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Ok. Try this one.

It they already have the slave token at the moment you give them a collar or a stone, it will be removed after 10 frames. (and will be back to your inventory)

If they don't have it, then the collar/stone will

 

 

 

scn yourScriptName

int no_op       ; No operation in pc's inventory.
int suicide
int frame_counter

ref this_item
ref this_slave

Begin OnAdd

    Let no_op := suicide := 0
    Let frame_counter := 10
    Let this_slave := GetContainer
; Let's do precisely nothing if this is player's inventory.
    if PlayerRef == this_slave
        Let no_op := 1
        return
    endif
; Let's see if this actor already has any slave token.
    if this_slave.GetItemCount xLoversPkrFlagSlave
        Let suicide := 1
        Let this_item := GetBaseObject
        return
    endif

End

Begin GameMode

    if no_op
        return
    endif

; If the suicide var is enabled, this token will be removed after 10 frames.
    if suicide
        if frame_counter
            Let frame_counter -= 1
        else
; This item was most likely given by the player, so give it back to them.
; No spam blocking here as they need to know if this item worked or not.
            PlayerRef.AddItem this_item 1
; RemoveMe is often unreliable.. just remove the base object.
            this_slave.RemoveItem this_item 1
        endif
        return
    endif
    
; Or, this will persist in the inventory,
;and constantly watch if this slave gets any slave token.
    if this_slave.GetItemCount xLoversPkrFlagSlave
; There you have it. Let's throw it away.
        Call xLoversCmnSetItemCount this_slave xLoversPkrFlagSlave 0
    endif

End

 

 

In case that the above script is not what you wanted, I attached the original script that (probably) you were attempting.

 

 

scn yourScriptName

;int noslave

float timer

ref me

Begin OnAdd

; timer 5.0 means the slave token will be removed 5 seconds after this was added.
; Though you can change this behavior to wait for certain number of frames
;instead of actual seconds. In that case you may want to change the variable type
;to integer.
    Let timer := 5.0
    Let me := GetContainer

End

Begin GameMode

    if timer
        Let timer -= GetSecondsPassed
        return
    endif
    
; Here we remove the slave flag token.
; Zero will remain no matter how many the owner has it.
    if me.GetItemCount xLoversNoBreakCollar
        Call xLoversCmnSetItemCount me xLoversPkrFlagSlave 0
    endif

End

 

 

Uh.. um. by the way, it would be very cool if the forum supports oblivion syntax highlighting. :P

 

*Edit*

Fixed a mistake in line 41~44 in the first script

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First script works perfect

Second script not. Tried it added to the PK token and to the collar/Stone, both does not work. But that does not matter, the first script is better ( Stupid players who give the amulet/stone to a broken slaves, get it back immediately  :P  )

The only small "bug" ( but i am sure it can not be fixed, and it does not bother me ) if the "xLoversPkrFlagSlave" token is added to the slave the message " slave is broken" or diaolg "I forgive you everything because I love you Master" appears. ( it is faster than the remove token) But if you talk to the slave he/she is still broken.

 

Thanks !

Now I can create a nice collar and can add the collar and Stone to my BravilUnderground addon. ( hidden somewhere or sell it ? Don't know yet )

And I'm looking forward to the Posts "I can not break the quest NPC, How can I finish the quest ? What am I doing wrong? "  :lol:  :D  :P 

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  • 3 weeks later...

Is Raji supposed to show up every time you do a Skooma delivery? Every time I start a courier quest, then sleep, there he is. If I haven't done the delivery yet, he takes the package, even though it's not for him. If I have, he just talks to me, then walks off toward Bravil.

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I think it is only one of the jokes in this Mod.

I never played the courier quest very long, there are only 6 or 7 customers you have to deliver the packages (chosen randomly) and after you have visited three times the same customer it is boring. There is no quest end, you can play it for ever.

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Here is my one...

 

Active Mod Files:

 

00  Oblivion.esm
01  Beautiful People 2ch-Ed.esm
02  x117race.esm
03  Chanpon.esm
04  Lovers with PK.esm
05  TamagoClub.esm
06  HiyokoClub.esm
07  LoversCreature.esm
08  CM Partners.esm
09  Unofficial Oblivion Patch.esp  [Version 3.5.1]
++  UOPS Additional Changes.esp
0A  UOP Vampire Aging & Face Fix.esp  [Version 1.0.0]
0B  Oblivion Citadel Door Fix.esp
0C  DLCShiveringIsles.esp
0D  Unofficial Shivering Isles Patch.esp  [Version 1.5.5]
++  USIPS Additional Changes.esp
0E  AddActorValues_example.esp
0F  DLCHorseArmor.esp
10  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
11  DLCOrrery.esp
12  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]
13  DLCVileLair.esp
14  DLCVileLair - Unofficial Patch.esp  [Version 1.0.10]
15  DLCMehrunesRazor.esp
16  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.6]
17  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
18  AncientTowers.esp
19  DLCThievesDen.esp
1A  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.12]
1B  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.12]
1C  Vaernlor Manor.esp
1D  Apachii_Goddess_Store.esp
1E  Apachii_Heroes_Store.esp
1F  DLCBattlehornCastle.esp
20  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.9]
21  DLCFrostcrag.esp
22  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.9]
23  Knights.esp
24  Knights - Unofficial Patch.esp  [Version 1.1.5]
++  EVE_KhajiitFix.esp
**  EVE_KnightsoftheNine.esp
25  EVE_ShiveringIslesEasterEggs.esp
**  EVE_StockEquipmentReplacer.esp
++  MaleBodyReplacerV5.esp
26  HUD Status Bars.esp  [Version 5.3.2]
27  SetBody.esp
28  TamagoSetBody.esp
29  TamagoPlayerHUD.esp
2A  TamagoNews.esp
2B  TamagoShop.esp
2C  LoversMagic.esp
2D  TamagoTopic.esp
2E  LoversTamagoClub.esp
2F  LoversEncounter.esp
30  HiyokoGenerator.esp
31  HiyokoGenetics.esp
32  LoversAdultPlayPlusforSSP.esp
33  LoversHooker.esp  [Version 2.2]
34  LoversAdultPlayPlusforSSP_HookerPatch.esp
35  LoversVoiceSSPplus.esp
36  LoversRaperS.esp
37  LoversBed.esp
38  LoversBiko.esp
39  LoversPayBandit.esp
3A  Lovers with PK.esp  [Version 96v5]
3B  LoversJoystick.esp  [Version 2]
3C  LoversCreature.esp
3D  LoversBackup2.esp
3E  LoversEscapeRapeVPlayer.esp
3F  LoversLight.esp
40  LoversSlaveTrader.esp
41  PlayerSlaveEncounters.esp  [Version 0.694]
42  LSTBravilUnderground.esp
43  TamagoDischarge.esp
44  HiyokoFutureDream.esp  [Version y]
45  LoversSatisfaction.esp
46  HiyokoUtilitySpells.esp
47  BudongsNarcolepsySpell.esp
48  Vanilla Maternity Clothes.esp
49  CM Partners.esp
4A  DiabloEF 6 in 1.esp
++  Beautiful People 2ch-Ed Disable BandBlindMask.esp
**  Beautiful People 2ch-Ed Sheogorath Eye.esp
++  Beautiful People 2ch-Ed Vanilla Race.esp
++  Beautiful People 2ch-Ed Merged Hair Modules.esp
++  Beautiful People 2ch-Ed Merged Eye Modules.esp
++  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
++  Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
++  x117 Merged SKSRENs Hair Modules.esp
++  Beautiful People 2ch-Ed CustomRace.esp
++  Beautiful People 2ch-Ed Chocolate Elves.esp
4B  Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp
++  Beautiful People 2ch-Ed Cute Elves.esp
++  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
4C  Beautiful People 2ch-Ed MS Elves - NoSc.esp
++  Beautiful People 2ch-Ed ENG Race.esp
4D  x117race.esp
++  x117Race ENG Race.esp
4E  Lop-ears Elf_mini.esp
4F  CM Partners Special NPCs.esp
50  CM Partners NPC.esp
51  CM Partners More NPCs.esp
52  CM Partners Marker NPCs.esp
53  CM Partners Extra NPCs.esp
54  Aliyah.esp
55  DAValeriaCuteElf.esp
56  DAFeria.esp
57  GBRsAntiCTD.esp
58  FastTravelDoubleFaceFix.esp
59  CharacterChangeAmulet.esp
5A  Oblivion_Character_Overhaul.esp  [Version 2.0]
5B  Bashed Patch, 0.esp
5C  Kvatch Rebuilt.esp  [Version 3.0]
5D  LoversMB2.esp
5E  Lovers3dorgasmMB2.esp
5F  LoversIdleAnimsPriority.esp
60  Lovers3dorgasm.esp
61  LoversAnimObjectsPriority.esp


 

 

And the problem is not from Kvatch, I got that issue before to install it. I don't know if it's a good place to stick it after the batch, but I was the most logic with all was written on Kvatch Rebuilt...

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  • 1 month later...

Does this just plain out not work if you don't have Shivering Isles?

I have a CD version of the game and well shivering isles is no longer sold..

 

I have all the required mods but on the loading game screen it just freezes.

Don't have anything but the requires mods (excluding SI)

 

 

#Edit

Seems creating a new game worked.. I'll see how long it lasts.

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I am not sure but I don't remember any SI objects, so you can delete the SI creatures ( you don't need them for the quests)

With Tes4Edit you can open the esp ( think CS didn't work without SI ) and delete the creatures.

 

Edit: shit, I check the esp and there are several SI objects.

So you will have many missing mesh signs or CTDs.

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Any save ? or only saves in Bravil or Bravil Underground ?

Have you made many changes in your Load order ? That can cause CDTs with old saves. Then you must start a new game.

 

But without SI you will have many problems

Many Mods need SI ( Lovers Creatures, Lovers Bitch, Crowning Isle, Blackmail...)  not only Lovers Mods.

 

 

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