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[mod] Teratophilia


red3dred

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Posted
On 10/24/2019 at 9:34 PM, red3dred said:

So, i'm starting some progress on the matters, and i'll begin with the floaters and dogs, then the more complicated creatures... As listed here, your ideas are helpful.

 

 

I've made the standing animation (Dominant, as you described it) for the Paratail, and i really have a hard time reckoning what's going on with that creature in particular. It's hard to think of ways to interact with it, and how it'd interact with the Sexbound aspects... For instance, made it so they "leak" a blue-neon fluid similar to what fills their balloon eyes, to help discern it's "Sexbound-idle" from the basic animation, but also limited it only to the "males"... Also, you only suggested two positions, but i'm going for a minimum of 3 per monsters.

Scandroid might suffer similar issues, since it has limited limbs, although the mechanical form allows for way more creative dumb things.
The dog-likes are far easier to animate and finangle in comparison.

 

As i review your descriptions for these monsters in particular, you seem to have a good eye for this, coming up with these little details and even challenges of the animations, like the Paratail, and have been submitting nice art to boot! Users at the Discord were concerned with the first Gleap art, but really appreciated the second Smoglin piece. Much appreciated content! I might look into a way to bring these pieces in-game using Loc's OmniBrowser!

Well heck, I'm glad my ideas were so helpful, makes me happy to hear they're assisting you in some way :3

And yeah, I imagine the paratail and scandroid would be a massive pain to animate. The paratail in particular because it's just a lumpy balloon. I'll toss out a couple more ideas for possible paratail animations in a second post after this one if that'd help~

 

Also I'd be flattered if you wanted to use my sprite art in the game in some way! I'll make a few more over the next week, since I've sorta had an itch to make more art like that anyway. if there's any creatures you or your discord users would like to see in particular, let me know and I'll see what I can do! I'd also be up for joining said discord if you like, assuming it's open to new members like that~

Posted

=Paratail=

BONUS INFO

Anatomy: Hidden in one of the bottom "stitches" on the paratail is a small orifice with a pink interior. When it opens this hidden hole, it looks somewhat like the paratail unzipped or unbuttoned itself from the bottom up a few inches. Normally, it's used to exchange gasses in the paratail's body, but you can find... other uses for it.

 

-Doggy Dominant- The paratail is pressed face down, with its tail curled up over its back, while the player humps its hidden hole from behind

-Doggy Submissive- The paratail floats behind the player and uses its long tail to penetrate them. Its body remains mostly still while its tail does most of the moving
-Missionary Dominant- The paratail is on its back while the player thrusts into its orifice, making its body wibble and jiggle
-Missionary Submissive- Similar to Soggy submissive, but with the player on their back
-Ride Dominant- The paratail anchors itself to the ground (or to the player) with its tail and bounces itself over the players cock using its mouth-like orifice
-Ride Submissive- The paratail is pressed down on its back with its tail bent upwards in a half S shape while the player rides the tail. The paratail's body likely squishes and deforms a bit with each bounce to emphasize its balloon-like nature

Posted
2 hours ago, Zaroth_0 said:

I kinda figured paratails skin was sort of like hagfishs skin. In that it's only actually connected in one or two spots, so if something bites them, they just sort of shuffle around inside their own skin to avoid it. Then the hagfish slimes the wouldbe predator, or the paratail detonates pouches of explosive material, sacrificing its second skin.

That's how it goes when you install the Pandora's Box mod, the Paratails gain the ability to Kamikaze, but the "parasite tail" is still controlling the exploded balloon.

 

Well, not everyone realizes that about the monster, that it's a parasitic leech-like creature who has taken over what looks like a dried, stitched leather balloon. That however, only makes animating it very complicated. But alas, i've already finished its support, 3 positions, and no need to make it have a "pink hole" (Thanks AvokBat, but that'd be awfully strange-- not against it, but would definitely change how most positions work.)

 

All that said, had to start work on the Adult Poptop as to aid Blake's progress on his Terramons, and it seems that they are possible, but facing a few new odd bugs. Well, expect a extra, and extra large monsters in the next update's roster.

Posted
2 hours ago, SchitzoTiger said:

So I just found out that the Changeling specialization for Ninja in the RPG Growth mod allows you to transform into 3 different monsters (poptop, wisper, and orbide). Currently you can't interact with anything while transformed, but would it be possible to change that and make the transformed character compatable?

 

Link to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1115920474

Pardon-- ESCUSE ME

You mean i've been playing with RPG Growth all this time and could've skipped working on the poptop race mod for Starbound!? Figures.

Jokes apart... complicated, but possible, though if you can't actually interact with anything, it might be not easily done without absolutely wrecking that ability, should it ever get an update.

Posted
8 hours ago, red3dred said:

Pardon-- ESCUSE ME

You mean i've been playing with RPG Growth all this time and could've skipped working on the poptop race mod for Starbound!? Figures.

Jokes apart... complicated, but possible, though if you can't actually interact with anything, it might be not easily done without absolutely wrecking that ability, should it ever get an update.

Sadly it's not a full race, you only have 2 attacks and the singing, and can't interact with anything like mentioned. the singing gives some kind of buff called "Poptop Power", but no idea what it does. A fully playable poptop race would be amazing though ❤️

Posted
12 minutes ago, SchitzoTiger said:

Sadly it's not a full race, you only have 2 attacks and the singing, and can't interact with anything like mentioned. the singing gives some kind of buff called "Poptop Power", but no idea what it does. A fully playable poptop race would be amazing though ❤️

It exists, it's in the workshop.

https://steamcommunity.com/sharedfiles/filedetails/?id=1580219196
 

Images are outdated and Tenant NPC's are a bit wonky, but the basis is there, and so is customization.

 

Posted
1 hour ago, XSlimyZardX said:

Can't wait Moontants to be included ovo

I can't wait to get them to work with Sexbound aswell... as is, it really, really doesn't like monsters with randomly picked parts.

 

47 minutes ago, ThatOneAnon said:

Would you ever consider adding in support for the normal cats and dogs you can sometimes find in settlements or is this mod only going to be for actual monsters?

Discussed that one on the Discord server at one point; The "random dogs and cats" are actually not only named but also sprited after actual pets from the developers. As much as recent controversies may smudge general respect for them, lewding someone's IRL pet is just not cool with me. If you had a mod that adds in just random wild dogs and cats, without any connections, i wouldn't mind making them compatible though.

Posted
1 hour ago, red3dred said:

Discussed that one on the Discord server at one point; The "random dogs and cats" are actually not only named but also sprited after actual pets from the developers. As much as recent controversies may smudge general respect for them, lewding someone's IRL pet is just not cool with me. If you had a mod that adds in just random wild dogs and cats, without any connections, i wouldn't mind making them compatible though.

I didn't know they were based on their actual pets, totally understandable why you wouldn't do it in that case. I'll let you know if I find a mod without any connections to them!

 

EDIT: Right as I posted this I believe I found a pair of mods like that. They're both still wips but currently it looks like they have a good amount of different cats and dogs in them. It doesnt say anywhere in the descriptions that they're based on anyone's irl pets so it should be good. There is a bunch of dogs in the dog one though so it's understandable if you might not want to add support for that one for a while.

 

Dog: https://steamcommunity.com/sharedfiles/filedetails/?id=750940532

Cat: https://steamcommunity.com/sharedfiles/filedetails/?id=1277619409

Posted
26 minutes ago, Zaroth_0 said:

Does that mean critters in general are being considered?

Making other mods compatible, with given permission is not against consideration-- think of it like custom species supports but for mobs.

If you mean critters as in the small things classified as that in-game, as in rabbits, slugs, frogs etc... it's probably possible, but not guaranteed that they can even work. Also, how the hell...

But the focus and purpose of THIS mod is the Vanilla Game's unique monsters.

Posted

For the people who voted for Forest, just out of curiosity, what all did you find most appealing about the Forest Monsters over the other choices? Not judging people's personal preference in monsters or whatever, I only ask just cause of how many votes it got overall compared to the others. I actually thought the Desert one would have been higher up there given how many different Fennix based mods there are out there. xD

Posted
2 hours ago, WyattB said:

whens the next update for this?

Progress is slow, but things are going...
image.png.d85b5f109ac17b87b8ddf626d1672b56.png
(<Spoilers? Censorship? hah no>)

 

 

Posted
12 hours ago, Spiritfox17 said:

For the people who voted for Forest, just out of curiosity, what all did you find most appealing about the Forest Monsters over the other choices? Not judging people's personal preference in monsters or whatever, I only ask just cause of how many votes it got overall compared to the others. I actually thought the Desert one would have been higher up there given how many different Fennix based mods there are out there. xD

I think it was more of a pattern reason why it got so many votes. I know if I made a mod like this I'd want to work on the monsters in order of appearance.

Posted
On 10/31/2019 at 1:51 PM, Spiritfox17 said:

For the people who voted for Forest, just out of curiosity, what all did you find most appealing about the Forest Monsters over the other choices? 

I love poptops, and would love it if every variant from Frackin could be supported by a mod some day. They're all so absolutely adorable. 

Posted
8 hours ago, IxFa said:

I love poptops, and would love it if every variant from Frackin could be supported by a mod some day. They're all so absolutely adorable. 

So, the poptops are a complex topic;

Support for them is made, it's done. However, it wasn't made by me, and in fact has been made by several people (Locuturus, Eixxxo) and i've only recently added some more animations, mostly the other side of the animations (Actor 2/Submissive).
I won't release work that belongs to others for obvious reasons.

That said, i could just make my own; buuut...
The animations that currently exist are very good (Even if they take on more Eixxxo's style of "animalistic/realistic" and less cartoony and goofy than mine), and i'll be honest, after having it around for so long, i can't just making another work without being very derivative and influenced by it, i feel like i'd just end up making another carbon copy, even if slightly different.

 

So i'm mostly on the hold, while they're both extremely busy with their own personal projects and problems, i'm just holding on to such supports and not releasing them under my name, even credited. It might be implemented at a later date if they all agree to it, but currently it sits in a separate folder from Teratophilia.

 

... however, adding on; Frackin' Universe is extremely defensive of "their" content, thus any support made with them in mind cannot be authorized for distribution (Release to download in here, for instance), and would cause a lot of problems for both sides should it be released (SxB community and FU's side). Though, i'm not gonna lie, i've seen all the Poptops in FU, and since they're all just recolors, visually, making them be supported is literally just a palette swap, with the exception of the corrupted darkness poptop and it's 1 extra pixel/eye.

Posted
26 minutes ago, red3dred said:

Support for them is made, it's done. However, it wasn't made by me, and in fact has been made by several people (Locuturus, Eixxxo)

What, really? I looked around and didn't see any such thing. I just now searched "poptop" in this forum and still don't see it. I think I'm somehow blinding here. 

And while you may not redistribute their work, you could link that in the original post perhaps so people interesting in monster sex can get all the animations other people did before you. 

Posted
26 minutes ago, Zaroth_0 said:

If they give you permission to release, with credit granted, the existing poptop animations, why not? They've become the defacto mascot, so you can't just leave them out.

Didn't say i wouldn't, just saying "Hey, they're busy and i might not get permission for it before the next update, and i can't really just make another one without being biased by it".

If they're fine with it, hey, i wouldn't be against it.

 

27 minutes ago, Zaroth_0 said:

The unique variants from pandoras box, however, are far more interesting if nobody's asked. Though the author's on extended hiatus, so it might take a good while to get a response if someone tries.

Here's a big issue with the API right that prevents this; The creatures from Pandora's Box aren't actually separate creatures. I mean, caketops and cupcaketops are separate monster types, yes, but all the color variants are all under the same monster, essentially, it's a modular monster just like the Randomly Generated ones, but only use the "body" part instead (Basically, a pool of possible colors is just a bunch of whole body recolors that get loaded instead) buuuut that also means it's not currently accounted for in the API, and it'd just always look like the base monster or whatever animation was made for a single type-- not to mention, you'd need to make a separate animation for each recolor (Color swaps, but still, a lot of data ain't it?)

I was hoping the creator would be able to pull off Pandora's Box V2, with less bloat content and a new method of creating color swaps, using directives instead (Something that would be instantly and natively compatible with Sexbound, and is a vanilla color-swap method that has existed since forever), but that hope is only a wish, as they're on Hiatus and don't really have a workstation.

 

30 minutes ago, IxFa said:

What, really? I looked around and didn't see any such thing. I just now searched "poptop" in this forum and still don't see it. I think I'm somehow blinding here. 

And while you may not redistribute their work, you could link that in the original post perhaps so people interesting in monster sex can get all the animations other people did before you. 

The reason why the mod isn't avaiable is because it was one of the very first "example" and "Beta" of monster supports among other features; Essentially, Loc made a "Poptop support" at first to showcase how to enable monsters and also act as a preview for his Supporters on Patreon, along with addon-makers for the API, so not Public, not available anywhere else.

That said, he keeps using it as a base for more of his feature and update tests, so it is his content, private, and not meant to be distributed openly, kind of the main reason why i'm reluctant to add it.

Posted
1 hour ago, red3dred said:

That said, he keeps using it as a base for more of his feature and update tests, so it is his content, private, and not meant to be distributed openly, kind of the main reason why i'm reluctant to add it.

Well, I guess needless to say, please ask to either package his work with credit or for him to post publicly. Hope to see it sometime, but when it's out of your hands, it's out of your hands. 

 

 

Also Frackin' Universe's dev is a pansy and LoversLab is weak to bow to them. Modifications built on anothers' work, requiring the other's work in order to function, is the basis of all modding. It's not stealing, like taking someone's work and adding it to your own mod, it's patching another person's mod to have additional content, functions, or compatibility with other work, and that's modding in a nutshell. I don't understand why anyone needs to obey the wishes of another person in this way, especially when Chucklefish, Bethesda, and so on likely dislike the content of the mods on this site and we don't need to grovel to them either, nor would it be good business for them if we did.

  • 2 weeks later...
Posted

So, progress has been kinda quacked due to personal issues that hampered my will to work on this project, BUT, here's the catch, and a progress update:

 

Well then, some monsters are already implemented, but not well, and lack a few features, or some only have a couple positions, and i'll be using the extra time i took to compensate and polish some monster's animations. For instance, glob-like monsters (Slimeballs) don't have pregnant/genpreg layers. Plus some of their actor 1 animations are VERY jiggly. I'm currently cleaning the ... ahem... gleaps, and they now have proper images, and some better, more visible things and less vibro-jiggle.

 

Though, that begs the question: Anyone has any complaint about the current existing animations? Anything they feel i should improve? I'm open to suggestions and requests on this end, and have been looking for feedback. Feedback on new monsters is also welcome.

 

As for a progress update: Smoglins, Paratails, Adult Poptops and rare variants are being pushed with the next update, and will be supported with every update from now on (Rares and normals will release at the same time).

Posted

Will Adult Poptops and Mother Poptops have different animations (Like the Mother is more gentle whereas the Adult is rougher) or will they share the same ones? As for current monsters there's only 2 I have gripes with, the first being Punchy's. They might've just had support as a joke, but I still find it a bit disappointing that they only have 1 position and (At least from what I've seen) can only be male. So if possible it would be great if they could be female and have a couple more positions. The other might just be an issue on my end but the oral position for Snaunts doesn't work right, instead of sucking your dick it just kinda passes by their mouth. That's all the complaints I got so far, good luck with your personal issues!

Posted
46 minutes ago, ThatOneAnon said:

Will Adult Poptops and Mother Poptops have different animations (Like the Mother is more gentle whereas the Adult is rougher) or will they share the same ones? As for current monsters there's only 2 I have gripes with, the first being Punchy's. They might've just had support as a joke, but I still find it a bit disappointing that they only have 1 position and (At least from what I've seen) can only be male. So if possible it would be great if they could be female and have a couple more positions. The other might just be an issue on my end but the oral position for Snaunts doesn't work right, instead of sucking your dick it just kinda passes by their mouth. That's all the complaints I got so far, good luck with your personal issues!

So, lemme go through these slowly, point by point;

  • Adult Poptops and Mother Poptop aren't fully animated, it was only 1 test position to "proof-of-concept" the support of larger monsters. They will be expanded upon later, when their update comes.
  • Punchy was... well, yeah, a joke. It doesn't really have a gender, it doesn't really have a entry point or phallus... it's just a pillow. If you want me to expand upon it, well, i can, but it's... strange lol-- they aren't so much a creature as they are just a punching bag someone scribbled a face on, probably a Hylotl if i had to pick.
  • The Snaunt issue was known the moment i made it. It can't get close enough to "suck" without shoving it's face through the dick and looking just awful, and i can't make it make sense at all for females. I tried to make it seems more like licking, while trying to keep it aligned for the climax particles, something that's just impossible for some other monsters. This i can definitely re-iterate on, as i gotta admit it's undercooked. Even the fact that Doggy and Missionary share the same images is lazy of me. But i'll get around to improving that soon.

All that said, those are good complaints. Some more unique than the others, but overall completely valid. Gonna note these down for the reworks i am planning.

 

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