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Arousal Based Match Maker [ABMM] LE


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Posted

I've been trying to get this to work and so far no joy, if I send the tag "CC" for 2 horses (which the HCoS "horse on horse" animation has) sexlab reports a miss and resets the animcache. Then it plays a random animation that usually doen't work as it's meant for human/horse. I set match creature gender to off and no diference. I noticed that all horses I've targeted show up as female in the sexlab mcm animation settings, even my modded one which is definitely set as male in the plugin. This might have something to do with it but I'm not sure which mod would be causing it. The "horse on horse" anim specifies 1 CreatureFemale and 1 CreatureMale so could this be why sexlab rejects the CC tag?

Posted
2 hours ago, Yinkle said:

I've been trying to get this to work and so far no joy, if I send the tag "CC" for 2 horses (which the HCoS "horse on horse" animation has) sexlab reports a miss and resets the animcache. Then it plays a random animation that usually doen't work as it's meant for human/horse. I set match creature gender to off and no diference. I noticed that all horses I've targeted show up as female in the sexlab mcm animation settings, even my modded one which is definitely set as male in the plugin. This might have something to do with it but I'm not sure which mod would be causing it. The "horse on horse" anim specifies 1 CreatureFemale and 1 CreatureMale so could this be why sexlab rejects the CC tag?

I was also fiddling with these things to try to make them work ,the only way i could make a horse on horse work since they were both male was A: put in Gender horses ,so half or more of the horses in the game became female ,or B Turn off the Match Creature Genders in sexlab animation settings.. But the problem with using all other anims was still there.

Posted

If i may suggest it ,i think it would be better to leave the creature creature things be ,and develop the mod in the way it was going in the beginning.. Have never got these cc anims work good at all and implementing them in a mod where things should happen automaticly is a whole other ballgame ,than using spells to make things happen..

Posted
30 minutes ago, Wolfram64 said:

If i may suggest it ,i think it would be better to leave the creature creature things be ,and develop the mod in the way it was going in the beginning.. Have never got these cc anims work good at all and implementing them in a mod where things should happen automaticly is a whole other ballgame ,than using spells to make things happen..

I'm inclined to agree with you. I think I'll put the "Creatures on Creatures" idea to rest and chalk it up to experience. 2.2.1 only added a few script variables which will be cleared after the next update and no esp changes so we can move on from here with no problems.

Posted

1 request from me... shorter time from the aroused npc start's "steaming" until the animation starts ,now it takes about 15-20 sek... make it ajustable down to maybe 2-5 sek.. and i'll buy you a coffee :) How's that for inspiration ?? Reason is that i also play the game as intended ,and stopping to wait until the steam is high enough.. kinda breaks the game a bit..

 

Posted

Just so I`m sure this does what I think it does...it triggers spontaneous sex between random npcs/creatures when their arousal is high enough. Correct? And that`s pretty much all it does? Because that would be perfect, unless a lot of "stuff" runs in the background all the time. And I think this would replace Aroused Creatures mod.

Posted
49 minutes ago, rcy68 said:

Just so I`m sure this does what I think it does...it triggers spontaneous sex between random npcs/creatures when their arousal is high enough. Correct? And that`s pretty much all it does? Because that would be perfect, unless a lot of "stuff" runs in the background all the time. And I think this would replace Aroused Creatures mod.

It's a sort of matchmaker ,but automatic.. Few scripts and has been very stable.. For me atleast. So yes it finds and matches npc's and  the player too.. if settings allow.

Posted
22 hours ago, Wolfram64 said:

1 request from me... shorter time from the aroused npc start's "steaming" until the animation starts ,now it takes about 15-20 sek... make it ajustable down to maybe 2-5 sek.. and i'll buy you a coffee :) How's that for inspiration ?? Reason is that i also play the game as intended ,and stopping to wait until the steam is high enough.. kinda breaks the game a bit..

 

Not entirely sure if this is what you mean, but you can set the "Active solo check interval" as low as 5 seconds in the MCM as it is. This will increase the characters desparation 1 level each interval. Sorry if this wasn't clear :O

Posted
13 hours ago, Wolfram64 said:

It's a sort of matchmaker ,but automatic.. Few scripts and has been very stable.. For me atleast. So yes it finds and matches npc's and  the player too.. if settings allow.

Cool. I`ll check it out. Thanks.

 

Sounds like it`s exactly what I thought it was. I`ll swap it out with Aroused Creatures my next new game.

Posted
13 hours ago, Yinkle said:

Not entirely sure if this is what you mean, but you can set the "Active solo check interval" as low as 5 seconds in the MCM as it is. This will increase the characters desparation 1 level each interval. Sorry if this wasn't clear :O

The Active solo is at 5 sek.. What happens is that the npc starts rubbing and steaming (moaning too if selected) ,does that for about 5 sek ,then walk a bit further then a new repeat of the system with rubbing etc.. then walk som more ,then a new stop.. until the steam turns about red.. then the anim starts ,if i was walking normaly i would have been long gone out of the cell in that time.. I was thinking.. Stop ,steam+moan for about 5 sek ,then anim start... probably not doable but..

Posted

Did a small research regarding creature genders in SL ,all horses are registered female no matter what ,so is the deer/elk/raindeer too... I tried the sexchange command to change gender ,but they stay female..

Posted
1 hour ago, Wolfram64 said:

Did a small research regarding creature genders in SL ,all horses are registered female no matter what ,so is the deer/elk/raindeer too... I tried the sexchange command to change gender ,but they stay female..

Whether or not you turn off "match creature gender" in sexlab MCM they all still show up as female but are all registered to the animation thread as CreatureMale. Very odd :O

 

I think this could be why starting a thread with the "FC" tag is a Miss and sexlab just does it's own thing...

Posted

Quick question. Does the followers only toggle disable the followers allowed one? I can't get my followers to have sex with my pc when I have the followers only toggle on. Once I turn it off, they will have sex again.

Posted
38 minutes ago, Demodog said:

Quick question. Does the followers only toggle disable the followers allowed one? I can't get my followers to have sex with my pc when I have the followers only toggle on. Once I turn it off, they will have sex again.

If you toggle it on ,what happens with other npc's besides your follower(s)..? Does your follower have sex with other npc's? I don't know for sure ,but i think maybe it makes only your follower be affected and nobody else That would mean you must have 2 valid followers..to have them make a scene.. Because you also have a choice to turn off/on Enemies and Player..

 

Posted
51 minutes ago, Yinkle said:

Whether or not you turn off "match creature gender" in sexlab MCM they all still show up as female but are all registered to the animation thread as CreatureMale. Very odd :O

 

I think this could be why starting a thread with the "FC" tag is a Miss and sexlab just does it's own thing...

That is also why i all the time get aproached by female falmer and female deer ,even when i play with a female character.. If i change my char to male ,nobody comes.

 

Posted
1 hour ago, Demodog said:

Quick question. Does the followers only toggle disable the followers allowed one? I can't get my followers to have sex with my pc when I have the followers only toggle on. Once I turn it off, they will have sex again.

It means precisely that only your followers will have sex. No other npcs, not the player either. So if you have a lot of followers they will have fun together but nobody else will be involved.

I could change it so that it would include the player if "player allowed" is toggled on.

 

Posted

@Demodog

New in Version 2.2.3

Small Fix: "Followers Only" toggle will now include the player character if "Player Allowed" is toggled on.

 

Edit: Re-uploaded (1400 bst) as I forgot to change the MCM help text :P

Posted
22 minutes ago, Yinkle said:

@Demodog

New in Version 2.2.3

Small Fix: "Followers Only" toggle will now include the player character if "Player Allowed" is toggled on.

 

Edit: Re-uploaded (1400 bst) as I forgot to change the MCM help text :P

Thank you!! :)

Posted
1 hour ago, Demodog said:

Thank you!! :)

I tried out the new version but unfortunately it didn't work. Followers still wont have sex with pc  :(

 

Posted
11 minutes ago, Demodog said:

I tried out the new version but unfortunately it didn't work. Followers still wont have sex with pc  :(

 

It seems that you are correct.. Tested with Lydia ,to be sure that i used a genuine follower.. She was over the arousal limit.. No rub ,no steam or anything.. with follower only ,and player ticked.. As soon as i unticked follower only.. Things went the normal way.. rub ,steam ,moan and anim.. Are a small snag there somwhere :)

Posted
1 hour ago, Demodog said:

I tried out the new version but unfortunately it didn't work. Followers still wont have sex with pc 

It turns out it was checking for the wrong faction rank, re-uploaded (17:08 bst) let me know if this works :)

 

Edit: the reason why the "followers only" option disables the "followers allowed" toggle is to keep it to "true" otherwise the mod would do nothing and only the player character would be valid.

Posted
20 minutes ago, Yinkle said:

It turns out it was checking for the wrong faction rank, re-uploaded (17:08 bst) let me know if this works :)

 

Edit: the reason why the "followers only" option disables the "followers allowed" toggle is to keep it to "true" otherwise the mod would do nothing and only the player character would be valid.

Bingo! :)

Posted
4 hours ago, Yinkle said:

It turns out it was checking for the wrong faction rank, re-uploaded (17:08 bst) let me know if this works :)

 

Edit: the reason why the "followers only" option disables the "followers allowed" toggle is to keep it to "true" otherwise the mod would do nothing and only the player character would be valid.

Thank you, This worked! :)

Posted

The mod has now become very good!! Stable and nice.. There's only 1 small thing.. It is not very good at selecting animations.. Would it be possible to make it not select the same animation several times in  a row?? Like now it sometimes selects the same animation up to 5 times in a row..

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