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Atelier Ryza - Ever Darkness and the Secret Hideout


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Posted (edited)

I tried changing the texture.
Anyone want one?

 

Atelier Ryza  Ever Darkness & the Secret Hideout Screenshot 2022.11.07 - 11.52.10.37.png

Atelier Ryza  Ever Darkness & the Secret Hideout Screenshot 2022.11.07 - 11.52.58.70.png

 

Edited by mjktkrchan
Posted
9 時間前、mjktkrchan は次のように述べています。

テクスチャを変えてみました。
欲しい人いますか?

 

Atelier Ryza  Ever Darkness & the Secret Hideout Screenshot 2022.11.07 - 11.52.10.37.png

Atelier Ryza  Ever Darkness & the Secret Hideout Screenshot 2022.11.07 - 11.52.58.70.png

 

That's excellent! Please share!

Posted (edited)
On 10/26/2022 at 7:26 PM, Soelily said:

So! I have been playing with it and figure I can provide some feedback on it, if you ever feel like updating it.

 

  Reveal hidden contents

Hat.png.5becc2e8bb7666e7905d03934ec8945d.png
The first most noticeable thing is the UV mapping on her hat clover(?) being wrong, I could of sworn I fixed that in the mesh I sent...
 

 


692143093_Pelvisgap.png.cb900628889c0e9834f099d738bd0fe5.png
There appears to be a pelvis gap, which is quite strange. I don't recall it being there last time I worked on this

 

 


1491989012_Handoutline.png.3b576c578454a7f96ea5005ad7bedc4f.png
Her wrists here appear to have an outline, whereas the rest of her body doesn't. I would suggest either adding the outline to the rest of the body or removing it all together, adding it would probably fit the style of the game the best since other character's skin are also generally outlined. But I leave that up to you! I wouldn't even know where to get started haha
 

 

 

510072760_Thighbootscomparison.png.be06ce1335a7cfab6c0908582b71d356.png

Here's another strange thing I noticed as I was switching between default and the summer costume. Apparently her thighboots have more of a shine to them whereas the mod doesn't, and I assume the OG default outfit had the shine as well considering the summer one is just the same but without the jacket. The little dangling thing from her pouch also appears to be untextured somehow? I don't even recall seeing UV maps for that.



Overall, just suggestions for changes, really. I would really only put importance on fixing the hat considering you spend a majority of the game with her back turned to you, haha.

 

 

737504103_2022-11-0821_01_22-AtelierRyza_EverDarknesstheSecretHideout.png.1b645f1fe5cc13eda1d69553ca8c318b.png

 

@Soelily

 

Ok, I wasn't going to work on this, but I changed my mind.  ?

 

NEW VERSION: Here (v2.3)

 

SummerMod_v2.1.7z - OBSOLETE

 

Here you go.  I removed the gap between the torso and the pelvis, fixed the hat / boots (and a few other things on the textures), and removed the outlines from her neck and wrists.  There is still a slight seam between the torso and pelvis (but it's pretty subtle at this point, and honestly I'm not even sure why it's there because all the normals and textures seem to line up).

 

Also, I tried applying the outline to the entire mesh as suggested, but it doesn't look good, see here:

Spoiler

633226263_2022-11-0820_43_01-AtelierRyza_EverDarknesstheSecretHideout.png.a4c16ea18fa300ec1670017826916818.png

So I removed the outline instead.

 

Enjoy!

Edited by amorrow28
Posted
19 hours ago, amorrow28 said:

 

737504103_2022-11-0821_01_22-AtelierRyza_EverDarknesstheSecretHideout.png.1b645f1fe5cc13eda1d69553ca8c318b.png

 

@Soelily

 

Ok, I wasn't going to work on this, but I changed my mind.  ?

 

UPLOAD REPLACED (Fixed normals)

 

SummerMod_v2.1.7z 4.87 MB · 40 downloads

 

Here you go.  I removed the gap between the torso and the pelvis, fixed the hat / boots (and a few other things on the textures), and removed the outlines from her neck and wrists.  There is still a slight seam between the torso and pelvis (but it's pretty subtle at this point, and honestly I'm not even sure why it's there because all the normals and textures seem to line up).

 

Also, I tried applying the outline to the entire mesh as suggested, but it doesn't look good, see here:

  Hide contents

633226263_2022-11-0820_43_01-AtelierRyza_EverDarknesstheSecretHideout.png.a4c16ea18fa300ec1670017826916818.png

So I removed the outline instead.

 

Enjoy!

is there a hairy version of this?

Posted (edited)

ryza_new2.png.d006131dc15caad2af721bde1f2995b5.png

 

Ok yeah, now that I'm using this mod a lot, I noticed this really distracting butt shadow.  It's not the only screwed up normal, but it's one of the few that I can fix.  Here's a small update.

 

NEW VERSION: Here (v2.3)

 

SummerMod_v2.2.7z - OBSOLETE

 

This is the issue I fixed:

Spoiler

weirdbutt.png.f45ca98782837f74577d577390e02a26.png

 

Edited by amorrow28
Posted
4 hours ago, zeltir24 said:

Can you tell me how I'll do it

 

 

Sure!

 

I use Paint.NET, as it's free and easier to use than GIMP, but you are welcome to use GIMP or Photoshop or whatever you would like to use.  There are many videos on how to use paint.net.
 

NOTE: You can use Gust tools to manipulate the texture package, which is the standard.  But I'm going to show you how to use G1Tool instead, it's a little easier for beginners. 

 

ALSO NOTE: If you learn how to use Blender, this will be easier since you can actually load the texture onto the model and view the texture map in real time.  But it does have a bit of a learning curve.  For your first mod, I wouldn't bother.  Also, I'm just going to teach you how to paint pubic hair onto the texture.  If you want 3D pubic hair, it's possible but requires more work and more knowledge.  I'll leave some links at the bottom.

 

Download G1Tool here.

 

Ok, the mod has two files.  The textures are in pc00a_model.g1t.  Open GITool, and then go to File Menu -> Open, and pick the g1t file.  You will see a list of textures on the left.  The main texture is the first file.  Click to preview, then right click and Export to PNG. Note the compression format on the right (DXT5), you will want to match that when re-importing.

 

Spoiler

1540783089_2022-11-1008_28_56-Window.png.998ec4fd26ab874e8e37f8340a3969fd.png

 

Look through the textures - you might want to also export the map with her hair so you can copy/paste some of her hair onto her pubis.  Alternatively, you could just use someone's real pubic hair from photographs, or just draw your own.

 

Edit the texture in Paint.NET or editor of your choice.  The area you want to edit is right in the middle.  I've drawn the map in Blender here to make it more obvious what you are looking for.

 

Spoiler

928491023_2022-11-1008_25_19-Window.png.9465fed66b19852e4f8317b41d1b4d3a.png

 

Save as a DDS file, making sure to use DXT5 compression and "generate mipmaps on" to match the compression.

 

Spoiler

1887026194_2022-11-1008_34_42-Window.png.4f89ca526327602848a5dd688db8d202.png

 

Go back to G1Tool and right click the texture name again, and this time select "Replace."  Put in your edited texture, and load it up in the game to see how it turned out!  Then go back to Paint.NET and adjust.

 

If you want 3D hair, look here.  This is much more advanced, but well within reach.  I've written a ton of tutorials on using Blender.  And here is a tutorial (not mine) on how to use Blender with Gust Tools / G1M tools (note that you do not need to hex edit for Ryza 1).

 

I know this is intimidating, but it's very doable.  I hope you try it, and if you like what you make, I hope you share!

Posted
8 hours ago, amorrow28 said:

 

Sure!

 

I use Paint.NET, as it's free and easier to use than GIMP, but you are welcome to use GIMP or Photoshop or whatever you would like to use.  There are many videos on how to use paint.net.
 

NOTE: You can use Gust tools to manipulate the texture package, which is the standard.  But I'm going to show you how to use G1Tool instead, it's a little easier for beginners. 

 

ALSO NOTE: If you learn how to use Blender, this will be easier since you can actually load the texture onto the model and view the texture map in real time.  But it does have a bit of a learning curve.  For your first mod, I wouldn't bother.  Also, I'm just going to teach you how to paint pubic hair onto the texture.  If you want 3D pubic hair, it's possible but requires more work and more knowledge.  I'll leave some links at the bottom.

 

Download G1Tool here.

 

Ok, the mod has two files.  The textures are in pc00a_model.g1t.  Open GITool, and then go to File Menu -> Open, and pick the g1t file.  You will see a list of textures on the left.  The main texture is the first file.  Click to preview, then right click and Export to PNG. Note the compression format on the right (DXT5), you will want to match that when re-importing.

 

  Hide contents

1540783089_2022-11-1008_28_56-Window.png.998ec4fd26ab874e8e37f8340a3969fd.png

 

Look through the textures - you might want to also export the map with her hair so you can copy/paste some of her hair onto her pubis.  Alternatively, you could just use someone's real pubic hair from photographs, or just draw your own.

 

Edit the texture in Paint.NET or editor of your choice.  The area you want to edit is right in the middle.  I've drawn the map in Blender here to make it more obvious what you are looking for.

 

  Hide contents

928491023_2022-11-1008_25_19-Window.png.9465fed66b19852e4f8317b41d1b4d3a.png

 

Save as a DDS file, making sure to use DXT5 compression and "generate mipmaps on" to match the compression.

 

  Hide contents

1887026194_2022-11-1008_34_42-Window.png.4f89ca526327602848a5dd688db8d202.png

 

Go back to G1Tool and right click the texture name again, and this time select "Replace."  Put in your edited texture, and load it up in the game to see how it turned out!  Then go back to Paint.NET and adjust.

 

If you want 3D hair, look here.  This is much more advanced, but well within reach.  I've written a ton of tutorials on using Blender.  And here is a tutorial (not mine) on how to use Blender with Gust Tools / G1M tools (note that you do not need to hex edit for Ryza 1).

 

I know this is intimidating, but it's very doable.  I hope you try it, and if you like what you make, I hope you share!

I'll do it

 

Posted
8 hours ago, amorrow28 said:

 

Sure!

 

I use Paint.NET, as it's free and easier to use than GIMP, but you are welcome to use GIMP or Photoshop or whatever you would like to use.  There are many videos on how to use paint.net.
 

NOTE: You can use Gust tools to manipulate the texture package, which is the standard.  But I'm going to show you how to use G1Tool instead, it's a little easier for beginners. 

 

ALSO NOTE: If you learn how to use Blender, this will be easier since you can actually load the texture onto the model and view the texture map in real time.  But it does have a bit of a learning curve.  For your first mod, I wouldn't bother.  Also, I'm just going to teach you how to paint pubic hair onto the texture.  If you want 3D pubic hair, it's possible but requires more work and more knowledge.  I'll leave some links at the bottom.

 

Download G1Tool here.

 

Ok, the mod has two files.  The textures are in pc00a_model.g1t.  Open GITool, and then go to File Menu -> Open, and pick the g1t file.  You will see a list of textures on the left.  The main texture is the first file.  Click to preview, then right click and Export to PNG. Note the compression format on the right (DXT5), you will want to match that when re-importing.

 

  Reveal hidden contents

1540783089_2022-11-1008_28_56-Window.png.998ec4fd26ab874e8e37f8340a3969fd.png

 

Look through the textures - you might want to also export the map with her hair so you can copy/paste some of her hair onto her pubis.  Alternatively, you could just use someone's real pubic hair from photographs, or just draw your own.

 

Edit the texture in Paint.NET or editor of your choice.  The area you want to edit is right in the middle.  I've drawn the map in Blender here to make it more obvious what you are looking for.

 

  Reveal hidden contents

928491023_2022-11-1008_25_19-Window.png.9465fed66b19852e4f8317b41d1b4d3a.png

 

Save as a DDS file, making sure to use DXT5 compression and "generate mipmaps on" to match the compression.

 

  Reveal hidden contents

1887026194_2022-11-1008_34_42-Window.png.4f89ca526327602848a5dd688db8d202.png

 

Go back to G1Tool and right click the texture name again, and this time select "Replace."  Put in your edited texture, and load it up in the game to see how it turned out!  Then go back to Paint.NET and adjust.

 

If you want 3D hair, look here.  This is much more advanced, but well within reach.  I've written a ton of tutorials on using Blender.  And here is a tutorial (not mine) on how to use Blender with Gust Tools / G1M tools (note that you do not need to hex edit for Ryza 1).

 

I know this is intimidating, but it's very doable.  I hope you try it, and if you like what you make, I hope you share!

Btw do you need talent in drawin here?

Posted
2 hours ago, zeltir24 said:

Btw do you need talent in drawin here?


No, but it helps to be willing to fail a few times before you produce something you are happy with. ?

Posted
9 hours ago, amorrow28 said:


No, but it helps to be willing to fail a few times before you produce something you are happy with. ?

Lol, I'm starting to get confused here hahaha

Posted
On 11/9/2022 at 8:11 AM, amorrow28 said:

So I removed the outline instead.

Can you still upload 2.2 version with outlines? I think it looks fine.

Posted
3 hours ago, ef24tas said:

Can you still upload 2.2 version with outlines? I think it looks fine.


No, sorry. I made that much earlier, before the final version 2.0, and didn’t save it. I could not get it to change in Blender, so I had to do it by hex editing, and I am not willing to do that again.

 

The picture looks ok but it looks bad in motion. It keeps drawing dark lines around her breasts. But you are of course welcome to change it, just change semantic 4 (color) in meshes 8, 9 and 10 to match the vertices of the other meshes.

Posted
21 hours ago, amorrow28 said:


No, sorry. I made that much earlier, before the final version 2.0, and didn’t save it. I could not get it to change in Blender, so I had to do it by hex editing, and I am not willing to do that again.

 

The picture looks ok but it looks bad in motion. It keeps drawing dark lines around her breasts. But you are of course welcome to change it, just change semantic 4 (color) in meshes 8, 9 and 10 to match the vertices of the other meshes.

I gave up it bugged my game and I need to redownload it. 

Posted
On 9/12/2020 at 9:44 PM, takofoods said:

My third work is Beach Angel Claudia. I think she has a crush on me...

 

claudia5.png.1b8c05e0233547dd5910db3484f9ee7a.png

claudia6.png.c2d845511a2dec4fceb9b477f39a0175.png

claudia7.png.a9257b931f61b0f932b5ade4324e73fb.png

 

pc01i_model.elixir.gz 2.49 MB · 3,560 downloads pc01i_model.g1t 13.68 MB · 3,171 downloads

 

klaudia_sea.png.6183d09d7e813e814e33cf2226fe24cb.png

 

@takofoods I hope you do not mind, I like your mod a lot and so I made some edits to clean up her cleavage!

 

BeachAngelEdit.7z

 

The textures were fine, but the normals on the vertices were messy for some reason, which made her breasts very lumpy.  I am still learning, but I think I managed to smooth the vertex normals quite a bit.  Here is a comparison:

 

Spoiler

klaudia_cleavage.png.a377511109b79d1ec0ad9a77067ffe61.png

 

Posted
6 hours ago, amorrow28 said:

 

klaudia_sea.png.6183d09d7e813e814e33cf2226fe24cb.png

 

@takofoods I hope you do not mind, I like your mod a lot and so I made some edits to clean up her cleavage!

 

BeachAngelEdit.7z 4.45 MB · 9 downloads

 

The textures were fine, but the normals on the vertices were messy for some reason, which made her breasts very lumpy.  I am still learning, but I think I managed to smooth the vertex normals quite a bit.  Here is a comparison:

 

  Hide contents

klaudia_cleavage.png.a377511109b79d1ec0ad9a77067ffe61.png

 

Wow

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