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Posted

Im trying to create a patch for demoniac im on the last step for SK but mine is just dark and painting is very hard and also the rgb is hard because of it does anyone know how i can fix this?

Posted (edited)
On 10/10/2022 at 10:50 PM, FuzileiroGamer said:

 

Made a small one, seems to be working fine, I may adjust a little bit more, but this will do (I hope) for the time being

SOS - Futanari CBBE Bits and Pieces Retex.7z 5.7 MB · 75 downloads

What base did you use to for this? I'm using the Imperial difuse wth Breton normals and getting a massive seam on the top. 

 

Trial and Error - Nord Difuse and Normal looks fine. 

Edited by cheeze_whiz
Posted (edited)
9 hours ago, iSukRocks said:

Im trying to create a patch for demoniac im on the last step for SK but mine is just dark and painting is very hard and also the rgb is hard because of it does anyone know how i can fix this?

got it to work, nevermind You don't need to paint it if you have an enb

Edited by iSukRocks
  • 1 month later...
Posted (edited)
On 9/19/2022 at 2:58 PM, aeaeae6 said:

A bit late to the party but whatever. Here is the patch for REALORE SKIN ULTIMA (smooth skin curvy and default specular)

SOS - Futanari - Patch for REALORE SKIN ULTIMA.7z 6.35 MB · 71 downloads

Hi,

 

This is the only attempt on a patch that I have seen for this skin with the CBBE Futa SOS addon. I am trying to use it with the same settings as listed for the REALMORE SKIN ULTIMA, but even after letting it overwrite Futa SOS addon and placing it after. I notice the change with texture, but none with color. The color is on the lighter side regardless of set skin tone. Does anyone know why or have a fix/patch they are using themselves? I am not adept at all with blender and tech and would be blessed if someone could help out ?.

Thanks!

ScreenShot0.png

ScreenShot2.png

Edited by jispifuspi
Clearer request
  • 2 weeks later...
Posted
On 2/20/2020 at 1:23 PM, MrNoobMan said:

Thanks for the tutorial,

Made a patch for demoniac texture using the fairskin, glossy and sportysexymap options

 

 

Demoniac SOS patch.rar 5.92 MB · 18,137 downloads

hi ! im playing on LE so the futa addon doesnt exist. any tips on how to make a patch for schlongs for females by belisario ? i downloaded their cbbe fair skin schlong texture but they just dont match demoniac and its absolutely disgusting :')

Posted

Does anyone have a Bijin skin patch for CBBE they can share? all of the previous patches shared in the thread say they are unavailable and give and error when I try to click them

Posted

Tried to make one for Touched by Dibella because textures are technically compatible with CBBE, just shifted around a little. That was enough to cause a bad seam. If someone knows a way to swap meshes in blend file with TBD ones I'm all ears.

I also had bodyslide files, but lost them. Found some bodyslide files somewhere I can't remember on the interwebs but they have slight problems with some morphs.

TBD SOS.7z

  • 2 weeks later...
  • 2 weeks later...
Posted

First time blender user here.  So I'm trying to import a new mesh to use with this patcher but no luck.  I converted the mesh in Outfit Studio to .obj and I import into the blend file but for the life of me I can't figure out how to attach to the body.  Can anyone point me in the right direction!  

Thanks 

Posted
1 hour ago, thesanchezking said:

First time blender user here.  So I'm trying to import a new mesh to use with this patcher but no luck.  I converted the mesh in Outfit Studio to .obj and I import into the blend file but for the life of me I can't figure out how to attach to the body.  Can anyone point me in the right direction!  

Thanks 

Are you trying to use a different body or a different normal map(the purple body that gives it a defined shape)? I assume new body but you never know.

Posted
26 minutes ago, GremlinOfTamriel said:

Are you trying to use a different body or a different normal map(the purple body that gives it a defined shape)? I assume new body but you never know.

I'm using a different normal and diffuse Map for the schlong textures.  Also using a different schlong mesh based off TRX.  The Nyl model to be exact

Posted
56 minutes ago, thesanchezking said:

I'm using a different normal and diffuse Map for the schlong textures.  Also using a different schlong mesh based off TRX.  The Nyl model to be exact

So, I used TRX's schlong with a UNP body. To import the body mesh I needed a .nif file import extension for Blender. Then, if you're use SE, the .nif optimizer tool to convert it to a LE .nif. Then I imported the body mesh and added my textures. It snapped into place on its own. I leaned on the file setup within the provided blend file so I have no insight to setting up the files within the mesh.

  • 3 weeks later...
Posted

OK so, I think it works, more or less, but when trying to patch it for Suka/Marshmallow (CBBE version), I'm getting a seam that's too pale compared to the rest of the skin texture. I don't really know what I've done wrong, but it seems that the texture that appears when loading female_body.dds in Blender is different from the one in the actual game, if that makes sense. Anyway, if anyone can help me with this, I'd be grateful, thank you.

Posted
2 hours ago, Ykarion said:

OK so, I think it works, more or less, but when trying to patch it for Suka/Marshmallow (CBBE version), I'm getting a seam that's too pale compared to the rest of the skin texture. I don't really know what I've done wrong, but it seems that the texture that appears when loading female_body.dds in Blender is different from the one in the actual game, if that makes sense. Anyway, if anyone can help me with this, I'd be grateful, thank you.

Take this with a grain of salt as I am by no means a Blender guru. Try converting the file to a .pdf via Paint.net and use that in Blender instead. In my experience, Blender doesn't use .dds files too well and the final product doesn't blend properly.

Posted (edited)
17 hours ago, GremlinOfTamriel said:

Take this with a grain of salt as I am by no means a Blender guru. Try converting the file to a .pdf via Paint.net and use that in Blender instead. In my experience, Blender doesn't use .dds files too well and the final product doesn't blend properly.

I converted them to png already, I don't think a pdf format can be read by blender (I assume, it was a mistake ^^).

Edited by Ykarion
Posted
3 hours ago, Ykarion said:

I converted them to png already, I don't think a pdf format can be read by blender (I assume, it was a mistake ^^).

Yes, I did mean png. Sorry, was half asleep when I wrote that. Are you using the provided blender file as a base and replacing the body textures? Also, can you link the skin you're using?

Posted
59 minutes ago, GremlinOfTamriel said:

Which file specifically? I'll plug it in and shoot you the files. See if it works.

The 8K sRGB version (last of the 4 main files), not the linear version.

Posted
3 hours ago, Ykarion said:

The 8K sRGB version (last of the 4 main files), not the linear version.

Oh wow. Thats a stark color difference. I plugged everything in the way I did it for mine and adjusted the schlong color to match the body better. It is a very pale skin so if your character isn't pale in game you may have some conflict or wrong file. Just make sure you unzip and replace the files manually under Data/textures/[TRX] Futa addon/Regular/Default. The files should be named appropriately to replace the files without changes. If it doesn't work take some screenshots of the seam so we can try to figure out what we're working towards.

Marshmallow Skin patch.zip

Posted
9 hours ago, GremlinOfTamriel said:

Oh wow. Thats a stark color difference. I plugged everything in the way I did it for mine and adjusted the schlong color to match the body better. It is a very pale skin so if your character isn't pale in game you may have some conflict or wrong file. Just make sure you unzip and replace the files manually under Data/textures/[TRX] Futa addon/Regular/Default. The files should be named appropriately to replace the files without changes. If it doesn't work take some screenshots of the seam so we can try to figure out what we're working towards.

Marshmallow Skin patch.zip 2.16 MB · 0 downloads

Thanks. I tried it and the seam is still there. It's weird because while it's still very pale in-game, it's not nearly as much as how it appears when loaded in blender. Maybe it's a lighting thing? I don't really know. Here's how it looks in-game. Thanks again for the help.

20230407135128_1.jpg

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