Rabblerouser Posted August 20, 2013 Posted August 20, 2013 I'm guessing you've absorbed OffspringDialogue into this project as when I install it, all of the options when I talk to children are repeated. When I uninstalled it, every option shows up once, at it should. I installed the dialogue mod before I had kids.. or at least before they were old enough to be led around, thinking I'd need the mod. EDIT: Oi, sorry for the doublepost.
Halstrom Posted August 20, 2013 Posted August 20, 2013 I'm guessing you've absorbed OffspringDialogue into this project as when I install it, all of the options when I talk to children are repeated. When I uninstalled it, every option shows up once, at it should. I installed the dialogue mod before I had kids.. or at least before they were old enough to be led around, thinking I'd need the mod. EDIT: Oi, sorry for the doublepost. Yep, Offspring dialogue is part of Pregnancy/SCR
Rabblerouser Posted August 21, 2013 Posted August 21, 2013 Is there a command to erase all current offspring? Or maybe just something I can use when I see one? Because my.. exuberance in Goodsprings has caused a lot of children there. Also, one is stuck in Doc Mitchell's house.. think the other's in Repconn, like it doesn't want to fast travel.
Halstrom Posted August 21, 2013 Posted August 21, 2013 Is there a command to erase all current offspring? Or maybe just something I can use when I see one? Because my.. exuberance in Goodsprings has caused a lot of children there. Also, one is stuck in Doc Mitchell's house.. think the other's in Repconn, like it doesn't want to fast travel. Probably a console command, but I don't know it. Fast travel & doors have always seemed a bit buggy, no idea why, I copied the vanilla companions settings.
Sleepy_Soul Posted August 22, 2013 Posted August 22, 2013 Is there a command to erase all current offspring? Or maybe just something I can use when I see one? Because my.. exuberance in Goodsprings has caused a lot of children there. Also, one is stuck in Doc Mitchell's house.. think the other's in Repconn, like it doesn't want to fast travel. Go to 1st Person View Enter Console (via ~ key) Click on Offspring - you should see their name and FormID pop up on the top of the screen. Type in 'zap' and hit Enter. Done! Taken from the Gamebryo Console Commands page: DeleteReference -- zap -- Deletes the specified object reference. Cause Centaur pups are gross Haven't tried it on 'NPC' offspring, but it works fine with inventory offspring (babbies and eggs included). Obligatory screenshot below.
RitualClarity Posted August 22, 2013 Posted August 22, 2013 Be very careful with the command "Zap" you can do great harm to the game if done carelessly. I would advise you to do a full save (click the command click save and give it a name) before using "Zap" command on anything just in case you "zap" something by accident that you need.
Rabblerouser Posted August 22, 2013 Posted August 22, 2013 What if we just use "kill", then "disable"? Also, thanks for all of your answers!
RitualClarity Posted August 22, 2013 Posted August 22, 2013 Children cannot be killed unless a mod changes this (that is human children) The zap function can work I guess. The only reason for the warning is if you accidentally line up something else like rocks or a door and zap it it will be removed from the game records. If you want to see what can happen make a good save and zap the side of Doc Mitchel house. Floating windows etc don't look right. Respect the power of Zap and you should be fine unless there is some issues with scripting that can be messed up. That I don't know anything about.
Halstrom Posted August 22, 2013 Posted August 22, 2013 Children cannot be killed unless a mod changes this (that is human children) The zap function can work I guess. The only reason for the warning is if you accidentally line up something else like rocks or a door and zap it it will be removed from the game records. If you want to see what can happen make a good save and zap the side of Doc Mitchel house. Floating windows etc don't look right. Respect the power of Zap and you should be fine unless there is some issues with scripting that can be messed up. That I don't know anything about. I thought I had set offspring children to be killable actually
RitualClarity Posted August 22, 2013 Posted August 22, 2013 Children cannot be killed unless a mod changes this (that is human children) The zap function can work I guess. The only reason for the warning is if you accidentally line up something else like rocks or a door and zap it it will be removed from the game records. If you want to see what can happen make a good save and zap the side of Doc Mitchel house. Floating windows etc don't look right. Respect the power of Zap and you should be fine unless there is some issues with scripting that can be messed up. That I don't know anything about. I thought I had set offspring children to be killable actually Yep children cannot be killed unless a mod changes that... I now know that pregnancy does that and we no longer require kill-able children mods. I never went around trying to kill children. Game children or mod children. Is it safe to "Zap" children made by this mod? That is no references or scripts will be messed up.?
Halstrom Posted August 23, 2013 Posted August 23, 2013 Children cannot be killed unless a mod changes this (that is human children) The zap function can work I guess. The only reason for the warning is if you accidentally line up something else like rocks or a door and zap it it will be removed from the game records. If you want to see what can happen make a good save and zap the side of Doc Mitchel house. Floating windows etc don't look right. Respect the power of Zap and you should be fine unless there is some issues with scripting that can be messed up. That I don't know anything about. I thought I had set offspring children to be killable actually Yep children cannot be killed unless a mod changes that... I now know that pregnancy does that and we no longer require kill-able children mods. I never went around trying to kill children. Game children or mod children. Is it safe to "Zap" children made by this mod? That is no references or scripts will be messed up.? I hadn'd changed the vanilla children, just the Pregnancy offspring are killable
Rabblerouser Posted August 23, 2013 Posted August 23, 2013 Children cannot be killed unless a mod changes this (that is human children) The zap function can work I guess. The only reason for the warning is if you accidentally line up something else like rocks or a door and zap it it will be removed from the game records. If you want to see what can happen make a good save and zap the side of Doc Mitchel house. Floating windows etc don't look right. Respect the power of Zap and you should be fine unless there is some issues with scripting that can be messed up. That I don't know anything about. I thought I had set offspring children to be killable actually I know I couldn't select them in VATS. I tried to kill them normally.. dunno. Maybe I missed, but they sure do seem unkillable. I'm still wondering if "kill" and "disable" is fine, though.
Argobarg_Soup Posted August 23, 2013 Posted August 23, 2013 Had an idea for a perk/trait that could be in this mod... The "Mojave Momma." At the "cost" of always being at least 10% fertile/starting the game with a random pregnancy, you get lowered penalties from being pregnant.
RitualClarity Posted August 24, 2013 Posted August 24, 2013 Children cannot be killed unless a mod changes this (that is human children) The zap function can work I guess. The only reason for the warning is if you accidentally line up something else like rocks or a door and zap it it will be removed from the game records. If you want to see what can happen make a good save and zap the side of Doc Mitchel house. Floating windows etc don't look right. Respect the power of Zap and you should be fine unless there is some issues with scripting that can be messed up. That I don't know anything about. I thought I had set offspring children to be killable actually I know I couldn't select them in VATS. I tried to kill them normally.. dunno. Maybe I missed, but they sure do seem unkillable. I'm still wondering if "kill" and "disable" is fine, though. If you use the Kill command and it works it should be fine. They with care you can use "zap" to remove them from the game. I don't think it should cause any problems. (if you are careful. ) I don't have a save with Pregnancy children to test it on so I can't be 100 percent sure. An older game I played when they were born as children (not babies as now) had some issues with them and I did kill and zap them and it didn't cause any problems. Hope that helps.
Rabblerouser Posted August 24, 2013 Posted August 24, 2013 Just I've been using "disable" instead of zap. Mainly because I set fertility for everyone.. Then started to see everyone having babies. QUICKLY disabled that and started using the console "kill" command on them. Used disable because I was looking online for ways to "clean up dead bodies". I didn't want a dead body to ruin the Prospector Saloon. Though in hindsight, I could've dragged him back to the back storage room. Seems a fitting place to put a dead body. But nah, I'd prefer not to stoop to a common serial killer and would rather pretend that Trudy's love(less)-child never happened.
Odessa Posted August 28, 2013 Posted August 28, 2013 Just I've been using "disable" instead of zap. Mainly because I set fertility for everyone.. Then started to see everyone having babies. QUICKLY disabled that and started using the console "kill" command on them. Used disable because I was looking online for ways to "clean up dead bodies". I didn't want a dead body to ruin the Prospector Saloon. Though in hindsight, I could've dragged him back to the back storage room. Seems a fitting place to put a dead body. But nah, I'd prefer not to stoop to a common serial killer and would rather pretend that Trudy's love(less)-child never happened. According to the GECK documentation, disabled characters still run scripts which I'm guessing offspring have, which might cause lag/weird things. I would use 'MarkForDelete' as well as 'Disable' if you are playing around with dev console, but Halstrom or someone else may know better
Halstrom Posted August 28, 2013 Posted August 28, 2013 Just I've been using "disable" instead of zap. Mainly because I set fertility for everyone.. Then started to see everyone having babies. QUICKLY disabled that and started using the console "kill" command on them. Used disable because I was looking online for ways to "clean up dead bodies". I didn't want a dead body to ruin the Prospector Saloon. Though in hindsight, I could've dragged him back to the back storage room. Seems a fitting place to put a dead body. But nah, I'd prefer not to stoop to a common serial killer and would rather pretend that Trudy's love(less)-child never happened. According to the GECK documentation, disabled characters still run scripts which I'm guessing offspring have, which might cause lag/weird things. I would use 'MarkForDelete' as well as 'Disable' if you are playing around with dev console, but Halstrom or someone else may know better I'm pretty sure I've added checks to self-delete Offspring when they are dead and at least bypass 90% of their scripts so they didn't keep growing after death
Rabblerouser Posted August 28, 2013 Posted August 28, 2013 "So they don't keep growing" Are you saying they can grow into old age?
Rabblerouser Posted August 29, 2013 Posted August 29, 2013 Curious. But would zap work for items that are scattered on the floor that I want to clean up? Or is that more a thing for disable? Because I seem to have made a mess in the Sexout Store.
RitualClarity Posted August 29, 2013 Posted August 29, 2013 I have used zap on many things that are clutter. The only thing is sometimes I make a mistake when zap the floor and accidentally zap the floor or wall or other record and not the record that I truly wanted to zap. I was never even aware of "disable" or the other commands that can be used for this.
dpetrak Posted August 30, 2013 Posted August 30, 2013 Sorry that i am only bothering, but could you look on Cass outfit, it seems to swaping just to P3, but there are meshes for P4-6. Thx.
Halstrom Posted August 30, 2013 Posted August 30, 2013 Sorry that i am only bothering, but could you look on Cass outfit, it seems to swaping just to P3, but there are meshes for P4-6. Thx. Thanks for letting me know, found & have fixed that for the next beta release.
snakeleafclover Posted August 31, 2013 Posted August 31, 2013 I appear to be having a problem. Pregnant ladies disapear after having sex. They start getting up, then boom, gone. This isnt happening to non pregnant girls.
dpetrak Posted August 31, 2013 Posted August 31, 2013 To : snakeleafclover This disapearing after sex is somehow conected with memory i belive. Once i had problem with Lucy from breeder, she disapear after sex, always. I saved the game and turn it of, than turn it on again and try the same scen with Lucy and everything was fine. So try to save and quite game, maybe even turn of computer and try it again, it may help.
snakeleafclover Posted August 31, 2013 Posted August 31, 2013 To : snakeleafclover This disapearing after sex is somehow conected with memory i belive. Once i had problem with Lucy from breeder, she disapear after sex, always. I saved the game and turn it of, than turn it on again and try the same scen with Lucy and everything was fine. So try to save and quite game, maybe even turn of computer and try it again, it may help. Yeah that did the trick. Thanks!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now