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WANNA MAKE THE DAEDRA LORDS?


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Posted

I am sure there are tutorials in the MeshRigger/Clothes converter thread.  Also the readme is good.

https://www.loverslab.com/topic/27557-new-clothing-body-style-converter-beta-v089f-10-26-2014/

https://www.loverslab.com/topic/24797-mesh-rigger-skyrim-fallout-oblivion-beta89f-10-26-2014/

 

You need NifSkope and Tools RC_89_k (MeshRigger, Clothing Converter)

 

Ok, here you have your tutorial

###############################################################

NifSkope:
You need a nif with all bones a body need.This nif: Body Bones.nif ( even with penis bones )
1.jpg

You make copies of the nif and rename.

In the first nif you copy the body that is used in the armor nif.
If the body under the armor have holes the results will not be good. Better try to find a body without holes that fits in the armor without clipping.

Best you copy all 4 body parts in the nif. !! Always use "Copy Branch" and "paste Branch" in the "Scene Root" or the body will be invisible in game.
2.jpg

Then you take the next Body Bones.nif and copy all 4 body part of the stage 1 Preg body in the nif.
Then create two more nif with stage 2 and stage 3 preg body.

 

Clothing Converter. MeskRigger tool.


In the folder you have installed the tool you should have a folder "Clothing Converter" ( Some folders you get after you start the tool the first time, but you can create the folders now )

In the folder "Clothing Converter" you have folders "From"  and "to" and "lattice" , "Target" , "output"

You put the full armor body in the "from" folder.
And the 3 full preg bodies in the "to" folder.

Now back to the install folder you start the  " Make Lattice.bat "
You can use the default setting, my setting are this.
3.jpg

You click "File"  and "Convert from..."  and selete the full armor body in the "from" folder.
Then again  "File"  and now " Convert to... "  and you select the full preg stage 1 body.
Then again "file" and "Save as... " and now you have to add a name ( e.g. Mephala armor1 to Preg1 ) and the save folder should be the "lattice" folder.
And then  click "OK" in the lower right corner

Wait.

You do the same with the preg stage 2 and 3  bodies
The full armor body is "Convert from..."  and the full preg body2 or 3 is " Convert to... "

Now you have 3 lattice in the "lattice" folder.( e.g. Mephala armor1 to Preg1, Mephala armor1 to Preg2 , Mephala armor1 to Preg2 )


-------------
Now you put the armor nif ( full or , upper lower ) in the "Target" folder.  ( Normally shoes and gloves works with the preg bodies and you don't need them )


And then you start the " Convert Clothing.bat "
You can use the default setting, my setting are this.
4.jpg

You click "file" and "Select Lattice..."
You select your first preg lattice ( Mephala armor1 to Preg1 ) in the "lattice" folder.

Then again "file" and then "Target mesh options" and "Process Selected Meshes Only"    and in the "Target" folder you select the first armor part you want to convert. ( upper or lower )
( Optional: If in the target folder are only the upper and lower body armor you want to convert you can select the folder: "file" and then "Target mesh options" and "Select Target Folder..." and then choose the "target" folder)

Then again "file" and "Select Destination Folder"  and select the "Output" folder.

And then the "OK" button in the lower right corner

 

Wait.
A new window will open after some time.
5.jpg
It shows all nif parts: the body and the armor parts. ( You should know the names used in the nif. But  Foot:xxx  is the body )
The no-body parts often clip ( are too small for the body in the result nif )  so you can make the armor "bigger"
You use "Padding" , the armor will be bigger/ more air between armor and body.
Now you must try, maybe you run the tool very often until you get a good new nif.
I use Patting for 0.03 to 1.0.   Normaly 0.1 is ok. But the Mephala nif I made was too small with Padding 0.3 .
Of course never change the body Padding!!! Only the armor parts and all the same padding value.

Click OK and wait.

 

Open the "Output" folder and open the new nif with NifSkope.
If you see clipping delete the nif and try again.
If it looks good you can test it.

Test In game ....
Or test in my "Animation Test folder" in my download file.
There is a Skeleton nif with all bones. You  "copy Branch" / "Paste Branch" the parts of the new created nif in my SkellyPenisButt.nif in the "Scene Root"
Then you click "Spells" - "Animation"  -  "Attach.KF"  and select one of the kf files ( walkforward.kf )
Then click the animation start buttom or move the slider.
Yes I use a old NifSkope but you have the same in the new version.
Now you can see if the armor clip during animation, you can test it with different animations.
6.jpg

 

If the armor clip:
Create an new nif with more Padding.

If you only have a little breast clipping  it can be (sometimes) fixed by new weighting with MeshRigger.

 

Mesh Rigger:

Spoiler

In your install folder should be a "Mesh Rigger" folder
And in the "Mesh Rigger" folder the "Target" "template" "output" folders.


In the "target" folder you put the new created armor nif.
In the "template" folder you put the original preg body. ( Yes the right stage )


Then start the " Mesh Rigger.bat "
7.jpg
Click "File" and "Template Options..."  -  "Select template Mesh..."  and select original preg body in "template" folder
And "File"  and "Target Options..."Process Selected Meshes Only"   and select the new armor nif in "target" folder
And "File" and "Select Destination Folder"  and select "OUtput"

Then click OK in the lower right corner.

Wait until a new window opens and now you only select the BBB bones ( the breast bones )  . You can click the button "Select BBB bones"
Do not select other bones or all bones  ,  the results are often very bad. Especially when the nif has a robe or skirt.


Open the "output" folder and check the new nif.
Test it in game or  use my "Animation Test folder" and copy all new nif parts in the SkellyPenisButt.nif.

 

####################

Think that was all.

You do it with upper and lower body armor
And you do it with all 3 pre stage lattice.


Sometimes results are better when you to it in "steps"
A convertion for original armor to preg stage 3 can be bad.
So you first do the preg stage 1 conversion, and after you have a perfect result you use it to do the stage 2 or 3
!! then you must create a new lattice from-to.  From the stage 1 preg body to the state 3 preg body.
Your new stage 1 armor is target to create the stage 2

Then you can create a new stage 2 to stage 3 lattice, and use the new stage 2 armor as target for stage 3 armor.

Yes to convert only one new nif without clipping it can take several tries.

 

 

File with the nif and test animations  and  a txt file with the text above and all the pictures.

ClothingConverting.7z

 

Posted

SHWEET!  I'll look at that when I have the time. :D

 

In the meantime...

 

   TamrielGarb.jpg.9e4dd658e6392c519fd677d071c338d1.jpg    As Mephala appears in part of a SHODDYCAST video on Daedra.

 

Not a bad look, eh?  The only difference really with this and the depiction in the Shoddycast video is that mine doesn't have a tattoo of the Oblivion Sigil on her forehead.  Big whoop.

 

DEVELOPMENT NEWS TIME:  :cool:

 

The Daedra Lords set is now split between a master that holds all options globally used. and individual .esp mods per Daedra.  :O

 

The Master deals with all the mods and mod effects that the Daedra Lords are immune, assuming the Daedra Lord IS immune to any of the effects. It also handles triggering of dialog or detecting of specialized PC ailments (as in... if you're a werewolf).  And it creates the flags that each Daedra Lord may carry that flags it as immune to any of the mods that were considered.  :wink:

 

All Daedra Lords may be immune to:   LAPF's Slave state,  LST's Enslavement, Genderbender's Spell Effect, MCS's Order and commands, Conversion to Vampiris whether vanilla  or  if influened by a mod (Spreading Vampirism or Unholy Darkness), or Conversion to werewolf using  WTA.  Daedra Lords may also be made abstinent via LAPF or be on contraceptives via LAPF.  The Tamago system may be disabled, and coded gender preferences from LGB can be disabled.  All these can be controlled  And if a feature like 'Contraception' is enabled, spells like 'Remove Contraception' will be worthless until the feature is disabled. :flushed:

 

Each Daedra Lord uses that master to be sure, but each may have their own individual .esp mod.  Within each is their Race, Eyes, Body Sets, Clothing Sets, and custom greetings or reactionary dialog.  And the .esp is certainly smaller in size as the Master has half the programming.  :)  Due to the smaller size, It may make creating the other Daedra that much easier.

 

I split the initial work into both .esm and .esp files just today.  Gonna run a few more tests, but the outcome looks good.

Posted

Testing... revealed a few hiccups.  But hiccups that got cured.  But in addition to the cure, I added one more immunity for all Daedra Lords.  They should NOT be subject to attack by Furo Generator Traps!!!  This is still under the purview of the DaedraLords.esm master file.  And just added was a temporary staging area to store the Daedra Lords.  Hehe... Unlike some basic 'rooms', I used Oblivion Citadel meshes for style.

 

The Maternity Outfit that Mephala wears is hard-coded in such a manner that it appears whether or not you have TamagoSetbody and a package like "TamagoOutfits' loaded.  Yes indeed...  If Mephala is knocked up, she'll be fashionable with her custom preggy dress whether or not you even have TamagoSetBody. And now Mephala's RAGE has been quelled.  A simple script was added to the NPC which stops combat and alert levels for Mephala if struck by an attack or magic effect.  It does require that Mephala be predefined with a Reference ID  unfortunately. So... Mephala is currently hanging out in the staging area available in the Master.

Posted

Minor update:   Did anyone know there was a FACTION that was called 'NoWabba' ?   It actually prevents anyone within this faction from being affected by the Wabbajack!  Hold up!  Why is Sheo not part of the faction?  WTF?

 

Well, any Daedra Lord that is part of  this package will now be a part of the NoWabba faction, keeping them safe from it's insanity. 

 

Meanwhile, a tiny 'rewrite' of the Skull-of-Corruption targeting script was needed.  Meh, no one really rewrites it except the "Unofficial Oblivion Patch", and this takes the Patch's streamlining into consideration.  In general, it says that anyone who is part of the NoWabba faction is also IMMUNE to the influence of the Skull!  I would have preferred a more elegant method like having a No-Skull faction, but they didn't think that far ahead.

 

So right now, I'm working on documenting...  a LOT of documenting...

Posted

The Wabbajack is granted after the original Vanilla quest, so you can have it handy before you go to the Shivering Isles.  Sounds like an oversight, doesn't it?  I'm so glad they replaced Jeff Baker's work as Sheogorath's with Wes Johnson instead.  Jeff Baker was better suited as Haskill anyway.

 

And boy... I've been typing for HOURS on the readme files.  Yep, Plural.

 

OH... and if you hit Mephala... she WON'T ATTACK YOU!  Well, as long as you have a special switch turned off.  Turn it on and hostilities may resume!  Works for melee, missile and magic spell attacks.  Serious control on her 'tude towards mortals.  The code is a stripped down mix between the Kid's script crom Emma's "Children of Oblivion' and Sheogorath's own NPC script without the lunacy.

 

Oh, and I solved TamagoSetBody... sorta.   IF you have TamagoOutlet, it USED to replace Mephala's Maternity Gown with one of their own.  Now it detects TamagoSetBody and can handle working with or without the mod. ;)

 

:D And here's a few more pics to make Body Mesh icons.  K-cup, Claudia's and the Exotix 6-Set   You did say you use a K-cup, right?

 

1793701716_BodyUpperF-K.png.e43497b5a4953193a840c95e5ddf7476.png  1006972169_BodyUpperF-Claudia.png.532cb668a3d90ac9818b1531ffbe9488.png  1288435660_BodyUpperF-Six.png.f815de8c699449da48432070ddaa8a75.png

Posted

I use H cup. 

K cup only for my cow NPCs :classic_biggrin:

 

Wabbajack: Ok, by why not affect Sheogorath. I'm sure he created the weapon so that is also affect Daedra, not only weak mortals.  So the weapon should also affect him.

Add Resist Magic 100 and Reflect Spells/Magic 100 to all Daedra Lords and you have a Wabbajack protection.

Posted

H Cup 1 or H CUp 2?  ;)  Currently working on Guy bods... boring...

 

Hrm... on examination, the Wabbajack Targeting script works upon Creatures and not NPCs.  Well, Creatures except Mehrunes Dagon, or horses that are currently being ridden, et al.   Still, it is a good idea to add/include NoWabba as a form of protection, this if a creature was necessary to use instead of an NPC for such daedra as Peyrite or Hermaeus Mora.

 

Enjoy insanity describing itself :wacko:



 

Posted

I altered the first post of the thread.  The first spoiler is now dedicated to storing the Daedra Lords Master, and it contains a brief lecture on the Daedra themselves.  The full version of this lecture appears in the DaedraLord Master's Readme. 

 

I felt a little background on them was in order. :) But not on each individual Daedric Lord.  Each has their own.....

 

28 minutes ago, fejeena said:

A , B or Manga. ( and some long nipple version that are not even in SexBody Reloaded )

Really?  :wacko:

 

https://media.tenor.com/images/adf25de170d787d59846acfa62e6eb12/tenor.png

 

Posted

Got Milk?

 

Well, I just uploaded a nearly complete version of Mephala.  She has a personal Quest with an ID of DLQMephala which holds basic settings. DLQ stands for DaedraLordsQuest.  Two values are settings to indicate if the body and clothing outfits have been applied or initialized, while two others control... her.

 

As explained before, she has an automated system governing her body meshes and clothing options.  This enforcement does work, and work quite well. Chances of clothing accidentally 'vanishing' after spells like enslavement have been pretty much negated.  Granted, one would likely use Block Tokens (further down) to prevent such a powerful Daedric Prince(ss) from being a Mortal's plaything.

 

Clothing is assigned by the command:
set DLQMephala.Garb to {number}

Default setting:  1   (armor worn)

0 = Nude

1 = Armor

2 = Tamriel Outfit

  •     If wearing clothing, the Maternity Gown takes over when actively pregnant.
  •     If not wearing clothing, TamagoOutfits may take over.
  •     If not wearing clothing and no TamagoOutfits are present... Belly shows 

 

She has a 'restrict violence' or a Response value. After all, a mortal attacking a Daedra Lord is unthinkable as they are mere ants to an entity so powerful.  So it stands that a Daedric Lord would not react.  However, there may be a time when violence demands returned violence. 

 

The reaction to an attack (magic or otherwise) is set thus:
set DLQMephala.Response to {number}

Default setting:  0   (passive)

0 = Passive and won't respond to attack

1 = Active and will respond if struck

 

And of course, there are the Block flags.  Block flags are tokens that block the effects of custom mods that may affect any Daedra Lord.  Block flags are not built into Mephala's mod, but are within the DaedraLords Master itself.  Likewise, the feature that negates or blocks scripted effects like LoversSlaveTrader, MadCompanionshipSpells, FuroTrapGenerator, and adds/enforces contraceptive flags from the Lovers with PK system are also built into the master itself.

 

Block flags for the Tamago system may be within the Master file, but are used solely within the child mods like Mephala as this controls custom body meshes and clothing for each individual Daedra Lord where warranted.

 

Mephala has no Block flags applied in the package and is 100% vulnerable to any planned scripted condition except the 'Skull of Corruption'.

 

She still has no AI programming, that page left intentionally empty.  And she is now in the 'default' location for all Daedra Lords, a cell created within the DaedraLords Master file itself.  It's not bad.  Kinda roomy.  One needs space to hold all of the Lords within, right?

 

 

 

 

Hrm... Barbas (the Hound of Clavicus Vile) is a Daedra.  He's not an idiot.  He has power.  He shapechanges at will (into a tiny dog statue in Oblivion during the Quest), or as Creeper the Scamp in Morrowind only 5 years before (in game time).  He could almost be counted as the 18th Daedra Lord.  :P 

 

 

1781204674_BodyUpperF-H.png.f9d55ad088c463b6912f34b65c344bc9.png  There's your H Cup... with extended nipples ;)

 

Hue Changes per Race



For Dunmer:
-165: HUE
-45: Lightness
-75: Saturation

 

For Altmer:
 15 : HUE
-25: Lightness
-10: Saturation

 

For Breton:
  5 : HUE
-15: Lightness
-10: Saturation

 

For Redguard:
  5 : HUE
-75: Lightness
-70: Saturation
  • 1 year later...
Posted

*Sigh*   Um, both?  

 

I mean, the LoversCreatures system has a Jyllylag creature which is based on the ShiveringIsles mesh.  And that is a creature in itself.

 

However, if one wished to make a custom mod that had a completely NPC based character......

Posted
23 hours ago, sunhawken said:

What skeleton would you prefer? (Creature?) 

I think any new creature in the game after lovers creatures 2.5 cutting edge in up should be werewolf skeleton ... maximum sex ability and poses it can use both way  its almost u deal with  NPC.   

Posted

Xivilai actually. :P  But if we were to upgrade an existing creature, it needs the existing creature's skeleton.  We can't just say "Make Jyllylag  use his skeleton and a female version a new one".... doesn't work that way.

 

Of course, an NPC Jyllylag option is possible too, right?  From his face... more Aylied/Altmeri if a bit.... gray.

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