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[SIMS4] 0zzzy Animations


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36 minutes ago, wongfoo2003 said:

I know you're straight and do most objects for female but i thought if you in chains at the moment maybe you can do something like that.

 All my animations fit both F and M. 
Yes, I can make this object, no problem. But it's a question of animation. I can add this chain to this animation or future animation as an option. But there's a positioning problem, penis size is different. Where do you attach the ring? ?

 

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You can choose some penis sizes that a close to the average. Maybe the simdulgence_cas_ymBtm_RealGensPenisPlus_Default_LargeCRetracted or [Noir and Dark Sims 4] Pornstar Cock - Extra Big.

 

 

I tested your stuff yesterday and a small problem turned up with the Shackles. Now i want to know if it just happend to me or does anybody else got the same problem?

 

02_01.20_02-20-57.png.dd5b68baca02e0d45b1c47a0d5835a95.png

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On 1/1/2020 at 7:01 PM, wongfoo2003 said:

You can choose some penis sizes that a close to the average. Maybe the simdulgence_cas_ymBtm_RealGensPenisPlus_Default_LargeCRetracted or [Noir and Dark Sims 4] Pornstar Cock - Extra Big.

 

 

I tested your stuff yesterday and a small problem turned up with the Shackles. Now i want to know if it just happend to me or does anybody else got the same problem?

 

02_01.20_02-20-57.png.dd5b68baca02e0d45b1c47a0d5835a95.png

Happened for me also in my game.

 

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On 1/1/2020 at 8:01 PM, wongfoo2003 said:

I tested your stuff yesterday and a small problem turned up with the Shackles. Now i want to know if it just happend to me or does anybody else got the same problem?

 

8 minutes ago, DarthSims2016 said:

Happened for me also in my game.


Thanks! I will check what could be the problem.

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yup same problem, not sure if this was fixed in the update, the chain that connects to the ceiling appears to be below the ground when I checked in S4S, and in game the shackles flash in and out of sight from the original spot they were set on the floor when running the animation. Other than that they work and are awesome! Nice work on the new animation, haven't got to install the update yet, but saw the sample, had me cracking up, can't wait to try it out.

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8 hours ago, Pickle_Juice said:

Superb animations dude! i was wondering if you were planning on doing animations on other props? like classic torture devices?

like these ones from the witcher?

https://dravenxivuk.tumblr.com/post/175607417299/tw2-dungeon-stuff

 

tumblr_inline_pbg5nskcFj1uvjtnk_500.png.e67350d81a0cbc4f24bb0e9b0bf3cf87.png

 

And if you're not i have no problem with that, i'm just curious :) you keep the amazing work! your animations are really well done.

 

 If you will do some of these things i would love to see some animations for this: https://dravenxivuk.tumblr.com/post/176300404446/tw2-shackles

 

tumblr_inline_pch51dT13l1uvjtnk_500.png.2adea71c43311d6e3fc4ba49e213f628.png

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9 hours ago, bobahloo said:

yup same problem, not sure if this was fixed in the update, the chain that connects to the ceiling appears to be below the ground when I checked in S4S, and in game the shackles flash in and out of sight from the original spot they were set on the floor when running the animation.

I think the problem is the complexity of the object. In this animation, the shackles are made up of three chains of forty links. It was an experiment to determine the limit of bones in the object from the beginning. Maybe I should optimize the shackles-- not insert the bone in each link. It's still in the testing phase ?

9 hours ago, bobahloo said:

Other than that they work and are awesome! Nice work on the new animation, haven't got to install the update yet, but saw the sample, had me cracking up, can't wait to try it out.

I'm glad to hear it ?

 

8 hours ago, Pickle_Juice said:

Superb animations dude! i was wondering if you were planning on doing animations on other props? like classic torture devices?

like these ones from the witcher?

Thanks!
Now I think of subjects more Fetish than classic torture. But these devices are really made very well. maybe someday ?

 

7 hours ago, Estz said:

Very creative. I can't wait to test it later. You actually got what the poster asked for pulled off. Very Nice.

Thank you!

 

1 hour ago, korbe said:

do these have audio?

So far only in the Yoke bar animation. I put an Animation sheet describing.

 

1 hour ago, Ponchita said:

I see I may have another Patreon member to subscribe too if the future is as promising as this sample of ideas. keep up the good work. look forward to seeing more of you ?

I thank you for that ?

 

1 hour ago, Torsten74 said:

@Ozzzy Very good work !! How about a whipping animation with a bullwhip chained to a post. Or a slave branding animation? Are those animations possible?

Thank you! I'm testing a prototype of a rope now. so technically I'm almost ready for whip animation. it's pretty hard to do but i will try ?

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Greetings.

Thanks for new stuff and animations for game.

On ‎1‎/‎5‎/‎2020 at 4:35 AM, 0zzzy said:

I think the problem is the complexity of the object. In this animation, the shackles are made up of three chains of forty links. It was an experiment to determine the limit of bones in the object from the beginning. Maybe I should optimize the shackles-- not insert the bone in each link. It's still in the testing phase ?

I think the problem is not in this objects (your objects have no more than 58 bones bindings on mesh, and in your model with max polygons about 9000 - this is not so much to lead to glitches). - There may be a problem in animations for props.
Sorry for my poor English.
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1 hour ago, asketo said:

Thanks for stuff and animations 0zzzy.

I am pleased to share ?

1 hour ago, asketo said:

I think the problem is not in this objects

I think you're right, asketo.

1 hour ago, asketo said:

Sorry for my poor English.

I assure you, there's no need. my English is terrible ?

Spoiler

В результате экспериментов я выяснил, что проблема возникает в момент смены анимации, в случае если объект является props -ом. Т.е. если в XML я его вызываю в animation_props_list и анимацию подгружаю как prop_animation_clip. Кстати, такая беда с анимацией props  не только у меня. Даже props с одной костью, в начале анимации, на пару кадров появляется в своей статичной позе. А статичная поза моего объекта сильно не соответствует начальной позе анимации. 

Если же объект animation_custom_locations и анимация загружается в object_animation_clip то вроде бы всё нормально (полностью я не уварен). Но в моём случае это не возможно, весь мой объект не помещается в лимит костей. Всё равно остальные части объекта придётся загружать как  props.
в общем, на данный момент, решений я вижу два:
1. Сделать начальную позу вызываемого props-объекта соответствующей начальной позе анимации. Но это я сойду с ума выставлять кости в S4Studio под каждую анимацию.
2. Сократить количество костей в два раза, с более чем 120-и до 58-и. И анимировать его как  animation_custom_locations. и не факт что это поможет...
Я вижу, что у тебя большой опыт создания сложных объектов, может бы можешь что то мне посоветовать?

 

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Ozzzy thanks for the great animations, your movements speak to me.

 

 

On 1/4/2020 at 2:38 AM, Pickle_Juice said:

Superb animations dude! i was wondering if you were planning on doing animations on other props? like classic torture devices?

like these ones from the witcher?

https://dravenxivuk.tumblr.com/post/175607417299/tw2-dungeon-stuff

 

tumblr_inline_pbg5nskcFj1uvjtnk_500.png.e67350d81a0cbc4f24bb0e9b0bf3cf87.png

 

And if you're not i have no problem with that, i'm just curious :) you keep the amazing work! your animations are really well done.

 

and thanks for the link pickle juice... I needed all of this!

 

hell3.gif.329b81161eba825bcb02c29203a37948.gifhell4.gif.df09947ee7bcbc8ca95d2c071e8e53d0.gif

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About glitches:

Spoiler

Try to change this values

2020-01-09_102426-x2.jpg.c5882950fe2a10a51552b750769b67a6.jpg

to this

2020-01-09_101956-x1.jpg.0b6adcdddccaf74b9712cdf20d849628.jpg

in Clip and in Clip Header and save

2020-01-09_103155-x3.jpg.b9cbbb018ab00f2fee06a93b81fed281.jpg

Because better then (duration value)"object_animation_clip_name"=>(duration value)"animation_clip_name"=(duration value)"prop_animation_clip_name"

or just play this values for this animation and look what happend

About bones:

Spoiler

Find a object with more meshes and spread the bones between them. The total number of bones should be less than 180, after 195 big problems begin. On a mesh, use no more than 59 bones, less is better.

for eample for 120 bones

2020-01-09_105621-x4x.jpg.9d0e7eb15f0a1196e3060203b80a611a.jpg

 

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12 hours ago, weredeer said:

Ozzzy thanks for the great animations, your movements speak to me.

 

 

and thanks for the link pickle juice... I needed all of this!

 

hell3.gif.329b81161eba825bcb02c29203a37948.gifhell4.gif.df09947ee7bcbc8ca95d2c071e8e53d0.gif

Haha no worries dude! looking for mods for the sims 4 might not be as easy as for skyrim or fallout, but just look for a specific topic on google and then go to images, like "Sims 4 torture props" things like that :) that's how i found them! if you're looking for a speficic thing lemme know, i have a few links related to dungeons and medieval stuff and fantasy stuff :)

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Animations are great but to see them I had to add a non-custom location FLOOR to the tuning. Neither chains nor spreader bar won't show in my game in a construction mode. Maybe because they have the PACK ID GP07 Strangeville (that I do not have) not a Basegame one, maybe because of any other reason that I do not know.  Only working shackles show later in animation (but this item is a basegame one, yes?).

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Thanks Ozzzy. I tested your 'Gravity' animation yesterday and it is a good one.

But i was looking for another animation for the cock-chain. I thought of something like the chain fixed to an object or to the ground and the arms of the victim bound behind his back. And no person is teasing him.

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