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The Ancient Profession 2024-06-24


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Posted
On 8/24/2024 at 2:06 AM, ASHUTOSH811 said:

Yo thanks man. Any idea on making the mod compatible with ostim by removing creature quests cause ostim doesn't support creatures, but is real easy to handle, the standalone version?

 

Hi, recently spent some time making an ostim standalone conversion version of this. Compared to SexLabToOStim bridge, it offers better automatic animation selection and improved handling of orgy scenes. It requires the latest version of OStim SA (currently 7.3.1a), no need for SexLab.

 

Due to the different ways OStim and SexLab handle interactions, most of my time was spent working on orgy scenes (especially in the Temple quest) and troubleshooting the OStim tagging system.

 

I’ve tested the following quests, and they all run smoothly (with creatures disabled):

  • Main Quest
  • License Quest and related miscellaneous quests
  • Dibella’s Garden
  • Benjen
  • Dibella’s Temple
  • Vanikseth
  • Tlatha
  • Succubus System
  • Freelance Whoring System

However, I haven’t figured out how to trigger Broluk or Marcus-related quests, so those haven’t been tested, though there shouldn’t be any issues. Additionally, there’s a problem with handling Khajiit damage—it failed to retrieve OStim thread information for some reason, so I had to disable that part.

 

Because OStim uses manual scene control instead of automatic, some events bound to specific scenarios now need to be manually triggered by the player.

  • For scenes registered with ‘orgasm,’ one needs to reach orgasm.
  • For scenes registered with ‘scenechanged,’ the player needs to ensure there’s some manual or passive change in the animation (e.g., clicking around the navigation menu).

 

Scenes registered with ‘orgasm’:

Spoiler
  1. In the Political Favor quest, the servant only walks in after orgasm with Gisli.
  2. In Audacity Killed the Cat, Chaser-Of-Cats only appears after orgasm.
  3. In Necrophilic Necromancy, it’s best to reach orgasm to absorb the soul.
  4. In Succubus, if you don’t have the required skill, you must have orgasm to absorb the soul. Ending a scene too early will prevent this.

Scenes registered with ‘scenechanged’:

Spoiler
  1.  In the Political Favor quest, when kissing Falk, a ‘scenechanged’ trigger is needed to progress to the next stage.

 

One important note: scene dialogue won’t display while using free camera, which OStim uses by default.

If you have a voice pack, you’ll still hear the dialogue, but there won’t be subtitles.

Without a voice pack, you might miss some information.

 

Lastly, although I’ve done my best to convert SexLab tags to OStim equivalents and detect certain types of animations (e.g., FFFF), OStim sometimes includes a default idle animation, falsely indicating the presence of such sex animations. If you don’t have female or male solo animations installed, it may still play idle animations, making the scene a little weird.

 

(the attached compressed file only contains the files that need to be replaced, not the entire mod)

The Ancient Profession - Ostim SA.zip

Posted
7 hours ago, ruddycray said:

 

No, but I do have plans to make a lot of configuration options for succubus features for next release, including how many souls you need to absorb to level up.

Thanks. I'm waiting :)

Posted
Am 11.9.2024 um 5:47 Uhr sagte ruddycray:

 

Die erste Quest beginnt mit einem Gespräch mit dem Verwalter. Für den Rest gibt es außer der Zeit keine weiteren Anforderungen.

 

Thanks for the tip - I had overlooked the last entry in the administrator dialog.

 

Currently the third test run... I had to remove a mod - but it had nothing to do with "TAP".

But I could no longer use my old saves - which I unfortunately expected.

 

Skyrim's pathfinding system is a real bitch - in the first test run the necromancer ran from the tavern to his ice cavern without any problems.

 

In the second test he got stuck on an ice edge in front of his hiding place... he really wanted to run straight towards it - he ignored the small curve.

But the system got back on track after a conversation with him.

 

Now - in the third test... he's stuck - waiting doesn't help - talking to him doesn't help... leaving the area for a few days doesn't help

So I looked at the general Skyrim tips - I'll post this too in case other mod users have this problem

 

Spoiler

You can teleport the companions to your player position without any problems. This will free the NPC that is stuck and he will run after you again. No more getting stuck!

You must carry out the following steps in the game to free the stuck NPC:

1) Press "^" (the key under Escape) to open the game console.

2) Aim at the stuck NPC with the mouse. The NPC ID will then appear in brackets. You should write this down quickly.

3) Enter the command "prid <ID>". Replace <ID> completely with the NPC ID you wrote down beforehand. Then press "Enter".

4) Enter the command "moveto player" and press "Enter". The NPC should now be standing next to you again. (It is best to stand in such a way beforehand - so that the NPC does not appear again at the "blockade point")

5) Press "^" to close the game console again.

 

You can of course close the "commando console" again after point 3 - walk a few meters towards the ice cavern (or right up to the entrance) ... and then open the "console" again for point 4.

 

 

I then entered the cave - and the quest continued without any problems.

The problem was made even worse by the fact that the necromancer himself made an attempt to run back to his hiding place after he had been "moved" (using the "console" commands).

Posted
On 9/10/2024 at 8:56 PM, ruddycray said:

 

If it makes your character appear male to condition functions to force it to refer to you differently, yeah, there's not much I can do about that. TAP just isn't built for male characters right now, and to be honest even if I made some male centered features something like this probably still wouldn't work fully, and it's not likely to be a priority for me any time soon.

 

Of course if anyone wants to make a patch, go for it.

nah ofc that makes plenty of sense lol, I was just confused because most mods with Sexlab for a hard requirement will ask *that* for the PC's gender instead of the core game--when mods do that, Pronouns works just fine with only the Sexlab gender set to female.

 

Again ofc, that would be a change for probably literally only me lol, so I've made my peace with just using female pronouns lol

Posted
1 hour ago, Sarobando said:

nah ofc that makes plenty of sense lol, I was just confused because most mods with Sexlab for a hard requirement will ask *that* for the PC's gender instead of the core game--when mods do that, Pronouns works just fine with only the Sexlab gender set to female.

 

Again ofc, that would be a change for probably literally only me lol, so I've made my peace with just using female pronouns lol

 

If there's a way to do it that's accessible to condition functions, like a faction or something, I can look into it, though I definitely can't make any promises.

Posted
On 9/11/2024 at 5:46 AM, akerue said:

 

Hi, recently spent some time making an ostim standalone conversion version of this. Compared to SexLabToOStim bridge, it offers better automatic animation selection and improved handling of orgy scenes. It requires the latest version of OStim SA (currently 7.3.1a), no need for SexLab.

 

Due to the different ways OStim and SexLab handle interactions, most of my time was spent working on orgy scenes (especially in the Temple quest) and troubleshooting the OStim tagging system.

 

I’ve tested the following quests, and they all run smoothly (with creatures disabled):

  • Main Quest
  • License Quest and related miscellaneous quests
  • Dibella’s Garden
  • Benjen
  • Dibella’s Temple
  • Vanikseth
  • Tlatha
  • Succubus System
  • Freelance Whoring System

However, I haven’t figured out how to trigger Broluk or Marcus-related quests, so those haven’t been tested, though there shouldn’t be any issues. Additionally, there’s a problem with handling Khajiit damage—it failed to retrieve OStim thread information for some reason, so I had to disable that part.

 

Because OStim uses manual scene control instead of automatic, some events bound to specific scenarios now need to be manually triggered by the player.

  • For scenes registered with ‘orgasm,’ one needs to reach orgasm.
  • For scenes registered with ‘scenechanged,’ the player needs to ensure there’s some manual or passive change in the animation (e.g., clicking around the navigation menu).

 

Scenes registered with ‘orgasm’:

  Reveal hidden contents
  1. In the Political Favor quest, the servant only walks in after orgasm with Gisli.
  2. In Audacity Killed the Cat, Chaser-Of-Cats only appears after orgasm.
  3. In Necrophilic Necromancy, it’s best to reach orgasm to absorb the soul.
  4. In Succubus, if you don’t have the required skill, you must have orgasm to absorb the soul. Ending a scene too early will prevent this.

Scenes registered with ‘scenechanged’:

  Reveal hidden contents
  1.  In the Political Favor quest, when kissing Falk, a ‘scenechanged’ trigger is needed to progress to the next stage.

 

One important note: scene dialogue won’t display while using free camera, which OStim uses by default.

If you have a voice pack, you’ll still hear the dialogue, but there won’t be subtitles.

Without a voice pack, you might miss some information.

 

Lastly, although I’ve done my best to convert SexLab tags to OStim equivalents and detect certain types of animations (e.g., FFFF), OStim sometimes includes a default idle animation, falsely indicating the presence of such sex animations. If you don’t have female or male solo animations installed, it may still play idle animations, making the scene a little weird.

 

(the attached compressed file only contains the files that need to be replaced, not the entire mod)

The Ancient Profession - Ostim SA.zip 24.22 MB · 2 downloads

 

The quests involving Broluk are incomplete, so there's no direct way to trigger them. The first one is TAPQBroluk01. You do have to have completed the Dawnstar license quest for that quest to function properly at all.

 

I would say just wait for it to be complete, but there's a scene in that quest that is probably the most intricate I've done, probably more so than the scenes in Sanguine's realm. I imagine if you can make that work, then most anything can be made to work.

 

That first quest is complete but leads to a scenario that is not, and that you can't just stop midway through like other quest lines.

Posted
10 hours ago, Sarobando said:

nah ofc that makes plenty of sense lol, I was just confused because most mods with Sexlab for a hard requirement will ask *that* for the PC's gender instead of the core game--when mods do that, Pronouns works just fine with only the Sexlab gender set to female.

 

Again ofc, that would be a change for probably literally only me lol, so I've made my peace with just using female pronouns lol

 

It does look like there's a faction from SexLab that says to treat the player as female regardless of what the game considers their sex to be, so I'll look into that.

Posted
5 hours ago, ruddycray said:

 

It does look like there's a faction from SexLab that says to treat the player as female regardless of what the game considers their sex to be, so I'll look into that.

Oh no kidding! That'd be super cool, I *love* TAP's quests :D

Posted
Vor 9 Minuten sagte Siverian:

Weiß jemand, wie ich bei der Verwandlung in einen Succubus die Anzahl der Seelen reduzieren kann, die für den Levelaufstieg erforderlich sind?

 

currently not possible - but it should be adjustable in one of the next versions (according to the mod author)

Posted (edited)
5 hours ago, wareware said:

I found an issue with the UpdateOutfits function

 

Its nestled in the OnInit event of the quest which means it runs every time you quit the game and start it again. This causes that specific form to overflow.

The log is generated with this mod : https://www.nexusmods.com/skyrimspecialedition/mods/129136

 

LeveledListCrashPrevention.7z 1.03 kB · 0 downloads

 

I'll have to look into that. Calling UpdateOutfits every time the game loads is intentional, but the script also calls Revert on all of the leveled items first. That's supposed to remove everything from the list that's been added by a script, so if what you're seeing is true then that would suggest it isn't working as advertised.

Edited by ruddycray
Posted
19 hours ago, wareware said:

I found an issue with the UpdateOutfits function

 

Its nestled in the OnInit event of the quest which means it runs every time you quit the game and start it again. This causes that specific form to overflow.

The log is generated with this mod : https://www.nexusmods.com/skyrimspecialedition/mods/129136

 

LeveledListCrashPrevention.7z 1.03 kB · 1 download

 

So the weird thing is that the script functions to say how many things are in the list all say that the revert is working. If I put up a notification about how many items are in the list before and after the revert, the number is much smaller afterwards. But that mod is still reporting that the list has too many things in it.

 

Also, if I reach the limit and then remove that mod, the game does not crash when I move to a location where the leveled item would have to be resolved. This leads me to believe that a revert isn't actually removing items from the saved data but still may be moving something around that determines how many items are in the list.

 

I'll look into this a little more, but I suspect the only real effect of this is possibly some saved game bloat over time. I'd have to look into what would happen if I checked for the form in the list first before adding it instead of reverting the list every time. There, I would expect that the maintenance script for TAP may run a little slower, but the question is if it's slow enough to worry about.

 

I could make outfit updates on demand, too, but that would make the process more complicated for players, and I don't love that.

Posted (edited)

Hi is there a posility to add more dialogues to whores and clients?? 

like for whores if you're a coo-worker be like -player: so got lucky/how was your day?

-Windhelm whore: today was really cold and this nords have feet of ice brrrr

-Whiterun whore: this fucking farmers they smells soo bad I wonder if the even take baths after work!!

-Solitude whore: I cant complain, but this rich assholes are either too picky or just plain bastards

 

 

to actully feel like you live there or your a nice coo-worker, if you need ideas have some ideas of new dialogues

Edited by Jack005
Posted (edited)
On 9/21/2024 at 8:52 PM, Jack005 said:

Hi is there a posility to add more dialogues to whores and clients?? 

like for whores if you're a coo-worker be like -player: so got lucky/how was your day?

-Windhelm whore: today was really cold and this nords have feet of ice brrrr

-Whiterun whore: this fucking farmers they smells soo bad I wonder if the even take baths after work!!

-Solitude whore: I cant complain, but this rich assholes are either too picky or just plain bastards

 

 

to actully feel like you live there or your a nice coo-worker, if you need ideas have some ideas of new dialogues

 

I'm not opposed to the idea, but it does take time to write responses that feel natural. There are lots of little things that would be nice to do but don't always rise to the top of my priority list. For example, I like the letters and things added by TAP Interiors and wouldn't mind adding some of my own directly to TAP itself, but it just hasn't been my top priority.

 

I'd also want to be careful of striking a balance between overly cheerful responses ("Isn't being a prostitute just the best thing ever?") and overly negative ones ("Every client I'm with is stinky, old, and disgusting, and I hate my life!").

Edited by ruddycray
Posted

I know dialogues is not top priority but adding some new dialogues here and there each month or 2 month or so, to have a little bit of new content wouldn't be bad

 

Also I want to contribute with my own outfits list for people that dont know how to do one or does not adventure to make oneTAP Outfits.rar but mostly are BHUNP but Im pretty sure there already CBBE varians for each outfit

Posted

I was wondering how hard it would be to add a chance of women to appear during the nude party special job. Similar to the exhibition job. I know it's supposed to be a CMNF deal, but CFNF in part sounds like fun as well. Just an idea, feel free to use it.

Posted (edited)
On 6/12/2024 at 3:14 PM, ruddycray said:

 

That's odd. If you've gotten to that point, there's just a scene that plays where they talk, and it's just got dialogue, so there's nothing that should really make the scene get stuck.

 

Can you tell me what this console command says (replace xx with the load order value for TAP)?

 

issceneplaying xx3ca19f

 

The only thing I can think of would be if somehow the scene was interrupted, so I'd like to see if it's playing like it's supposed to.

I'm finally back to there again, on my new play through. It's still stuck with the two of them just looking at each-other.

20240928120757_1.jpg

Screenshot1214-9-28-2024.png

Edited by Soothing Darkness
Posted
On 9/11/2024 at 11:46 AM, akerue said:

 

Additionally, there’s a problem with handling Khajiit damage—it failed to retrieve OStim thread information for some reason, so I had to disable that part.

 

Shame that that doesn't work but apart from that the conversion works great!

Posted
On 9/28/2024 at 3:12 PM, Soothing Darkness said:

I'm finally back to there again, on my new play through. It's still stuck with the two of them just looking at each-other.

20240928120757_1.jpg

Screenshot1214-9-28-2024.png

 

That's not the load order ID. You have to find the mod in the Plugins section, not the Mods section.

Posted
On 9/28/2024 at 8:42 AM, metanight78 said:

I was wondering how hard it would be to add a chance of women to appear during the nude party special job. Similar to the exhibition job. I know it's supposed to be a CMNF deal, but CFNF in part sounds like fun as well. Just an idea, feel free to use it.

 

I'm not opposed to the idea, but I don't think it would work to just drop it in. I'll give it some thought.

Posted

getting this warning:
 

Caught problematic insertion of form _TemplateClothesRobesMageApprenticeUltraSkimpy to leveled list TAPDGMageBodyClothesList.
The form has not been inserted. For ease of review,
here are the current contents of the list:

 

the warning is from LeveledList Crash Fix that checks for >255 entries in levelled lists

https://www.nexusmods.com/skyrimspecialedition/mods/129136

 

from the error log it looks like the same items get inserted into the list:
 

1. _TemplateClothesRobesMageApprenticeUltraSkimpy
2. _TemplateClothesRobesMageAdeptUltraSkimpy
3. _TemplateClothesRobesMageExpertUltraSkimpy
4. _TemplateClothesRobesMageMasterUltraSkimpy
5. _TemplateClothesRobesMageNoviceUltraSkimpy
6. _TemplateClothesRobesMageNoviceUltraSkimpy2
7. _TemplateClothesRobesMageMasterUltraSkimpy2
8. _TemplateClothesRobesMageExpertUltraSkimpy2
9. _TemplateClothesRobesMageApprenticeUltraSkimpy2
10. _TemplateClothesRobesMageAdeptUltraSkimpy2
11. _ClothesMGRobesArchmage

over and over until the limit of 255 is reached.

 

 

Not sure if this is a bug with the mod or my setup?

I have TAP 16 +TAP FaceLift + Interiors 1.8.1 +Tap16ReleaseVoices

Posted (edited)

Just as food for thought:

As of now Leveling as Succubus can be a bit tedious. So to spice things up a bit here's my pitch:

 

Like in Better Vampires Special Npcs like Erandur in Waking Nightmare or Vigilant Tyranus in House of Horrors could give more "Souls" or Corrpution for the next Succubus Level. (5-10 Souls or more).

 

Possible List:

 

Yamarz

Erandur

Vigilant Tyranus

Emperor

Malyn Varen

Sinding

Silus Vesuius

Orchendor

Malkoran

Eola

Ancano

Barbas

Haelga

Dragons?

...

 

Edited by asmodeus23
Posted
2 hours ago, zb123thecat said:

getting this warning:
 

Caught problematic insertion of form _TemplateClothesRobesMageApprenticeUltraSkimpy to leveled list TAPDGMageBodyClothesList.
The form has not been inserted. For ease of review,
here are the current contents of the list:

 

the warning is from LeveledList Crash Fix that checks for >255 entries in levelled lists

https://www.nexusmods.com/skyrimspecialedition/mods/129136

 

from the error log it looks like the same items get inserted into the list:
 

1. _TemplateClothesRobesMageApprenticeUltraSkimpy
2. _TemplateClothesRobesMageAdeptUltraSkimpy
3. _TemplateClothesRobesMageExpertUltraSkimpy
4. _TemplateClothesRobesMageMasterUltraSkimpy
5. _TemplateClothesRobesMageNoviceUltraSkimpy
6. _TemplateClothesRobesMageNoviceUltraSkimpy2
7. _TemplateClothesRobesMageMasterUltraSkimpy2
8. _TemplateClothesRobesMageExpertUltraSkimpy2
9. _TemplateClothesRobesMageApprenticeUltraSkimpy2
10. _TemplateClothesRobesMageAdeptUltraSkimpy2
11. _ClothesMGRobesArchmage

over and over until the limit of 255 is reached.

 

 

Not sure if this is a bug with the mod or my setup?

I have TAP 16 +TAP FaceLift + Interiors 1.8.1 +Tap16ReleaseVoices

 

Someone else reported that not far above you.

 

It appears to be something weird about how leveled lists are implemented in the engine. There's a script function that's supposed to remove all items from leveled lists that have been added by scripts while leaving all the ones that are baked into the game and mods in the list. And as far as you can see from scripts, that function works as advertised. But it looks like the underlying data structure for the lists isn't cleared out.

 

Ironically to avoid adding duplicate items to the lists, TAP uses this function every time you load a saved game to clear out the lists and then rebuild them, because I thought it would be faster than going through the lists to see if the outfits were already there. Which it is, but not by as much as I thought.

 

Long story short, there's a fix for this for the next release of TAP. Even without the fix, the issue won't crash your game. I have not seen a crash related to leveled lists before, but I'd guess it only happens if the number of items that you can see from scripts exceeds 255. I think the main symptom you'd see is moderate saved game bloat. I don't know the effects of having that crash fix mod in place, because it says it prevents adding things once that limit is reached, but I don't think it takes into account how many items are actually considered to be in the list. So it might break the outfits.

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