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That's what seems odd, I am not getting any bloating at all, with exception to that short time frame when going over 200. Or is that how it is supposed to work?

Yep, it was only supposed to make one extra belly size of semen at the maximum.

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Is pregnancy for companions working yet?

No ones reported it broken recently, there was a problem with fertility for companions in the last release if that's what you mean, and I fixed that in the latest beta, but I've had no reports from anyone using the beta yet to know for sure.

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Ok thanks, and what's the variable that stores the pregnancy duration modifier?

I haven't got access to GECK on this computer at the moment, if you look in the MCM2 script you should find it, it's something like SexoutSP0QVAR.PregnancyDuration from memory.

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Wow, I have a lot of work ahead of me because you went and changed a lot of editor ID's. Now I basically have a lot of scripts that are kaput. Wow, just wow.

Yeah, sorry about that but I changed a lot of the token stuff from misc to armor so they could be hidden because people didn't want to see them in their inventory. A lot of them are the same ID name so you can just open & recompile the script to fix it.

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Well, at the moment, I have all the Sexout mods, outside of the master files, deactivated because the GECK is having trouble processing it all and hangs when I go to close it out. That began right after updating pregnancy, SCR, and the core files. The game also began crashing when I went to exit. I went through my load order and ended up just tossing about a third of the mods I had loaded and the GECK still wants to hang. I'm going to have to try and go through the load order some more today to see if I can find out which Sexout mod(s) are causing it. I am just kind of worried that some of the creators of a lot of the Sexout plugins don't seem very willing to update their mods, and under the circumstances, they're going to need to be.

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There weren't a lot of mods that used the Pregnancy as a master, I set up a few things so it was less likely there is a bellysize token in SCR now that pregnancy adds accordingly so people using SCR can detect at what stage the belly is without using Pregnancy as a master. I think it's SexoutSPTokenBellySize or similar. I've got the crash on exit too, no idea what's causing it, it started happening about the same time as the BSA error popped up, Prideslay says it's not SCR, but to me it seems like it but nothing shows wrong in FNVEdit, one possibility is SCR is too big for GECK, hence I am splitting Diseases and Drugs from SCR as soon as I can as seperate Plugins.

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Here's the thing though. I just went through and compiled all the scripts for Kennel. Everything seemed to compile correctly, but there were error messages on some of the SCR scripts and those scripts didn't compile, and yes, before anyone asks, I am running the GECK through the latest version of NVSE. Of course, I went into FNVEdit and cleaned all that out of kennel's plugin file afterward, but if those error messages are to be believed, then there is a problem there. A lot of the mods I tossed were my own personal edits that I made to the game, some included scripts for content pregnancy adds. Some I kept because I knew what scripts I needed to fix. It was kind of aggravating at first as I was in the process of cleaning a lot of it up, but the ones I tossed will need to be redone. I had some edits to the fiends and I wanted to separate out things that I may want to upload to LL. This is just my opportunity to do so I guess. The thing that aggravated me most is a mod that edited the player suites in the Tops and Ultra Luxe casinos and added quite a bit of Sexout content. Had I updated a couple days earlier, all that work would have not been for nothing. Of course that is my fault since I knew there was a lot of updating going on with Sexout. It had just grown large enough that trying to find troublesome scripts would have been a chore in it's own right. So, I'll try to look on the bright side of things and those things I was going to change, well then this is the perfect opportunity to do just that. I will be doing a run through in the game this weekend to test things out and see how the kennel mod goes. I just hope there aren't any major issues there. If there are, I'll just have to deal with each instance as they appear in the game.

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Here's the thing though. I just went through and compiled all the scripts for Kennel. Everything seemed to compile correctly, but there were error messages on some of the SCR scripts and those scripts didn't compile, and yes, before anyone asks, I am running the GECK through the latest version of NVSE. Of course, I went into FNVEdit and cleaned all that out of kennel's plugin file afterward, but if those error messages are to be believed, then there is a problem there. A lot of the mods I tossed were my own personal edits that I made to the game, some included scripts for content pregnancy adds. Some I kept because I knew what scripts I needed to fix. It was kind of aggravating at first as I was in the process of cleaning a lot of it up, but the ones I tossed will need to be redone. I had some edits to the fiends and I wanted to separate out things that I may want to upload to LL. This is just my opportunity to do so I guess. The thing that aggravated me most is a mod that edited the player suites in the Tops and Ultra Luxe casinos and added quite a bit of Sexout content. Had I updated a couple days earlier, all that work would have not been for nothing. Of course that is my fault since I knew there was a lot of updating going on with Sexout. It had just grown large enough that trying to find troublesome scripts would have been a chore in it's own right. So, I'll try to look on the bright side of things and those things I was going to change, well then this is the perfect opportunity to do just that. I will be doing a run through in the game this weekend to test things out and see how the kennel mod goes. I just hope there aren't any major issues there. If there are, I'll just have to deal with each instance as they appear in the game.

I did it for User29 in Breeder, I just had to write down the script names in GECK as they came up and go through the list, many were dialogue scripts that needed to go into dialuge quests and then check / recompile those scripts. Breeder was massive. Way bigger than I imagined it was, and I ended up rolling back some changes due to the amount of breakage thay would have caused to fix.

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I did it for User29 in Breeder, I just had to write down the script names in GECK as they came up and go through the list, many were dialogue scripts that needed to go into dialuge quests and then check / recompile those scripts. Breeder was massive. Way bigger than I imagined it was, and I ended up rolling back some changes due to the amount of breakage thay would have caused to fix.

 

 

Yeah, it was the dialogue scripts I didn't want to have to deal with in the suites mod. Right now I am just trying to fix some issues that deleting some of the content I deleted touched. Most of it is cosmetic. Like I said, I needed to do some house cleaning in my files anyway. Now I have no choice but to do it. :P I wish I could find some females willing to do some voice acting though.

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I just created a brand new plugin from scratch with Sexout Core, SCR, and Pregnancy slaved as masters and the GECK hangs when I tried to close it. I haven't even written any scripts yet. I'm currently in the process of character editing. So the problem isn't with issues relating to older plugins being incompatible with the updated masters. There's something else going on and I haven't a clue what it is. I just cleared all the master flags and am going to write a simple sex script which only requires Sexout.esm, see what happens, then work from there. I wasn't really planning on doing anything that requires SCR directly, but I am with Pregnancy. Custom race that I want to script to replace Caucasian ova with the ova appropriate to that race, but I will see if I can write a simple script that requires content found in SCR and then see what happens. A sort of process of elimination.

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Wardminator: There's a small chance that your issue might be a corrupted gamefile. It can happen sometimes and using Steam's "Verify integrity of game cache" option under Library > Properties (of F:NV) > Local Files will fix any messed up files. Keep in mind that it sometimes reverts changes made in your fallout ini files so back up and restore them after you do the above.

 

The crash on game exit can usually be fixed using the NV Stutter Remover and enabling the Fast Exit option. I'd turn off the option that manages your FPS though because it makes it pretty low for some reason and the info says it's intentional. 

 

Don't know if that will help but it's the only advice I can offer.

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Yeah, I have the stutter removing installed. I haven't tried verifying the game cache though, which is something I actually do on a regular basis. The crashing on exit isn't my biggest concern though. It's the fact that the Geck hangs any time I have Sexout loaded in it that has me most concerned. I posted a query about it on the SexoutNG thread. I'm about to try the new plugin I made with the latest version of Sexout, but it would seem I somehow baked my kennel mod when I recompiled the scripts. The game is now hanging on load with that file activated. Thank God I have a backup file system.

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I've given up worrying about the GECK/Game hang on close thing, as long as I save before exiting, it's just an annoyance. I just verified my cache a couple of days ago and it didn't change anything. If I open any other non-sexout mod in GECK it closes fine too.

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Okay I'm not sure if this is the right thread for this but I have a problem with my characters birthing...in that it continues forever.

 

There is no birth animation at all and the offspring is born and my character can do things like normal but can't wait or sleep cause she is apparently taking damage and in the inventory she still has the birthing,fertility and pregnancy tokens and if I open the console it repeats endlesly: Preg4BirthingDue Alice: BirthStageTokens 5

Well thats not the name of my character,have to have some secrecy^^

 

I have tried to keep my number of mods to the minimum and only have:Sexout,SCR,pregnancy,slavery,Tryouts,breeder,ZAZ,MCM and centered 3rd person camera + the maternity clothes and the needed skeleton.

 

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I've given up worrying about the GECK/Game hang on close thing, as long as I save before exiting, it's just an annoyance. I just verified my cache a couple of days ago and it didn't change anything. If I open any other non-sexout mod in GECK it closes fine too.

 

OK this is more of the response I was looking for. Your results are the same as mine then. I just can't help but cringe every time it does it though.

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Well I am using the breeder mod, and I ran into a problem. Even if I'm not prego, my character has the nude pregnant body equipped and i can't equip any other armor. Is there any way to at least unequip it if not fix it? Maybe console commands?

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