nightmarechan Posted January 12, 2023 Posted January 12, 2023 no, 30 minutes ago, spaz490 said: do you have BHUNP or UBU installed? the body used is cbbe 3ba a few have reported this problem but its only one of the tails doing it for them no, I only use CBBE 3BA
spaz490 Posted January 13, 2023 Posted January 13, 2023 (edited) GR Inari Ears & Tails SMP SE v2.3 an extensive rework on the mod V2.3: hair with tips ears/tails - added 12 color options for the tips tail bodyslide - added a custom slider to shorten the tail - removed 3ba sliders ear bodyslide - added slider to adjust the size and placement of the ears adjusted the names of the tails for better viewing and list ordering mod installs as a FOMod with options for the tip colors - bright or dark colors V2.2: textures are now 4k rebalanced the colors of the red and orange ears to better match the tails new normal map for the tail new spec/alpha applied to the ear and tail normal maps spec values in the NIFs rebalanced for the texture adjustments tails wont have the yellow/green spec most visible with ENBs added the big tail, 3 tails, 5 tails, and 9 tails to the ESP. all color and hair color options available SMP XML for the tails fixed and have collisions ear fur has been centered on the ears and now include a zap slider to remove them if wanted keywords added to the entries to be enchanted as if a helmet and jewelry fox pelt added to the crafting recipes sell value, based on crafting cost, given to the tails and ears so crafting xp is earned while crafting them ESP is now flagged as light so it doesn't count towards plugin limit the only asset that wasn't adjusted in some way was the ear SMP XML that should cover the bulk of it might be forgetting to mention some other minor changes note: if viewed with the bodyslide preview window the big tail, 3 tails, 5 tails, 9 tails will appear as if they are a normal sized single tail the objects are skinned into place and the preview window doesn't show the skinned positions note: for people making ESP adjustments the editor ID names have been changed to be more descriptive on what each one is. giving them names instead of numbers remove any old versions of the mod before install use bodyslide to access custom sliders previews shown using with acro's tera elin race preview 1 - 9 tails: https://gfycat.com/blushingunevengelding preview 2 - 3 tails: https://gfycat.com/brokensardonicirishwaterspaniel preview 3 - 3 tails blue body & hair https://gfycat.com/hatefuldamagedirishwaterspaniel preview 4 - 5 tails hair color with red tips https://gfycat.com/klutzybigheartedbluetickcoonhound GR Inari EarsTails SMP SE v2.3.7z Edited January 29, 2023 by spaz490 updated with extra color options and custom sliders 12
nightmarechan Posted January 13, 2023 Posted January 13, 2023 1 hour ago, spaz490 said: an extensive rework on the mod - for CBBE 3BA reupload to fix flicker bug textures are now 4k rebalanced the colors of the red and orange ears to better match the tails new normal map for the tail new spec/alpha applied to the ear and tail normal maps spec values in the NIFs rebalanced for the texture adjustments tails wont have the yellow/green spec most visible with ENBs added the big tail, 3 tails, 5 tails, and 9 tails to the ESP. all color and hair color options available SMP XML for the tails fixed and have collisions collision bodies now have the CBBE 3BA base shape collision bodies and tails now have 3BA sliders ear fur has been centered on the ears and now include a zap slider to remove them if wanted keywords added to the entries to be enchanted as if a helmet and jewelry fox pelt added to the crafting recipes sell value, based on crafting cost, given to the tails and ears so crafting xp is earned while crafting them ESP is now flagged as light so it doesn't count towards plugin limit the only asset that wasn't adjusted in some way was the ear SMP XML that should cover the bulk of it might be forgetting to mention some other minor changes note: if viewed with the bodyslide preview window the big tail, 3 tails, 5 tails, 9 tails will appear as if they are a normal sized single tail the objects are skinned into place and the preview window doesn't show the skinned positions note: for people making ESP adjustments the editor ID names have been changed to be more descriptive on what each one is. giving them names instead of numbers remove any old versions of the mod before install build your body shape with bodyslide after install GR Inari EarsTails SMP SE v2.2.7z 212.09 MB · 5 downloads thank you for the quick fix update fix, I no longer have flickering issues and everything is working properly 1
Gromilla Posted January 15, 2023 Author Posted January 15, 2023 (edited) On 1/13/2023 at 9:21 AM, spaz490 said: an extensive rework on the mod - for CBBE 3BA - but should work if you have BHUNP or UBU installed just dont build the body shapes if using anything other then cbbe 3ba. the ZIP installs all the meshes in the data folder with zeroed sliders reupload to fix flicker bug textures are now 4k rebalanced the colors of the red and orange ears to better match the tails new normal map for the tail new spec/alpha applied to the ear and tail normal maps spec values in the NIFs rebalanced for the texture adjustments tails wont have the yellow/green spec most visible with ENBs added the big tail, 3 tails, 5 tails, and 9 tails to the ESP. all color and hair color options available SMP XML for the tails fixed and have collisions collision bodies now have the CBBE 3BA base shape collision bodies and tails now have 3BA sliders ear fur has been centered on the ears and now include a zap slider to remove them if wanted keywords added to the entries to be enchanted as if a helmet and jewelry fox pelt added to the crafting recipes sell value, based on crafting cost, given to the tails and ears so crafting xp is earned while crafting them ESP is now flagged as light so it doesn't count towards plugin limit the only asset that wasn't adjusted in some way was the ear SMP XML that should cover the bulk of it might be forgetting to mention some other minor changes note: if viewed with the bodyslide preview window the big tail, 3 tails, 5 tails, 9 tails will appear as if they are a normal sized single tail the objects are skinned into place and the preview window doesn't show the skinned positions note: for people making ESP adjustments the editor ID names have been changed to be more descriptive on what each one is. giving them names instead of numbers remove any old versions of the mod before install build your body shape with bodyslide after install previews shown using with acro's tera elin race preview 1 - 9 tails: https://gfycat.com/blushingunevengelding preview 2 - 3 tails: https://gfycat.com/brokensardonicirishwaterspaniel GR Inari EarsTails SMP SE v2.2.7z 212.09 MB · 18 downloads Thanks so much, man! Absolutely nice work. I`ll add link to main page, don`t delete messege please. I will update the main page a little later and add your version to the main downloads Edited January 15, 2023 by Gromilla 1
MissJolteon Posted January 16, 2023 Posted January 16, 2023 I've used the newest version posted here with CBBE body but my tails are inbetween my character's shoulder blades. Is there any particular reason as in have I done anything wrong or am I missing anything? Is there a way to fix this?
Sylphine Posted January 16, 2023 Posted January 16, 2023 I Use it With BHUNP and it works totally fine. Any Chance it gets a Racemenuslider für the extra Armor Slot? Some Mods Strip it even if you have it disabled in strip settings.
Lunaoftherose Posted January 16, 2023 Posted January 16, 2023 is there a way to do Multi colors tails ?
Th3D3v1ant Posted January 17, 2023 Posted January 17, 2023 Has anyone figured out how to keep the tails and ears from appearing at the feet?
Kuand Posted January 22, 2023 Posted January 22, 2023 (edited) On 1/13/2023 at 1:21 PM, spaz490 said: an extensive rework on the mod - for CBBE 3BA - but should work if you have BHUNP or UBU installed just dont build the body shapes if using anything other then cbbe 3ba. the ZIP installs all the meshes in the data folder with zeroed sliders reupload to fix flicker bug textures are now 4k rebalanced the colors of the red and orange ears to better match the tails new normal map for the tail new spec/alpha applied to the ear and tail normal maps spec values in the NIFs rebalanced for the texture adjustments tails wont have the yellow/green spec most visible with ENBs added the big tail, 3 tails, 5 tails, and 9 tails to the ESP. all color and hair color options available SMP XML for the tails fixed and have collisions collision bodies now have the CBBE 3BA base shape collision bodies and tails now have 3BA sliders ear fur has been centered on the ears and now include a zap slider to remove them if wanted keywords added to the entries to be enchanted as if a helmet and jewelry fox pelt added to the crafting recipes sell value, based on crafting cost, given to the tails and ears so crafting xp is earned while crafting them ESP is now flagged as light so it doesn't count towards plugin limit the only asset that wasn't adjusted in some way was the ear SMP XML that should cover the bulk of it might be forgetting to mention some other minor changes note: if viewed with the bodyslide preview window the big tail, 3 tails, 5 tails, 9 tails will appear as if they are a normal sized single tail the objects are skinned into place and the preview window doesn't show the skinned positions note: for people making ESP adjustments the editor ID names have been changed to be more descriptive on what each one is. giving them names instead of numbers remove any old versions of the mod before install build your body shape with bodyslide after install previews shown using with acro's tera elin race preview 1 - 9 tails: https://gfycat.com/blushingunevengelding preview 2 - 3 tails: https://gfycat.com/brokensardonicirishwaterspaniel preview 3 - 3 tails blue body & hair https://gfycat.com/hatefuldamagedirishwaterspaniel GR Inari EarsTails SMP SE v2.2.7z 212.09 MB · 683 downloads I made some racemenu sliders for this and thought I'd share here, it requires spaz490's version of the mod to work. In my testing all physics and collisions are working correctly. The slider is in the body tab (see picture). 1.0: Only the single hair color tails. Update 1.1: Added the multiple tails (3, 5 and 9) and ears to the racemenu sliders. I'm not sure if I'll add the fixed color tails and ears, I don't think it's worth the effort. A patch is added for FANTASY CREATURE HDT SMP RACE MENU TAILS II - maching body texture at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) which will make them share a slider. Update 2.3: Changed texture path to match spaz490's latest update. Only white tips are available in racemenu. Update 2.3.1 Added support for male characters. Update 2.3.2 Fixed issue conflicting with High Poly Heads and RaceMenu expressions tab (I hope). Thanks to irhygin and darkmad29 for picking up on the issue. Update 2.3.3 Added FOMOD installer, you can now choose what colors show up in race menu. Updated the elin race patch to support the ear sliders (included in the FOMOD). FC Tails patch included in the FOMOD. I used the same method as sandant25 in their nexus mod FANTASY CREATURE HDT SMP RACE MENU TAILS II - maching body texture at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) to make this so all due credit to them. If Gromilla or spaz490 request I'll remove the post and files. I had to disassemble, rename and redistribute their meshes and edit the .xml files to get the tails to function correctly. InariTail_Racemenu v2.3.2.zip Inari Tails RaceMenu_FOMOD Installer_2.3.3.7z Edited March 8, 2023 by Kuand Updated v2.3.3 - FOMOD installer update 2
Dazdraperma Posted January 26, 2023 Posted January 26, 2023 On 1/13/2023 at 5:21 AM, spaz490 said: an extensive rework on the mod - for CBBE 3BA - but should work if you have BHUNP or UBU installed just dont build the body shapes if using anything other then cbbe 3ba. the ZIP installs all the meshes in the data folder with zeroed sliders reupload to fix flicker bug textures are now 4k rebalanced the colors of the red and orange ears to better match the tails new normal map for the tail new spec/alpha applied to the ear and tail normal maps spec values in the NIFs rebalanced for the texture adjustments tails wont have the yellow/green spec most visible with ENBs added the big tail, 3 tails, 5 tails, and 9 tails to the ESP. all color and hair color options available SMP XML for the tails fixed and have collisions collision bodies now have the CBBE 3BA base shape collision bodies and tails now have 3BA sliders ear fur has been centered on the ears and now include a zap slider to remove them if wanted keywords added to the entries to be enchanted as if a helmet and jewelry fox pelt added to the crafting recipes sell value, based on crafting cost, given to the tails and ears so crafting xp is earned while crafting them ESP is now flagged as light so it doesn't count towards plugin limit the only asset that wasn't adjusted in some way was the ear SMP XML that should cover the bulk of it might be forgetting to mention some other minor changes note: if viewed with the bodyslide preview window the big tail, 3 tails, 5 tails, 9 tails will appear as if they are a normal sized single tail the objects are skinned into place and the preview window doesn't show the skinned positions note: for people making ESP adjustments the editor ID names have been changed to be more descriptive on what each one is. giving them names instead of numbers remove any old versions of the mod before install build your body shape with bodyslide after install previews shown using with acro's tera elin race preview 1 - 9 tails: https://gfycat.com/blushingunevengelding preview 2 - 3 tails: https://gfycat.com/brokensardonicirishwaterspaniel preview 3 - 3 tails blue body & hair https://gfycat.com/hatefuldamagedirishwaterspaniel GR Inari EarsTails SMP SE v2.2.7z 212.09 MB · 742 downloads Mate, I love it! You made my most favourite mod better! Quick question. In preview 2, with 3 tails, which poser pack is it? Never seen this one before, and I thought I had them all.
spaz490 Posted January 27, 2023 Posted January 27, 2023 13 hours ago, Dazdraperma said: Mate, I love it! You made my most favourite mod better! Quick question. In preview 2, with 3 tails, which poser pack is it? Never seen this one before, and I thought I had them all. JR pose packs i posted a google drive link here in this commet
Dazdraperma Posted January 27, 2023 Posted January 27, 2023 35 minutes ago, spaz490 said: JR pose packs i posted a google drive link here in this commet Sweet! Thank you, mate!
spaz490 Posted January 29, 2023 Posted January 29, 2023 On 1/12/2023 at 8:21 PM, spaz490 said: GR Inari Ears & Tails SMP SE v2.3 an extensive rework on the mod V2.3: hair with tips ears/tails - added 12 color options for the tips tail bodyslide - added a custom slider to shorten the tail - removed 3ba sliders ear bodyslide - added slider to adjust the size and placement of the ears adjusted the names of the tails for better viewing and list ordering V2.2: textures are now 4k rebalanced the colors of the red and orange ears to better match the tails new normal map for the tail new spec/alpha applied to the ear and tail normal maps spec values in the NIFs rebalanced for the texture adjustments tails wont have the yellow/green spec most visible with ENBs added the big tail, 3 tails, 5 tails, and 9 tails to the ESP. all color and hair color options available SMP XML for the tails fixed and have collisions ear fur has been centered on the ears and now include a zap slider to remove them if wanted keywords added to the entries to be enchanted as if a helmet and jewelry fox pelt added to the crafting recipes sell value, based on crafting cost, given to the tails and ears so crafting xp is earned while crafting them ESP is now flagged as light so it doesn't count towards plugin limit the only asset that wasn't adjusted in some way was the ear SMP XML that should cover the bulk of it might be forgetting to mention some other minor changes note: if viewed with the bodyslide preview window the big tail, 3 tails, 5 tails, 9 tails will appear as if they are a normal sized single tail the objects are skinned into place and the preview window doesn't show the skinned positions note: for people making ESP adjustments the editor ID names have been changed to be more descriptive on what each one is. giving them names instead of numbers remove any old versions of the mod before install use bodyslide to access custom sliders previews shown using with acro's tera elin race preview 1 - 9 tails: https://gfycat.com/blushingunevengelding preview 2 - 3 tails: https://gfycat.com/brokensardonicirishwaterspaniel preview 3 - 3 tails blue body & hair https://gfycat.com/hatefuldamagedirishwaterspaniel preview 4 - 5 tails hair color with red tips https://gfycat.com/klutzybigheartedbluetickcoonhound GR Inari EarsTails SMP SE v2.3.7z updated to v2.3 V2.3: hair with tips ears/tails - added 12 color options for the tips tail bodyslide - added a custom slider to shorten the tail - removed 3ba sliders ear bodyslide - added slider to adjust the size and placement of the ears adjusted the names of the tails for better viewing and list ordering 1
OmnipresentLurker Posted January 30, 2023 Posted January 30, 2023 Getting hard crashes when I equip the tails. Running just the mod's requirements and still getting them, is this not compatible with 1.6.353 AE?? 1
mastert3318 Posted January 30, 2023 Posted January 30, 2023 On 1/22/2023 at 4:43 PM, Kuand said: I made some racemenu sliders for this and thought I'd share here, it requires spaz490's version of the mod to work. In my testing all physics and collisions are working correctly. The slider is in the body tab (see picture). 1.0: Only the single hair color tails. Update 1.1: Added the multiple tails (3, 5 and 9) and ears to the racemenu sliders. I'm not sure if I'll add the fixed color tails and ears, I don't think it's worth the effort. A patch is added for FANTASY CREATURE HDT SMP RACE MENU TAILS II - maching body texture at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) which will make them share a slider. Update 2.3: Changed texture path to match spaz490's latest update. Only white tips are available in racemenu. I used the same method as sandant25 in their nexus mod FANTASY CREATURE HDT SMP RACE MENU TAILS II - maching body texture at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) to make this so all due credit to them. If Gromilla or spaz490 request I'll remove the post and files. I had to disassemble, rename and redistribute their meshes and edit the .xml files to get the tails to function correctly. InariTail_Racemenu v1.1.zip 18.01 MB · 71 downloads InariFC_tails-Patch.zip 3.34 kB · 12 downloads InariTail_Racemenu v2.3.zip 17.74 MB · 1 download Does this work for males?
Kuand Posted January 30, 2023 Posted January 30, 2023 (edited) On 1/30/2023 at 11:56 AM, mastert3318 said: Does this work for males? Unfortunately not. The base mod uses female bodies, all I did was some redistribution of assets for use with race menu. Fixed Edited February 1, 2023 by Kuand Updated
spaz490 Posted January 30, 2023 Posted January 30, 2023 8 hours ago, Kuand said: Unfortunately not. The base mod uses female bodies, all I did was some redistribution of assets for use with race menu. the base mod, mine and gromillas version is set up so males can equip the tails and ears. should be able too set up your racemenu slider for males
RBG234 Posted January 30, 2023 Posted January 30, 2023 On 1/13/2023 at 10:21 AM, spaz490 said: GR Inari Ears & Tails SMP SE v2.3 an extensive rework on the mod V2.3: hair with tips ears/tails - added 12 color options for the tips tail bodyslide - added a custom slider to shorten the tail - removed 3ba sliders ear bodyslide - added slider to adjust the size and placement of the ears adjusted the names of the tails for better viewing and list ordering mod installs as a FOMod with options for the tip colors - bright or dark colors V2.2: textures are now 4k rebalanced the colors of the red and orange ears to better match the tails new normal map for the tail new spec/alpha applied to the ear and tail normal maps spec values in the NIFs rebalanced for the texture adjustments tails wont have the yellow/green spec most visible with ENBs added the big tail, 3 tails, 5 tails, and 9 tails to the ESP. all color and hair color options available SMP XML for the tails fixed and have collisions ear fur has been centered on the ears and now include a zap slider to remove them if wanted keywords added to the entries to be enchanted as if a helmet and jewelry fox pelt added to the crafting recipes sell value, based on crafting cost, given to the tails and ears so crafting xp is earned while crafting them ESP is now flagged as light so it doesn't count towards plugin limit the only asset that wasn't adjusted in some way was the ear SMP XML that should cover the bulk of it might be forgetting to mention some other minor changes note: if viewed with the bodyslide preview window the big tail, 3 tails, 5 tails, 9 tails will appear as if they are a normal sized single tail the objects are skinned into place and the preview window doesn't show the skinned positions note: for people making ESP adjustments the editor ID names have been changed to be more descriptive on what each one is. giving them names instead of numbers remove any old versions of the mod before install use bodyslide to access custom sliders previews shown using with acro's tera elin race preview 1 - 9 tails: https://gfycat.com/blushingunevengelding preview 2 - 3 tails: https://gfycat.com/brokensardonicirishwaterspaniel preview 3 - 3 tails blue body & hair https://gfycat.com/hatefuldamagedirishwaterspaniel preview 4 - 5 tails hair color with red tips https://gfycat.com/klutzybigheartedbluetickcoonhound GR Inari EarsTails SMP SE v2.3.7z Is it possible to use the original texture from the Original file? Because My Skyrim gets lagging with the 4k textures
Kuand Posted January 31, 2023 Posted January 31, 2023 15 hours ago, spaz490 said: the base mod, mine and gromillas version is set up so males can equip the tails and ears. should be able too set up your racemenu slider for males I'll take a look tomorrow, thanks.
mastert3318 Posted January 31, 2023 Posted January 31, 2023 I could get them on my character by using the additemmenu so it works that way.
Kuand Posted February 1, 2023 Posted February 1, 2023 6 hours ago, mastert3318 said: I could get them on my character by using the additemmenu so it works that way. On 1/30/2023 at 10:04 PM, spaz490 said: the base mod, mine and gromillas version is set up so males can equip the tails and ears. should be able too set up your racemenu slider for males I've updated the mod to support male characters for all hair color tails and ears. I had to duplicate and rename meshes to make them behave. InariTail_Racemenu v2.3.1.zip 1
Gromilla Posted February 2, 2023 Author Posted February 2, 2023 Guys, thank you so much for supporting this mod, I never thought that this mod would get such attention, I'm in shock :), I'll try to update the main page as best I can. I would be grateful for beautiful screenshots (I will sign the authors of course). (machine translation) You are the best!!! 1
spaz490 Posted February 2, 2023 Posted February 2, 2023 (edited) 28 minutes ago, Gromilla said: Guys, thank you so much for supporting this mod, I never thought that this mod would get such attention, I'm in shock :), I'll try to update the main page as best I can. I would be grateful for beautiful screenshots (I will sign the authors of course). (machine translation) You are the best!!! pics on acro's tera elin race. here are a few ive come across if you were planning on adding the the the extra tail versions and colored tips to the mod page version Rayzar Spoiler Rayzar Spoiler Rayzar Spoiler Rayzar Spoiler Rayzar - GIF Spoiler Unknowns_user Spoiler Unknowns_user Spoiler Unknowns_user Spoiler Edited February 2, 2023 by spaz490 typo 2
Kuand Posted February 4, 2023 Posted February 4, 2023 10 hours ago, Appolon77793 said: Hello, I'm sorry, of course, but there is some instruction on how to use this with custom races like ElinRace. I would be very grateful for help You'd have to make a patch for the custom race in xedit and patch the races.ini files. If you're interested in trying the steps are: Open the tail and custom race mods in xedit. Copy the relevant tail records from the RaceMenu patch into a new plugin, name it whatever you want (e.g. InariTailRM-ElinRace_Patch). Add the custom race mod a master to the new plugin you created. Go through each of the tail records you copied and add the custom race as supported. Once you've saved and exited, move the new plugin into an empty mod folder (in mo2 you'd right click and click create empty mod). Copy the races.ini files from my patch (InariTail_Racemenu v2.3.1\meshes\actors\character\facegenmorphs\InariTail_RM_2-2.esp\sliders\human.ini for the ears and Racemenu.esp\sliders\human.ini for the tails) and add the custom race so the slider will show up for it. It's easy enough to do if a bit tedious, there're several helpful xedit patching videos on YouTube. 1
Kuand Posted February 4, 2023 Posted February 4, 2023 41 minutes ago, Appolon77793 said: Yes, thanks, I don't speak much English and use machine translation. I'm stuck on point 4 and don't know where to specify the TeraElin race It should be at the bottom in xedit under “valid races”. You need to select the dropdown menu there and change it to the custom race (HeadPartsTeraElenRace or something like that). You should only need to do this for the forms that actually appear in racemenu, their names all start with “foxtail”. 2
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