greenmango12 Posted November 27, 2021 Share Posted November 27, 2021 Hi Acro.. Do you think you can set Genitals. as Affected nodes, when female foot (I tried to use NPC L Toe0 [LToe] NPC R Toe0 [RToe]) or fingers touch it? I remember, (or I miss something), I seems can not use genitals nodes as Affected nodes, for collision,, at least when animation playing... So I supposed, if there is good node which can apply collision sphere as affected nodes then move SOS part.. with collider... or [GenitalsScrotumLag] is only one which we can use Affected nodes for Pure SOS? So I am CBPC main user, then I do not use HDT SOS,, (and do not know if I use HDT SOS, SE, these nodes can use as affected nodes,, maybe it not work too) Link to comment
Acro748 Posted November 27, 2021 Author Share Posted November 27, 2021 9 hours ago, greenmango12 said: Hi Acro.. Do you think you can set Genitals. as Affected nodes, when female foot (I tried to use NPC L Toe0 [LToe] NPC R Toe0 [RToe]) or fingers touch it? I remember, (or I miss something), I seems can not use genitals nodes as Affected nodes, for collision,, at least when animation playing... So I supposed, if there is good node which can apply collision sphere as affected nodes then move SOS part.. with collider... or [GenitalsScrotumLag] is only one which we can use Affected nodes for Pure SOS? So I am CBPC main user, then I do not use HDT SOS,, (and do not know if I use HDT SOS, SE, these nodes can use as affected nodes,, maybe it not work too) I already tested it in before You can't define affected and collider in same node so you have to define only one of affected or collider Yea... it's in general, but there's solution NPC Genitals* bones are painted on penis meshes and used to erection in SOS so it's easy to get disturbed when making penis bounce with physics NPC Genitals01 [Gen01] NPC Genitals02 [Gen02] NPC Genitals03 [Gen03] NPC Genitals04 [Gen04] NPC Genitals05 [Gen05] NPC Genitals06 [Gen06] So define these bones as collider GenitalsLag* bones are not painted on penis meshes, but GenitalsLag* bones are connecting the each NPC Genitals* bones so it's same as the next structure GenitalsLag01 - NPC Genitals01 [Gen01] - GenitalsLag02 - NPC Genitals02 [Gen02] - GenitalsLag03 - NPC Genitals03 [Gen03] - GenitalsLag04 - NPC Genitals04 [Gen04] - GenitalsLag05 - NPC Genitals05 [Gen05] - GenitalsLag06 - NPC Genitals06 [Gen06] If you shake the GenitalsLag*, the NPC Genitals* connected to GenitalsLag* so that will shake together and unlike NPC Genitals*, GenitalsLag* physics is not interrupted because not related to erection GenitalsLag01 GenitalsLag02 GenitalsLag03 GenitalsLag04 GenitalsLag05 GenitalsLag06 so good to defining in CBPConfig and good to defining as affected Link to comment
Bystander01 Posted November 27, 2021 Share Posted November 27, 2021 Something i've been trying to figure out Do you think adding bones such as the ones in this mesh would be possible for 3BA ?SMP TEST 5.nif I've tried it myself but i'm not sure where i would add them in the bones tree or if it would go over the bones limit... Link to comment
Acro748 Posted November 27, 2021 Author Share Posted November 27, 2021 27 minutes ago, Bystander01 said: Something i've been trying to figure out Do you think adding bones such as the ones in this mesh would be possible for 3BA ?SMP TEST 5.nif I've tried it myself but i'm not sure where i would add them in the bones tree or if it would go over the bones limit... waaaaaaait where did you get? Anyway, you can use that mesh in LE because bone limit doesn't exist or very high But in SE and AE, limited 80 bones in each mesh There are 71 bones on one breast, so it's already close with bone limit in only one breast tbh, that's so inefficien the animation becomes better tendency when have more bones but if more than the certain bone count, compared to the increased bone count, the improvement is less More importantly point is have to paint the bone weights well if already have enough bones Link to comment
greenmango12 Posted November 28, 2021 Share Posted November 28, 2021 10 hours ago, Acro748 said: I already tested it in before You can't define affected and collider in same node so you have to define only one of affected or collider Yea... it's in general, but there's solution NPC Genitals* bones are painted on penis meshes and used to erection in SOS so it's easy to get disturbed when making penis bounce with physics NPC Genitals01 [Gen01] NPC Genitals02 [Gen02] NPC Genitals03 [Gen03] NPC Genitals04 [Gen04] NPC Genitals05 [Gen05] NPC Genitals06 [Gen06] So define these bones as collider GenitalsLag* bones are not painted on penis meshes, but GenitalsLag* bones are connecting the each NPC Genitals* bones so it's same as the next structure GenitalsLag01 - NPC Genitals01 [Gen01] - GenitalsLag02 - NPC Genitals02 [Gen02] - GenitalsLag03 - NPC Genitals03 [Gen03] - GenitalsLag04 - NPC Genitals04 [Gen04] - GenitalsLag05 - NPC Genitals05 [Gen05] - GenitalsLag06 - NPC Genitals06 [Gen06] If you shake the GenitalsLag*, the NPC Genitals* connected to GenitalsLag* so that will shake together and unlike NPC Genitals*, GenitalsLag* physics is not interrupted because not related to erection GenitalsLag01 GenitalsLag02 GenitalsLag03 GenitalsLag04 GenitalsLag05 GenitalsLag06 so good to defining in CBPConfig and good to defining as affected Thanks really detail info.. You happend to remain one lag bone config map name,,(but commented out) in CBPConfig. then actually I tried it.. (devide collier and affected by NPC Genitals and GenitalLag) so we can avoid to use same nodes...but when start animation it seems not worked.. The reason seems,, I just add genitalLag01 tpo 06 as affected bones for male version only,, after add them in CBPConfigSOS.txt.,. but not remove NPC genitals from config map... so it did not work I suppose.. I may try your way,, Future, request,, when you up-date setting files. I hope if you can add the setting as FOMOD option,, if you can.. (or simply add the version as option, >> manuall download).. because usually your version released as 3BA work better than my custom version after all ^^; Link to comment
Acro748 Posted November 28, 2021 Author Share Posted November 28, 2021 17 minutes ago, greenmango12 said: Thanks really detail info.. You happend to remain one lag bone config map name,,(but commented out) in CBPConfig. then actually I tried it.. (devide collier and affected by NPC Genitals and GenitalLag) so we can avoid to use same nodes...but when start animation it seems not worked.. The reason seems,, I just add genitalLag01 tpo 06 as affected bones for male version only,, after add them in CBPConfigSOS.txt.,. but not remove NPC genitals from config map... so it did not work I suppose.. I may try your way,, Future, request,, when you up-date setting files. I hope if you can add the setting as FOMOD option,, if you can.. (or simply add the version as option, >> manuall download).. because usually your version released as 3BA work better than my custom version after all ^^; ahh I forgot why I didn't do this It's simple problem Because couldn't stop NPC Genitals* and GenitalsLag* from collision with each other lol Can't make exceptions for collision between certain bones Link to comment
greenmango12 Posted November 28, 2021 Share Posted November 28, 2021 Acro I suppose,, (Though I do not think about futanari ^^;) we can limit it with new CPBC NOT IsFemale() and IsFemale() I understand most of case we need not male specific setting, (because after all we can make female version), but you can set Collider (NPC genitals) for female only. So I remove those collider from Male version. at same time I only add affected nodes (Lag) for Male only. At same time, I felt,, why NOT Female() not worked well,, I suppose,, I need to make non Condition version first.. So I describe CBPColliisonConfig.txt for all affected VS collider.. do not care even though I set Collider for Genital but Affected node for Lags,, because we make for male and female version separately. Coud you check my cusom version and tweak correctly? I really hope to see effect, so I tweak too hard for CBPCsosLags.txt ,, but it show too hard effect, then when sex start, it not keep stick^^; but move around like a snake.. but I think I finally see effect actually female foot and toe work as collider for SOS , (male) I may attach the strange movie later.. but I feel. it is collider effect,,(Foot (and toes) VS Genitals Lags >> move genitals node I suppose. this is my custom version which use 3 setting file for collision, (Def and male and female) , (I add toe and foot nodes to confirm it work as collider for genitals) as I mentioned my CBPConfigSoslags.txt is really bad tune (because I need to see clear effect, at first) , then hope if the way is correct,, you might adjust it.. ^^; (I am now trying it) If my usage was wrong, (and you think it not correct usage for condtion), I really hope to learn your guide ^^; I asked same thing to Shizof, and he kindly teach me,, (he may recommend only use 2 setting files without male condtion, but I think if we use 3 files we can clear devide as we need, and can add condtion for each specific dase more easy,, your current way,, is actually devide as male and female without male condtion, I feel. Plugins.7z Link to comment
greenmango12 Posted November 28, 2021 Share Posted November 28, 2021 (edited) Then if it still show collision self male genital vs genital lag. (though if condition work, I think at least about usuall male and female we can avoid it, because about male, we do not need to set collider for genital.) I may hope to request shizof to on and off setting for self collision only... (if we can) only for specific nodes.... we may most care,,SOS genital collider VS SOS genital lag conflict ...so if we can set it OFF,, it may work.. actually you may see, my male version (NOT isFemale()) do not set collider for genitals.. (of course if I need male VS male etc,, male genital not work as collider,) so if it work as I expect, (I think it seems work for me,, but I need really tuen CBPConfig_SOSlag etc) which can keep good stick shape when sex,, + still move with female foot and toe or hand or fingers..at same time SOS collider only work for female. I can clear see, even though my penis move around like a snake,, (without collision) I can still see female vagina open, when PC sos touch the vagina(Pelvis).. so even though I exclude genitals from collider in male version,, it still work because I describe it in female and default version. Edited November 28, 2021 by greenmango12 Link to comment
Acro748 Posted November 28, 2021 Author Share Posted November 28, 2021 41 minutes ago, greenmango12 said: Then if it still show collision self male genital vs genital lag. (though if condition work, I think at least about usuall male and female we can avoid it, because about male, we do not need to set collider for genital.) I may hope to request shizof to on and off setting for self collision only... (if we can) only for specific nodes.... we may most care,,SOS genital collider VS SOS genital lag conflict ...so if we can set it OFF,, it may work.. actually you may see, my male version (NOT isFemale()) do not set collider for genitals.. (of course if I need male VS male etc,, male genital not work as collider,) so if it work as I expect, (I think it seems work for me,, but I need really tuen CBPConfig_SOSlag etc) which can keep good stick shape when sex,, + still move with female foot and toe or hand or fingers..at same time SOS collider only work for female. I can clear see, even though my penis move around like a snake,, (without collision) I can still see female vagina open, when PC sos touch the vagina(Pelvis).. so even though I exclude genitals from collider in male version,, it still work because I describe it in female and default version. I recommand use 10 Physics Patch\70 SOS Physics - CBPC Floppy\SKSE\Plugins\CBPConfig_SOS.txt in CBBE 3BA.7z or just you can choose floppy SOS option aaaaand idk because I haven't tried the latest version to see if the NOT syntax works well Anyway, if the Male file is normally applied to Male actor, penis collision with feet and hands will work well, but that will vagina won't open in male <-> female sex if the Male file doesn't applied to Male actor, well... It could be a little terrible because the penis bones are already close to each other so always going to push each other away like touching breasts with hands Link to comment
greenmango12 Posted November 28, 2021 Share Posted November 28, 2021 (edited) 13 minutes ago, Acro748 said: I recommand use 10 Physics Patch\70 SOS Physics - CBPC Floppy\SKSE\Plugins\CBPConfig_SOS.txt in CBBE 3BA.7z or just you can choose floppy SOS option aaaaand idk because I haven't tried the latest version to see if the NOT syntax works well Anyway, if the Male file is normally applied to Male actor, penis collision with feet and hands will work well, but that will vagina won't open in male <-> female sex if the Male file doesn't applied to Male actor, well... It could be a little terrible because the penis bones are already close to each other so always going to push each other away like touching breasts with hands mmmmm,,,,,, actually I can not confirm,, my way (use 3 setting file Default, male, female with conditons, and separate affected/collider only for spercific gender..) work or not clear.. As I said,, My setting still clear show male <> female without problem.. (in Male setting, I do not describe SOS bones as Collider, but I need to describe them in default CBPCollisionCOnfig and CBPCollisionConfig_female (IsFemale()) .. and after I tune lag CBPConfigSOSlag.txt for each lag nodes (SOS) , (which describe lag affected bones physics), as same as you set it for SOS genital nodes,(NSOS) it can show reasnable physics for me.. (when move and pose,, = it is same you use NSOS <genitals nodes>) but I really do not think,, the feet (collider) VS genital lags actually worked to be frankly said,, .. when start foot animation,, usually animator move hip ,, so SOS lags actually move well.. but when female foot and toe tatch,, I can not clear see effect <> maybe it not worked as collision ^^; (thanks I did not notice those patch,, when I install and select options, I test later I currently not use Floppy SOS, then see how it work,) I really hope to see,,, female toes and finger soft move PC penis well ^^; (but not move around like a snake, when start sex ) Edited November 28, 2021 by greenmango12 Link to comment
greenmango12 Posted November 28, 2021 Share Posted November 28, 2021 (edited) Then if you can make SOS (affected) VS female feet / hand setting,, I hope to test it.. it not matter, even though it not work for usuall genital vs vagina. because if actually Feet vs male genital (affected) work, with CBPC (when sexlab aroused may auto set rotation + animation auto set rotation for sos genitals) I think it can be improved ,,by ask shizof... ==== OK I asked Shizof it my collision setting way may work,, it seems correct to set SOS nodes, affected and collider , but not show colliison effect when they hit each other... (by female/ male condtion + default setting (no condtion) Then I do not see issue when I start usuall animation,, usuall move physics (for genital and each lag nodes, set in config map) seems already work . yes your offered option setting is best for me about SOS nodes.. So only problem is,, I still can not see clear,, Feet, toes, fingers VS SOS genital lags... I re-adjust sphere pos,, but it seems not matter,,,, so maybe even though we make it well.. I suppose when start animation, or activate arousal,, it seems prevent SOS moved by collision (CBPC).. I feel. Edited November 28, 2021 by greenmango12 Link to comment
Bystander01 Posted November 28, 2021 Share Posted November 28, 2021 14 hours ago, Acro748 said: waaaaaaait where did you get? Anyway, you can use that mesh in LE because bone limit doesn't exist or very high But in SE and AE, limited 80 bones in each mesh There are 71 bones on one breast, so it's already close with bone limit in only one breast tbh, that's so inefficien the animation becomes better tendency when have more bones but if more than the certain bone count, compared to the increased bone count, the improvement is less More importantly point is have to paint the bone weights well if already have enough bones Got it in a discord a while ago, it's certainly not mine anyways but the collisions effect looked really good Link to comment
AepSidh Posted November 30, 2021 Share Posted November 30, 2021 I was wondering if anybody encountered a problem where in SMP mode the boobs go swinging in all directions while touching hands or arms, it can be PC's or for example male hands in SL animation, the funny thing is that it doesn't happen with CBBE SMP. I tried using different forks of smp with no luck so I don't think that is the case, tried it with minimal setup of mods and different 3BA installation profiles but the effect is the same: Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp SkyUI_SE.esp FNIS.esp XPMSE.esp Alternate Start - Live Another Life.esp RaceMenu.esp CBBE.esp 3BBB.esp RaceMenuMorphsCBBE.esp I am attaching a gif of the boobs going bonkers since it will explain what's happening better than me. Link to comment
Bystander01 Posted November 30, 2021 Share Posted November 30, 2021 56 minutes ago, AepSidh said: I was wondering if anybody encountered a problem where in SMP mode the boobs go swinging in all directions while touching hands or arms, it can be PC's or for example male hands in SL animation, the funny thing is that it doesn't happen with CBBE SMP. I tried using different forks of smp with no luck so I don't think that is the case, tried it with minimal setup of mods and different 3BA installation profiles but the effect is the same: Reveal hidden contents Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp SkyUI_SE.esp FNIS.esp XPMSE.esp Alternate Start - Live Another Life.esp RaceMenu.esp CBBE.esp 3BBB.esp RaceMenuMorphsCBBE.esp I am attaching a gif of the boobs going bonkers since it will explain what's happening better than me. Ghost having the time of his life I think that was an issue that came with the hdt-smp dll you're using. If you're on AE, it could be the reason why, otherwise, try to install another "faster hdt-smp" version; the fomod should mention the "auto-jiggling" bug Link to comment
AepSidh Posted November 30, 2021 Share Posted November 30, 2021 I am on pre AE still, I think I tried every faster smp option, with and without cuda, but double checking won't hurt. Link to comment
CrimsonHell Posted December 4, 2021 Share Posted December 4, 2021 (edited) Try this, I edited this to make the SMP work better by adding everything (vagina and anus) without looking weird. Do not use SOS SMP or Baka, use only floppy from the 3bbb installation (or the normal one but I don't know if it works) FULL SMP and Vagina Physics installed in the 3BBB installer For those who have problems with cbpc they have to install https://arca.live/b/tullius/38713691?showComments=all#c_163916180 (Mega link in the post) and remove if they have ABC, ASOS compatible patch to work correctly, apart from adding the files that I edited in the rar. Notify if it works, decompress my file do not use the vortex or MO2 I do not know if it is going to install the content correctly. It's the first time I've seen these files, I don't know if it's okay, I'm trying to help. Cheers Edit: try to install Faster SMP from nexus. Test1SMPCBPC.rar Edited December 4, 2021 by CrimsonHell Link to comment
shadow_wolf27_ Posted December 5, 2021 Share Posted December 5, 2021 (edited) Acro how come you can use sexlab and Elgin at same time i thought wasn’t possible? Edited December 5, 2021 by shadow_wolf27_ Link to comment
Samson Nite Posted December 7, 2021 Share Posted December 7, 2021 I just installed and tested CBBE 3BA 2-14 version. Unlike version 2.06, this new one causes lot of headache. Vagina looks way prettier than before. But.... Main problem is that Vagina open very small. Tried everything I could, but, failed to do. Can you give any hint to fix this? Such as CBPC update to 1.46 version issue? 1 Link to comment
monty359 Posted December 7, 2021 Share Posted December 7, 2021 Hello @Acro748, i have a question about further partitioning of the 3BA body. The current 3BA body and (so far i know all bodies) has been partitioned for slots 32 (body), the wrists and the calves. Would it be possible to get more partitions, one for the Bra area (slot56) and one for the crouch(slot49) area and what negative consequences could there be, because of that additional partition? (slots could be adapted if needed) On the positive, the bra and the thong items could be customized more and look more authentic. Any idea, how SlaveTats or overlays will behave, if body parts belong to the outfit mesh, instead to Body mesh (slot 32)? Thanks cheers Link to comment
Bystander01 Posted December 7, 2021 Share Posted December 7, 2021 5 hours ago, monty359 said: Hello @Acro748, i have a question about further partitioning of the 3BA body. The current 3BA body and (so far i know all bodies) has been partitioned for slots 32 (body), the wrists and the calves. Would it be possible to get more partitions, one for the Bra area (slot56) and one for the crouch(slot49) area and what negative consequences could there be, because of that additional partition? (slots could be adapted if needed) On the positive, the bra and the thong items could be customized more and look more authentic. Any idea, how SlaveTats or overlays will behave, if body parts belong to the outfit mesh, instead to Body mesh (slot 32)? Thanks cheers More partitions on the body itself would mean it'll conflict with all other outfit mods using those so not a good idea at all, you'd be better off making your own no nude body at this point. Partition has no impact on tats or overlays, they don't work based on that system Link to comment
whiskeyii Posted December 7, 2021 Share Posted December 7, 2021 (edited) 21 hours ago, Samson Nite said: I just installed and tested CBBE 3BA 2-14 version. Unlike version 2.06, this new one causes lot of headache. Vagina looks way prettier than before. But.... Main problem is that Vagina open very small. Tried everything I could, but, failed to do. Can you give any hint to fix this? Such as CBPC update to 1.46 version issue? If you're using VectorPlexus Regular SoS, that's probably the cause. From all my testing, none of the patches--not Baka's, LL's, or Schaken's--seem to make that particular add-on collide properly with the SMP vagina properly, though CBCP works fine, with config tweaks. EDIT: However, CrimsonHell's config that I just tried out works the best with a straight out-of-the-box install of SoS, so I recommend starting with that and using the Config Tips page over on the Nexus 3BA page to tweak it further. I had no issues installing it with MO2 (I missed the part where they said NOT to use an installer; oops!) and let Faster SMP overwrite the single Master config file. I used FloppySoS as advised, and I can also confirm it works with RegularSoS settings as well. Edited December 7, 2021 by whiskeyii Link to comment
Samson Nite Posted December 8, 2021 Share Posted December 8, 2021 On 12/7/2021 at 1:49 PM, whiskeyii said: If you're using VectorPlexus Regular SoS, that's probably the cause. From all my testing, none of the patches--not Baka's, LL's, or Schaken's--seem to make that particular add-on collide properly with the SMP vagina properly, though CBCP works fine, with config tweaks. EDIT: However, CrimsonHell's config that I just tried out works the best with a straight out-of-the-box install of SoS, so I recommend starting with that and using the Config Tips page over on the Nexus 3BA page to tweak it further. I had no issues installing it with MO2 (I missed the part where they said NOT to use an installer; oops!) and let Faster SMP overwrite the single Master config file. I used FloppySoS as advised, and I can also confirm it works with RegularSoS settings as well. Thanks for your kind guidelines. I am learning now from the Page of Config Tips now. By the way I have one quick question: How can I make Vagina Size bigger ? I don't see any option. Although there is Vagina Size slide in Racemenu for 3BCA, it is not working and no change at all with slider change........... Link to comment
whiskeyii Posted December 9, 2021 Share Posted December 9, 2021 I find it easiest to adjust body parts in BodySlide, rather than the RaceMenu. The Nexus 3BA Description page has a guide for building armor to fit 3BA bodies; the same approach works for nude bodies as well, you just select a nude body and shape it however you like before Building it. Also, if you’re using VectorPlexus Regular SoS, I posted a guide on how to fix the collisions using the SMP Patch Acro provided on the 3BA thread; it’s a typo in the mesh, but it’s very easy to fix. Link to comment
Toxic.S.Kamasami Posted December 9, 2021 Share Posted December 9, 2021 (edited) Hi , how to make animated pussy work ? I can seem to make penis open the pussy with newest 3ba released on nexus , I'm using HDT-SMP provided by SOS SE on loverslab but the pussy doesn't work . I hope someone can spare their time to help me with this (Skyrim SE not updated to AE yet , and my animation framework is full HDT-SMP , I don't use CBPC) Edited December 9, 2021 by Toxic.S.Kamasami Link to comment
Acro748 Posted December 9, 2021 Author Share Posted December 9, 2021 22 minutes ago, Toxic.S.Kamasami said: Hi , how to make animated pussy work ? I can seem to make penis open the pussy with newest 3ba released on nexus , I'm using HDT-SMP provided by SOS SE on loverslab but the pussy doesn't work . I hope someone can spare their time to help me with this (Skyrim SE not updated to AE yet , and my animation framework is full HDT-SMP , I don't use CBPC) I suggest you read the sticky comment on nexus Link to comment
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