaz skeleton is not owerwriten?

Posted (edited)

Hmm I have a working Fallout 4 with a ton of mods but have not played for a while.

I am thinking of updating  a few mods and many I want to update  require the latest AAF mod .Thus I  am slowly going thought the list of updates I will need using this manual.

 

I noticed the the version of Buffout 4  that the AAF fucked up guide links to is call Buffout 4 with PDB support .Buffout 4 with PDB support only mention its requirements as

1)  address Library and  2)  fallout 4 script extender(unless you are using Fallout 4 vr) .There is NO mention of a preloader that Buffout 4 required.

 

so if upgraded  to the latest version of AAF and use   Buffout 4 with PDB support is  buffout 4''s preloader superfluous or even dangerous ?

 

I ask this because lower down in the aaf fucked up manual it still mentions that a preloader need to be installed . Just being really careful as Buffout 4 is notoriously twitchy. I am reluctant to upgrade while my earlier installation of AAf is  working just fine , especially when there are some ambiguities regarding Buffout instillation and considering how insanely twitchy the original buffout 4 is. Mostly the  buffout 4 i use you have to be insanely careful what mod you 

install with it or it falls over but not straight away making it insanely difficult process to fix.

 

In addition perhaps it should be stated explicitly  that Buffout 4 with PDB support is required (if  that the verison of buffout 4 that is needed by the latest version  of AAf ) 

 

I'm not trying to be pedantic here .I  appreciate the hard work the manual author has put in. And thank  god they have created this  manual .its just buffout  is so noriously twitchy ....and it scares me a little 

 

Edited by liniul
Posted
3 hours ago, liniul said:

I noticed the the version of Buffout 4  that the AAF fucked up guide links to is call Buffout 4 with PDB support

IF you noticed that is NOT the original Buffout 4. The twitchy stuff is gone, so in other words, install it and carry on.

 

 

Posted
3 hours ago, liniul said:

so if upgraded  to the latest version of AAF and use   Buffout 4 with PDB support is  buffout 4''s preloader superfluous or even dangerous ?

 

I ask this because lower down in the aaf fucked up manual it still mentions that a preloader need to be installed . Just being really careful as Buffout 4 is notoriously twitchy. I am reluctant to upgrade while my earlier installation of AAf is  working just fine , especially when there are some ambiguities regarding Buffout instillation and considering how insanely twitchy the original buffout 4 is. Mostly the  buffout 4 i use you have to be insanely careful what mod you 

install with it or it falls over but not straight away making it insanely difficult process to fix.

That's a good question.

 

There's "Buffout 4" and there's the other "Buffout 4"

 

Buffout 4 has a requirement for the preloader.

 

The other Buffout 4 does not have a requirement for the preloader.

 

I can tell you that I have been been using Buffout 4 (the one that has the preloader requirement, not the "other one" that the manual currently links to) and that I have the preloader's files in my Fallout 4 directory, and it "seems to work".

 

Spoiler

(Personally... while I appreciate the necessity of this manual's step-by-step "do what I say" approach, I also wish that we had supplemental coverage of the reasons for each of those choices and the associated problems and their resolutions. That's not only for fixing issues where stuff changes over time - that kind of supplemental information is also important for mod authors. But this manual (and issue) is not the first place where a conflict between different kinds of usefulness has reared its head, and it won't be the last.)

 

Posted (edited)

hi everyone.

 

just found this guide/list and want to try it out.

 

just have some questions:

1.) is this guide up-tp-date? meaning all the mods linked are (still) working.

2.) just to make sure: if i want to download a mod linked in this list amd this mod has other hard requirements, i also have to download them too, right?

3.) do you recommend other mods not listed here?

4.) i like building bases/settlements, but dont really like the vanilla one. can you recommend a settlement mod, which works with this "modpack"?

 

5.) im planning to use the fusiongirl-mod. does every other mod work with this body-mod?

 

 

thank you very much for your help.

Edited by Blook88
Posted
2 hours ago, Blook88 said:

hi everyone.

 

just found this guide/list and want to try it out.

 

just have some questions:

1.) is this guide up-tp-date? meaning all the mods linked are (still) working.

2.) just to make sure: if i want to download a mod linked in this list amd this mod has other hard requirements, i also have to download them too, right?

3.) do you recommend other mods not listed here?

4.) i like building bases/settlements, but dont really like the vanilla one. can you recommend a settlement mod, which works with this "modpack"?

 

5.) im planning to use the fusiongirl-mod. does every other mod work with this body-mod?

 

 

thank you very much for your help.

Generally speaking, the guide is up-to-date and the mods work.

 

(However, there's something odd about how the manual documents Buffout 4. There are two different mods named Buffout 4. Currently, the guide links to Buffout 4 NG, but has installation instructions for the older Buffout 4. It's not clear to me that that's a problem for playing the game, but it's also not clear why the installation instructions here do not match those on the mod.)

Posted
49 minutes ago, sen4mi said:

Generally speaking, the guide is up-to-date and the mods work.

 

(However, there's something odd about how the manual documents Buffout 4. There are two different mods named Buffout 4. Currently, the guide links to Buffout 4 NG, but has installation instructions for the older Buffout 4. It's not clear to me that that's a problem for playing the game, but it's also not clear why the installation instructions here do not match those on the mod.)

 

thank you for answering. 

are there any mayor differences between the 2 buffout-mods (besides the requirements)?

Posted
17 minutes ago, Blook88 said:

 

thank you for answering. 

are there any mayor differences between the 2 buffout-mods (besides the requirements)?

Buffout 4 NG fixes some of the Buffout 4 issues.

Posted (edited)
34 minutes ago, Blook88 said:

 

thank you for answering. 

are there any mayor differences between the 2 buffout-mods (besides the requirements)?

If you are not playing Fo4 VR, choose either one, they both work. NG provides more informations when it comes to debugging crashes caused by F4SE plugins (not all of them). Standard buffout has a Archive Limit patch but i never tried it (too many bug reports).

Edited by lee3310
Posted
4 hours ago, sen4mi said:

There are two different mods named Buffout 4. Currently, the guide links to Buffout 4 NG, but has installation instructions for the older Buffout 4.

 

Also the "older Buffout 4" is newer than NG and has been for the past 8mos or so, it received additional updates when the creator started working on it again, after the NG author stopped working on that one. The main differences I'm aware of are that OG has a fix for the archive limit, while NG has debugger integration and supports VR (if anybody actually plays that).

Posted

Hey, I'm getting the bug where whenever an AAF scene starts, both actors just stand inside eachother clipping. Don't think I have a single mod NOT in this guide and I believe I have all the prereqs needed, especially considering there are no "missing master" alerts on MO2. Any ideas? Saw some people saying in other threads that it happens when animations are installed wrong, but I don't see how exactly one could install an animation mod wrong? Thanks in advance to anyone who sees this and responds

Posted
On 2/23/2024 at 11:37 PM, Magnusk7 said:

Hey, I'm getting the bug where whenever an AAF scene starts, both actors just stand inside eachother clipping. Don't think I have a single mod NOT in this guide and I believe I have all the prereqs needed, especially considering there are no "missing master" alerts on MO2. Any ideas? Saw some people saying in other threads that it happens when animations are installed wrong, but I don't see how exactly one could install an animation mod wrong? Thanks in advance to anyone who sees this and responds

Was this a groping scene?

 

(Sex Harrassment's groping scenes currently do this. I do not know which animations it uses, nor do I know whether there's better animations for groping.)

Posted
On 2/24/2024 at 6:37 AM, Magnusk7 said:

Hey, I'm getting the bug where whenever an AAF scene starts, both actors just stand inside eachother clipping. Don't think I have a single mod NOT in this guide and I believe I have all the prereqs needed, especially considering there are no "missing master" alerts on MO2. Any ideas? Saw some people saying in other threads that it happens when animations are installed wrong, but I don't see how exactly one could install an animation mod wrong? Thanks in advance to anyone who sees this and responds

 

Real handcuffs. Disable/remove mod and launch AAF manually. If everything allright you can try to add back RH

Posted
9 hours ago, deff_lv said:

 

Real handcuffs. Disable/remove mod and launch AAF manually. If everything allright you can try to add back RH

I'll try that. that sucks if so tho cause one of the mods depends on real handcuffs. Not much to do about it if it ends up being the problem though.

Posted

Anyone got any suggestions for good female + female anims? looked through all the animation packs at the start of this thread and can't seem to find anything that doesn't involve a strap on. 

Any suggestions appreciated.

Peace

Posted
2 hours ago, SAMmyD93 said:

looked through all the animation packs at the start of this thread and can't seem to find anything that doesn't involve a strap on

Ya didn't look very hard. LOL

If you install the ones listed you'll find several FF and even FFFF muff munching animations.

Posted

@izzyknows Well that's odd because the only ones that I didn't install form the list were those that were focused on M+M and the 50 shades set which seems to be BDSM focused, neither of which, without wishing to disparage or discriminate are not to my tastes. When trying  to initiate a simple make out session my PC and her current paramour I get a message from AAF saying that no F+F animations were found. When MSWL kicks in the two girls simply lie on the bed, naked put their feet together and do a sort of weird cycling motion with their legs. and thats all she wrote. Initiate sex with another female by any other means starts a scene with a strap-on every other time. Am I missing something? If there is a specific anim set in the list you know of that contains some F+F anims then i'd appreciate a heads up because looking at the lists on the individual pages has not elicited any obvious  F+F  focused sets. Or If you know of a way in game or data files that I can look at the animations I have installed and work out if I have an issue in my install I'd appreciate it. 

Anyway thanks for your reply. 

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