Ales In Wonderland Posted June 30, 2020 Posted June 30, 2020 Anyone know if this still works with the new Fusion Girl update?
vaultbait Posted July 11, 2020 Posted July 11, 2020 On 6/30/2020 at 5:20 PM, Ales In Wonderland said: Anyone know if this still works with the new Fusion Girl update? With FG 1.61 I've noticed at least devices with an included body (basically outfits with footwear) no longer scale the base body. Some brief discussion in the #modding channel of the ZeX Discord indicates that body shape targets should all be switched to the body name "FusionGirl" now to correct this, though I haven't had time to test that solution yet.
goosetrip Posted July 12, 2020 Posted July 12, 2020 19 hours ago, vaultbait said: With FG 1.61 I've noticed at least devices with an included body (basically outfits with footwear) no longer scale the base body. Some brief discussion in the #modding channel of the ZeX Discord indicates that body shape targets should all be switched to the body name "FusionGirl" now to correct this, though I haven't had time to test that solution yet. I've asked the same question but I haven't gotten an answer. Most of Fusion girl armor I had collected, no longer works properly. I don't understand why such a major change was made without this in mind. I'm changing to CBBE for now. I'll wait to see what happens to FG. Too bad because I thought it had made a lot progress.
vaultbait Posted July 14, 2020 Posted July 14, 2020 On 7/12/2020 at 5:15 PM, goosetrip said: I've asked the same question but I haven't gotten an answer. Most of Fusion girl armor I had collected, no longer works properly. I don't understand why such a major change was made without this in mind. I'm changing to CBBE for now. I'll wait to see what happens to FG. Too bad because I thought it had made a lot progress. I've gone through and done this for a few outfits from other mods now, though haven't tried updating the DD conversion yet. FG 1.61 didn't add any new sliders at least, so for the most part it's just a matter of loading in the new reference body with a SliderSet template in Outfit Studio, and then possibly redoing any body zaps from the previous version. A lot of vertices in the body mesh were improved though, so it's possible some outfits will need to be reconformed in places too if new clipping appears. The reason I haven't tried it with DD yet is that this conversion is also geared toward HHS, so I have no idea if there are vertical offsets or foot deformation I'd need to redo at the same time. For someone experienced in this it'll probably be quick, the update really impacts outfits with a body included (unless new clipping appears from the slight body mesh adjustments) so very few items in the DD collection should be affected (dresses, straight jackets, boots, corsets, bodysuits maybe), but I'm very new to outfit conversions so still not too sure what I'm doing most of the time.
Beyound Posted July 14, 2020 Posted July 14, 2020 I still have a copy of FG 1.45 but don't believe i'd be allowed to post it. New FG has issues with the bodygen it added, with a invisible bodies bug, and athletic preset being changed to a teenagers body. Can easily run 1.45 and 1.61 with a few tweaks and have best of both versions, with no issues.
Tburgundy Posted July 21, 2020 Posted July 21, 2020 I managed to refit most of the DD's to fusion 1.61, but I'm not sure how to do so with the straight jackets. The arms are giving me trouble. Any advice?
AWHA Posted July 21, 2020 Posted July 21, 2020 On 7/13/2020 at 9:33 PM, Beyound said: I still have a copy of FG 1.45 but don't believe i'd be allowed to post it. New FG has issues with the bodygen it added, with a invisible bodies bug, and athletic preset being changed to a teenagers body. Can easily run 1.45 and 1.61 with a few tweaks and have best of both versions, with no issues. Forgive my ignorance, but can you elaborate on the bodygen issues? I have a heavily tweaked bodygen setup and thankfully did not update to the new version yet.
AWHA Posted August 3, 2020 Posted August 3, 2020 On 7/13/2020 at 9:33 PM, Beyound said: I still have a copy of FG 1.45 but don't believe i'd be allowed to post it. New FG has issues with the bodygen it added, with a invisible bodies bug, and athletic preset being changed to a teenagers body. Can easily run 1.45 and 1.61 with a few tweaks and have best of both versions, with no issues. Can you tell me more about the invisible body bug? Some of my outfits have invisible bodies but I'm not sure if it is caused by the new FG.
vaultbait Posted August 26, 2020 Posted August 26, 2020 On 7/14/2020 at 12:45 AM, vaultbait said: On 7/12/2020 at 5:15 PM, goosetrip said: I've asked the same question but I haven't gotten an answer. Most of Fusion girl armor I had collected, no longer works properly. I don't understand why such a major change was made without this in mind. I'm changing to CBBE for now. I'll wait to see what happens to FG. Too bad because I thought it had made a lot progress. I've gone through and done this for a few outfits from other mods now, though haven't tried updating the DD conversion yet. FG 1.61 didn't add any new sliders at least, so for the most part it's just a matter of loading in the new reference body with a SliderSet template in Outfit Studio, and then possibly redoing any body zaps from the previous version. A lot of vertices in the body mesh were improved though, so it's possible some outfits will need to be reconformed in places too if new clipping appears. The reason I haven't tried it with DD yet is that this conversion is also geared toward HHS, so I have no idea if there are vertical offsets or foot deformation I'd need to redo at the same time. For someone experienced in this it'll probably be quick, the update really impacts outfits with a body included (unless new clipping appears from the slight body mesh adjustments) so very few items in the DD collection should be affected (dresses, straight jackets, boots, corsets, bodysuits maybe), but I'm very new to outfit conversions so still not too sure what I'm doing most of the time. After watching the excellent recently pinned Twitch video in the #modding channel on the ZeX Discord about updating outfits to later FG versions, and having decent success following that process for some other clothing mods to update them from 1.45 or 1.61 to 1.75, I decided to start on a few of the items from this set. The basic process I've been using is as follows: Choose the item you want to upgrade in BodySlide, then use the button that opens it in Outfit Studio. Select all the listed meshes on the right except the base body (if it includes one). Under the File menu, choose to load a new reference and browse to the FusionGirl.osp file (probably in Data\Tools\BodySlide\SliderSets). The FusionGirl-ClothingMakers slider set will likely be preselected and this the one you want in most cases (though I think if the outfit includes a base body and genitalia are going to be exposed, or you're working on things which insert in the vagina or anus like plugs, you want to just choose FusionGirl-Nude instead, not positive on that point but it's the rule I've been following so far anyway). Now switch to the bones tab and delete the obsolete LBreast_skin and RBreast_skin bones from the project if they're listed. Scroll down more and highlight the six new Breast_CBP_* and four Thigh_CBP_* bones and then switch back to the meshes tab. Make sure all listed meshes except the base body are highlighted and then right-click one of them (doesn't matter which) and choose to copy selected bone weights. That's the bulk of the update right there. If the item didn't include a base body to start with, delete the FusionGirl mesh before you save. If it did include a base body then leave it (make sure there's just the one base body, but so far Outfit Studio has been smart for me and replaced base bodies rather than adding them so that's not been necessary), but in this case you may also want to consider (re)creating a body zap to remove the base body mesh underneath some areas of clothing as insurance against clipping. Creating the body zap is not too complicated, just make sure you select only the FusionGirl base body mesh and then choose the masking tool. Click-drag it over the exposed areas of the body and not the areas which would/should be thoroughly hidden by the clothing (those areas will get darker to indicate they're masked). I find switching the clothing meshes to wireframe view (click the little icons next to their names a couple of times) makes it easier to see you're creating a clear margin of mask under the clothing edges. Toggling textures with the T key may also help make it easier to see what's highlighted and what isn't. Once you've masked all the skin you want to keep, pull down the sliders menu and choose New Zap Slider (not New Slider, can't tell you how long I banged my head against that mistake early on) and name it something like Zap Body so it's easy to find. Now scroll to the end of the sliders list on the right and click the little pencil icon next you your new zap so it's highlighted for editing and hit tab to bring up its properties. Set its default to Zapped and make sure the Hidden and Zap options are on (Zap already should be anyway). Once you've saved the project (overwriting the original), in BodySlide switch to a different outfit and then back again so it will reload your work. Open the preview and try out some sliders, I find BodyFat is one of the easier ones to see the effects from. Slide it around and you should see both the body and clothing deforming together, whereas previously probably only the outfit was deforming and the body was not. Once you're satisfied, make sure you remember to rebuild the item in BodySlide with morphs checked, and then take it for a spin in the game. And if unlike me, you find video instructions easier to grasp than textual ones, do check out the upgrade video pinned in the #moddding channel! 2
vaultbait Posted August 27, 2020 Posted August 27, 2020 On 7/21/2020 at 8:06 PM, Tburgundy said: I managed to refit most of the DD's to fusion 1.61, but I'm not sure how to do so with the straight jackets. The arms are giving me trouble. Any advice? I's worked fine for me. Make sure you don't mask the arms when recreating the body zap (if you unhide the "new zap" slider on the original conversion and toggle it in BodySlide, you'll see it's what was getting rid of the arms before, so need to recreate that when replacing the base body mesh).
Tburgundy Posted August 29, 2020 Posted August 29, 2020 On 8/26/2020 at 6:29 PM, vaultbait said: I's worked fine for me. Make sure you don't mask the arms when recreating the body zap (if you unhide the "new zap" slider on the original conversion and toggle it in BodySlide, you'll see it's what was getting rid of the arms before, so need to recreate that when replacing the base body mesh). Yeah, I ended up getting it all worked out. That is once I learned about zaps and what they did ?. And then an updated zaz skeleton and FG 1.7 came out and broke everything again. Fortunately I still had the previous versions to revert to in order to play the game.
vaultbait Posted August 29, 2020 Posted August 29, 2020 5 hours ago, Tburgundy said: Yeah, I ended up getting it all worked out. That is once I learned about zaps and what they did ?. And then an updated zaz skeleton and FG 1.7 came out and broke everything again. Fortunately I still had the previous versions to revert to in order to play the game. I've gone through and upconverted most of these to 1.75 fairly easily following the video pinned in ZeX Discord #modding,, but it would be awesome if @wdaigle gets time to officially update it since I'm certain he'll do a far more thorough job than my n00b ass can manage.
pr0nk Posted August 30, 2020 Posted August 30, 2020 Wait, am I misunderstanding here? Does this give/bring Physics to the body on FusionGirl with and when any Devious Devices "equipment" is worn ? Currently I'm having an issue when any DD is worn my Physicsbody is clipping/overlapping with the Staticbody used to build DD. Effectively giving two bodies at once, and two sets of breast, one with physics jiggling and clipping on top of the static body for DD. And I seriously have no idea why or how to fix it. It's the same body preset, but physics(Panundrum Breast Jiggle) applied for the naked body. 1
Guest Posted September 8, 2020 Posted September 8, 2020 Hello just to make a little request: can this mod be upgraded to FG version 1.75? because since I switched to this version all DD devices with an attached body are messed up! cordially
jbezorg Posted September 15, 2020 Posted September 15, 2020 On 8/26/2020 at 4:06 PM, vaultbait said: After watching the excellent recently pinned Twitch video in the #modding channel on the ZeX Discord about updating outfits to later FG versions, and having decent success following that process for some other clothing mods to update them from 1.45 or 1.61 to 1.75, I decided to start on a few of the items from this set. The basic process I've been using is as follows: Choose the item you want to upgrade in BodySlide, then use the button that opens it in Outfit Studio. Select all the listed meshes on the right except the base body (if it includes one). Under the File menu, choose to load a new reference and browse to the FusionGirl.osp file (probably in Data\Tools\BodySlide\SliderSets). The FusionGirl-ClothingMakers slider set will likely be preselected and this the one you want in most cases (though I think if the outfit includes a base body and genitalia are going to be exposed, or you're working on things which insert in the vagina or anus like plugs, you want to just choose FusionGirl-Nude instead, not positive on that point but it's the rule I've been following so far anyway). Now switch to the bones tab and delete the obsolete LBreast_skin and RBreast_skin bones from the project if they're listed. Scroll down more and highlight the six new Breast_CBP_* and four Thigh_CBP_* bones and then switch back to the meshes tab. Make sure all listed meshes except the base body are highlighted and then right-click one of them (doesn't matter which) and choose to copy selected bone weights. That's the bulk of the update right there. If the item didn't include a base body to start with, delete the FusionGirl mesh before you save. If it did include a base body then leave it (make sure there's just the one base body, but so far Outfit Studio has been smart for me and replaced base bodies rather than adding them so that's not been necessary), but in this case you may also want to consider (re)creating a body zap to remove the base body mesh underneath some areas of clothing as insurance against clipping. Creating the body zap is not too complicated, just make sure you select only the FusionGirl base body mesh and then choose the masking tool. Click-drag it over the exposed areas of the body and not the areas which would/should be thoroughly hidden by the clothing (those areas will get darker to indicate they're masked). I find switching the clothing meshes to wireframe view (click the little icons next to their names a couple of times) makes it easier to see you're creating a clear margin of mask under the clothing edges. Toggling textures with the T key may also help make it easier to see what's highlighted and what isn't. Once you've masked all the skin you want to keep, pull down the sliders menu and choose New Zap Slider (not New Slider, can't tell you how long I banged my head against that mistake early on) and name it something like Zap Body so it's easy to find. Now scroll to the end of the sliders list on the right and click the little pencil icon next you your new zap so it's highlighted for editing and hit tab to bring up its properties. Set its default to Zapped and make sure the Hidden and Zap options are on (Zap already should be anyway). Once you've saved the project (overwriting the original), in BodySlide switch to a different outfit and then back again so it will reload your work. Open the preview and try out some sliders, I find BodyFat is one of the easier ones to see the effects from. Slide it around and you should see both the body and clothing deforming together, whereas previously probably only the outfit was deforming and the body was not. Once you're satisfied, make sure you remember to rebuild the item in BodySlide with morphs checked, and then take it for a spin in the game. And if unlike me, you find video instructions easier to grasp than textual ones, do check out the upgrade video pinned in the #moddding channel! I'm a noob with outfit studio. Ran into a roadblock when doing the heels for the dresses.
vaultbait Posted September 19, 2020 Posted September 19, 2020 On 9/15/2020 at 12:13 AM, jbezorg said: I'm a noob with outfit studio. Ran into a roadblock when doing the heels for the dresses. What sort of roadblock? Did you create a body zap to hide the feet so the toes don't poke through? 1
jbezorg Posted September 20, 2020 Posted September 20, 2020 19 hours ago, vaultbait said: What sort of roadblock? Did you create a body zap to hide the feet so the toes don't poke through? The lightbulb came on and Friday and I got it. Thanks. Your post was a huge stepping stone. I got almost everything converted to FG 1.75 and I PM'ed wdaigle to ask if I could post it in this thread.
jbezorg Posted September 20, 2020 Posted September 20, 2020 For everyone working on the Kimy dresses follow vaultbait's instructions. You will have the Fusion Girl base body mesh selected through out the entire process Then there's a "highheels" slider. I found it set at 40% was the sweet spot where the toes are hidden. Use "Set Base Shape" under the Slider menu option. This resets the sliders and sets the feet permanently into their proper position for the heels. Different meshes/conversions will require different settings and/or masking and zapping of the feet. Zapping of the arms is next. Use the masking tool to mark the body parts you want to keep. As vaultbait wrote. Select "New Zap Slider" under the Slider menu. Make sure the options "Zapped", "Hidden", and "Zap" are checked. Note: When you click on the slider to edit it and set it's defaults it will be set at 100%. Change it back to 0%. There's some clipping that needs to fix but for the most part you're done.
vaultbait Posted November 22, 2020 Posted November 22, 2020 Folks following this thread may also want to check out a new from-scratch conversion posted by the modder who's been maintaining the vanilla outfit conversions included in recent FG releases: There's no HHS integration (yet anyway) but it's likely to continue to be actively maintained with new FG releases. 2
AWHA Posted February 3, 2021 Posted February 3, 2021 On 11/21/2020 at 7:22 PM, vaultbait said: Folks following this thread may also want to check out a new from-scratch conversion posted by the modder who's been maintaining the vanilla outfit conversions included in recent FG releases: There's no HHS integration (yet anyway) but it's likely to continue to be actively maintained with new FG releases. Using this conversion and for some reason it doesn't seem to work with Roggvir's DD Items Manager, probably because the conversion comes with its own esp. Can anyone confirm this?
vaultbait Posted February 3, 2021 Posted February 3, 2021 7 hours ago, AWHA said: Using this conversion and for some reason it doesn't seem to work with Roggvir's DD Items Manager, probably because the conversion comes with its own esp. Can anyone confirm this? By "this conversion" you mean the newer non-HHS one I linked in the message you quoted? Or the older HHS conversion this support thread is for? If the latter, I'm still using it (hand-upgraded to support newer FG) and it seems to work with Roggvir's DD Items Manager. I haven't tried the other one since I prefer having HHS support, especially for the ballet heel boots.
Beyound Posted February 9, 2021 Posted February 9, 2021 Is this verison going to be updated to 1.75+ or has anyone that has, willing to share theirs please? Tried the new conversion and it suffers from double body issue and no HHS support.
goosetrip Posted February 9, 2021 Posted February 9, 2021 Hope this version will be upgraded to FG BBB.
kcs27 Posted March 14, 2021 Posted March 14, 2021 On 2/3/2021 at 5:58 PM, vaultbait said: By "this conversion" you mean the newer non-HHS one I linked in the message you quoted? Or the older HHS conversion this support thread is for? If the latter, I'm still using it (hand-upgraded to support newer FG) and it seems to work with Roggvir's DD Items Manager. I haven't tried the other one since I prefer having HHS support, especially for the ballet heel boots. I need some help with the Outfit Studio please. When I go to save project I keep getting the message that the arms and arm metal have unweighted vertices and a mask will be applied making this part of the out fit disappear. Do you know how to add weights?
vaultbait Posted March 14, 2021 Posted March 14, 2021 46 minutes ago, kcs27 said: I need some help with the Outfit Studio please. When I go to save project I keep getting the message that the arms and arm metal have unweighted vertices and a mask will be applied making this part of the out fit disappear. Do you know how to add weights? No idea if I'm doing it correctly, but here's how I've dealt with those in the past: Go to the bones tab, then tell it to mask unweighted vertices. Toggling textures off may also make it easier to see what is being masked. Select a bone in the vicinity of what you want weighted and then use the weight paintbrush to weight the problem vertices (I think you may have to invert the mask first though). 1
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