Halstrom Posted May 17, 2013 Posted May 17, 2013 I was wondering. What do you think about a toggleable effect for Hardcore mode that alters starvation/dehydration rates depending on the pregnancy speed modifiers set, as a 'hardcore' way to simulate the rapidly accelerated gestation by(potentially drastically) raising the necessary caloric intake and water necessary to fuel said rapid growth? That's already in there if you are playing hardcore mode
DemonKnightRaziel Posted May 17, 2013 Posted May 17, 2013  I was wondering. What do you think about a toggleable effect for Hardcore mode that alters starvation/dehydration rates depending on the pregnancy speed modifiers set, as a 'hardcore' way to simulate the rapidly accelerated gestation by(potentially drastically) raising the necessary caloric intake and water necessary to fuel said rapid growth? That's already in there if you are playing hardcore mode  Really? I never noticed any sort of increase. Even now, h20 raises at twice that of food/sleep, think it was 22/11 per hour, don't think that changed whether pregnant or not. Will have to look again sometime.
Halstrom Posted May 17, 2013 Posted May 17, 2013   I was wondering. What do you think about a toggleable effect for Hardcore mode that alters starvation/dehydration rates depending on the pregnancy speed modifiers set, as a 'hardcore' way to simulate the rapidly accelerated gestation by(potentially drastically) raising the necessary caloric intake and water necessary to fuel said rapid growth? That's already in there if you are playing hardcore mode  Really? I never noticed any sort of increase. Even now, h20 raises at twice that of food/sleep, think it was 22/11 per hour, don't think that changed whether pregnant or not. Will have to look again sometime.  Hm you're right, they aren't in there, there Action Point, Acrry Weight & Agility adjustments but nothing for Dehydration, Sleep loss or Hunger
Halstrom Posted May 19, 2013 Posted May 19, 2013 New Update 20130325.1 to 20130517.1:   Increased size of Ant Pregnancies Decreased size of Dog & Coyote pregnancies Enabled swapping on Arena Swimsuits Background work for Starfox pregnancies  Added missing outfits from swapping, around 20 of them, Vaultsuits, Businesswear, Raider Also picks some T3M outfits by bodytype token if outfits are available Removed excess Birthing Messages Removed some Duplications in Data file  Fix to Bodyswapping P4 businesswear Additions of bodyswapping for extra Vaultsuit damaged variations Changing of Fertility, Mutation & Pregnancy to use drug token counting for Fertility rather than Quest Data so will now work for any NPC Adding of ability to strip stuff from sleeping Actors and addition od Sleeping gas grenades and mines Addition of a token count in SCR to check what stage Pregnancy is at Doubling of size of Ant Pregnancies Decreased chances of Miscarriage / Mutation, divided by 5  Minor fixes to bodycalc messages for NPC's tight clothing warnings Disabled swapping for Combat Armour, Corset Dress Casualwear, Vaultsuits 101,11,19,21,22,34,3 Disabling of Prewar Spring Outfit swapping as they are in SCR now. Fixes to Birthing & Pregnancy scripts to disable Mutation/Miscarry and preven reinitialising of Pregnancy if Birthing was early. Fixes to Birthing restarting before Pregnancy removal.  Added Preg Test Kits & Prenatal Vitamins Attempted fix for Pregremoval token failing  Fixes to Fertility & Pregnancy Scripts ixes to Remove Pregnancy not working Fixes to birthing Script  Fix to Pregnancy Removal Token not working, I'm pretty sure I got it this time, stupid typo error wasn't applying to the correct actor. Adjustments to Fertility Scaling 100% is now normal Human setting for Female Peak Fertility giving 1 Ova.  Added Fertility Powder to Levelled Lists & Dale Bartons Vendor Container Added Fertility / Contaception related stuff to Doctors containers Added Recipe for Fertility Powder  Fixes to Symbiote Pregnancies & birthing Added Mantis Nurse Outfit to Bodyswapping Changed Fertility Powder to a Campfire Recipe from Workbench Added swapping for VaultSuit69 & BattleNun Mantis outfit. Tweaks to Preg & Fertility Speeds Drug factor. Fertility drugs should speed up or slow down pregnancy by up to 50% Fix to birth cramp early warnings Hopefully a fix for P7 Swapping which may not have been P7 Swapping because I had some messages in other stages of pregnancy labeled as P7 by mistake. At least the messages should make more sense now, I added more messages to for fault finding.  Fix to Pregnancy speed FertEz effect calculation, FertEz or BunX should only slow or speed up Pregnancy by x1.5 either way at dose 100 Some base work for new Spore Hybrid Race  Most of the work to make Spore Hybrid Race pregnancies functional when Breeder is ready And fixed a possible bug for fertility cycle fertility drug effects Spore carriers now use new pregnancy armor tokens  Adjustments to Fertility Scripts Krystal Starfox support integration Spore carrier Fertility & Pregnancy adjusted to be buffed up to 50% faster outdoors in sunlight dependant on sun position. Changed some Gestating offspring over to new armor token system Changed the Pregnancy size tokens back to misc tokens to see if that helps get rid of the NPC's adding clothing issue as it's more likely to be changing, will do the fertility and Bodyswapping ones back next.  More work on SporeRace stuff Attempted fix to Fertility stalling, couldn't get issue to appear for me. Fix for "Unknown" P0 Spell not removing Simplification of Fertility script & more Krystal Support  More work on SporeHybrid Race, renaming to Hybrid Added Mantis's to Lumpy Pregnancies Fix to incorrect ova being given to wrong races Added Dehydration, Starvation & Sleep Deprivation effects to P3 - P7 pregnancies in Hardcore Mode  Requires CleanSave & SCR 20130517.1 or later   Â
Narly_Thotep Posted May 20, 2013 Posted May 20, 2013 Maybe a stupid question, but I'm not seeing the download for that version of SCR anywhere, could someone point me at it?
Hedlum Posted May 20, 2013 Posted May 20, 2013 Maybe a stupid question, but I'm not seeing the download for that version of SCR anywhere, could someone point me at it? Â http://www.loverslab.com/topic/13789-sexout-common-resources-stable-version-scr/ Â Go to the bottom of the first post. "Click to download file."
thecardboardman Posted May 20, 2013 Posted May 20, 2013 I'm getting a weird bug(?) - when a pregnancy gets to P5 stage, all of the hardcore requirements turn on even if hardcore mode itself is turned off. I actually had some starvation-related deaths and a miscarriage because I wasn't sure how hardcore mode kept getting turned on. I didn't see this problem in P1 through P4 and P6.Â
Halstrom Posted May 20, 2013 Posted May 20, 2013 I'm getting a weird bug(?) - when a pregnancy gets to P5 stage, all of the hardcore requirements turn on even if hardcore mode itself is turned off. I actually had some starvation-related deaths and a miscarriage because I wasn't sure how hardcore mode kept getting turned on. I didn't see this problem in P1 through P4 and P6. Ah, found that problem, and fixed it for the next beta.
johnmcderp Posted May 21, 2013 Posted May 21, 2013 First of all, thanks for the update to the Stable branch. I tried to convince myself to go bleeding edge and use the Betas but I didn't like the idea of starting a new save every time (ever since I started installing mods I have never finished a complete game, lol). Â Anyway, I found a weird bug with the bodyswaps. In seems that sometimes, in the process of swapping clothing and the nude bodysuits, some items in my apparel gets duplicated, to the point where even the non-wearable tokens created by SO Pregnancy are also affected. Â Here is a screenshot (sorry if I couldn't get a screenshot of the duplicate SO Pregnancy Ova token which I had earlier): Â Â Â Â Also, another bug with bodyswapping: I seem to be given a bodysuit that's shades significantly darker than my PC's skin tone, to the point that my PC looks like she's wearing a full body net stocking. This only appears to happen when I set my PC's body type in the Sexout Common Resources MCM settings as BnB (which is what I use). If I set it to T3Cali, the bug doesn't reproduce (pun not intended). Â Here's a screenshot of the bug: Â Â Â Â Keep note that in that screenshot, SO Pregnancy was trying to equip my PC with the P0 bodysuit, which I believe was just recently added during the newest stable release. In my observation the mod equips the PC with the bodysuit once the first onset of pregnancy is detected (the Unknown -1 lbs effect). I couldn't tell if the problem persists if I let the pregnancy progress on to the next levels (P1, P2, and so on) though, since I got tired of the effect and started a new game, which also conveniently solved both bugs for some reason. Â I know the bugs are hard to reproduce but I really think it's a matter worth investigating. I really love this update by the way, as I can now watch my PC get fucked while being visibly pregnant. However, it seems that the effect only occurs if my PC is already wearing the pregnant bodysuit (i.e. already naked). If she gets fucked while initially wearing any kind of clothing, regardless if that piece of clothing has a pregnant variant, my PC gets stripped into a non-pregnant nude suit (most likely the default nude). I'm not sure if that's intentional, the feature has not been implemented, or a bug.
Halstrom Posted May 21, 2013 Posted May 21, 2013 First of all, thanks for the update to the Stable branch. I tried to convince myself to go bleeding edge and use the Betas but I didn't like the idea of starting a new save every time (ever since I started installing mods I have never finished a complete game, lol).  Anyway, I found a weird bug with the bodyswaps. In seems that sometimes, in the process of swapping clothing and the nude bodysuits, some items in my apparel gets duplicated, to the point where even the non-wearable tokens created by SO Pregnancy are also affected.  Here is a screenshot (sorry if I couldn't get a screenshot of the duplicate SO Pregnancy Ova token which I had earlier):  Also, another bug with bodyswapping: I seem to be given a bodysuit that's shades significantly darker than my PC's skin tone, to the point that my PC looks like she's wearing a full body net stocking. This only appears to happen when I set my PC's body type in the Sexout Common Resources MCM settings as BnB (which is what I use). If I set it to T3Cali, the bug doesn't reproduce (pun not intended).  Here's a screenshot of the bug:  Keep note that in that screenshot, SO Pregnancy was trying to equip my PC with the P0 bodysuit, which I believe was just recently added during the newest stable release. In my observation the mod equips the PC with the bodysuit once the first onset of pregnancy is detected (the Unknown -1 lbs effect). I couldn't tell if the problem persists if I let the pregnancy progress on to the next levels (P1, P2, and so on) though, since I got tired of the effect and started a new game, which also conveniently solved both bugs for some reason.  I know the bugs are hard to reproduce but I really think it's a matter worth investigating. I really love this update by the way, as I can now watch my PC get fucked while being visibly pregnant. However, it seems that the effect only occurs if my PC is already wearing the pregnant bodysuit (i.e. already naked). If she gets fucked while initially wearing any kind of clothing, regardless if that piece of clothing has a pregnant variant, my PC gets stripped into a non-pregnant nude suit (most likely the default nude). I'm not sure if that's intentional, the feature has not been implemented, or a bug. The nude body would be a mesh or texture issue I suspect, you need to report that in the Maternity Clothing thread, I don't do mesh stuff  I found & fixed an issue with P6 & P7 bodyswapping in todays beta, hopefully it's related. There's nothing scary abut todays beta if you want to try it, that fix is the only difference so you shouldn't need a clean save unless you are at P6 / P7, as those scripts are only added during a P6 or P7 swap.  There is a camera issue that means if outfits are swapped while in camera mode the player turns invisible, it doesn't happen for NPC's though so I had to block it happening for the player only.
johnmcderp Posted May 22, 2013 Posted May 22, 2013 By the way, how does BunAway exactly work? For all I know it's an abortion drug. Does it have to work over time? I kept giving my PC some shots but the bun isn't going away, if you know what I mean. I did set the Miscarriage chance in the MCM settings to 0, does that affect the effects of BunAway?
Halstrom Posted May 22, 2013 Posted May 22, 2013 By the way, how does BunAway exactly work? For all I know it's an abortion drug. Does it have to work over time? I kept giving my PC some shots but the bun isn't going away, if you know what I mean. I did set the Miscarriage chance in the MCM settings to 0, does that affect the effects of BunAway? BunAway drastically increases the chances of miscarriage so if miscarriage is turned off at 0%, it won't work.
rghost Posted May 22, 2013 Posted May 22, 2013 Should the "zBirthing AnimationTokenF" stay after birth? This is not removed and the NPC got stuck.  Console Log:   Preg4Birthing Crimson: BirthingDue Added! Preg4BirthingDue Crimson: BirthStageTokens 0Preg4Birth Crimson: BirthToken1Detected Preg4BirthingDue Crimson: BirthStageTokens 1 Preg4BirthingDue Crimson: BirthStageTokens 1 Preg4BirthingDue Crimson: BirthStageTokens 1 Preg4BirthingDue Crimson: BirthStageTokens 1 Preg4BirthingDue Crimson: BirthStageTokens 1 Preg4BirthingDue Crimson: BirthStageTokens 1 Preg4BirthingDue Crimson: BirthStageTokens 1 Preg4BirthingDue Crimson: BirthStageTokens 2 Preg4BirthingDue Crimson: BirthStageTokens 3 Preg4BirthingDue Crimson: BirthStageTokens 3 Preg4BirthingDue Crimson: BirthStageTokens 4 Preg4BirthingDue Crimson: BirthStageTokens 4 Preg4BirthingDue Crimson: BirthStageTokens 4 Preg4BirthingDue Crimson: BirthStageTokens 5 Preg4BirthingDue Crimson: BirthStageTokens 5 Preg4Birth Crimson: BirthToken5Detected, PregCount 2Preg4Birth Crimson: OffSpringAdded Baby Female African AmericanPreg4Birth Crimson: MultipleBirth Restarted, PregCount 2Preg4Birth Crimson: BirthToken3Detected Preg4BirthingDue Crimson: BirthStageTokens 3 Preg4Birth Crimson: BirthToken4Detected Preg4BirthingDue Crimson: BirthStageTokens 4Preg4Birth Crimson: BirthToken5Detected, PregCount 1Preg4Birth Crimson: OffSpringAdded Baby Female African AmericanPreg4Birth Crimson: End of Birthing, PregCount 1Preg4Birth Crimson: BirthToken6DetectedPreg9RemPreg Crimson Running  Â
Halstrom Posted May 22, 2013 Posted May 22, 2013 Should the "zBirthing AnimationTokenF" stay after birth? This is not removed and the NPC got stuck.  Console Log:   Preg4Birthing Crimson: BirthingDue Added! Preg4BirthingDue Crimson: BirthStageTokens 0 Preg4Birth Crimson: BirthToken1Detected Preg4BirthingDue Crimson: BirthStageTokens 1 Preg4BirthingDue Crimson: BirthStageTokens 1 Preg4BirthingDue Crimson: BirthStageTokens 1 Preg4BirthingDue Crimson: BirthStageTokens 1 Preg4BirthingDue Crimson: BirthStageTokens 1 Preg4BirthingDue Crimson: BirthStageTokens 1 Preg4BirthingDue Crimson: BirthStageTokens 1 Preg4BirthingDue Crimson: BirthStageTokens 2 Preg4BirthingDue Crimson: BirthStageTokens 3 Preg4BirthingDue Crimson: BirthStageTokens 3 Preg4BirthingDue Crimson: BirthStageTokens 4 Preg4BirthingDue Crimson: BirthStageTokens 4 Preg4BirthingDue Crimson: BirthStageTokens 4 Preg4BirthingDue Crimson: BirthStageTokens 5 Preg4BirthingDue Crimson: BirthStageTokens 5 Preg4Birth Crimson: BirthToken5Detected, PregCount 2 Preg4Birth Crimson: OffSpringAdded Baby Female African American Preg4Birth Crimson: MultipleBirth Restarted, PregCount 2 Preg4Birth Crimson: BirthToken3Detected Preg4BirthingDue Crimson: BirthStageTokens 3 Preg4Birth Crimson: BirthToken4Detected Preg4BirthingDue Crimson: BirthStageTokens 4 Preg4Birth Crimson: BirthToken5Detected, PregCount 1 Preg4Birth Crimson: OffSpringAdded Baby Female African American Preg4Birth Crimson: End of Birthing, PregCount 1 Preg4Birth Crimson: BirthToken6Detected Preg9RemPreg Crimson Running   Hmm. no they should have been removed by the Birthing script and PregRemoval script, I'll check that out
Halstrom Posted May 24, 2013 Posted May 24, 2013 New Update 20130523.2:  Ok found some rogue elseif's in P6 & P7 bodyswap scripts, I have a strong feeling they were the issue  Also fixed missing conditions in Starvation effect for P5 to be Hardcore.  Fixes for Symbiote Pregnancy looping (untested)  Disabled adding of Fertility Powder to Legion Healing lists  Added code to prevent Males using FertilityPowder (shouldn't make any difference, later was going to use it to up their Semen)  Some Fixes to SporeCarrier stuff  Fix to Birthing animation token not being removed
wildone90 Posted May 24, 2013 Posted May 24, 2013 Bug alert. My female character is at stage P4 and 90% of pregnancy. Hardcore mode seems to switch on and she starves to death.
Halstrom Posted May 24, 2013 Posted May 24, 2013 Bug alert. My female character is at stage P4 and 90% of pregnancy. Hardcore mode seems to switch on and she starves to death. Are you sure this is happening at P4? I just fixed that issue with P5 in the latest beta and Stable update, I just double checked the P4 code for the same issue and it all looks good.
wildone90 Posted May 24, 2013 Posted May 24, 2013 Are you sure this is happening at P4? I just fixed that issue with P5 in the latest beta and Stable update, I just double checked the P4 code for the same issue and it all looks good.  Yes, the body she was wearing at the time was "P4B3" and I had to constantly switch hardcore mode on and off so her hunger sickness would go away. Just waiting 3 hours made her either miscarry or die of starvation. I've included screenshots of the issue. If this helps any, she was pregnant by a human and gave birth to twin super-mutants.  I just saw your recent update. Trying it now.
rghost Posted May 26, 2013 Posted May 26, 2013 I have tested Pregnancy 20130523.2 with clean save.  Birthing animation token is removed, but all NPC's get stuck in birthing animation position. After some days of debugging, I found following:   SetConsoleOutputFilename >> 'debug3.txt'soRapist: Debug Mode Deactivated.PregAddToFormLists: StartOKSexoutPregnancyV3 P1Main1stPassOk Ver 20130523.2soRapist: SexoutRapistkeyQuest is B5000ADDSexoutLust: running temporary orgasm tracker on lindaPreg2VaginalSexEvent linda: StartPreg2SexEvent linda: Virginal raped by EliPreg1FertF linda: Preg Token AddedPreg3Preg linda: Pregnancy Initialised2 MaxSize 91.80Preg3Preg linda: Initialise LastD 7.678, LastH 16.273Preg3PregF linda: PregLimit Token AddedPreg4Birthing linda: BirthingDue Added!Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 0, iDoOnce7 = 0SexoutP4SEffBirthingDue: actor linda, iBirthTokenCount = 0Preg4BirthingDue linda: BirthStageTokens 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: BirthToken1DetectedPreg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0SexoutP4SEffBirthingDue: actor linda, iBirthTokenCount = 1Preg4BirthingDue linda: BirthStageTokens 1Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0SexoutP4SEffBirthingDue: actor linda, iBirthTokenCount = 1Preg4BirthingDue linda: BirthStageTokens 1Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 1, iDoOnce7 = 0SexoutP4SEffBirthingDue: actor linda, iBirthTokenCount = 1Preg4BirthingDue linda: BirthStageTokens 1Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: BirthToken2DetectedPreg4Birth Animation 1 StartPreg4Birth linda: BirthAnimationAddedPreg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 2, iDoOnce7 = 0SexoutP4SEffBirthingDue: actor linda, iBirthTokenCount = 2Preg4BirthingDue linda: BirthStageTokens 2Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: BirthToken3DetectedPreg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 3, iDoOnce7 = 0SexoutP4SEffBirthingDue: actor linda, iBirthTokenCount = 3Preg4BirthingDue linda: BirthStageTokens 3Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: BirthToken4DetectedPreg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0Preg4Birth linda: iBirthTokenCount = 4, iDoOnce7 = 0SexoutP4SEffBirthingDue: actor linda, iBirthTokenCount = 4Preg4BirthingDue linda: BirthStageTokens 4Preg4Birth linda: iBirthTokenCount = 5, iDoOnce7 = 0Preg4Birth linda: BirthToken5Detected, PregCount 1Preg4Birth linda: OffSpringAdded Baby Female African AmericanPreg4Birth linda: End of Birthing, PregCount 1Preg4Birth linda: iBirthTokenCount = 6, iDoOnce7 = 0Preg4Birth linda: BirthToken6DetectedSexoutP5SBodyCalcsF is adding SexoutP9TokenRemovePregnancyPreg9RemPreg linda RunningTokenRemovePregnancy: Remove 1 Animation TokenGetVATSValue 6, 15 -> 0.00GetVATSValue 6, 15 -> 0.00GetVATSValue 6, 15 -> 0.00soRapist: Debug Mode Deactivated.Preg2Ova linda: zOvaToken Hisp Initialise LastD 7.701, LastH 16.818   Script SexoutP4SEffBirthingDue runs only until iBirthTokenCount = 4. Each iBirthTokenCount cycle there is the full delay            Set iCount to iCount + 1           if rZActor && iCount > iCountTarget && SexoutP0QVAR.iPregMainRunning > 9 && iRemoving < 1        Set iCount to 0  During the delay of SexoutP4SEffBirthingDue, script SexoutP4SBirthingF is reaching iBirthTokenCount = 5.  SexoutP4SEffBirthingDue is still waiting.  SexoutP4SBirthingF is at iBirthTokenCount = 5 and the offsprings will removed. All Offsprings are removed -> iBirthTokenCount = 6  SexoutP4SEffBirthingDue is still waiting.  SexoutP4SBirthingF is cycling at iBirthTokenCount = 6  Script SexoutP5SBodyCalcsF now triggers, all offsprings are removed:              if iPregCount > 0         if rZActor.GetItemCount SexoutP3PregnantTokenF < 1            rZActor.AddItem SexoutP3PregnantTokenF 1 1            DebugPrint "Preg1FertF %n: Preg Token Added" rZActor         elseif rZActor.GetItemCount SexoutP3PregnantTokenF > 1            rZActor.RemoveItem SexoutP3PregnantTokenF 1 1            DebugPrint "Preg1FertF %n: Preg Token Removed" rZActor         endif         Set iWasPreg to 1      else         if iWasPreg            printc "SexoutP5SBodyCalcsF is adding SexoutP9TokenRemovePregnancy"  ; line added for debugging            rZActor.AddItem SexoutP9TokenRemovePregnancy 1 1         endif         Set iWasPreg to 0      endif ; *** Actor Pregnant or not?  This is the end, iBirthTokenCount = 7 will never happen. SexoutP4SBirthingF will terminate with "Preg4Birth %n: Invalid Actor".  Lucky, you don't have code for iBirthTokenCount = 5 in SexoutP4SEffBirthingDue, this will never be executed.         Â
Knabber Posted May 26, 2013 Posted May 26, 2013 First off, great mod! It adds a lot of flavour to the game. Â I do have a question regarding semen bloat: When semen count reaches over 200 semen tokens, tokens in excess of 200 are removed, at the same time the body is switched to P1B3 for a bout 1 second before switching back to the normal body (P0?) Â Is this working as intended? The reason I'm asking is because of this: Â Â New Update from 20130310.2 to 20130325.1: Â *snip*Â Reduced effect of Semen bloating belly if less then 20 units. Â *snip* Â Â Â Â I am aware that this has probably changed, but I'm still curious as to how the semen bloat mechanic is supposed to work.
Halstrom Posted May 26, 2013 Posted May 26, 2013 Thanks rghost will look into that tomorrow, up to my neck in SCR at the moment.
Halstrom Posted May 26, 2013 Posted May 26, 2013 First off, great mod! It adds a lot of flavour to the game. Â I do have a question regarding semen bloat: When semen count reaches over 200 semen tokens, tokens in excess of 200 are removed, at the same time the body is switched to P1B3 for a bout 1 second before switching back to the normal body (P0?) Â Is this working as intended? The reason I'm asking is because of this: Â Â New Update from 20130310.2 to 20130325.1: Â *snip*Â Reduced effect of Semen bloating belly if less then 20 units. Â *snip* Â Â Â Â I am aware that this has probably changed, but I'm still curious as to how the semen bloat mechanic is supposed to work. Ahh, I probably need to make it 201 units max or similar, Â the less than 20 was just to stop it causing belly effects for smaller amounts of semen.
Knabber Posted May 26, 2013 Posted May 26, 2013 That's what seems odd, I am not getting any bloating at all, with exception to that short time frame when going over 200. Or is that how it is supposed to work?
Halstrom Posted May 26, 2013 Posted May 26, 2013 That's what seems odd, I am not getting any bloating at all, with exception to that short time frame when going over 200. Or is that how it is supposed to work? Yep, it was only supposed to make one extra belly size of semen at the maximum.
Halstrom Posted May 29, 2013 Posted May 29, 2013 Oops posted in wrong thread Update coming soon. See SCR thread post.
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