killer905 Posted July 26, 2023 Posted July 26, 2023 3 hours ago, ruddycray said: I don't know anything about ostim other than basically what it is so I definitely can't make any promises. There is also Flower Girls
ruddycray Posted July 26, 2023 Author Posted July 26, 2023 1 hour ago, killer905 said: There is also Flower Girls To be honest, if it's not something I could hide behind an abstraction layer, I'm not likely to support other frameworks, because it already takes a really long time to just test what I have. I don't care if someone else wants to do it, though. 1
rongeurdos Posted July 26, 2023 Posted July 26, 2023 7 hours ago, ruddycray said: Are you saying that you convinced him before he ever left after the first conversation? I'm saying i had to wait he lefts the inn; then, outside, i speak with him to convince him; then i wait he enters in the inn. Then i enter in the inn. So, the quest continues. If i convince him in the inn, he doesn't speak with his sister.
killer905 Posted July 26, 2023 Posted July 26, 2023 3 hours ago, ruddycray said: To be honest, if it's not something I could hide behind an abstraction layer, I'm not likely to support other frameworks, because it already takes a really long time to just test what I have. I don't care if someone else wants to do it, though. As far as I understand correctly, theoretically it is enough to change the sexlab commands to those from Flower Girls, but here you are right that it is better to focus on one version instead of two I'm not talking about the tests themselves. Just to mention I saw a mod where the dialogue was about blowjob but it would start with a vaginal scene and erm...what? So I saw a bad example of implementing Flower Girls in other mod mod.
ruddycray Posted July 30, 2023 Author Posted July 30, 2023 On 7/26/2023 at 4:10 PM, rongeurdos said: I'm saying i had to wait he lefts the inn; then, outside, i speak with him to convince him; then i wait he enters in the inn. Then i enter in the inn. So, the quest continues. If i convince him in the inn, he doesn't speak with his sister. Thanks, I'll look into that. 1
km4387 Posted July 30, 2023 Posted July 30, 2023 Hi ruddycray, I'm trying to play as a succubus, but ran into an odd issue after reaching level 1. I cast "Absorb next sex partner", combined with Sexlab Defeat Baka Edition 1.50 I'm trying to absorb souls as a viable way of clearing a dungeon and level up my succubus. Problem is that the sexlab scene starts when I'm defeated or surrender, but it immediately ends with no animation and no soul absorption. If they want another round, the dialog seems to understand that sex already happened, but it really didn't. I'm not sure if I have something incompatible installed, if I'm just glitching, or if there's a bug of some kind. My succubus is hungry, but I can't get her satisfied cause of the above to see if the issue still occurs. I appreciate any insight you or others might have. The issue also seems to occur with regular sex, such as started with Eager NPCs with absorb next partner, but not when it's not active. I tested with respawnables, such as guards, So I don't think it's a Defeat problem since it happens otherwise.
rongeurdos Posted July 30, 2023 Posted July 30, 2023 (edited) 4 hours ago, km4387 said: Hi ruddycray, I'm trying to play as a succubus, but ran into an odd issue after reaching level 1. I cast "Absorb next sex partner", combined with Sexlab Defeat Baka Edition 1.50 I'm trying to absorb souls as a viable way of clearing a dungeon and level up my succubus. Problem is that the sexlab scene starts when I'm defeated or surrender, but it immediately ends with no animation and no soul absorption. If they want another round, the dialog seems to understand that sex already happened, but it really didn't. I'm not sure if I have something incompatible installed, if I'm just glitching, or if there's a bug of some kind. My succubus is hungry, but I can't get her satisfied cause of the above to see if the issue still occurs. I appreciate any insight you or others might have. The issue also seems to occur with regular sex, such as started with Eager NPCs with absorb next partner, but not when it's not active. I tested with respawnables, such as guards, So I don't think it's a Defeat problem since it happens otherwise. Hi km4387, I'm using both mods in my modlist without your problem. But I'm not using Eager NPC. Don't you think it could be a different combination of mods? To make sure my game runs well, I'm using some parts of that modlist (not all of it). I don't know if you do the same, but I suggest you follow it a bit for a stable foundation + sexlab foundation and then add TAP. After that, do you have the same problem? Edited July 30, 2023 by rongeurdos
km4387 Posted July 31, 2023 Posted July 31, 2023 (edited) 34 minutes ago, rongeurdos said: Hi km4387, I'm using both mods in my modlist without your problem. But I'm not using Eager NPC. Don't you think it could be a different combination of mods? To make sure my game runs well, I'm using some parts of that modlist (not all of it). I don't know if you do the same, but I suggest you follow it a bit for a stable foundation + sexlab foundation and then add TAP. After that, do you have the same problem? I don't use a modlist - I tend to be more organic in that I use what I like, and discard what I don't, or doesn't work well, or has issues. I've used Eager NPC's for years without issue. I've used many mods in my list for many years without issue. I have sex scenes without issue. I have issue when "Absorb next sex partner" is active, and no other times. Thank you for trying, I'm not going to redo my entire load order to satisfy some unfamiliar list to test some oddball problem. I like what I have, and I know when something's not right. If I can't satisfy or fix it, I'll remove TAP Edited July 31, 2023 by km4387
ruddycray Posted July 31, 2023 Author Posted July 31, 2023 (edited) 5 hours ago, km4387 said: Hi ruddycray, I'm trying to play as a succubus, but ran into an odd issue after reaching level 1. I cast "Absorb next sex partner", combined with Sexlab Defeat Baka Edition 1.50 I'm trying to absorb souls as a viable way of clearing a dungeon and level up my succubus. Problem is that the sexlab scene starts when I'm defeated or surrender, but it immediately ends with no animation and no soul absorption. If they want another round, the dialog seems to understand that sex already happened, but it really didn't. I'm not sure if I have something incompatible installed, if I'm just glitching, or if there's a bug of some kind. My succubus is hungry, but I can't get her satisfied cause of the above to see if the issue still occurs. I appreciate any insight you or others might have. The issue also seems to occur with regular sex, such as started with Eager NPCs with absorb next partner, but not when it's not active. I tested with respawnables, such as guards, So I don't think it's a Defeat problem since it happens otherwise. The animation has to reach the orgasm stage for absorption to happen. There is something in TAP to stop a feeding scene if you get attacked in the middle of it. If you have Papyrus logging enabled, look for things in the log that start with "TAPQSuccubusScript". If TAP is killing the scene, you might see something like "OnPlayerHit" or "OnPlayerVictimHit". The scene should only be killed if the animation has actually started, though. There should also be something in the log saying whether the scene has really started. If you have something causing any kind of hit events against the player or the enemies, that could possibly trigger the part of TAP that ends the scene. Edited July 31, 2023 by ruddycray
km4387 Posted July 31, 2023 Posted July 31, 2023 (edited) 47 minutes ago, ruddycray said: The animation has to reach the orgasm stage for absorption to happen. There is something in TAP to stop a feeding scene if you get attacked in the middle of it. If you have Papyrus logging enabled, look for things in the log that start with "TAPQSuccubusScript". If TAP is killing the scene, you might see something like "OnPlayerHit" or "OnPlayerVictimHit". The scene should only be killed if the animation has actually started, though. There should also be something in the log saying whether the scene has really started. If you have something causing any kind of hit events against the player or the enemies, that could possibly trigger the part of TAP that ends the scene. Thank you - I'm aware of that, but I cannot achieve orgasm stage because the scene doesn't happen while absorb sex partner is active. The PC and NPC line up as if they're going to, I see what animation sexlab chose in the logs, then it just ends. Here is a snippet from my log - I see OnPlayerVictimHit, but can't see detail. [07/30/2023 - 01:37:40PM] TAPQSuccubusScript - OnPlayerVictimHit [07/30/2023 - 01:37:40PM] OnPlayerVictimHit - _sceneHasReallyStarted: TRUE [07/30/2023 - 01:37:41PM] [slainternalscr <sla_Internal (15083137)>]: Bandit Chief got 6 exposure for Oral [07/30/2023 - 01:37:41PM] [slaUtilScr <sla_Framework (1504290F)>]: Bandit Chief got 1 exposure for ABBA Nymph Effect [07/30/2023 - 01:37:41PM] SEXLAB - ActorAlias[Laura] - Expression[Sad] BaseVoiceDelay[4.000000] ExpressionDelay[8.000000] LoopExpressionDelay[8.674939] [07/30/2023 - 01:37:41PM] [slainternalscr <sla_Internal (15083137)>]: Laura got 1 exposure for Oral [07/30/2023 - 01:37:41PM] SEXLAB - ActorAlias[Bandit Chief] - Expression[Angry] BaseVoiceDelay[5.000000] ExpressionDelay[10.000000] LoopExpressionDelay[11.451456] [07/30/2023 - 01:37:41PM] Error: Cannot call GetActorReference() on a None object, aborting function call stack: [Completionist_Misc (FE0D4806)].Completionist_PetListener.OnUpdate() - "Completionist_PetListener.psc" Line 15 [07/30/2023 - 01:37:41PM] SEXLAB - Thread[0] Event Hook - AnimationEnding [07/30/2023 - 01:37:41PM] TAPQSuccubusScript - OnSexLabAnimationEnding [07/30/2023 - 01:37:41PM] TAPQSuccubusScript - ClearAbsorbAttempt I realize my succubus can't absorb at this point with oral, but the scene ended immediately at stage 1 with no animation regardless - it's always that way regardless of scene type when absorb next partner is active. Perhaps this tells you something, sure doesn't tell me anything. I typically clear any adds before doing this - so there was no enemies around, just me as victim and the unawares "aggressor". The completionist error likely has nothing to do with anything, I get that all the time - sexlab or not - and I wish they'd fix it, but isn't a prob so far as I can tell. Edited July 31, 2023 by km4387
ruddycray Posted July 31, 2023 Author Posted July 31, 2023 38 minutes ago, km4387 said: Thank you - I'm aware of that, but I cannot achieve orgasm stage because the scene doesn't happen while absorb sex partner is active. The PC and NPC line up as if they're going to, I see what animation sexlab chose in the logs, then it just ends. Here is a snippet from my log - I see OnPlayerVictimHit, but can't see detail. [07/30/2023 - 01:37:40PM] TAPQSuccubusScript - OnPlayerVictimHit [07/30/2023 - 01:37:40PM] OnPlayerVictimHit - _sceneHasReallyStarted: TRUE [07/30/2023 - 01:37:41PM] [slainternalscr <sla_Internal (15083137)>]: Bandit Chief got 6 exposure for Oral [07/30/2023 - 01:37:41PM] [slaUtilScr <sla_Framework (1504290F)>]: Bandit Chief got 1 exposure for ABBA Nymph Effect [07/30/2023 - 01:37:41PM] SEXLAB - ActorAlias[Laura] - Expression[Sad] BaseVoiceDelay[4.000000] ExpressionDelay[8.000000] LoopExpressionDelay[8.674939] [07/30/2023 - 01:37:41PM] [slainternalscr <sla_Internal (15083137)>]: Laura got 1 exposure for Oral [07/30/2023 - 01:37:41PM] SEXLAB - ActorAlias[Bandit Chief] - Expression[Angry] BaseVoiceDelay[5.000000] ExpressionDelay[10.000000] LoopExpressionDelay[11.451456] [07/30/2023 - 01:37:41PM] Error: Cannot call GetActorReference() on a None object, aborting function call stack: [Completionist_Misc (FE0D4806)].Completionist_PetListener.OnUpdate() - "Completionist_PetListener.psc" Line 15 [07/30/2023 - 01:37:41PM] SEXLAB - Thread[0] Event Hook - AnimationEnding [07/30/2023 - 01:37:41PM] TAPQSuccubusScript - OnSexLabAnimationEnding [07/30/2023 - 01:37:41PM] TAPQSuccubusScript - ClearAbsorbAttempt I realize my succubus can't absorb at this point with oral, but the scene ended immediately at stage 1 with no animation regardless - it's always that way regardless of scene type when absorb next partner is active. Perhaps this tells you something, sure doesn't tell me anything. I typically clear any adds before doing this - so there was no enemies around, just me as victim and the unawares "aggressor". The completionist error likely has nothing to do with anything, I get that all the time - sexlab or not - and I wish they'd fix it, but isn't a prob so far as I can tell. TAP doesn't put any more detail in the log than that, but that tells me that it's at least basically what I suspected. Something is hitting your victim. It could be anything, including an invisible cloak spell or something, but there's a hit event happening, so TAP is terminating the scene. 1
CuriousAlan Posted July 31, 2023 Posted July 31, 2023 Hello! Thanks for your work! I like this mod but I have something to ask. Is there any quest can against Benjen Black-Briar instead of worf for him? Every save I won't do the Riften's license quest beacuse of him. I think he is just a damn asshole and can't wait for kill him! I'd like to know if there exsist a quest to directly against Benjen and how can I receive it? Or will you add such a quest in future version? Thanks! SORRY for my poor English. It's not my native language.
ruddycray Posted July 31, 2023 Author Posted July 31, 2023 31 minutes ago, CuriousAlan said: Hello! Thanks for your work! I like this mod but I have something to ask. Is there any quest can against Benjen Black-Briar instead of worf for him? Every save I won't do the Riften's license quest beacuse of him. I think he is just a damn asshole and can't wait for kill him! I'd like to know if there exsist a quest to directly against Benjen and how can I receive it? Or will you add such a quest in future version? Thanks! SORRY for my poor English. It's not my native language. Getting prostitution in Riften out of the hands of the Black-Briars will be the goal of the Dibella's Garden story quests. 4
km4387 Posted July 31, 2023 Posted July 31, 2023 17 hours ago, ruddycray said: TAP doesn't put any more detail in the log than that, but that tells me that it's at least basically what I suspected. Something is hitting your victim. It could be anything, including an invisible cloak spell or something, but there's a hit event happening, so TAP is terminating the scene. I checked with the console to see what active effects a bandit chief had when I got close, and sure enough. I took a couple perks that had added cloak affects, and also the old version of ABBA (I haven't tried the new one) was casting a nympho effect, and there was one other that escapes me at the moment. Thanks for the tips, I made some personal edits to your script to disable the shutdown, rather than changing all the other mods - and that seems to have fixed things up for me. I can always hit end on my own if something goes wrong. Thanks very much for your time and wisdom.
anonpersona Posted August 4, 2023 Posted August 4, 2023 If people can tell me exactly where TAP conflicts with any of JK's mods (including the outskirts mods) I'll make patches for them. I know about the conflict outside Whiterun; are there any others?
nothing2lose Posted August 4, 2023 Posted August 4, 2023 umm.. iam missing the 4 th girl to do solitude license quest. my first culprit is jk skyrim, wonder if anyone know the npc name since i know she supposed to be a homeles girl on solitude street
anonpersona Posted August 4, 2023 Posted August 4, 2023 (edited) Patch for "The Ancient Profession - Interiors" and "JK's Whiterun Outskirts"! Moves the Whiterun Dibellan Gardens about one hundred feet down the road, now opposite Battleborn Farm. Lots of tidying, with attention to landscape and grass. ESL, compacted and cleaned, no navmesh adjustments. Should have no errors. Load after both ESPs and after any grass fixes (set LOOT metadata to "Late Loader"), since this makes edits to the grass around Battleborn Farm near Whiterun. This patch requires a new save to work without errors. This is my first time making one of these, so if people could check it out and make sure it all looks good I'd appreciate it.@ruddycray and @xtrange988, I've made particular effort to keep to what you both designed, but brought up the attention to object placement, static joining, and Navcut exclusion to match JK's quality so it blends in opposite the new exterior buildings. Could you check it out and tell me what you think? Happy to take feedback and adjust to please you both. TAP Interiors Whiterun Outskirts Patch.esp Edited August 5, 2023 by anonpersona 4
erynyes Posted August 4, 2023 Posted August 4, 2023 9 minutes ago, anonpersona said: Patch for "The Ancient Profession - Interiors" and "JK's Whiterun Outskirts"! Moves the Whiterun Dibellan Gardens about one hundred feet down the road, now opposite Battleborn Farm. Lots of tidying, with attention to landscape and grass. ESL, compacted and cleaned, no navmesh adjustments. Should have no errors. Load after both ESPs and after any grass fixes (set LOOT metadata to "Late Loader"), since this makes edits to the grass around Battleborn Farm near Whiterun. This is my first time making one of these, so if people could check it out and make sure it all looks good I'd appreciate it.@ruddycray and @xtrange988, I've made particular effort to keep to what you both designed, but brought up the attention to object placement, static joining, and Navcut exclusion to match JK's quality so it blends in opposite the new exterior buildings. Could you check it out and tell me what you think? Happy to take feedback and adjust to please you both. TAP Interiors Whiterun Outskirts Patch.esp 112.27 kB · 0 downloads Thx for sharing this anon, would gladly try it when i have time, my current LO doesn't include the outskirts because of the conflicts, looking forward to use this in my next playthrough. As far has i know the jk windhelm outskirts has a lot of clutter around the dibella garden, haven't tried the riften one yet, but since the brothel is located between the stable and the farm is expect a lot of conflicts
anonpersona Posted August 5, 2023 Posted August 5, 2023 9 hours ago, erynyes said: Thx for sharing this anon, would gladly try it when i have time, my current LO doesn't include the outskirts because of the conflicts, looking forward to use this in my next playthrough. As far has i know the jk windhelm outskirts has a lot of clutter around the dibella garden, haven't tried the riften one yet, but since the brothel is located between the stable and the farm is expect a lot of conflicts I had a look at Windhelm and it actually seemed okay - TAP Interiors shifts the door to a new location that doesn't conflict. It's for this reason that I'm basing the patch on the Interiors patch for TAP. I'll check out Riften and patch it next if need be. 1
anonpersona Posted August 5, 2023 Posted August 5, 2023 (edited) Patch for "The Ancient Profession - Interiors" and "JK's Riften Outskirts"! Tidies up the exterior around the Riften Brothel. Environmental objects repositioned, landscape resculpted and repainted, hopefully the end result is a cohesive whole. ESL, compacted and cleaned, no navmesh adjustments. Should have no errors. Load after both ESPs and after any grass fixes (set LOOT metadata to "Late Loader"), since this makes edits to the grass around the area. This patch requires a new save to work without errors. Also, for anyone wondering, no objects have been deleted - I moved the unneeded elements below the landscape, and I reworked the Navcut boxes to hopefully enable better pathing by the AI to interaction points. Once again, if people could check it out and make sure it all looks good I'd appreciate it.@ruddycray and @xtrange988, I've made particular effort to keep to what you both designed. Check this one out too and tell me what you think? Still happy to take feedback and adjust to please you both. TAP Interiors Riften Outskirts Patch.esp Edited August 5, 2023 by anonpersona 3
CuriousAlan Posted August 5, 2023 Posted August 5, 2023 On 7/31/2023 at 12:53 PM, ruddycray said: Getting prostitution in Riften out of the hands of the Black-Briars will be the goal of the Dibella's Garden story quests. How can I start this story line? I got all licenses include Riften's but I don't know what to do next. I try to speak with the hostess of Dibella Garden but there's nothing. Do I have to do something else to start this story line?
MissCoriel Posted August 5, 2023 Posted August 5, 2023 I seem to have trouble with becoming a sister of dibella.. i freed the sybill and all that happens now is the temple has a ritual that blinds me and i have to load a recent save to avoid it.
Highborn Posted August 5, 2023 Posted August 5, 2023 7 hours ago, CuriousAlan said: How can I start this story line? I got all licenses include Riften's but I don't know what to do next. I try to speak with the hostess of Dibella Garden but there's nothing. Do I have to do something else to start this story line? I don't think that quest was implemented yet.
killer905 Posted August 5, 2023 Posted August 5, 2023 17 minutes ago, Highborn said: I don't think that quest was implemented yet. Yes, it's not implemented yet. So we have a spoiler for future updates :3
ruddycray Posted August 6, 2023 Author Posted August 6, 2023 On 8/4/2023 at 7:23 AM, nothing2lose said: umm.. iam missing the 4 th girl to do solitude license quest. my first culprit is jk skyrim, wonder if anyone know the npc name since i know she supposed to be a homeles girl on solitude street Her name is Kella
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