Gaebrial Posted January 20, 2013 Posted January 20, 2013 I've run into a couple of small issues... I have set the 'autorape' option to 20% health, and when my character reduces an enemy's health to below that value, she knocks them to to ground. But it then can take five seconds or more before she starts raping them, during which time something else could kill them. Also, on every occasion where I have managed to successfully knock someone down and rape them (via autorape), at the conclusion of the rape, I have been asked if I want to join in the gangrape. This happens even if I'm the only one around (e.g. on the Bloated Float quest).
vashar Posted January 20, 2013 Posted January 20, 2013 Do you have your chance to rape settings set at 100% for your character? If not, it might just take some time between getting the enemy below 20% and your character getting a successful rape roll.
WappyOne Posted January 20, 2013 Author Posted January 20, 2013 I've run into a couple of small issues... I have set the 'autorape' option to 20% health' date=' and when my character reduces an enemy's health to below that value, she knocks them to to ground. But it then can take five seconds or more before she starts raping them, during which time something else could kill them. Also, on every occasion where I have managed to successfully knock someone down and rape them (via autorape), at the conclusion of the rape, I have been asked if I want to join in the gangrape. This happens even if I'm the only one around (e.g. on the Bloated Float quest). [/quote'] I have noticed that PC rapes and NPC rapes have a fairly significant difference in start times from the knockdown. Both wait for the same event (the beginning of the stand-up animation), but it appears it takes NPCs much longer to reach that point. I'll fiddle with a small timer instead of waiting for the stand-up anim. A single actor, PC or NPC can chain rape via the gangrape settings all by themselves until satisfied. This is governed by the "Raper Unsatisfied Chance", which is the % chance the initial rapist will start/join in a gangrape, and the "gRape Unsatisfied Chance", which is the % chance that a gangrapist will continue to be able to join in. You can change those settings, or set the "Player Join-In" Setting so you aren't asked and automatically decline or accept the chance at a repeat rape.
Someone92 Posted January 20, 2013 Posted January 20, 2013 Also' date=' on every occasion where I have managed to successfully knock someone down and rape them (via autorape), at the conclusion of the rape, I have been asked if I want to join in the gangrape. This happens even if I'm the only one around (e.g. on the Bloated Float quest).[/quote']Does it also happens when you rape someone via the spell? From what I've seen the initiator of a rape will always be able to take a second round; iirc WappyOne said that the chance the player/NPC continues the rape is Unsatisfied Raper * gRape Unsatisfied chance. If you have set both to 100 even a single actor can rape the victim endlessly. edit: I have noticed that PC rapes and NPC rapes have a fairly significant difference in start times from the knockdown. Both wait for the same event (the beginning of the stand-up animation)' date=' but it appears it takes NPCs much longer to reach that point. I'll fiddle with a small timer instead of waiting for the stand-up anim.[/quote']Older versions of LoversRaperS started the sex animation instantaneously; would it be possible to implement that behavior as well? If possible with the settings "Everyone knocks down prior to sex animation", "Only PC", "Only NPCs", "No one".
WappyOne Posted January 20, 2013 Author Posted January 20, 2013 So after paying close attention to the disposition values of potential rapists for a few days it can half solve the issue of friendly/neutral accidental rape. For friendly NPC->NPC rape it is very reliable. The vast majority of such rapes are hits between same faction NPCs, be it two guards, foresters, bandits, whatever. The disposition between these has been in every case I've checked 90+. But for NPC->PC accidental rape it won't serve. Nearly all of the bandits, conjurers, necros I've encountered have had a disposition of mid-40s or higher to my character. Even saw one Bandit Bowman start with a disposition of 60. Quest-related NPCs have often been mid-50s. These values are well above most non-influenced neutral citizens, so any Disposition threshold won't help against accidental rapes of the player without stopping purposeful rapes. So I'll add it in as an option under Advanced Settings with a warning if set < 75 that it could prevent legitimate rapes, just shut the whole thing down. (I'm going to hell for that)
DogOnPorch Posted January 21, 2013 Posted January 21, 2013 Enjoying this version a lot so far. Have yet to see any damage as of yet, though...set to 'stats and health'. Maybe I'm just lucky.
WappyOne Posted January 23, 2013 Author Posted January 23, 2013 Updated OP to version 1.50 with the usual bug fixes (and probably the usual breakings...) and some new options: Those that dislike the knockback delay before a rape start can disable it entirely if so desired. Rape can be toggled off as an assault so you can have fun in town without guard interference. Adjustable refractory period where a satisfied rapist cannot initiate another rape. Versions 1.32b and prior, and some other Rapers editions have this hard-coded at 600sec/10minutes. Enjoy!
Sarnaath Posted January 23, 2013 Posted January 23, 2013 Are the ini's different, or can I just install the new esp? edit: nevermind, eyeballed the old and new and copied over the differences I found.
WappyOne Posted January 23, 2013 Author Posted January 23, 2013 Are the ini's different' date=' or can I just install the new esp? edit: nevermind, eyeballed the old and new and copied over the differences I found. [/quote'] For anyone else wondering: The _motion.ini is unchanged. The other three have a new section near the bottom for the new settings. If you want to keep your edited .inis, at least copy this new section or those settings won't get initialized in a new game.
DeadSomething Posted January 23, 2013 Posted January 23, 2013 Rape can be toggled off as an assault so you can have fun in town without guard interference. woohoo now if it was possible to add that and all these features into joburg too, i'd have no more desires. thanks for your great work.
Someone92 Posted January 23, 2013 Posted January 23, 2013 Rape can be toggled off as an assault so you can have fun in town without guard interference. From the description in the .ini file it seems it only changes the 'Rape (Contact)' spell; does that mean that joining a gangrape is still considered a crime?
WappyOne Posted January 23, 2013 Author Posted January 23, 2013 Rape can be toggled off as an assault so you can have fun in town without guard interference. From the description in the .ini file it seems it only changes the 'Rape (Contact)' spell; does that mean that joining a gangrape is still considered a crime? Joining in a gangrape has never been considered a crime, and stopped causing disposition loss several versions ago.
Someone92 Posted January 23, 2013 Posted January 23, 2013 Joining in a gangrape has never been considered a crime' date=' and stopped causing disposition loss several versions ago.[/quote']You're right, as of now I've had set Responsibility > 24 to join gbangs so I could avoid the massacres that happens after a gbang in town. Good fix. :-)
WappyOne Posted January 25, 2013 Author Posted January 25, 2013 I was starting to get worried by the lack of bug reports for 1.50 that I had neglected to break anything major. Fortunately that isn't the case! Bug in the satisfied raper code could cause a gangrape to never finalize if a player summon was involved and disappeared before gangrape finish (Have I ever mentioned how much I hate summons?). This would result in all RaperS functions becoming inoperable until reload. OP updated with fix in the form of 1.50a. Only the .esp has changed for those that already have 1.50.
Gaebrial Posted January 27, 2013 Posted January 27, 2013 I have a small request. Can the PC autorape functionality be automatically switched off temporarily if the PC is fighting in the Arena - cell "ArenaMatchCell"? The moment you strip off to rape your opponent, you get disqualified. Could probably do with a similar kill-switch for the 'PC join gangrape' function, which will presumably also get you disqualified.
gballest Posted January 27, 2013 Posted January 27, 2013 I have a small request. Can the PC autorape functionality be automatically switched off temporarily if the PC is fighting in the Arena - cell "ArenaMatchCell"? The moment you strip off to rape your opponent' date=' you get disqualified. Could probably do with a similar kill-switch for the 'PC join gangrape' function, which will presumably also get you disqualified. [/quote'] Work around for this I found is to turn off rape options when fighting in Arena, Rape Master spell, My Settings, turning off both 'Can be rape' and 'Can rape'.
WappyOne Posted January 27, 2013 Author Posted January 27, 2013 I have a small request. Can the PC autorape functionality be automatically switched off temporarily if the PC is fighting in the Arena - cell "ArenaMatchCell"? The moment you strip off to rape your opponent' date=' you get disqualified. Could probably do with a similar kill-switch for the 'PC join gangrape' function, which will presumably also get you disqualified. [/quote'] You could also use this mod to wear a ring that counts as the raimant so you can rape/be raped in the arena without disqualification. Would rather not disable it for everyone when either that solution or temporarily turning off your 'Can be Raped' flag work. (Although now that it is mentioned, I don't think joining a gangrape respects the can rape flag, I'll need to look into that.)
SquallPT Posted January 27, 2013 Posted January 27, 2013 I have a small request. Can the PC autorape functionality be automatically switched off temporarily if the PC is fighting in the Arena - cell "ArenaMatchCell"? The moment you strip off to rape your opponent' date=' you get disqualified. Could probably do with a similar kill-switch for the 'PC join gangrape' function, which will presumably also get you disqualified. [/quote'] You could also use this mod to wear a ring that counts as the raimant so you can rape/be raped in the arena without disqualification. Would rather not disable it for everyone when either that solution or temporarily turning off your 'Can be Raped' flag work. (Although now that it is mentioned, I don't think joining a gangrape respects the can rape flag, I'll need to look into that.) Cool didnt know about that ring. Was avoiding the arena for the same reason xD
gregathit Posted January 27, 2013 Posted January 27, 2013 The ring mod is the way to go. It also allows you to wear any outfit (or none at all).
Gaebrial Posted January 28, 2013 Posted January 28, 2013 I have a small request. Can the PC autorape functionality be automatically switched off temporarily if the PC is fighting in the Arena - cell "ArenaMatchCell"? The moment you strip off to rape your opponent' date=' you get disqualified. Could probably do with a similar kill-switch for the 'PC join gangrape' function, which will presumably also get you disqualified. [/quote'] You could also use this mod to wear a ring that counts as the raimant so you can rape/be raped in the arena without disqualification. Would rather not disable it for everyone when either that solution or temporarily turning off your 'Can be Raped' flag work. (Although now that it is mentioned, I don't think joining a gangrape respects the can rape flag, I'll need to look into that.) OK, I'll take a look at that ring. Might be more useful than just avoiding problems here...
JSmith20143 Posted January 28, 2013 Posted January 28, 2013 I'm using 1.50a. Thanks much for the work you've put into this mod; it makes my female character consider some situations carefully before rushing into them ... I'm especially appreciative of the trouble you're taking to prevent summoned creatures disappearing with her hard-earned gear (I've had to hack the PlayerSlave scripts to prevent item strippage, as being enslaved always results in permanent loss of all gear for me). However, she is distressed to find herself raping the occasional male mid-fight, despite the female-on-male option being set to 0%. I wondered if others had seen this, and if you were aware of it?
WappyOne Posted January 28, 2013 Author Posted January 28, 2013 I'm using 1.50a. Thanks much for the work you've put into this mod; it makes my female character consider some situations carefully before rushing into them ... I'm especially appreciative of the trouble you're taking to prevent summoned creatures disappearing with her hard-earned gear (I've had to hack the PlayerSlave scripts to prevent item strippage' date=' as being enslaved always results in permanent loss of all gear for me). However, she is distressed to find herself raping the occasional male mid-fight, despite the female-on-male option being set to 0%. I wondered if others had seen this, and if you were aware of it? [/quote'] Thanks for the kind words! As for unwillingly raping males mid-fight, I imagine that is happening with PC Join-In of gangrapes set to Once/Always? The player section for joining gangrapes does not check gender settings. It should, and is on my list of things to do.
WappyOne Posted January 30, 2013 Author Posted January 30, 2013 Just had an idea for a rather major mechanics change that I think would make things a little more realistic, and wanted to throw it out there to see if it sticks. At present, all of the Gender settings are a per-hit basis. For example, take the default Male->Male 5% chance. Take a Male PC with low enough health/fatigue to be raped, and every Male bandit will have a 5% chance per hit to initiate a rape. What if instead the Gender settings were a % chance that an actor had that orientation? So now take Male->Male 5% and a low health/fatigue Male PC. 19 out of 20 male bandits won't care, that's not their thing and will never initiate a rape. The 20th is interested in Male->Male and will initiate a rape on the first hit. So the settings changes from just need to strike a bunch of times before tapping that to a straight up interested/not interested from the start. And of course this would be adjustable through the can/can't be raped screen, so you could set the orientation manually for each of the room full of NPCs you're about to start an orgy in. Does this make more/less sense than the way Gender settings currently work, and/or be too confusing for a new user?
Recommended Posts