Just Don't Posted August 12, 2025 Author Posted August 12, 2025 6 hours ago, Miauzi said: There are two mods that require the SOS master: 1) the racial mod "Queen of Blades" -> Schlongs of Skyrim - core.esm ... I'd also like the "male" armor version or the "futa" companion. 2) the armor mod "TRX-Latex-Whith" -> Schlongs of Skyrim - core.esm ... contains a cover for the "futa" penis. You'd need to find or create conversions of those SOS addons so they use TNG. This isn't something I've done but you can look at a mod that already ports SOS addons to TNG for information, not sure if the TNG documentation has more tips about how to do this. I think it might be enough to edit the plugin so it uses TNG as master instead of SOS. 1
Miauzi Posted August 12, 2025 Posted August 12, 2025 Vor 2 Stunden sagte Just Don’t: Sie müssten Konvertierungen dieser SOS-Add-ons finden oder erstellen, damit sie TNG verwenden. Das habe ich nicht getan, aber Sie können sich ein Mod ansehen, das SOS-Add-ons bereits auf TNG portiert, um Informationen zu erhalten. Ich bin mir nicht sicher, ob die TNG-Dokumentation weitere Tipps dazu enthält. Ich denke, es könnte ausreichen, das Plugin so zu bearbeiten, dass es TNG anstelle von SOS als Master verwendet. I have these conversions - in fact the entire list ... only TRX's own mod for the "Latex Witch" is missing. But I still don't get an SOS Master for either mod. I've now left a post in the race mod. https://www.nexusmods.com/skyrimspecialedition/mods/31899?tab=posts&BH=0
Waystin Posted December 10, 2025 Posted December 10, 2025 I know this is just a thread to get Sexlabs working but I kind of don't know where to start so I'll ask here. I Installed Sexlab by the directions provided and it seemed to work correctly. I added in Devious Devices and Cursed loot for DD. Some of my animations don't seem to be working. I selected bunny hop from the install menu on DD but my character will just walk with normal strides just slower when hobbled. Also pet suit doesn't seem to work at all. My character is just standing up normally and just walking very slow. https://imgur.com/a/bHwuSa0 list of my mods. skse is the only one not showing at the top off screen
Waystin Posted December 10, 2025 Posted December 10, 2025 3 minutes ago, Waystin said: I know this is just a thread to get Sexlabs working but I kind of don't know where to start so I'll ask here. I Installed Sexlab by the directions provided and it seemed to work correctly. I added in Devious Devices and Cursed loot for DD. Some of my animations don't seem to be working. I selected bunny hop from the install menu on DD but my character will just walk with normal strides just slower when hobbled. Also pet suit doesn't seem to work at all. My character is just standing up normally and just walking very slow. https://imgur.com/a/bHwuSa0 list of my mods. skse is the only one not showing at the top off screen https://imgur.com/a/dvu6dI4 What she looks like with a pet suit on
Waystin Posted December 10, 2025 Posted December 10, 2025 31 minutes ago, Waystin said: https://imgur.com/a/dvu6dI4 What she looks like with a pet suit on Nevermind. I figured out i was missing a requirement for DD NG
Just Don't Posted May 29 Author Posted May 29 (edited) If you're having a SSL login error, I've edited the first post with a workaround. Basically Nexus updated their certificate and the library included in MO2 can't verify it. By deleting said libraries from your MO2 install you can login as usual. In case you're wondering the certificate validation is still happening, if MO2 doesn't provide its own libraries to do it, it uses the default ones provided by Windows. This will likely be addressed in an official update, but no idea when that will happen. Delete the following files, do it sequentially and test at each step to see if you can login correctly. Some people only have the first file, so that's all there is to remove, others might have additional copies elsewhere so 2nd and 3rd steps might be needed. libssl-3-x64.dll from \MO2 (root folder of your MO2 installation, where the ModOrganizer.exe file exists) libssl-3-x64.dll from \MO2\dlls qopensslbackend.dll from \MO2\dlls\tls Edited May 29 by Just Don't
Alpharius XX Posted July 11 Posted July 11 I'm following the guide now, I have a question, is it possible to replace the points with FNIS and Nemesis with Pandora, I was just looking at mods on the nexus and saw that this mod essentially replaces both mods, at least from what people say, I myself don’t really understand it. Or is Pandora not suitable for some reason and therefore it is not included in the guide ?
Grey Cloud Posted July 11 Posted July 11 1 hour ago, Alpharius XX said: is it possible to replace the points with FNIS and Nemesis with Pandora Short answer: Yes it is. Slightly longer answer: Originally there was FNIS which handled human and creature animations. Then came Nemesis which brought some animations which required Nemesis, and furthermore, Nemesis didn't do creature animations so if you want those you have to jump through a couple of extra hoops to get FNIS and Nemesis working together. Then came Pandora which can handle human and creature animations and the Nemesis animations. If you don't need the Nemesis animations then FNIS is still a good choice. It doesn't get updated as the author retired a few years back but the mod is a mature app and about 99% perfect for most people. Nemesis support disappeared 10 minutes after the mod was released as far as I know. Pandora is still a work in progress which updates fairly regularly as far as I know. I use only Pandora but I've not updated it for many months as it does everything I require of it (so if it's not broke . . .) 1
Alpharius XX Posted July 11 Posted July 11 8 minutes ago, Grey Cloud said: Short answer: Yes it is. Slightly longer answer: Originally there was FNIS which handled human and creature animations. Then came Nemesis which brought some animations which required Nemesis, and furthermore, Nemesis didn't do creature animations so if you want those you have to jump through a couple of extra hoops to get FNIS and Nemesis working together. Then came Pandora which can handle human and creature animations and the Nemesis animations. If you don't need the Nemesis animations then FNIS is still a good choice. It doesn't get updated as the author retired a few years back but the mod is a mature app and about 99% perfect for most people. Nemesis support disappeared 10 minutes after the mod was released as far as I know. Pandora is still a work in progress which updates fairly regularly as far as I know. I use only Pandora but I've not updated it for many months as it does everything I require of it (so if it's not broke . . .) I see, I read that it better use Pandora with FNIS scripts because some old mods need them to work correctly and Pandora don't have them, so I understand correctly that I just need to turn on FNIS in MO2 and scripts will work, then use Pandora for animations ?
Just Don't Posted July 11 Author Posted July 11 (edited) 1 hour ago, Alpharius XX said: I see, I read that it better use Pandora with FNIS scripts because some old mods need them to work correctly and Pandora don't have them, so I understand correctly that I just need to turn on FNIS in MO2 and scripts will work, then use Pandora for animations ? I have no idea about keeping FNIS or its scripts around. I've been using Pandora for a couple of months now and before that I used Nemesis for years, entirely without FNIS. I don't play with creature animations so the switch was really easy. I don't know why you would need FNIS scripts, does any mods truly require those to work? For generating behavior files Pandora works great. And the install process is basically the same, install tool, enable in MO2, add the executable to MO2 and launch it. For specifics about which buttons to press or which patches to use you'd need to check the current documentation. I might update the guide to cover Pandora only. This is after playing some more and testing all features works as intended. Edited July 11 by Just Don't 1
Alpharius XX Posted July 11 Posted July 11 16 minutes ago, Just Don't said: I have no idea about keeping FNIS or its scripts around. I've been using Pandora for a couple of months now and before that I used Nemesis for years, entirely without FNIS. I don't play with creature animations so the switch was really easy. I don't know why you would need FNIS scripts, does any mods truly require those to work? For generating behavior files Pandora works great. And the install process is basically the same, install tool, enable in MO2, add the executable to MO2 and launch it. For specifics about which buttons to press or which patches to use you'd need to check the current documentation. I might update the guide to cover Pandora only. This is after playing some more and testing all features works as intended. I see, thanks for answer, I have another question, I want to install other texture mods BnP and UBE 2, Will they work stably if I use the first one for all NPCs, and the second one purely for MC ?
Grey Cloud Posted July 11 Posted July 11 (edited) 3 hours ago, Just Don't said: I don't know why you would need FNIS scripts, does any mods truly require those to work? Traison recommends it. I think it is something to do with rebuilding behaviour files. I've never had a problem with behaviour files AFAIK. 2 hours ago, Alpharius XX said: if I use the first one for all NPCs, and the second one purely for MC ? You cannot do that without extra work. Perhaps learning to walk before you try to run. Concentrate on getting the vanilla game and a handful of mods running without problems and worry about the bells and whistles when you have a feel for how things work. Edited July 11 by Grey Cloud
Just Don't Posted July 11 Author Posted July 11 1 hour ago, Alpharius XX said: I want to install other texture mods BnP and UBE 2, Will they work stably if I use the first one for all NPCs, and the second one purely for MC ? Usually you must stick to 1 set of body textures, you can get away with 2 or so by installing different body mods, those usually conflict but you can get around that with some mods. There was also a mod to give each race a different set of textures, can't remember it now though. UBE is a separate race mod to give the player character a more detailed body. You need to patch every single outfit mod to work with it, it has limited texture support and it's not compatible with vanilla or high poly head presets, and some other things you must consider before using it. Definitely something I wouldn't recommend for someone who's starting. As Grey Cloud said, try to focus on getting the basics working and get familiar with mods usage, install and such before trying more complex mods.
Alpharius XX Posted July 12 Posted July 12 23 hours ago, Just Don't said: Usually you must stick to 1 set of body textures, you can get away with 2 or so by installing different body mods, those usually conflict but you can get around that with some mods. There was also a mod to give each race a different set of textures, can't remember it now though. UBE is a separate race mod to give the player character a more detailed body. You need to patch every single outfit mod to work with it, it has limited texture support and it's not compatible with vanilla or high poly head presets, and some other things you must consider before using it. Definitely something I wouldn't recommend for someone who's starting. As Grey Cloud said, try to focus on getting the basics working and get familiar with mods usage, install and such before trying more complex mods. I just want to install all the necessary mods at once and set everything up in one go, so to speak, I always do this, but after reading a little I came to the conclusion that UBE 2 is too complicated for me, there's too much work to do just to make your character with these textures. Is BnP hard to configurate and install or its better to use 3BA ?
Grey Cloud Posted July 12 Posted July 12 (edited) 3 hours ago, Alpharius XX said: I just want to install all the necessary mods at once and set everything up in one go Not one good reason that I can think of to do it that way. 3 hours ago, Alpharius XX said: Is BnP hard to configurate and install or its better to use 3BA ? BnP is a skin texture mod (it has male and female versions) while 3BA is a female body mod so your question doesn't make sense. Whichever skin texture mod you choose you will need a body. Whichever body mod you use you will need a texture. These questions belong in tech support. Edited July 12 by Grey Cloud
Just Don't Posted July 13 Author Posted July 13 22 hours ago, Alpharius XX said: Is BnP hard to configurate and install or its better to use 3BA ? Installing 3BA is covered in the guide. BnP is textures so you can add it later and simply overwrite anything CBBE or 3BA has, as long as you select a BnP version made for CBBE/3BA it will work fine. 1
Alpharius XX Posted July 16 Posted July 16 On 7/13/2026 at 9:21 PM, Just Don't said: Installing 3BA is covered in the guide. BnP is textures so you can add it later and simply overwrite anything CBBE or 3BA has, as long as you select a BnP version made for CBBE/3BA it will work fine. Thank you very much for helping and answering my questions, although you are not obliged to do so , know that I really appreciate your help ! 1
nIn nIn nIn Posted August 17 Posted August 17 (edited) Hi - just a quick question on form 43 - is it a problem or not? I followed your guide, and some of the links when downloaded and installed via MO2 bring up this message. ps. Everything seems to be working in my AE install. pps. Your guide glosses over the FNIS animations limit, which I discovered with only Billys and Zaz8+ installed. Needed to install the XXL version of FNIS which I did. Edited August 17 by nIn nIn nIn
Grey Cloud Posted August 17 Posted August 17 (edited) 2 hours ago, nIn nIn nIn said: Hi - just a quick question on form 43 - is it a problem or not? No it is not. You can turn off the warning in MO2. Settings - Plug-ins - Diagnose - Form 43 Plugin Checker - untick the little circle in the right hand side. You can also convert the plug-in by loading it in the CK, saving and exiting. Edited August 17 by Grey Cloud
Just Don't Posted August 17 Author Posted August 17 6 hours ago, nIn nIn nIn said: Hi - just a quick question on form 43 - is it a problem or not? I followed your guide, and some of the links when downloaded and installed via MO2 bring up this message. Form 43 is mentioned in step 2.1. As Grey Cloud says you can safely ignore it and disable the MO2 message about it in most cases (as a regular user you shouldn't worry about this really). 6 hours ago, nIn nIn nIn said: pps. Your guide glosses over the FNIS animations limit, which I discovered with only Billys and Zaz8+ installed. Needed to install the XXL version of FNIS which I did. Step 4.3, when FNIS is listed I specifically mention to get FNIS XXL. You should probably be using Nemesis or Pandora by now though. I might rewrite parts of the guide in the future to mention Pandora, as I think it's in a good spot nowadays.
Grey Cloud Posted August 17 Posted August 17 For what it's worth, I've been using Pandora without problems since I built my first SE game using this guide over two years ago. Pandora has had a couple of minor problems along the way but I have been lucky enough to miss them. 🧐 1
Milkyburrow Posted August 17 Posted August 17 Completely new to all of this, and this guide has worked amazingly literally the whole way, UP until 8.2, everything is marked OK except for FNIS itself (with a red X which I cant see anything about), FNIS creatures pack (which has a blue ?) and FNIS sexlab creature idles (also with a blue ?) I obviously haven't attempted to move beyond step 8.2 with the ominous red X, I tried to delete my FNIS output folder and recreate incase of that being a folder, but still no fix, I don't know where to even start fixing this as I've never modded Skyrim, and I'm hesitant to do a clean install of FNIS itself without first asking (and i'm worried if I do so, will I have to also reinstall all of the animation packs) Thanks in advance.
nIn nIn nIn Posted August 18 Posted August 18 (edited) 9 hours ago, Just Don't said: Form 43 is mentioned in step 2.1. As Grey Cloud says you can safely ignore it and disable the MO2 message about it in most cases (as a regular user you shouldn't worry about this really). Step 4.3, when FNIS is listed I specifically mention to get FNIS XXL. You should probably be using Nemesis or Pandora by now though. I might rewrite parts of the guide in the future to mention Pandora, as I think it's in a good spot nowadays. Thank you for the reply. I did look at Pandora, but got cold feet. I haven't played or modded Skyrim for over 4 years and am just coming back in. So much has changed, not sure it's all for the better, but it is what it is. The more complicated mods with a plethora of requirements, each with their own requirements is making my head hurt. The older I get, the more obvious my personal limitations become. I would appreciate a guide for Pandora, please and pretty please. That other Skyrim AE guide (the one that is pinned) just does my head in. I want to play dirty Skyrim, not someone else's vision of what Skyrim should look like. Just saying how much I appreciate your guide. ps. I did take the plunge with TNG instead of SOS, but now can't seem to work out how to equip a dick on my chick. SOS was so easy to do that. pps. I also managed to successfully implement TAWOBA with squeeze on the boobs. So not totally inept at this stuff yet. Edited August 18 by nIn nIn nIn
Milkyburrow Posted August 18 Posted August 18 19 hours ago, Milkyburrow said: Completely new to all of this, and this guide has worked amazingly literally the whole way, UP until 8.2, everything is marked OK except for FNIS itself (with a red X which I cant see anything about), FNIS creatures pack (which has a blue ?) and FNIS sexlab creature idles (also with a blue ?) I obviously haven't attempted to move beyond step 8.2 with the ominous red X, I tried to delete my FNIS output folder and recreate incase of that being a folder, but still no fix, I don't know where to even start fixing this as I've never modded Skyrim, and I'm hesitant to do a clean install of FNIS itself without first asking (and i'm worried if I do so, will I have to also reinstall all of the animation packs) Thanks in advance. Apologies, I don't know how to edit my message but: I used Pandora and it's fixed the issue, however sexlab creature idles remains a blue questionmark, is this fine to move on with? everything else is green.
Just Don't Posted August 18 Author Posted August 18 20 hours ago, Milkyburrow said: Completely new to all of this, and this guide has worked amazingly literally the whole way, UP until 8.2, everything is marked OK except for FNIS itself (with a red X which I cant see anything about), FNIS creatures pack (which has a blue ?) and FNIS sexlab creature idles (also with a blue ?) X or ? means the framework isn't detecting those requirements as properly installed. You can get ? marks for FNIS if you open that MCM in first person, you could try going into 3rd person as mentioned in the guide, that way SL should detect FNIS correctly. If not then you did something wrong while installing or using FNIS. I see you went for Pandora as a workaround, if the issue was something related to the install or use of FNIS, this would've fix it. As for the SL creature idles staying as a ?, I don't know. I've never played with creature animations that much and I haven't tested them with Pandora. It could be that SL isn't detecting the files as generated by FNIS, or you need something else on top of Pandora to get working creature animations. If you do use creature anims try to trigger them and see if they work or not. This is part of what I need to test and understand before covering Pandora "officially". 15 hours ago, nIn nIn nIn said: The more complicated mods with a plethora of requirements, each with their own requirements is making my head hurt. The older I get, the more obvious my personal limitations become. It might seem like that. But most mods go back to the usual requirements, so after a while you'll get them all installed. And once you're there you won't need to worry about them anymore. Don't let the amount of requirements be a limiting factor when trying new mods. You can always remove everything and go back to what you had before. And if it's for a well made mod that does something you want, I say it's worth it. 15 hours ago, nIn nIn nIn said: I would appreciate a guide for Pandora, please and pretty please. The basic usage for all 3 animation/behavior patchers is pretty much the same. You download FNIS / Nemesis / Pandora and install it as a mod in MO2, add the .exe file to MO2's executables and run it from there. Once the program opens you'll need to pick the patches you want to apply (depends on the mods you have installed) and press one or two buttons to run the program, wait until it's done and your patched animations and behavior files should be in the Overwrite mod at the bottom of MO2's left panel (you can set dedicated output mods for all 3 programs too). I'll need to do some tests to see how it behaves with the usual SL features and take note of any recommended settings and such to cover it properly in the guide (I've been using it for a couple of weeks now, but mostly for combat and movement mods). 15 hours ago, nIn nIn nIn said: ps. I did take the plunge with TNG instead of SOS, but now can't seem to work out how to equip a dick on my chick. SOS was so easy to do that. As far as I know TNG also supports addons for female characters, you do need to install them separately, same as SOS addons really. There should be some female addons linked in the description. I haven't checked in a while though. If you feel adventurous you could try the new SOS AE-NG. I haven't had time to test this, so I'm not sure how well it works or if it requires additional files to get the female addons. 1
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