Popular Post Narcolepsy Posted February 21, 2020 Popular Post Posted February 21, 2020 SexLab Confabulation (September 16, 2020) View File Confabulation [kuh n-fab-yuh-ley-shuh n] noun 1 the act of confabulating; conversation; discussion. Introduction This mod is a dialogue based sex mod for SexLab, that utilizes conversation with NPCs and others to engage in acts of sex. Inspired by SexLab Solutions, this mod expands on that idea and goes beyond just providing sexual solutions to pre-existing quests in Skyrim. In addition to adding some sex related alternatives to existing quests and dialogues, it also will introduce new dialogues with NPCs just for the sake of having sex with them. Note This mod was mostly made with a bisexual female player in mind. However, I tried to incorporate options for straight and gay male options where appropriate. If you are playing a straight male, you will have to avoid selecting the sex dialogues when talking to males. Gay male players may have to have sex with a female NPC in rare circumstances. Recent versions of the mod has options in the MCM to block certain dialogues and sex acts with NPCs of each sex. However, not all content may be covered by those options. This mod makes use of Leadin animations. I suggest setting your foreplay settings in SexLab MCM to the same timings and strip options that you have set for normal sex. MCM This mod includes an MCM with options to configure certain settings in the mod. The MCM is currently divided into two pages, a settings page and troubleshooting page. Included are settings to enable/disable certain content, in case you missed certain dialogues or installed the mod during a playthrough, as well as options to adjust time delays for certain forcegreets. There are also options to disable content based on the sex of the NPC (male and female) as well as an option to disable potential creature sex. See this blog post for additional information on the settings inside. Current Content See this blog post for more detailed information on what is covered by this mod. There is a lot more than what is shown below. *New* Followers Follower support has been added to certain parts of the mod. See this blog post to see which parts specifally. Followers can be used by placing the cursor over the desired NPC, opening the MCM and selecting them in the settings page. Their name should appear next to the Current Follower text. To actually use the follower options added in the mod, the selected follower must be the "Current Follower" in the MCM, be in the same cell as the player, and be in the CurrentFollowerFaction. Otherwise, they are not recognized by the mod. For most parts of the mod, it is assumed that the follower is female, although they are mostly referred to as a friend or follower. Skooma Request skooma from the three caravan leaders: Ri'saad, Ma'dran, and Ahkari. (5 hour CD) Request skooma and moon sugar from the skooma dealer encounter. (5 hour CD) Talking to Atahbah while carrying moon sugar can lead to sex. (5 hour CD) Dark Brotherhood Adds dialogue options to a majority of the Dark Brotherhood quest line. Can use sex to kill contracts after certain point in quest line. Dialogue with Astrid will unlock sex kills. Or you can enable in the MCM if you miss this. Quests that have been covered: Destroy the Dark Brotherhood, Sanctuary, Mourning Never Comes, Whispers in the Dark, Breaching Security, Recipe for Disaster, Hail Sithis!, Where You Hang Your Enemy's Head, The Dark Brotherhood Forever, Honor Thy Family Thieves Guild Recommend to use Sexlab Solutions, as this mod does not cover the parts that Solutions does. New dialogue options with Delvin and Vex that are available once you officially become a member of the guild. Unlocks practically all the sex options that this mod offers for the Thieves Guild. Quests that have been covered: The Fishing Job, Loud and Clear, Dampened Spirits, Silver Lining, Reparations, Under New Management You can become the Thieves Guild CumDump, which unlock a lot more sex content with the members of the Thieves Guild. Allows for sex scenes in Reparations and Under New Management Allows the Thieves Guild forcegreet option in the MCM to be enabled. Opens up new thievery and sex related jobs for Maven. Currently 5 implemented. Companions (As a member) It is recommend to review this blog post for this portion of the content, due to a majority of it not being tied directly to the in-game quests. Includes sex with most members of the Companions, with new options appearing as you progress through the questline. Companions Member forcegreet that can be enabled in the MCM after completing Take Up Arms. Allows members to force the player into sex. Will end once you join the Circle. Harbinger Party Have an orgy with the members of the Companions. Invite the guys or girls down to your study by talking to Vilkas or Aela. Companions (Non-member) It is recommend to review this blog post for this portion of the content, due to it being entirely new to the Companion questline. Adds new branch to Companions for players who don't want to join. Choose the new dialogue option when first talking to Kodlak asking if he is the leader of the Companions. If you follow through with this to the end of the dialogue chain, you will start up this part of the Companions. However, this will lock you out from joining them proper. Once you've been accepted into this role, you can talk to any member of the Companions, and some of their associates, and offer your services to them. After having sex with the members a certain amount of times (10, 20, 30) and letting 2 days pass between jobs, certain members will have new special jobs for you to complete if you choose to accept. Companions Non-Member forcegeet that can be enabled in the MCM after accepting to serve the Companions. Leads to members forcing the player into sex. Daedric Quests See this blog post for more details on each quest. Daedric Lords and Quests that have been covered: Azura: The Black Star, Clavicus Vile: A Daedra's Best Friend, Hircine: Ill met by Moonlight, Mehrunes Dagon: Pieces of the Past, Mephala: The Whispering Door, Molag Bal: The House of Horrors, Peryite: The Only Cure, Sanguine: A Night to Remember, Vaermina: Waking Nightmare, Malacath: A Cursed Tribe Dogs Can talk to dogs (Meeko, Vigilance, Stray dog, Bran, Sceolang, CuSith, Garmr) and have sex with them. Works when they aren't and are followers, with the exception of Vigilance and Meeko. Mini quest/dialogue chain that starts with Voada in Markarth. Require FFC and FCC dog animations. Can talk to Voada or the dogs again for repeatable sex. Talk to Banning about a job involving Vigilance. Requires that they are both in the same cell, and that Vigilance is not a current follower. Repeatable once a day (20 hours). Mini quest/dialogue chain when you visit Hollyfrost farm and talk to Tulvur. Require FCC and MFC dog animations. Can talk to dogs afterwards to have sex with either of them or both. Can talk to Tulvur to have sex with him and a dog again. Repeatable. Horses Talk to the five stable masters and ask if they have a job available. Unique dialogue for all five, and two scenarios presented (sex and collection). Stable master needs to be in same cell as horse for dialogue option to appear. Quest marker should point to correct horse to talk to, which brings up prompt for sex. Can have sex more than once as long as you haven't returned to stable master. Return to stable master to complete job and receive payment. Can start repeatable once a day (20 hours) job with stable master. Windhelm stable master's wife has unique dialogue after having sex with horse. Doesn't currently lead anywhere. Talk to Vex after having sex with Riften horse. Leads to a FFC horse animation. Anubis and Billy each have one animation that is compatible with this match-up. Talk to the Markarth stable master 48 hours after having sex with his horse. He will have a new dialogue option available that will lead to CCF sex with the player and two horses. Requires that the player has a player owned/ridden horse nearby. Requires CCF horse animations; Billyy's packs should have them. Create "horse treats" at a cooking pot. Activating them when next to player owned horses will entice them to sex. Shadowmere, Frost, Hearthfire horses, and horses that have been bought are supported. New dialogue option with Louis Letrush when you bring Frost to him. Leads to you receiving the horse. Talk to the Windhelm stable master after having sex with his horse to open up the option to have FMC sex with him and the horse. Currently I know of only one suitable animation by Anubs, but hopefully more will come out by animators. Misc Quests "In My Time of Need" Adds dialogue to Saadia suggesting you will help her if she has sex with you. Lets you have sex with her as long as the quest is running. Adds dialogue options to Kematu after agreeing to help him. Persuade option to bypass sex, option to have sex with just Kematu, and option to have sex with everyone present. *New* Shady Potion Seller A new NPC has been added to the Riften Ragged Flaggon. He sells special potions that can be used to engage creatures in sex and kill them. Additional content related to him will be implemented later on. Future Content I want to add more simple dialogue options with NPCs as well as some more larger dialogue chains. I also want to add more bestiality content, as I find that there is not much of that content on LL other than large quest mods. I'm also open to suggestions if you have any. Try to keep them fairly simple one or two liners with NPCs or situations that could result in sex from dialogue. Updating You should be able to just drop in a new version without much issues. Any special instructions or new notes will be included when an update comes out. Due to an issue with previous releases potentially causing quest aliases to empty on load, updating to Version 1.7.4 safely requires that: You should wait 2 in-game days without engaging in any of this mod's dialogues. You should complete any sex acts that you are currently in. You should complete any sex scenes/orgies that you are currently in. You should not have anyone following you through this mod's dialogues. If you have started the Voada dog line of sex, but not completed it yet, you should avoid updating until the Jarl has dialogue for you. You should complete the Thieves Guild Goldenglow Estate quest if it is currently running. Requirements Skyrim SexLab - Sex Animation Framework Fuz Ro D-oh This mod makes use of several unique animations as well as group animations. I suggest using animation packs from creators like Billy, Anubis, Nibbles, Baka, etc. For most of the 3p, 4p, and 5p creature animations that this mod plays you will need to to install Billyy's older creature animations to see them. They are found either in his Creature Pack 1, or in the more recent versions Billyy has separated them out into smaller packs in a separate file. Compatibility SexLab Solutions Patch for Skooma Dealer dialogue, to allow the horse treats to work on player owned horses, and compatibility with TG Reparations quest. The Choice Is Yours Patch for Lod dialogue. There is an in-mod check for The Cutting Room Floor mod. Both that mod and this mod enable the second Whiterun horse. If CRF is not installed, this mod should detect this and enable this mods placement of the horse. Dark Brotherhood for Good Guys should be loaded before (above) this mod. Even/Better Quest Objective log and objective changes have been merged with this mod. Load E/BQO before (above) this mod. Thieves Guild for Good Guys should be loaded before this mod. Conflicts have been resolved and included in this mod aside from the Fishing Job quest. A patch has been released to provide compatibility for the Fishing Job. Thieves Guild Requirements should be loaded before this mod. Conflicts have been resolved and included in this mod. Compatibility patch for Enhanced Skyrim Factions - The Companions Guild (ESF) is included. This just covers a single dialogue conflict. FAQ Q: Sex didn't play. A: Sex not starting could be the result of several different problems, however, in the case of this mod the most likely reason sex has not started is that SexLab failed to find suitable animations to play. If no animations are found, then the actors will stand around for a second and then resume their normal activities. Ensure that you have the necessary animations installed and they are registered in SexLab and show up in SexLab. Try using another mod to play the animations to make sure that they are being loaded properly. Q: I'm not being forcegreeted. A: Forcegreets are packages and a starting dialogue that rely on certain conditions being met in order to play out. Make sure that you are fufilling those conditions, i.e. being in a certain location and distance to the target. Sometimes they may end up broken due to a lag in Skyrim's scripts. You can disable and re-enable those forcegreets where this is possible to restart them. Q: The Whiterun stablemaster has no dialogue for a job. A: Most likely the horse alias needed to show the dialogue has not been filled. There is an option in the MCM to recheck and fill that alias. Q: Can you do X? A: Feel free to make suggestions and I'll note them down. There is no guarantee that I will get to it, but I do keep all suggestions in mind for when I get to making new content. Permissions Do not repost or reupload this mod without my permission. You may post translations of this mod on LL. Please message me if you would like to post a translation elsewhere. Do not include this mod or it's code in any paid or paywall locked content. You may use the included code as long as credit is given and source files are provided. If I am no longer active on the site and can not be reached, then feel free to continue the mod if you would like. You can support me if you want here. Credits KS Hairdos by Kalilies Lamae's Gaze by Pandorable Sexlab by Ashal Changelog V1.7.4 Hotfix Fixed the creature potion script to no longer select incorrect actors to have sex with and kill. Replace the old script with the new one in the download. Works for both LE and SE. V1.7.4 Fixed Farkas Dustman Cairn werewolf dialogue. Removed the say once flag, and location checks. Fixed Escaped Criminal going hostile during sex. Added new dialogue to Ennis asking about dealing with the Giant as well as altered his Solutions dialogue, to inform the player about the option of talking to the Giant. Fixed missing gender checks on Sibbi's dialogue. Maven quest dialogues will remain if the quest fails to start, giving you the chance to attempt to start them again through dialogue. "The Artifact" quest now has Falmer disabled until after talking to the Adventurer. This may or may not apply if this quest is already in progress. Follower support added to certain parts of the mod. Shady Potion Seller added, along with sex/kill potions. V1.7.3 Fixed missing flags on quest alias for third Maven quest. Added sex part to Aela's Animal Extermination radiant quest. V1.7.2 Added MCM option to disable player undressing during scenes Move Adventurer in 5th Maven quest further away. Changes may not be seen unless installing update on a save before this quest was started. V1.7.1 Fixed missing dialogue condition on 2nd Maven quest. V1.7.0 Added 5 new TG CumDump Maven quests. See blog post if you wish to know finer details. Added "In My Time of Need" related dialogues. Added FMC horse dialogue to Windhelm stable master. Updated tag selection for creature 3p/4p. This should allow for proper filtering of FMC, FFC, etc animations. Player now unequips armor during most sex scenes along with everyone else. Added Goldenglow Estate FG troubleshoot option to MCM to try and fix the forcegreet if it stops working. Added additional conditions to TG FG to stop unintended actors from using those dialogues. Other minor grammar issues and bugfixes to quests and code. Submitter Narcolepsy Submitted 02/21/2020 Category Dialog Sex Requires SexLab - Sex Animation Framework, Fuz Ro D-oh, Dawnguard, Hearthfire, Dragonborn Special Edition Compatible Yes 43
WinterWolverine Posted February 21, 2020 Posted February 21, 2020 This sounds awesome, to bad I just switched to SSE. I was wanting something like this for years lol. Any thoughts on doing something similar on SSE? If not no worries, I bet it's far more complicated than I think (I use mods, I don't make them... for now lol) was just curios. peace.
Highborn Posted February 21, 2020 Posted February 21, 2020 Great work! We are never too short on quests that involves sex! You make me wanna start a Dark Brotherhood campaign again. xD
Narcolepsy Posted February 21, 2020 Author Posted February 21, 2020 1 hour ago, WinterWolverine said: This sounds awesome, to bad I just switched to SSE. I was wanting something like this for years lol. Any thoughts on doing something similar on SSE? If not no worries, I bet it's far more complicated than I think (I use mods, I don't make them... for now lol) was just curios. peace. I just converted the esp for SSE and uploaded it. No guarantees that this works on SSE, as I don't have a setup ready to test it, but I don't think it should have too many issues. 1 hour ago, Highborn said: Great work! We are never too short on quests that involves sex! You make me wanna start a Dark Brotherhood campaign again. xD I actually made the Dark Brotherhood portion of this mod because I just started a character who was going to be an assassin, and I wanted a sex kill option like this. 1
4nk8r Posted February 21, 2020 Posted February 21, 2020 28 minutes ago, Narcolepsy said: I just converted the esp for SSE and uploaded it. No guarantees that this works on SSE, as I don't have a setup ready to test it, but I don't think it should have too many issues. I actually made the Dark Brotherhood portion of this mod because I just started a character who was going to be an assassin, and I wanted a sex kill option like this. form 44 is unnecessary. Your mod is 100% compatible as-is. In most cases, only mods with meshes, textures, DLL's and BSA's need special attention.
Lilzt3hcat Posted February 21, 2020 Posted February 21, 2020 This sounds like it has alot of potential, unfortunately my current mainsave has completed the DB quest (and I have so many mods that its kinda awful to start a new game now, like it seriously take like 30+ minutes just to get all the mcm and mods settled in before I can even play lol) - so i'll track but wait until more is done in the future. If I were to add any ideas maybe some sort of Adultery scenario(s), for example if you look into Bolli's wife Nivenor you find out shes likely quite the cheat (https://en.m.uesp.net/wiki/Skyrim:Requested_Report). Could hook up with Bolli for some 'revenge'.
WinterWolverine Posted February 21, 2020 Posted February 21, 2020 1 hour ago, Narcolepsy said: I just converted the esp for SSE and uploaded it. No guarantees that this works on SSE, as I don't have a setup ready to test it, but I don't think it should have too many issues. I actually made the Dark Brotherhood portion of this mod because I just started a character who was going to be an assassin, and I wanted a sex kill option like this. Awesome! will delete current char and start over. Thank you so much, will let you know if I have any issues. Thank you side note: is the solutions patch applicable? or does it need to be upgraded too? I'm using the sse version of solutions revisited (has SLEN (sexlab eager npc's) adaptation, also best version on Le too)
Phosphoribosyl Posted February 21, 2020 Posted February 21, 2020 Please forgive my ignorance of the technical aspects of modding, but would it be an idea to have a couple of different killmove options available? I like my sneaky assassin characters to follow that old skyrim bandit wisdom: "...gonna start keepin' a knife in my boot... tired of gettin' disarmed..." Could you play a 1 handed dagger anim if the character has a dagger equipped (e.g. set to 'never remove' in Sexlab strip options MCM)? thanks!
orgs1n Posted February 21, 2020 Posted February 21, 2020 Yay, more immersive ways to get some nookie! Some scenarios if you're taking suggestions: - Having sex with a Thieves Guild pickpocketing mark automatically adds the item to your inventory, as if you had taken it from their clothes. - Paying with your body: - Innkeeps, for a room, or a meal from their inventory. - Hunters, for a piece of meat from their inventory. - Smiths, for a non-magical weapon or piece of armor from their inventory. - Merchants, for a piece of non-magical clothing from their inventory. (These would come in handy when you've been robbed blind and are using survival mods.)
lilydementia Posted February 21, 2020 Posted February 21, 2020 This is an awesome idea! It gives some Fallout New Vegas vibes. I mean, it there's one think that lacks in the Sexlab repertory is situational sex that doesn't necessarily involves the player being raped or selling it's body for gold. ? I'll be tracking this. ?
karlpaws Posted February 21, 2020 Posted February 21, 2020 4 hours ago, Narcolepsy said: I just converted the esp for SSE and uploaded it. No guarantees that this works on SSE, as I don't have a setup ready to test it, but I don't think it should have too many issues. I actually made the Dark Brotherhood portion of this mod because I just started a character who was going to be an assassin, and I wanted a sex kill option like this. I was going to mention the Sexlab Murder Theft Seduction mod but ... 20 minutes ago, orgs1n said: Yay, more immersive ways to get some nookie! Some scenarios if you're taking suggestions: - Having sex with a Thieves Guild pickpocketing mark automatically adds the item to your inventory, as if you had taken it from their clothes. - Paying with your body: - Innkeeps, for a room, or a meal from their inventory. - Hunters, for a piece of meat from their inventory. - Smiths, for a non-magical weapon or piece of armor from their inventory. - Merchants, for a piece of non-magical clothing from their inventory. (These would come in handy when you've been robbed blind and are using survival mods.) these suggestions are good ideas. I think Solutions is supposed to have options when you don't have enough money to rent a room, buy a dog or horse or recruit a follower but they don't always show up for me. The Room, Hunter and Merchant ideas though would work well with a lot of Needs mods. Your Skooma and Moon Sugar from the caravans idea also fits into that. Possibly something related to Sleeping Tree Sap from Ysolda once you've done the quest (which Solutions does tie into, but only in an extortion for more money at the end) perhaps once a day you could bed her for a bottle. Other ideas in a similar vein would be alchemists and healing or cure disease potions (oral for minor healing pot, full sex for cure?), or sex with a Vigilant or any in the priest class perhaps for a cure disease spell (either a mod I have or vanilla lets you ask Vigilants for a cure, but no sex is involved). Court mages might give you a small soul gem (empty) so you can work on enchanting that basic item you sexed out of a merchant. (assuming mage character with soul trap spells). I do like some of the investigative ideas @Lilzt3hcat had. Bolli/Nivenor, Bolli/Haelga but that's kinda covered by Solutions and the Marks quest Svana gives you. Can't really think of other 'mysteries' right at the moment. Alvor stays out late at the inn some times, according to the comment his wife makes. Since you've designed this for a female character, could have an option to extort sex from him, or offer something to Sigrid for males? Sex with Lod (Falkreath) either to get the note he wrote that Dengeir requests or he can take you doggy style since you couldn't bring back the dog he wanted. Maybe you can tie into Barbas' dialog for more animal sex options. Ditto Voada and the Markarth Jarl's dogs. (Billyy has a FFC anim for canines in his SLAL pack). There is an option in Solutions to have sex with a Thalmor Justiciar if you find one of the patrols. Could do something similar for Imperial or Stormcloak patrols (assuming they have a similar, unique NPC you can key on) and if doing so maybe the prisoner they're escorting could get released while they are not paying attention and make a run for it? That might take an extra bit of scripting, as you'd want to both free the captive and make them run instead of fight back.
zwdragonbone8314 Posted February 22, 2020 Posted February 22, 2020 This is mod is awsome. The quest for darkbrotherhood is bending in perfectly. I only play just the first part until the actually assassination of emperor begin. But it is great. Hopefully on later version we can have something similar in Theft Guild quest.
Imperfected Posted February 22, 2020 Posted February 22, 2020 Another option for the Thief's Guild that might unfortunately be too hard to script would be allowing the player to seduce a target and move the scene to their home with the player as a non-intruder, so they can just walk around doing heists/numbers/burglary jobs after the target falls asleep. Probably going to be too prone to bugs. I'm testing the mod on SSE and it seems to work fine so far. Managed to start the quest properly in the middle of the first three contracts (Narfi was already dead when I took the quest because he pulled a Narfi somewhere along the line, but Astrid still gave me the dialogue and the sex-kill worked on the Breton near Angi's Mill).
Narcolepsy Posted February 22, 2020 Author Posted February 22, 2020 11 hours ago, WinterWolverine said: Awesome! will delete current char and start over. Thank you so much, will let you know if I have any issues. Thank you side note: is the solutions patch applicable? or does it need to be upgraded too? I'm using the sse version of solutions revisited (has SLEN (sexlab eager npc's) adaptation, also best version on Le too) The solutions patch is only for one dialogue line from the skooma dealer, that let's them rape you if you drink straight from them. If you really want that one dialogue choice, you can drag it over into the WERoad09OfferTopic. Or you could try out the unconverted esp. 11 hours ago, Phosphoribosyl said: Please forgive my ignorance of the technical aspects of modding, but would it be an idea to have a couple of different killmove options available? I like my sneaky assassin characters to follow that old skyrim bandit wisdom: "...gonna start keepin' a knife in my boot... tired of gettin' disarmed..." Could you play a 1 handed dagger anim if the character has a dagger equipped (e.g. set to 'never remove' in Sexlab strip options MCM)? thanks! This is part of the reason this mod took so long for me to initially get out. Originally I had just used Actor.kill() kill the NPCs, but then witnesses didn't work. Adding the player as the guilty party using Actor.kill(Player), just made it so that the player was always found out and got a bounty. That's when I moved onto using kill-moves, which if seen by other NPCs incurred a bounty, but when not seen there was no bounty. I had wanted to use the sneak unarmed kill-move, but that option is not available in the CK to choose from. Of the two unarmed kill-moves available to pick from, the one currently in use seemed the most reasonable. I had tried to use the one-handed backstab kill-move, but without a weapon equipped, it looked weird and would bug out the player afterwords. If someone knows how to detect what weapon a player had equipped before sex starts, and then equip it afterwords, I can try and add in some variations to the kill options. 9 hours ago, orgs1n said: Yay, more immersive ways to get some nookie! Some scenarios if you're taking suggestions: - Having sex with a Thieves Guild pickpocketing mark automatically adds the item to your inventory, as if you had taken it from their clothes. - Paying with your body: - Innkeeps, for a room, or a meal from their inventory. - Hunters, for a piece of meat from their inventory. - Smiths, for a non-magical weapon or piece of armor from their inventory. - Merchants, for a piece of non-magical clothing from their inventory. (These would come in handy when you've been robbed blind and are using survival mods.) I'll look into adding to the Thieves Guild quest, but Solutions had most of it's main quests covered. I could also add in some dialogue options for those mentioned NPCs and other merchants in general. Maybe a discount to their stuff after sex. 9 hours ago, karlpaws said: I was going to mention the Sexlab Murder Theft Seduction mod but ... Yeah I had originally planned to just use that mod, but I read that it had issues and was made so long ago without an update. 9 hours ago, karlpaws said: The Room, Hunter and Merchant ideas though would work well with a lot of Needs mods. Your Skooma and Moon Sugar from the caravans idea also fits into that. Possibly something related to Sleeping Tree Sap from Ysolda once you've done the quest (which Solutions does tie into, but only in an extortion for more money at the end) perhaps once a day you could bed her for a bottle. Other ideas in a similar vein would be alchemists and healing or cure disease potions (oral for minor healing pot, full sex for cure?), or sex with a Vigilant or any in the priest class perhaps for a cure disease spell (either a mod I have or vanilla lets you ask Vigilants for a cure, but no sex is involved). Court mages might give you a small soul gem (empty) so you can work on enchanting that basic item you sexed out of a merchant. (assuming mage character with soul trap spells). I do like some of the investigative ideas @Lilzt3hcat had. Bolli/Nivenor, Bolli/Haelga but that's kinda covered by Solutions and the Marks quest Svana gives you. Can't really think of other 'mysteries' right at the moment. Alvor stays out late at the inn some times, according to the comment his wife makes. Since you've designed this for a female character, could have an option to extort sex from him, or offer something to Sigrid for males? Sex with Lod (Falkreath) either to get the note he wrote that Dengeir requests or he can take you doggy style since you couldn't bring back the dog he wanted. Maybe you can tie into Barbas' dialog for more animal sex options. Ditto Voada and the Markarth Jarl's dogs. (Billyy has a FFC anim for canines in his SLAL pack). There is an option in Solutions to have sex with a Thalmor Justiciar if you find one of the patrols. Could do something similar for Imperial or Stormcloak patrols (assuming they have a similar, unique NPC you can key on) and if doing so maybe the prisoner they're escorting could get released while they are not paying attention and make a run for it? That might take an extra bit of scripting, as you'd want to both free the captive and make them run instead of fight back. I like most of these ideas, and will try using all of them if possible. 4 hours ago, zwdragonbone8314 said: This is mod is awsome. The quest for darkbrotherhood is bending in perfectly. I only play just the first part until the actually assassination of emperor begin. But it is great. Hopefully on later version we can have something similar in Theft Guild quest. Glad that it worked out so far without issues and blends in smoothly. Thanks for the feedback, and more suggestions always welcomed. 2
Narcolepsy Posted February 22, 2020 Author Posted February 22, 2020 15 hours ago, Phosphoribosyl said: Please forgive my ignorance of the technical aspects of modding, but would it be an idea to have a couple of different killmove options available? I like my sneaky assassin characters to follow that old skyrim bandit wisdom: "...gonna start keepin' a knife in my boot... tired of gettin' disarmed..." Could you play a 1 handed dagger anim if the character has a dagger equipped (e.g. set to 'never remove' in Sexlab strip options MCM)? thanks! I just added the option to use either the 1H back stab animation or the 1H throat slit animation, check the description up top to see how to enable them. They should play correctly so long as you have a dagger or sword equipped prior to starting sex (No need to make the player keep them equipped during sex). I only did some minimal testing, so hopefully it won't bug the player out like it did when I first attempted to use kill-moves.
Sasaiください Posted February 22, 2020 Posted February 22, 2020 Good mod, I hope to see more bestiality content, like some random sex with dogs like it was in Violated Heroine game or some bestiality related quests with Dawnguard trolls/Vamire hounds. Some love for Rieklings from Thirsk Mead Hall will be great.
WinterWolverine Posted February 22, 2020 Posted February 22, 2020 Hello, I'm testing this on SSE, dropped it in mid-game to see what happens. (only db mission I've done was "talk to the jester" helping Cicero at lorius-farm "damn this wagon wheel!!"), I have some suggestions for future additions so you don't need to patch everything (you seem very ambitious with this and I love it). Suggestion; DB, Helping Cicero with his problem, this could use some slooting up too , didn't see the option in your description to sleep with Cicero in exchange for helping, then players using sl solutions/solutions-revisited can sleep with both to complete this side mission (no conflict as solutions/revisited doesn't affect Cicero either, just the farmer). So far, caravan dealers work (love the multi options of how to pay them, will be good for pregnancy mods). Going forward... Option 1: You may want to release this in chunks, as in, Dark Brotherhood as it's own, Thieves guild is it's own, etc... that way if someone has mods affecting these they can pick and choose. I'd also recommend, if you're going to recreate some options from Solutions/Solutions-revisited make it it's own add-on, and players can allow it to override solutions or download a patch if they feel like having both options available (as you've already done with the dealer, only this way, you could do 1 patch for them all etc...) if needed. OR Option 2 : Adding an MCM menu may help long term too, as you could have missions, factions (Dark-B, Thieves-G etc), SLEN integration, patches etc... toggle-able so people could choose which parts they want or don't want depending on their mods (another option so you don't need create multi-mods or multi-patches as it can all be done from the mcm menu). (again, I don't make mods, so this may be a silly idea lol) OR Option 3: You could make a re-placer for SL Solutions/revisited (lol, sounds like a lot of work though) and make them all in your style. If you add the multi options (like the caravans) instead of just the generic ones like solutions does, I'd switch in a heart beat. However if you do go that rout I'd suggest a SLEN (SexLabEagerNpc's) integration for non-hostile and non-creature interactions (non DB, etc...) would be nice as SLEN increases your status with npc's when you sleep with them (friend, confidant, ally, lover etc...) and it's one of my fav additions to the solutions mod via the new version called SL Solutions-revisited which is toggle-able in an "MCM" menu. OR Option 4: Remember, this is just my 2-cents, take it as such, I don't make mods, I don't know how hard or easy these options may be, either way, I can't wait to see what you do/add with this mod and look forward to new features and ideas you offer. these are just the ~ thoughts of a mad mind ~ . peace Side note: thank you for updating the esp to 44 for SSE and not taking the lazy way out, and please keep doing so, I get sick of lazy modders, just because it "might not" affect your game negatively (as such), doesn't mean it "definitely won't" once a full mod list is established (who knows what having a bunch of non-upgraded mods will do). 1
AnonAngelion Posted February 22, 2020 Posted February 22, 2020 I'm liking the sound of this, I look forward to future updates
ooo45 Posted February 23, 2020 Posted February 23, 2020 Very good mod, you do a deserving job and I don't know how to thank you. Ideas : Sex with Alduin ?
GrimDoom Posted February 23, 2020 Posted February 23, 2020 I'm pretty surprised on how smooth is your mod running on my pc specially considering my huge load order, top quality sexlab mod indeed. If i could add some requests: -Breeding mare in stable for dogs and horses, maybe add some condition like being naked, you get paid by the hostler to collect cum. -Jarl concubine after reaching Thane since you have proven your blood to be worthy. -Ride for a ride, cowgirl sex with transporters.
Oroborus Posted February 23, 2020 Posted February 23, 2020 Sex with Barbas already realized in Reward your followers, but doesn't work without special follower mods, so it could be done. Sex with your horse (and any horse you ride) realized also in Reward, i suggest to add dialogs for quest getting Frost. Also need dialogs for Shadowmere and Arvak. Dogs of Markarth - great, strange that we have that only in Alternate start. I think Vaida can ask about it and Raerek will pay 20 septims: 10 for each dog. After that courier gives you letter from settlers of Hollyfrost farm, they suggest the same work with dogs Ysgramor and Tiber. And some plans for Dragonborn. Solutions already gives us opportunity of group sex, so i think we need option to make them go away by sex services for all tribe, but one by one, not gang-bang. Or make little and repeatable quest about boar breeding. Much more necessary - to make dialogs for dwarven automaton followers. In Dawnguard could be some sex dialogs with Harkon. For example "i will save your life, but you should suck my cock in monster form".
Kronixen Posted February 23, 2020 Posted February 23, 2020 I'm using SL Solutions Revisited and downloaded confabulation including the solutions patch after the main file. The Dark Brotherhood dialogue option with Astrid to enable assassinations using sex did not appear in-game for me. I reloaded the save after adjusting my load order just to be sure and it still did not appear. After disabling the solutions patch in MO2, I loaded my save and the dialogue option was there and worked as intended. Is this intentional?
Narcolepsy Posted February 23, 2020 Author Posted February 23, 2020 10 hours ago, GrimDoom said: I'm pretty surprised on how smooth is your mod running on my pc specially considering my huge load order, top quality sexlab mod indeed. If i could add some requests: -Breeding mare in stable for dogs and horses, maybe add some condition like being naked, you get paid by the hostler to collect cum. -Jarl concubine after reaching Thane since you have proven your blood to be worthy. -Ride for a ride, cowgirl sex with transporters. 2 hours ago, Oroborus said: Sex with Barbas already realized in Reward your followers, but doesn't work without special follower mods, so it could be done. Sex with your horse (and any horse you ride) realized also in Reward, i suggest to add dialogs for quest getting Frost. Also need dialogs for Shadowmere and Arvak. Dogs of Markarth - great, strange that we have that only in Alternate start. I think Vaida can ask about it and Raerek will pay 20 septims: 10 for each dog. After that courier gives you letter from settlers of Hollyfrost farm, they suggest the same work with dogs Ysgramor and Tiber. And some plans for Dragonborn. Solutions already gives us opportunity of group sex, so i think we need option to make them go away by sex services for all tribe, but one by one, not gang-bang. Or make little and repeatable quest about boar breeding. Much more necessary - to make dialogs for dwarven automaton followers. In Dawnguard could be some sex dialogs with Harkon. For example "i will save your life, but you should suck my cock in monster form". I'll add these to the list of possible items to do in the future. 1 hour ago, Kronixen said: I'm using SL Solutions Revisited and downloaded confabulation including the solutions patch after the main file. The Dark Brotherhood dialogue option with Astrid to enable assassinations using sex did not appear in-game for me. I reloaded the save after adjusting my load order just to be sure and it still did not appear. After disabling the solutions patch in MO2, I loaded my save and the dialogue option was there and worked as intended. Is this intentional? The only change to the Solutions patch esp is the link to the dialogue for the skooma dealer. Nothing else should interfere with Astrid or the DB. If you don't mind not having the rape dialogue choice from the skooma dealer, you can just use the original mod without any other conflict with Solutions. If you want to troubleshoot it some more: Make sure that the quest "Sanctuary" is completed and use the console command "Set SC_DB_Seduction to 0". Those are the only two conditions needed for Astrid to have the starting dialogue option.
Rattlesnark Posted February 23, 2020 Posted February 23, 2020 2 hours ago, Kronixen said: I'm using SL Solutions Revisited and downloaded confabulation including the solutions patch after the main file. The Dark Brotherhood dialogue option with Astrid to enable assassinations using sex did not appear in-game for me. I reloaded the save after adjusting my load order just to be sure and it still did not appear. After disabling the solutions patch in MO2, I loaded my save and the dialogue option was there and worked as intended. Is this intentional? 40 minutes ago, Narcolepsy said: I'll add these to the list of possible items to do in the future. The only change to the Solutions patch esp is the link to the dialogue for the skooma dealer. Nothing else should interfere with Astrid or the DB. If you don't mind not having the rape dialogue choice from the skooma dealer, you can just use the original mod without any other conflict with Solutions. If you want to troubleshoot it some more: Make sure that the quest "Sanctuary" is completed and use the console command "Set SC_DB_Seduction to 0". Those are the only two conditions needed for Astrid to have the starting dialogue option. I was having the same problem - no dialogue to learn the new assassination technique from Astrid. I was already at the start of 'Mourning Never Comes' though, so I'd thought I was past the point of availability. But, the dialogue option showed up after disabling the Solutions patch. Then I'd turned the Solutions patch back on to attempt the console command - however I didn't have to and the dialogue is already present. Strange.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now