0zzzy Posted January 10, 2020 Author Posted January 10, 2020 48 minutes ago, Pou said: Animations are great but to see them I had to add a non-custom location FLOOR to the tuning. Neither chains nor spreader bar won't show in my game in a construction mode. Maybe because they have the PACK ID GP07 Strangeville (that I do not have) not a Basegame one, maybe because of any other reason that I do not know. Only working shackles show later in animation (but this item is a basegame one, yes?). I'm sorry. I really took the Strangeville object as a basis without thinking that this would cause a problem It had the right properties, but I don’t know how to change them yet. I will try to figure out whether it is possible to make these objects independent of the PACK ID 1
0zzzy Posted January 10, 2020 Author Posted January 10, 2020 44 minutes ago, wongfoo2003 said: Thanks Ozzzy. I tested your 'Gravity' animation yesterday and it is a good one. But i was looking for another animation for the cock-chain. I thought of something like the chain fixed to an object or to the ground and the arms of the victim bound behind his back. And no person is teasing him. ok, in the near future I will try to do something similar
Estz Posted January 11, 2020 Posted January 11, 2020 4 hours ago, 0zzzy said: I'm sorry. I really took the Strangeville object as a basis without thinking that this would cause a problem It had the right properties, but I don’t know how to change them yet. I will try to figure out whether it is possible to make these objects independent of the PACK ID I think you'll just need to use a base game object. To convert your object to.
0zzzy Posted January 11, 2020 Author Posted January 11, 2020 3 hours ago, Estz said: I think you'll just need to use a base game object. To convert your object to. I was looking for an object that could be moved in game mode and added to inventory. At the same time, with no extra properties. I didn't find it in the base objects. But now I've figured out how to edit properties. So I fixed it. The update is already available for download ? 2
Pou Posted January 11, 2020 Posted January 11, 2020 8 hours ago, 0zzzy said: So I fixed it. The update is already available for download ? Thanks! :) 1
SultanRS Posted January 11, 2020 Posted January 11, 2020 @0zzzy On the treadmill animation gif, where can I find those high heel boots?
0zzzy Posted January 11, 2020 Author Posted January 11, 2020 7 minutes ago, SultanRS said: @0zzzy On the treadmill animation gif, where can I find those high heel boots? Kritical´s Naughty Collection 1
asketo Posted January 12, 2020 Posted January 12, 2020 On 1/11/2020 at 2:21 PM, 0zzzy said: I was looking for an object that could be moved in game mode and added to inventory. At the same time, with no extra properties. I didn't find it in the base objects. But now I've figured out how to edit properties. So I fixed it. The update is already available for download ? @0zzzy just try add LiveDrag option from Object Definitions Components to drag&drop something in/from inventory in live mode: Spoiler 2
0zzzy Posted January 12, 2020 Author Posted January 12, 2020 18 minutes ago, asketo said: @0zzzy just try add LiveDrag option from Object Definitions Components to drag&drop something in/from inventory in live mode: @asketoThank you for the useful information! Maybe you know answer to this question.
Kritical Posted January 12, 2020 Posted January 12, 2020 I have to say, pretty damn cool work so far. 1
asketo Posted January 12, 2020 Posted January 12, 2020 3 hours ago, 0zzzy said: @asketoThank you for the useful information! Maybe you know answer to this question. @0zzzy , which object do you want implement in your scene animation? Some of them bind not to "TransformBone", but to "b__ROOT__" bone. 1
0zzzy Posted January 12, 2020 Author Posted January 12, 2020 29 minutes ago, asketo said: which object do you want implement in your scene animation? @asketo, I would like to take game animations of complex objects, such as Life Under a Microscope or Invention Constructor, if possible.
0zzzy Posted January 12, 2020 Author Posted January 12, 2020 4 hours ago, Kritical said: I have to say, pretty damn cool work so far. Thank you, man! I appreciate that.
BabyBellies Posted January 12, 2020 Posted January 12, 2020 I have to ask, are their any plans to do any animations involving sex? Because these are really high quality
asketo Posted January 12, 2020 Posted January 12, 2020 2 hours ago, 0zzzy said: @asketo, I would like to take game animations of complex objects, such as Life Under a Microscope or Invention Constructor, if possible. But for what you want using official animation, if you can make better by yourself for those objects? Spoiler After extract the model you take the rig for it and you can make what you want with it. Maybe, am I not something understanding?
0zzzy Posted January 12, 2020 Author Posted January 12, 2020 45 minutes ago, asketo said: But for what you want using official animation, if you can make better by yourself for those objects? EA animators are pretty good, It’s not easy to make it better . But thanks ? I can get a rig, but I can’t get an EA animation. Spoiler I would like to be able to get these animations (with the suffix "_microscope") I can only have animation for these rigs
asketo Posted January 12, 2020 Posted January 12, 2020 If you want animation 1:1 then you try using something like this: tools -> game file cruiser check CLIP and CLIP Header Export as binary files what you want And after import them in warehouse in your empty file for object animation But be careful with effects and other events including in this animations. 1
0zzzy Posted January 12, 2020 Author Posted January 12, 2020 27 minutes ago, asketo said: If you want animation 1:1 then you try using something like this: tools -> game file cruiser check CLIP and CLIP Header Export as binary files what you want And after import them in warehouse in your empty file for object animation But be careful with effects and other events including in this animations. I meant I wanted to import this into blender so I could edit the animation. But you showed me a useful way that I could use it, thank you very much!
Estz Posted January 13, 2020 Posted January 13, 2020 2 hours ago, 0zzzy said: I meant I wanted to import this into blender so I could edit the animation. But you showed me a useful way that I could use it, thank you very much! Like this: Spoiler
0zzzy Posted January 13, 2020 Author Posted January 13, 2020 11 minutes ago, Estz said: Like this yes, like that, but for animating objects, not for sims
sissylover19 Posted January 13, 2020 Posted January 13, 2020 Damn your killing it with these updates great quality animations and the amount of updates just damn especially when you started releasing these around the time I started playing again and decided I want a slave empire good job 1
bobahloo Posted January 14, 2020 Posted January 14, 2020 Dam!! You're kill'n it with all these idle BDSM animations and custom content to boot. I normally shy away from patreon(don't like auto debit things from my account) but you have given me no choice but to show support. We have been lacking these, Both You and Kritical(better hit that patreon as well) are filling the void. Keep up the amazing work!!! 1
0zzzy Posted January 14, 2020 Author Posted January 14, 2020 13 hours ago, bobahloo said: Dam!! You're kill'n it with all these idle BDSM animations and custom content to boot. I normally shy away from patreon(don't like auto debit things from my account) but you have given me no choice but to show support. We have been lacking these, Both You and Kritical(better hit that patreon as well) are filling the void. Keep up the amazing work!!! Thanks! I am happy that it pleases you! I am surprised and very pleased that people support me on patreon, although I have not yet promised anything in return ? I did not expect this. It's really inspiring. On 1/13/2020 at 3:06 PM, wolf68 said: great work Thanks! On 1/13/2020 at 1:13 PM, theanarchistotaku said: Damn your killing it with these updates great quality animations and the amount of updates just damn especially when you started releasing these around the time I started playing again and decided I want a slave empire good job Сool, pleased to hear that! It would be interesting to see screenshots of your slave empire if you'd like to share with us. It might give me an idea for further animations ? On 1/12/2020 at 8:02 PM, BabyBellies said: I have to ask, are their any plans to do any animations involving sex? Because these are really high quality Of course, I plan to do sex animations in the future. I think it'll be mostly BDSM. Also some funny stories, like the continuation of the "don't say no" story. But while I'm trying to fill in the void that I'm seeing. There's already a lot of sex animation. We can argue about their quality, but this is just a criterion of experience. But these animations are already there, and I'm not trying to "make it better". That's not what's important to me. Absolutely every creator, regardless of experience, puts his passion and time into his work (this is the most valuable thing that a mortal being has). it's amazing and I rejoice in every animation, even if not yet skillful. The experience will come in due course ?.
asketo Posted January 15, 2020 Posted January 15, 2020 On 1/13/2020 at 8:11 AM, 0zzzy said: I meant I wanted to import this into blender so I could edit the animation. But you showed me a useful way that I could use it, thank you very much! @0zzzy I wrote some tutorial about this (how to export object animation (not sims/pets)). You can check it here. Maybe it will be helpful. 1
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