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Posted

I was wondering. What do you think about a toggleable effect for Hardcore mode that alters starvation/dehydration rates depending on the pregnancy speed modifiers set, as a 'hardcore' way to simulate the rapidly accelerated gestation by(potentially drastically) raising the necessary caloric intake and water necessary to fuel said rapid growth?

That's already in there if you are playing hardcore mode :)

Posted

 

I was wondering. What do you think about a toggleable effect for Hardcore mode that alters starvation/dehydration rates depending on the pregnancy speed modifiers set, as a 'hardcore' way to simulate the rapidly accelerated gestation by(potentially drastically) raising the necessary caloric intake and water necessary to fuel said rapid growth?

That's already in there if you are playing hardcore mode :)

 

Really? I never noticed any sort of increase. Even now, h20 raises at twice that of food/sleep, think it was 22/11 per hour, don't think that changed whether pregnant or not. Will have to look again sometime.

Posted

 

 

I was wondering. What do you think about a toggleable effect for Hardcore mode that alters starvation/dehydration rates depending on the pregnancy speed modifiers set, as a 'hardcore' way to simulate the rapidly accelerated gestation by(potentially drastically) raising the necessary caloric intake and water necessary to fuel said rapid growth?

That's already in there if you are playing hardcore mode :)

 

Really? I never noticed any sort of increase. Even now, h20 raises at twice that of food/sleep, think it was 22/11 per hour, don't think that changed whether pregnant or not. Will have to look again sometime.

 

Hm you're right, they aren't in there, there Action Point, Acrry Weight & Agility adjustments but nothing for Dehydration, Sleep loss or Hunger

Posted

New Update 20130325.1 to 20130517.1:

 

 

Increased size of Ant Pregnancies

Decreased size of Dog & Coyote pregnancies

Enabled swapping on Arena Swimsuits

Background work for Starfox pregnancies

 

Added missing outfits from swapping, around 20 of them, Vaultsuits, Businesswear, Raider

Also picks some T3M outfits by bodytype token if outfits are available

Removed excess Birthing Messages

Removed some Duplications in Data file

 

Fix to Bodyswapping P4 businesswear

Additions of bodyswapping for extra Vaultsuit damaged variations

Changing of Fertility, Mutation & Pregnancy to use drug token counting for Fertility rather than Quest Data so will now work for any NPC

Adding of ability to strip stuff from sleeping Actors and addition od Sleeping gas grenades and mines

Addition of a token count in SCR to check what stage Pregnancy is at

Doubling of size of Ant Pregnancies

Decreased chances of Miscarriage / Mutation, divided by 5

 

Minor fixes to bodycalc messages for NPC's tight clothing warnings

Disabled swapping for Combat Armour, Corset Dress Casualwear, Vaultsuits 101,11,19,21,22,34,3

Disabling of Prewar Spring Outfit swapping as they are in SCR now.

Fixes to Birthing & Pregnancy scripts to disable Mutation/Miscarry and preven reinitialising of Pregnancy if Birthing was early.

Fixes to Birthing restarting before Pregnancy removal.

 

Added Preg Test Kits & Prenatal Vitamins

Attempted fix for Pregremoval token failing

 

Fixes to Fertility & Pregnancy Scripts

ixes to Remove Pregnancy not working

Fixes to birthing Script

 

Fix to Pregnancy Removal Token not working, I'm pretty sure I got it this time, stupid typo error wasn't applying to the correct actor.

Adjustments to Fertility Scaling 100% is now normal Human setting for Female Peak Fertility giving 1 Ova.

 

Added Fertility Powder to Levelled Lists & Dale Bartons Vendor Container

Added Fertility / Contaception related stuff to Doctors containers

Added Recipe for Fertility Powder

 

Fixes to Symbiote Pregnancies & birthing
Added Mantis Nurse Outfit to Bodyswapping
Changed Fertility Powder to a Campfire Recipe from Workbench

Added swapping for VaultSuit69 & BattleNun Mantis outfit.

Tweaks to Preg & Fertility Speeds Drug factor. Fertility drugs should speed up or slow down pregnancy by up to 50%

Fix to birth cramp early warnings

Hopefully a fix for P7 Swapping which may not have been P7 Swapping because I had some messages in other stages of pregnancy labeled as P7 by mistake. At least the messages should make more sense now, I added more messages to for fault finding.

 

Fix to Pregnancy speed FertEz effect calculation, FertEz or BunX should only slow or speed up Pregnancy by x1.5 either way at dose 100

Some base work for new Spore Hybrid Race

 

Most of the work to make Spore Hybrid Race pregnancies functional when Breeder is ready

And fixed a possible bug for fertility cycle fertility drug effects

Spore carriers now use new pregnancy armor tokens

 

Adjustments to Fertility Scripts

Krystal Starfox support integration

Spore carrier Fertility & Pregnancy adjusted to be buffed up to 50% faster outdoors in sunlight dependant on sun position.

Changed some Gestating offspring over to new armor token system

Changed the Pregnancy size tokens back to misc tokens to see if that helps get rid of the NPC's adding clothing issue as it's more likely to be changing, will do the fertility and Bodyswapping ones back next.

 

More work on SporeRace stuff

Attempted fix to Fertility stalling, couldn't get issue to appear for me.

Fix for "Unknown" P0 Spell not removing

Simplification of Fertility script & more Krystal Support

 

More work on SporeHybrid Race, renaming to Hybrid

Added Mantis's to Lumpy Pregnancies

Fix to incorrect ova being given to wrong races

Added Dehydration, Starvation & Sleep Deprivation effects to P3 - P7 pregnancies in Hardcore Mode

 

Requires CleanSave & SCR 20130517.1 or later

 

 

 

Posted

I'm getting a weird bug(?) - when a pregnancy gets to P5 stage, all of the hardcore requirements turn on even if hardcore mode itself is turned off. I actually had some starvation-related deaths and a miscarriage because I wasn't sure how hardcore mode kept getting turned on. I didn't see this problem in P1 through P4 and P6. 

Posted

I'm getting a weird bug(?) - when a pregnancy gets to P5 stage, all of the hardcore requirements turn on even if hardcore mode itself is turned off. I actually had some starvation-related deaths and a miscarriage because I wasn't sure how hardcore mode kept getting turned on. I didn't see this problem in P1 through P4 and P6. 

Ah, found that problem, and fixed it for the next beta.

Posted

First of all, thanks for the update to the Stable branch. I tried to convince myself to go bleeding edge and use the Betas but I didn't like the idea of starting a new save every time (ever since I started installing mods I have never finished a complete game, lol).

 

Anyway, I found a weird bug with the bodyswaps. In seems that sometimes, in the process of swapping clothing and the nude bodysuits, some items in my apparel gets duplicated, to the point where even the non-wearable tokens created by SO Pregnancy are also affected.

 

Here is a screenshot (sorry if I couldn't get a screenshot of the duplicate SO Pregnancy Ova token which I had earlier):

 

 

IuIPLil.png

 

 

Also, another bug with bodyswapping: I seem to be given a bodysuit that's shades significantly darker than my PC's skin tone, to the point that my PC looks like she's wearing a full body net stocking. This only appears to happen when I set my PC's body type in the Sexout Common Resources MCM settings as BnB (which is what I use). If I set it to T3Cali, the bug doesn't reproduce (pun not intended).

 

Here's a screenshot of the bug:

 

 

2n8KFAY.jpg

 

 

Keep note that in that screenshot, SO Pregnancy was trying to equip my PC with the P0 bodysuit, which I believe was just recently added during the newest stable release. In my observation the mod equips the PC with the bodysuit once the first onset of pregnancy is detected (the Unknown -1 lbs effect). I couldn't tell if the problem persists if I let the pregnancy progress on to the next levels (P1, P2, and so on) though, since I got tired of the effect and started a new game, which also conveniently solved both bugs for some reason.

 

I know the bugs are hard to reproduce but I really think it's a matter worth investigating. I really love this update by the way, as I can now watch my PC get fucked while being visibly pregnant. However, it seems that the effect only occurs if my PC is already wearing the pregnant bodysuit (i.e. already naked). If she gets fucked while initially wearing any kind of clothing, regardless if that piece of clothing has a pregnant variant, my PC gets stripped into a non-pregnant nude suit (most likely the default nude). I'm not sure if that's intentional, the feature has not been implemented, or a bug.

Posted

First of all, thanks for the update to the Stable branch. I tried to convince myself to go bleeding edge and use the Betas but I didn't like the idea of starting a new save every time (ever since I started installing mods I have never finished a complete game, lol).

 

Anyway, I found a weird bug with the bodyswaps. In seems that sometimes, in the process of swapping clothing and the nude bodysuits, some items in my apparel gets duplicated, to the point where even the non-wearable tokens created by SO Pregnancy are also affected.

 

Here is a screenshot (sorry if I couldn't get a screenshot of the duplicate SO Pregnancy Ova token which I had earlier):

 

Also, another bug with bodyswapping: I seem to be given a bodysuit that's shades significantly darker than my PC's skin tone, to the point that my PC looks like she's wearing a full body net stocking. This only appears to happen when I set my PC's body type in the Sexout Common Resources MCM settings as BnB (which is what I use). If I set it to T3Cali, the bug doesn't reproduce (pun not intended).

 

Here's a screenshot of the bug:

 

Keep note that in that screenshot, SO Pregnancy was trying to equip my PC with the P0 bodysuit, which I believe was just recently added during the newest stable release. In my observation the mod equips the PC with the bodysuit once the first onset of pregnancy is detected (the Unknown -1 lbs effect). I couldn't tell if the problem persists if I let the pregnancy progress on to the next levels (P1, P2, and so on) though, since I got tired of the effect and started a new game, which also conveniently solved both bugs for some reason.

 

I know the bugs are hard to reproduce but I really think it's a matter worth investigating. I really love this update by the way, as I can now watch my PC get fucked while being visibly pregnant. However, it seems that the effect only occurs if my PC is already wearing the pregnant bodysuit (i.e. already naked). If she gets fucked while initially wearing any kind of clothing, regardless if that piece of clothing has a pregnant variant, my PC gets stripped into a non-pregnant nude suit (most likely the default nude). I'm not sure if that's intentional, the feature has not been implemented, or a bug.

The nude body would be a mesh or texture issue I suspect, you need to report that in the Maternity Clothing thread, I don't do mesh stuff :)

 

I found & fixed an issue with P6 & P7 bodyswapping in todays beta, hopefully it's related. There's nothing scary abut todays beta if you want to try it, that fix is the only difference so you shouldn't need a clean save unless you are at P6 / P7, as those scripts are only added during a P6 or P7 swap.

 

There is a camera issue that means if outfits are swapped while in camera mode the player turns invisible, it doesn't happen for NPC's though so I had to block it happening for the player only.

Posted

By the way, how does BunAway exactly work? For all I know it's an abortion drug. Does it have to work over time? I kept giving my PC some shots but the bun isn't going away, if you know what I mean. I did set the Miscarriage chance in the MCM settings to 0, does that affect the effects of BunAway?

Posted

By the way, how does BunAway exactly work? For all I know it's an abortion drug. Does it have to work over time? I kept giving my PC some shots but the bun isn't going away, if you know what I mean. I did set the Miscarriage chance in the MCM settings to 0, does that affect the effects of BunAway?

BunAway drastically increases the chances of miscarriage so if miscarriage is turned off at 0%, it won't work.

Posted

Should the "zBirthing AnimationTokenF" stay after birth?

This is not removed and the NPC got stuck.

 

Console Log:

 

 

Preg4Birthing Crimson: BirthingDue Added!

Preg4BirthingDue Crimson: BirthStageTokens  0
Preg4Birth Crimson: BirthToken1Detected

Preg4BirthingDue Crimson: BirthStageTokens  1

Preg4BirthingDue Crimson: BirthStageTokens  1

Preg4BirthingDue Crimson: BirthStageTokens  1

Preg4BirthingDue Crimson: BirthStageTokens  1

Preg4BirthingDue Crimson: BirthStageTokens  1

Preg4BirthingDue Crimson: BirthStageTokens  1

Preg4BirthingDue Crimson: BirthStageTokens  1

Preg4BirthingDue Crimson: BirthStageTokens  2

Preg4BirthingDue Crimson: BirthStageTokens  3

Preg4BirthingDue Crimson: BirthStageTokens  3

Preg4BirthingDue Crimson: BirthStageTokens  4

Preg4BirthingDue Crimson: BirthStageTokens  4

Preg4BirthingDue Crimson: BirthStageTokens  4

Preg4BirthingDue Crimson: BirthStageTokens  5

Preg4BirthingDue Crimson: BirthStageTokens  5

Preg4Birth Crimson: BirthToken5Detected, PregCount  2
Preg4Birth Crimson: OffSpringAdded Baby Female African American
Preg4Birth Crimson: MultipleBirth Restarted, PregCount  2
Preg4Birth Crimson: BirthToken3Detected

Preg4BirthingDue Crimson: BirthStageTokens  3

Preg4Birth Crimson: BirthToken4Detected

Preg4BirthingDue Crimson: BirthStageTokens  4
Preg4Birth Crimson: BirthToken5Detected, PregCount  1
Preg4Birth Crimson: OffSpringAdded Baby Female African American
Preg4Birth Crimson: End of Birthing, PregCount  1
Preg4Birth Crimson: BirthToken6Detected
Preg9RemPreg Crimson Running

 

 

Posted

Should the "zBirthing AnimationTokenF" stay after birth?

This is not removed and the NPC got stuck.

 

Console Log:

 

 

Preg4Birthing Crimson: BirthingDue Added!

Preg4BirthingDue Crimson: BirthStageTokens  0

Preg4Birth Crimson: BirthToken1Detected

Preg4BirthingDue Crimson: BirthStageTokens  1

Preg4BirthingDue Crimson: BirthStageTokens  1

Preg4BirthingDue Crimson: BirthStageTokens  1

Preg4BirthingDue Crimson: BirthStageTokens  1

Preg4BirthingDue Crimson: BirthStageTokens  1

Preg4BirthingDue Crimson: BirthStageTokens  1

Preg4BirthingDue Crimson: BirthStageTokens  1

Preg4BirthingDue Crimson: BirthStageTokens  2

Preg4BirthingDue Crimson: BirthStageTokens  3

Preg4BirthingDue Crimson: BirthStageTokens  3

Preg4BirthingDue Crimson: BirthStageTokens  4

Preg4BirthingDue Crimson: BirthStageTokens  4

Preg4BirthingDue Crimson: BirthStageTokens  4

Preg4BirthingDue Crimson: BirthStageTokens  5

Preg4BirthingDue Crimson: BirthStageTokens  5

Preg4Birth Crimson: BirthToken5Detected, PregCount  2

Preg4Birth Crimson: OffSpringAdded Baby Female African American

Preg4Birth Crimson: MultipleBirth Restarted, PregCount  2

Preg4Birth Crimson: BirthToken3Detected

Preg4BirthingDue Crimson: BirthStageTokens  3

Preg4Birth Crimson: BirthToken4Detected

Preg4BirthingDue Crimson: BirthStageTokens  4

Preg4Birth Crimson: BirthToken5Detected, PregCount  1

Preg4Birth Crimson: OffSpringAdded Baby Female African American

Preg4Birth Crimson: End of Birthing, PregCount  1

Preg4Birth Crimson: BirthToken6Detected

Preg9RemPreg Crimson Running

 

 

Hmm. no they should have been removed by the Birthing script and PregRemoval script, I'll check that out

Posted

New Update 20130523.2:

 

Ok found some rogue elseif's in P6 & P7 bodyswap scripts, I have a strong feeling they were the issue

 

Also fixed missing conditions in Starvation effect for P5 to be Hardcore.

 

Fixes for Symbiote Pregnancy looping (untested)

 

Disabled adding of Fertility Powder to Legion Healing lists

 

Added code to prevent Males using FertilityPowder (shouldn't make any difference, later was going to use it to up their Semen)

 

Some Fixes to SporeCarrier stuff

 

Fix to Birthing animation token not being removed

Posted

Bug alert. My female character is at stage P4 and 90% of pregnancy. Hardcore mode seems to switch on and she starves to death.

Are you sure this is happening at P4? I just fixed that issue with P5 in the latest beta and Stable update, I just double checked the P4 code for the same issue and it all looks good.

Posted

Are you sure this is happening at P4? I just fixed that issue with P5 in the latest beta and Stable update, I just double checked the P4 code for the same issue and it all looks good.

 

Yes, the body she was wearing at the time was "P4B3" and I had to constantly switch hardcore mode on and off so her hunger sickness would go away. Just waiting 3 hours made her either miscarry or die of starvation. I've included screenshots of the issue. If this helps any, she was pregnant by a human and gave birth to twin super-mutants.

 

I just saw your recent update. Trying it now.

Posted

I have tested Pregnancy 20130523.2 with clean save.

 

Birthing animation token is removed, but all NPC's get stuck in birthing animation position.

After some days of debugging, I found following:

 

 

SetConsoleOutputFilename >> 'debug3.txt'
soRapist:  Debug Mode Deactivated.
PregAddToFormLists: StartOK
SexoutPregnancyV3 P1Main1stPassOk Ver 20130523.2
soRapist: SexoutRapistkeyQuest is B5000ADD
SexoutLust: running temporary orgasm tracker on linda
Preg2VaginalSexEvent linda: Start
Preg2SexEvent linda: Virginal raped by Eli
Preg1FertF linda: Preg Token Added
Preg3Preg linda: Pregnancy Initialised2 MaxSize 91.80
Preg3Preg linda: Initialise LastD 7.678, LastH 16.273
Preg3PregF linda: PregLimit Token Added
Preg4Birthing linda: BirthingDue Added!
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  0, iDoOnce7 =  0
SexoutP4SEffBirthingDue: actor linda,  iBirthTokenCount =  0
Preg4BirthingDue linda: BirthStageTokens  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda: BirthToken1Detected
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
SexoutP4SEffBirthingDue: actor linda,  iBirthTokenCount =  1
Preg4BirthingDue linda: BirthStageTokens  1
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
SexoutP4SEffBirthingDue: actor linda,  iBirthTokenCount =  1
Preg4BirthingDue linda: BirthStageTokens  1
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  1, iDoOnce7 =  0
SexoutP4SEffBirthingDue: actor linda,  iBirthTokenCount =  1
Preg4BirthingDue linda: BirthStageTokens  1
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda: BirthToken2Detected
Preg4Birth Animation 1 Start
Preg4Birth linda: BirthAnimationAdded
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  2, iDoOnce7 =  0
SexoutP4SEffBirthingDue: actor linda,  iBirthTokenCount =  2
Preg4BirthingDue linda: BirthStageTokens  2
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda: BirthToken3Detected
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  3, iDoOnce7 =  0
SexoutP4SEffBirthingDue: actor linda,  iBirthTokenCount =  3
Preg4BirthingDue linda: BirthStageTokens  3
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda: BirthToken4Detected
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
Preg4Birth linda:  iBirthTokenCount =  4, iDoOnce7 =  0
SexoutP4SEffBirthingDue: actor linda,  iBirthTokenCount =  4
Preg4BirthingDue linda: BirthStageTokens  4
Preg4Birth linda:  iBirthTokenCount =  5, iDoOnce7 =  0
Preg4Birth linda: BirthToken5Detected, PregCount  1
Preg4Birth linda: OffSpringAdded Baby Female African American
Preg4Birth linda: End of Birthing, PregCount  1
Preg4Birth linda:  iBirthTokenCount =  6, iDoOnce7 =  0
Preg4Birth linda: BirthToken6Detected
SexoutP5SBodyCalcsF is adding SexoutP9TokenRemovePregnancy
Preg9RemPreg linda Running
TokenRemovePregnancy: Remove  1 Animation Token
GetVATSValue 6, 15 -> 0.00
GetVATSValue 6, 15 -> 0.00
GetVATSValue 6, 15 -> 0.00
soRapist:  Debug Mode Deactivated.
Preg2Ova linda: zOvaToken Hisp Initialise LastD 7.701, LastH 16.818

 

 

Script SexoutP4SEffBirthingDue runs only until iBirthTokenCount = 4.

Each iBirthTokenCount cycle there is the full delay

            Set iCount to iCount + 1
            if rZActor && iCount > iCountTarget && SexoutP0QVAR.iPregMainRunning > 9 && iRemoving < 1
                Set iCount to 0

 

During the delay of SexoutP4SEffBirthingDue, script SexoutP4SBirthingF is reaching iBirthTokenCount = 5.

 

SexoutP4SEffBirthingDue is still waiting.

 

SexoutP4SBirthingF is at iBirthTokenCount = 5 and the offsprings will removed.

All Offsprings are removed -> iBirthTokenCount = 6

 

SexoutP4SEffBirthingDue is still waiting.

 

SexoutP4SBirthingF is cycling at iBirthTokenCount = 6

 

Script SexoutP5SBodyCalcsF now triggers, all offsprings are removed:          

       if iPregCount > 0
            if rZActor.GetItemCount SexoutP3PregnantTokenF < 1
                rZActor.AddItem SexoutP3PregnantTokenF 1 1
                DebugPrint "Preg1FertF %n: Preg Token Added" rZActor
            elseif rZActor.GetItemCount SexoutP3PregnantTokenF > 1
                rZActor.RemoveItem SexoutP3PregnantTokenF 1 1
                DebugPrint "Preg1FertF %n: Preg Token Removed" rZActor
            endif
            Set iWasPreg to 1
        else
            if iWasPreg
                printc "SexoutP5SBodyCalcsF is adding SexoutP9TokenRemovePregnancy"   ; line added for debugging
                rZActor.AddItem SexoutP9TokenRemovePregnancy 1 1
            endif
            Set iWasPreg to 0

        endif ; *** Actor Pregnant or not?

 

This is the end, iBirthTokenCount = 7 will never happen. SexoutP4SBirthingF will terminate with "Preg4Birth %n: Invalid Actor".

 

Lucky, you don't have code for iBirthTokenCount = 5 in SexoutP4SEffBirthingDue, this will never be executed.

 

 

 

 

 

 

 

 

 

Posted

First off, great mod! It adds a lot of flavour to the game.

 

I do have a question regarding semen bloat:

When semen count reaches over 200 semen tokens, tokens in excess of 200 are removed, at the same time the body is switched to P1B3 for a bout 1 second before switching back to the normal body (P0?)

 

Is this working as intended? The reason I'm asking is because of this:

 

 

New Update from 20130310.2 to 20130325.1:

 

*snip*

 

Reduced effect of Semen bloating belly if less then 20 units.

 

*snip*

 

 

 

 

I am aware that this has probably changed, but I'm still curious as to how the semen bloat mechanic is supposed to work.

Posted

First off, great mod! It adds a lot of flavour to the game.

 

I do have a question regarding semen bloat:

When semen count reaches over 200 semen tokens, tokens in excess of 200 are removed, at the same time the body is switched to P1B3 for a bout 1 second before switching back to the normal body (P0?)

 

Is this working as intended? The reason I'm asking is because of this:

 

 

New Update from 20130310.2 to 20130325.1:

 

*snip*

 

Reduced effect of Semen bloating belly if less then 20 units.

 

*snip*

 

 

 

 

I am aware that this has probably changed, but I'm still curious as to how the semen bloat mechanic is supposed to work.

Ahh, I probably need to make it 201 units max or similar,  the less than 20 was just to stop it causing belly effects for smaller amounts of semen.

Posted

That's what seems odd, I am not getting any bloating at all, with exception to that short time frame when going over 200. Or is that how it is supposed to work?

Posted

That's what seems odd, I am not getting any bloating at all, with exception to that short time frame when going over 200. Or is that how it is supposed to work?

Yep, it was only supposed to make one extra belly size of semen at the maximum.

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