Kyraishi Posted January 12, 2023 Posted January 12, 2023 is it not compatible with SE ? tried it and it got all characters stuck in t-pose , it went back to working after removing extended and putting back in Redux.... would be a shame if its that
Kyraishi Posted January 12, 2023 Posted January 12, 2023 On 11/11/2022 at 7:58 PM, badtwister said: I got this FNIS warning. Warning: \character\behaviors\FNIS_SexLabAroused_Behavior.hkx not Skyrim SE compatible Did anyone else get this and is there something that can be done to fix it? YES !!! it makes all npcs + pc go T-pose i think , have the same issue
Teserak Posted January 12, 2023 Posted January 12, 2023 1 hour ago, Kyraishi said: YES !!! it makes all npcs + pc go T-pose i think , have the same issue You could try overwriting the 'FNIS_SexLabAroused_Behavior.hkx' file from this version with the SSE Redux version. As far as I can tell the only real difference between SLAR and SLAX are the scripts so it should work.
Anunya Posted January 12, 2023 Posted January 12, 2023 I'm running extended in SSE and it works fine... it's a long time since I installed it, so I don't recall if I had to do anything special to make it work unfortunately. But at least take this as a statement that it can work in SSE (which is not as good as actual help, I know , but it's all I got). 1
Omnishade Posted February 5, 2023 Posted February 5, 2023 The mod doesn't work for me. Orgasms happen but the different stats aren't updated and days since last orgasm is just wrong. I also have SLSO overwriting this mod. Not sure about the right load order. I'm also using SE but that wasn't a problem before.
safado Posted February 7, 2023 Posted February 7, 2023 On 2/5/2023 at 3:20 PM, RoninDog said: The mod doesn't work for me. Orgasms happen but the different stats aren't updated and days since last orgasm is just wrong. I also have SLSO overwriting this mod. Not sure about the right load order. I'm also using SE but that wasn't a problem before. If you read the first page, you will learn that SLSO' SLAR patch is not for SLAX. SLAX has it integrated already. You just broke SLAX.
Omnishade Posted February 7, 2023 Posted February 7, 2023 10 minutes ago, safado said: If you read the first page, you will learn that SLSO' SLAR patch is not for SLAX. SLAX has it integrated already. You just broke SLAX. When did I say I was using SLSO SLAR patch? But loading SLAX after SLSO fixed the problem. 1
safado Posted February 7, 2023 Posted February 7, 2023 8 minutes ago, RoninDog said: When did I say I was using SLSO SLAR patch? But loading SLAX after SLSO fixed the problem. This is a note for others with the same issue. When SLSO conflict with any of the SLA\R variant is because of the SLAR patch. It is called "Animation Appropriate Arousal" in SLSO, and is for SLAR 28v/29v. The patch is already integrated in some form in SLAX and OSL Aroused. Note from SLAX's developer in first page. Spoiler SLSO integration is built-in - SLSO is not required, this is a soft dependency. Do NOT install the SLSO patch for SLA(R) over this - I believe it claims to be something to do with Animation Appropriate Arousal in the SLSO FOMOD. If you install the SLA(R) SLSO patch onto SLAX, you will break SLAX completely.
TEMPUSDEVORA Posted March 7, 2023 Posted March 7, 2023 Hey, I am using SLSO, letting SLAX and Sexlab Utility Plus overwrite it, as resommended here... Problem is, for some reason arousal always drops to zero after sex. No matter if anyone came or not, when the sex ends, everyone's arousal goes to zero... It's probably a mod conflict i can't figure out... suggestions? Any help is appreciated! Load order: Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp JSwords.esm Nock2Tip.esm 3rdEraWeaponsMoS.esm SGHairPackBase.esm SexLab.esm SexLabAroused.esm Schlongs of Skyrim - Core.esm BDHoodieSchlong.esp hdtHighHeel.esm ZaZAnimationPack.esm EFFCore.esm TeenVoice.esm RaceCompatibility.esm Heels Sound.esm HepsyHair.esm Succubus Heart.esp Amputator.esm CreatureFramework.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm ETaC - RESOURCES.esm BeeingFemale.esm RSkyrimChildren.esm Devious Deviants.esp Cutting Room Floor.esp IcePenguinWorldMap.esp Seamless Billboards.esp WinterOverhaul.esp Real Clouds.esp SoS - The Wilds.esp RealisticWaterTwo.esp RealisticWaterTwo - Legendary.esp SMIM-Merged-All.esp CWICRFPatch.esp DeadlySpellImpacts.esp ImmersiveSpells.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp Immersive Sounds - Compendium.esp ISCompendium Enhanced Blood Patch.esp ISC DeadlySpellImpacts Patch.esp IceBreaker's Improved Reverb v0.025.esp TEST02Merge.esp J42_ArmorRatingRedux.esp SkyrimCoinReplacerRedux.esp ETaC - Complete.esp Immersive Solstheim.esp CollegeOfWinterholdImmersive.esp Hold Border Guards Anniversary.esp KS Hairdo's.esp SGHairPackAIO.esp KS Hairdos - HDT.esp Eyes of Aber.esp SGEyebrows.esp 12FemaleBrows.esp Hothtrooper44_ArmorCompilation.esp ArmorMerge.esp MELODICMerge.esp Book of UUNP Iron And Steel.esp KCEBattleClaws.esp Ebokini.esp PrvtI_HeavyArmory.esp BlackSacramentMerge.esp TentacleMerge.esp Differently Ebony.esp Sexy Armor Replacer Patch.esp TheAmazingWorldOfBikiniArmor.esp Ebony Valkyrie Armor.esp Immersive Jewelry.esp LostLongSwords.esp LrsamwaysExpandedSkyrimWeaponry.esp Immersive Weapons.esp 3rdEraWeapMoS-lvlList.esp WeaponsOf3E.esp aMidianborn_Skyforge_Weapons.esp Lore Weapon Expansion.esp LWEMerge.esp ArteFake.esp Unique Uniques.esp Phenderix Magic World.esp Magic of the Magna-Ge.esp Apocalypse - The Spell Package.esp Apocalypse - More Apocalypse.esp ForgottenMagic_Redone.esp TeleportMatchmakerMerge.esp SpellFairyMerge.esp Colorful_Magic.esp MidasSkyrim.esp Midas Magic Expanded.esp PuppetMaster.esp Summermyst - Enchantments of Skyrim.esp Complete Pack.esp Alternate Start - Live Another Life.esp Missives.esp Inconsequential NPCs.esp Immersive Wenches.esp Immersive Wenches -SG&KS hairs- Patch.esp [JH skyrim people 10 in one]-all sexy women npc.esp GCE NPCs Replacer.esp SRX_ImperialFemaleFace.esp RSChildren - Complete.esp OBIS.esp OBISDB.esp VoiceLinesExpansionMerge.esp OwnCivilWar.esp DIVERSITY.esp Immersive Patrols II.esp DIVERSE SKYRIM - Immersive Patrols Patch.esp Immersive Encounters.esp Immersive Encounters - RS Children Patch.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp High Level Enemies.esp High Level Enemies - Dawnguard.esp High Level Enemies - Dragonborn.esp Extra Guards.esp MasculinizedLevelLists.esp MasculinizedLevelListsDB.esp MasculinizedLevelListsDG.esp VioLens.esp Morrowloot.esp SkyUI.esp iHUD.esp SkyHUD.esp iActivate.esp UIExtensions.esp Customizable Camera.esp AddItemMenu2.esp iWant Widgets LE.esp iWant Status Bars LE.esp SLWidgets.esp Schlongs of Skyrim.esp SchlongMerge.esp Extended Slider Colors.esp RaceMenu.esp RaceMenuPlugin.esp RaceCompatibilityUSKPOverride.esp SOSRaceMenu.esp RaceMenuMorphsUUNP.esp vSS_SuperStash.esp Use Those Blankets.esp Sleeping Expanded.esp AnonymousPeople.esp All Geared Up Derivative.esp Better Vampires.esp TKDodge.esp SkyTrek.esp Footprints.esp TissHeadTrack.esp Nock2Tip.esp Auriels_Arrows.esp Bounty Gold.esp Crime Overhaul.esp DW.esp Ordinator - Perks of Skyrim.esp CWIOrdinatorPatch.esp Andromeda - Unique Standing Stones of Skyrim.esp DeadlyDragons.esp ChaosDragons.esp DurnehviirResurrected.esp JBMod.esp Dynamic TimeScale.esp DeathExpressions.esp NPCs React To Necromancy.esp hmkLockOn.esp Combat Evolved.esp DeadlyCombat.esp Wildcat - Combat of Skyrim.esp UltimateCombat.esp Mortal Enemies.esp DeadlyMutilation.esp PaarthurnaxQuestExpansion.esp FNIS.esp FISS.esp BeeingFemaleBasicAddOn.esp Relationship Dialogue Overhaul.esp RDO - Cutting Room Floor Patch.esp EFFDialogue.esp RDO - EFF v4.0.2 Patch.esp MagnoCumGaudio.esp BaboInteractiveDia.esp Populated Skyrim Legendary.esp FormationWithFollowers.esp KNM_Mour.esp SBF All In One + DLC.esp spellgweldafollowermerge4.esp WCCO_All-In-One.esp SofiaFollower.esp FollowerMerge2.esp FollowerMerge3.esp YOT - Your Own Thoughts.esp FollowerMerge5.esp Sucofia.esp SeranaDialogAddon.esp R.B Serana&Valerica Replacer.esp SDA_SLPatch.esp SDA RDO Patch.esp SexLab_Solutions.esp MoreNastyCritters.esp BDIC.esp DemonicCreatures.esp SLAnimLoader.esp ANIMMerge5.esp SexLab Inflation Framework.esp MilkModNEW.esp MilkModNEW ZaZ.esp SexLabTools.esp SexLab Extra Voices.esp SlaveTats.esp SLA Monitor Widget.esp Blush When Aroused.esp Status Based Overlays.esp WetFunction.esp WetandCold.esp sr_FillHerUp.esp EstrusChaurus.esp SexLab Eager NPCs.esp SexLabWorkingGirl.esp SexLabHorribleHarassment.esp SexLab Approach.esp MF_SpectatorCrowds.esp SLAdventures.esp NPC Knockout Overhaul.esp SexLabDefeat.esp Scent of Sex.esp SLSO.esp SexLab UtilityPlus.esp BANDITMerge.esp SuccubusRaceLite.esp FK's Diverse Racial Skeletons.esp XPMSE.esp Bashed Patch, 0.esp Guards_Armor_Replacer.esp HeavyLegion.esp EDIT.esp Paralyze.esp EnhancedLightsandFX.esp CWIELnFXPatch.esp ELFX - Exteriors.esp ELFX - Hardcore.esp ELFX - Weathers.esp DynDOLOD.esp
safado Posted March 7, 2023 Posted March 7, 2023 (edited) 11 hours ago, TEMPUSDEVORA said: Hey, I am using SLSO, letting SLAX and Sexlab Utility Plus overwrite it, as resommended here... Problem is, for some reason arousal always drops to zero after sex. No matter if anyone came or not, when the sex ends, everyone's arousal goes to zero... It's probably a mod conflict i can't figure out... suggestions? Any help is appreciated! Load order: Reveal hidden contents # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp JSwords.esm Nock2Tip.esm 3rdEraWeaponsMoS.esm SGHairPackBase.esm SexLab.esm SexLabAroused.esm Schlongs of Skyrim - Core.esm BDHoodieSchlong.esp hdtHighHeel.esm ZaZAnimationPack.esm EFFCore.esm TeenVoice.esm RaceCompatibility.esm Heels Sound.esm HepsyHair.esm Succubus Heart.esp Amputator.esm CreatureFramework.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm ETaC - RESOURCES.esm BeeingFemale.esm RSkyrimChildren.esm Devious Deviants.esp Cutting Room Floor.esp IcePenguinWorldMap.esp Seamless Billboards.esp WinterOverhaul.esp Real Clouds.esp SoS - The Wilds.esp RealisticWaterTwo.esp RealisticWaterTwo - Legendary.esp SMIM-Merged-All.esp CWICRFPatch.esp DeadlySpellImpacts.esp ImmersiveSpells.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp Immersive Sounds - Compendium.esp ISCompendium Enhanced Blood Patch.esp ISC DeadlySpellImpacts Patch.esp IceBreaker's Improved Reverb v0.025.esp TEST02Merge.esp J42_ArmorRatingRedux.esp SkyrimCoinReplacerRedux.esp ETaC - Complete.esp Immersive Solstheim.esp CollegeOfWinterholdImmersive.esp Hold Border Guards Anniversary.esp KS Hairdo's.esp SGHairPackAIO.esp KS Hairdos - HDT.esp Eyes of Aber.esp SGEyebrows.esp 12FemaleBrows.esp Hothtrooper44_ArmorCompilation.esp ArmorMerge.esp MELODICMerge.esp Book of UUNP Iron And Steel.esp KCEBattleClaws.esp Ebokini.esp PrvtI_HeavyArmory.esp BlackSacramentMerge.esp TentacleMerge.esp Differently Ebony.esp Sexy Armor Replacer Patch.esp TheAmazingWorldOfBikiniArmor.esp Ebony Valkyrie Armor.esp Immersive Jewelry.esp LostLongSwords.esp LrsamwaysExpandedSkyrimWeaponry.esp Immersive Weapons.esp 3rdEraWeapMoS-lvlList.esp WeaponsOf3E.esp aMidianborn_Skyforge_Weapons.esp Lore Weapon Expansion.esp LWEMerge.esp ArteFake.esp Unique Uniques.esp Phenderix Magic World.esp Magic of the Magna-Ge.esp Apocalypse - The Spell Package.esp Apocalypse - More Apocalypse.esp ForgottenMagic_Redone.esp TeleportMatchmakerMerge.esp SpellFairyMerge.esp Colorful_Magic.esp MidasSkyrim.esp Midas Magic Expanded.esp PuppetMaster.esp Summermyst - Enchantments of Skyrim.esp Complete Pack.esp Alternate Start - Live Another Life.esp Missives.esp Inconsequential NPCs.esp Immersive Wenches.esp Immersive Wenches -SG&KS hairs- Patch.esp [JH skyrim people 10 in one]-all sexy women npc.esp GCE NPCs Replacer.esp SRX_ImperialFemaleFace.esp RSChildren - Complete.esp OBIS.esp OBISDB.esp VoiceLinesExpansionMerge.esp OwnCivilWar.esp DIVERSITY.esp Immersive Patrols II.esp DIVERSE SKYRIM - Immersive Patrols Patch.esp Immersive Encounters.esp Immersive Encounters - RS Children Patch.esp Skyrim Immersive Creatures.esp Skyrim Immersive Creatures - DLC2.esp High Level Enemies.esp High Level Enemies - Dawnguard.esp High Level Enemies - Dragonborn.esp Extra Guards.esp MasculinizedLevelLists.esp MasculinizedLevelListsDB.esp MasculinizedLevelListsDG.esp VioLens.esp Morrowloot.esp SkyUI.esp iHUD.esp SkyHUD.esp iActivate.esp UIExtensions.esp Customizable Camera.esp AddItemMenu2.esp iWant Widgets LE.esp iWant Status Bars LE.esp SLWidgets.esp Schlongs of Skyrim.esp SchlongMerge.esp Extended Slider Colors.esp RaceMenu.esp RaceMenuPlugin.esp RaceCompatibilityUSKPOverride.esp SOSRaceMenu.esp RaceMenuMorphsUUNP.esp vSS_SuperStash.esp Use Those Blankets.esp Sleeping Expanded.esp AnonymousPeople.esp All Geared Up Derivative.esp Better Vampires.esp TKDodge.esp SkyTrek.esp Footprints.esp TissHeadTrack.esp Nock2Tip.esp Auriels_Arrows.esp Bounty Gold.esp Crime Overhaul.esp DW.esp Ordinator - Perks of Skyrim.esp CWIOrdinatorPatch.esp Andromeda - Unique Standing Stones of Skyrim.esp DeadlyDragons.esp ChaosDragons.esp DurnehviirResurrected.esp JBMod.esp Dynamic TimeScale.esp DeathExpressions.esp NPCs React To Necromancy.esp hmkLockOn.esp Combat Evolved.esp DeadlyCombat.esp Wildcat - Combat of Skyrim.esp UltimateCombat.esp Mortal Enemies.esp DeadlyMutilation.esp PaarthurnaxQuestExpansion.esp FNIS.esp FISS.esp BeeingFemaleBasicAddOn.esp Relationship Dialogue Overhaul.esp RDO - Cutting Room Floor Patch.esp EFFDialogue.esp RDO - EFF v4.0.2 Patch.esp MagnoCumGaudio.esp BaboInteractiveDia.esp Populated Skyrim Legendary.esp FormationWithFollowers.esp KNM_Mour.esp SBF All In One + DLC.esp spellgweldafollowermerge4.esp WCCO_All-In-One.esp SofiaFollower.esp FollowerMerge2.esp FollowerMerge3.esp YOT - Your Own Thoughts.esp FollowerMerge5.esp Sucofia.esp SeranaDialogAddon.esp R.B Serana&Valerica Replacer.esp SDA_SLPatch.esp SDA RDO Patch.esp SexLab_Solutions.esp MoreNastyCritters.esp BDIC.esp DemonicCreatures.esp SLAnimLoader.esp ANIMMerge5.esp SexLab Inflation Framework.esp MilkModNEW.esp MilkModNEW ZaZ.esp SexLabTools.esp SexLab Extra Voices.esp SlaveTats.esp SLA Monitor Widget.esp Blush When Aroused.esp Status Based Overlays.esp WetFunction.esp WetandCold.esp sr_FillHerUp.esp EstrusChaurus.esp SexLab Eager NPCs.esp SexLabWorkingGirl.esp SexLabHorribleHarassment.esp SexLab Approach.esp MF_SpectatorCrowds.esp SLAdventures.esp NPC Knockout Overhaul.esp SexLabDefeat.esp Scent of Sex.esp SLSO.esp SexLab UtilityPlus.esp BANDITMerge.esp SuccubusRaceLite.esp FK's Diverse Racial Skeletons.esp XPMSE.esp Bashed Patch, 0.esp Guards_Armor_Replacer.esp HeavyLegion.esp EDIT.esp Paralyze.esp EnhancedLightsandFX.esp CWIELnFXPatch.esp ELFX - Exteriors.esp ELFX - Hardcore.esp ELFX - Weathers.esp DynDOLOD.esp Maybe the SLAX EDITS patch (8) could fix your problem. Patches for SLAX Overwrite SLAX,SLUP,SLSO Why? Patching SLAX. If conflict with another mod, then overwrite also. Should only be conflicting with SLSO, and maybe Radiant prostitution. SLAX Overwrites SLUP,SLSO Why?: Because SLSO is patching old SLAR, SLAX already has the code. SLUP should not conflict, but in case it does, do not let it overwrite SLAX. Radiant prostitution has a modification for old SLAR, do not let it overwrite SLAX. Sexlab Utility Plus Overwrites SLSO Why? SLUP has compatibility for the SLSO released before it. SLSO tries to modify Sexlab's orgasm events. SLSO Long, looooooong ago, there were some patches for this semi-abandoned mod. The community likes it, so there is hope for more maintenance patches. Spoiler You need the original SLAX and overwrite with the patch. Last patch I could find. Combined SLAX Edits (8) + Tenri Fixes.zip This has the others below included. The change log of the patches are in the post. Obsolete: Tenri's SLAX Tenri Patch Jan 02 2020 Obsolete: Combined SLAX Edits + Tenri Fixes.zip Obsolete: Combined SLAX Edits (4) + Tenri Fixes.zip Obsolete: Combined SLAX Edits (5) + Tenri Fixes.zip Obsolete: Combined SLAX Edits (6) + Tenri Fixes.zip Obsolete: Combined SLAX Edits (7) + Tenri Fixes.zip Edited March 7, 2023 by safado 1
TEMPUSDEVORA Posted March 8, 2023 Posted March 8, 2023 (edited) Fuck Yeah! Thanks dude, that fixed it! Fuck, spoke too soon, I forgot I had locked the npc's arousal.. dammit, arousal still goes to 0 after sex. What about Abdulah's version of the scripts? should i install those aswell or does it not matter? Thanks aanyways!! Edited March 8, 2023 by TEMPUSDEVORA
Aikiko Posted March 14, 2023 Posted March 14, 2023 I On 3/8/2023 at 6:57 AM, TEMPUSDEVORA said: Fuck Yeah! Thanks dude, that fixed it! Fuck, spoke too soon, I forgot I had locked the npc's arousal.. dammit, arousal still goes to 0 after sex. What about Abdulah's version of the scripts? should i install those aswell or does it not matter? Thanks aanyways!! I do have that issues too, arousal set to 0 after end of animation, even my PC do not have orgasam~ Strange thing is it also reset the arousal after bathing animation too~ I do have BiS Tweaked.
TEMPUSDEVORA Posted March 25, 2023 Posted March 25, 2023 On 9/16/2022 at 9:23 PM, alex77r4 said: I have decided to accept your suggestion and put a dynamic ActorRate based on the scan speed. Now, in the MCM, the ScanRate is the first parameter and the ActorRate is locked because it is calculated dynamically. But it has a drawback. I've had to block the ActorRate on the Puppeter page because we can't have any actors with a fixed ActorRate. Now the ActorRate is calculated based on the ScanRate, and has to be changed for all actors at once. We can't have anyone different. It is a parameter that I have never used and I don't know if anyone uses it, but now it is blocked. Sorry for the bother but is there any chance you might have a version where you haven't blocked the ActorRate from changing? I would love that because it is a big part of Devious Devices! Plugs and belts modify the PC and NPCs ActorRate to account for them running around with something rubbing them constantly. Also now an old shriveled professor from the college has the same libido (gets just as exited) as a horny 18yo Nord dude/chick? golden years indeed... Ps. Thanks for fixing the exhibitionism! You're a godsend!
Neonwarrior Posted April 7, 2023 Posted April 7, 2023 On 3/7/2023 at 1:44 PM, safado said: Long, looooooong ago, there were some patches for this semi-abandoned mod. The community likes it, so there is hope for more maintenance patches. Reveal hidden contents You need the original SLAX and overwrite with the patch. Last patch I could find. Combined SLAX Edits (8) + Tenri Fixes.zip This has the others below included. The change log of the patches are in the post. Obsolete: Tenri's SLAX Tenri Patch Jan 02 2020 Obsolete: Combined SLAX Edits + Tenri Fixes.zip Obsolete: Combined SLAX Edits (4) + Tenri Fixes.zip Obsolete: Combined SLAX Edits (5) + Tenri Fixes.zip Obsolete: Combined SLAX Edits (6) + Tenri Fixes.zip Obsolete: Combined SLAX Edits (7) + Tenri Fixes.zip Why skip over the patches given by alex77r4 on page 35? These are from September 2022 and seem far more up to date. Only thing that doesn't work is the exhibitionism stat.
sattyre Posted April 8, 2023 Posted April 8, 2023 On 1/12/2023 at 3:26 AM, Kyraishi said: YES !!! it makes all npcs + pc go T-pose i think , have the same issue run it through CAO - Cathedral Asset Optimizer and it will optimize the HKX files. It sounds like you have the ones from LE
sattyre Posted April 8, 2023 Posted April 8, 2023 19 hours ago, Neonwarrior said: Why skip over the patches given by alex77r4 on page 35? These are from September 2022 and seem far more up to date. Only thing that doesn't work is the exhibitionism stat. I believe Alex77r4 also included the Combined SLAX Edits (8) + Tenri Fixes.zip. If you look into the Deprecated Files folder you see it there.
safado Posted April 10, 2023 Posted April 10, 2023 On 4/7/2023 at 7:43 PM, Neonwarrior said: Why skip over the patches given by alex77r4 on page 35? These are from September 2022 and seem far more up to date. Only thing that doesn't work is the exhibitionism stat. I have not tested those, yet.
bigglebojiggle Posted May 7, 2023 Posted May 7, 2023 For whatever reason, my characters arousal is locked at 1 or 0 (I don't have arousal locked/blocked), I was trying out a new save with a few different mods and decided to revert back to my more standard setup. But now mine, and the npc's arousal are not moving. No idea what I messed up. It appears to be the timescale, it just resets to 0. I can go in and change it but it reverts back to 0. It did it on both SLAX and the Baka version.
Omnishade Posted May 25, 2023 Posted May 25, 2023 On 9/14/2022 at 7:43 PM, alex77r4 said: I don't know why no one has fixed the super slow arousal update, but I get bored waiting 20, 30 or 60 seconds to get it. I know OAroused is working but it has some drawbacks: 1 - Do not work with creatures 2 - Does not work in Legenday or VR 3 - Not having an automatic update and needing SLAM to do it. I want a fast version that works with creatures in any version of the game and here it is. This version of SLAX is based on the version published by Safado on 05/21/2022 with the following changes and corrections: I have filled many empty properties on quests which caused the errors "Faction is none" and "Variable Tempxxx does not have the correct value". I removed the DLL because it doesn't speed up the process and doesn't allow us to use the mod in Anniversary or VR. I created an update system with a spell that processes all actors at once, using Papyrus Multi-Thread, so the total update time is basically the time it takes to process the slowest actor. In this way we can update the Arousal of 5 actors in less than 3 seconds, 10 actors need 5 to 7 seconds and 25 actors need around 25 seconds. It is not instantaneous but it is a thousand times faster than the previous system. ------------------------- This is Version 2 and I accept the recomendation from HexBolt8 to make a Dinamic Actor Rate. The Actor Rate is linked to the Scan Rate. Is reduced as we increment the Scan Rate to solve the problem of Arousal skyrocket when increase the Scan Rate. Also, I reduced the default update time in the MCM from 120 seconds to 15 seconds and set the lower limit to 5 second. Find and solve a problem in the Exibitionist system because not work all. I put the simple and effective Exibitionist system from Redux. SLAX-ASA2.rar 280.59 kB · 47 downloads This is a different file, note the number 2 in the name. I removed the previous version. ---------------- ---------------- This is Version 3 and I solve the strange problem that was causing the stop in the scaner. Also, I find and solve a problem in the initialization of the actors that was causing 100% arousal over every NEW actor. SLAX-ASA3.rar 282.8 kB · 447 downloads This is a different file, note the number 3 in the name. I left the Version 2 as history. ---------------- Install it by replacing your current version of Aroused, regardless of whether you're using SLAX or Redux. It should work fine in Legenday, Special, Anniversary and VR because the DLL has been removed. Some results of my scans: Reveal hidden contents [09/14/2022 - 05:46:13PM] SLAX ASA Processed 7 Actors in 2.990997 seconds [09/14/2022 - 05:47:18PM] SLAX ASA Processed 14 Actors in 14.760002 seconds [09/14/2022 - 05:49:54PM] SLAX ASA Processed 15 Actors in 20.430008 seconds [09/14/2022 - 05:49:56PM] SLAX ASA Processed 16 Actors in 22.370010 seconds [09/14/2022 - 05:50:14PM] SLAX ASA Processed 20 Actors in 15.152008 seconds [09/14/2022 - 05:50:14PM] SLAX ASA Processed 21 Actors in 15.322998 seconds [09/14/2022 - 05:50:14PM] SLAX ASA Processed 23 Actors in 15.408997 seconds [09/14/2022 - 05:50:14PM] SLAX ASA Processed 24 Actors in 15.472992 seconds [09/14/2022 - 05:50:14PM] SLAX ASA Processed 22 Actors in 15.388000 seconds [09/14/2022 - 05:50:17PM] SLAX ASA Processed 5 Actors in 1.097992 seconds [09/14/2022 - 05:50:22PM] SLAX ASA Processed 5 Actors in 2.895020 seconds [09/14/2022 - 05:50:22PM] SLAX ASA Processed 6 Actors in 2.990997 seconds [09/14/2022 - 05:50:22PM] SLAX ASA Processed 7 Actors in 3.102997 seconds [09/14/2022 - 05:50:23PM] SLAX ASA Processed 8 Actors in 3.647003 seconds [09/14/2022 - 05:50:23PM] SLAX ASA Processed 9 Actors in 3.839020 seconds [09/14/2022 - 05:50:23PM] SLAX ASA Processed 10 Actors in 4.097015 seconds [09/14/2022 - 05:50:23PM] SLAX ASA Processed 11 Actors in 4.273010 seconds [09/14/2022 - 05:50:24PM] SLAX ASA Processed 12 Actors in 4.929016 seconds [09/14/2022 - 05:50:25PM] SLAX ASA Processed 13 Actors in 5.553009 seconds [09/14/2022 - 05:50:25PM] SLAX ASA Processed 14 Actors in 5.665009 seconds [09/14/2022 - 05:50:25PM] SLAX ASA Processed 16 Actors in 6.153015 seconds [09/14/2022 - 05:50:25PM] SLAX ASA Processed 15 Actors in 6.137024 seconds [09/14/2022 - 05:50:25PM] SLAX ASA Processed 17 Actors in 6.249023 seconds [09/14/2022 - 05:50:25PM] SLAX ASA Processed 18 Actors in 6.361023 seconds [09/14/2022 - 05:50:26PM] SLAX ASA Processed 19 Actors in 6.576019 seconds [09/14/2022 - 05:50:26PM] SLAX ASA Processed 20 Actors in 6.641998 seconds [09/14/2022 - 05:50:26PM] SLAX ASA Processed 21 Actors in 7.069000 seconds [09/14/2022 - 05:50:26PM] SLAX ASA Processed 22 Actors in 7.307007 seconds [09/14/2022 - 05:50:28PM] SLAX ASA Processed 23 Actors in 8.831024 seconds [09/14/2022 - 05:50:28PM] SLAX ASA Processed 24 Actors in 9.089020 seconds [09/14/2022 - 05:50:29PM] SLAX ASA Processed 25 Actors in 9.597015 seconds [09/14/2022 - 05:50:29PM] SLAX ASA Processed 26 Actors in 9.751007 seconds ... [09/14/2022 - 06:06:13PM] Estimated script latency: 37 ms (Hi: 50 ms, Lo: 31 ms) Rounds:80 [09/14/2022 - 06:06:40PM] Estimated script latency: 36 ms (Hi: 48 ms, Lo: 31 ms) Rounds:82 [09/14/2022 - 06:06:47PM] Estimated script latency: 37 ms (Hi: 50 ms, Lo: 33 ms) Rounds:81 [09/14/2022 - 06:06:58PM] Estimated script latency: 44 ms (Hi: 147 ms, Lo: 33 ms) Rounds:67 [09/14/2022 - 06:07:09PM] Estimated script latency: 83 ms (Hi: 1384 ms, Lo: 34 ms) Rounds:40 [09/14/2022 - 06:07:16PM] Estimated script latency: 37 ms (Hi: 48 ms, Lo: 33 ms) Rounds:81 [09/14/2022 - 06:07:24PM] Estimated script latency: 35 ms (Hi: 48 ms, Lo: 32 ms) Rounds:84 [09/14/2022 - 06:07:32PM] Estimated script latency: 38 ms (Hi: 80 ms, Lo: 33 ms) Rounds:79 [09/14/2022 - 06:07:39PM] Estimated script latency: 35 ms (Hi: 50 ms, Lo: 31 ms) Rounds:84 [09/14/2022 - 06:07:47PM] Estimated script latency: 36 ms (Hi: 50 ms, Lo: 32 ms) Rounds:83 [09/14/2022 - 06:07:55PM] Estimated script latency: 36 ms (Hi: 49 ms, Lo: 32 ms) Rounds:83 [09/14/2022 - 06:08:03PM] Estimated script latency: 36 ms (Hi: 49 ms, Lo: 33 ms) Rounds:82 [09/14/2022 - 06:08:10PM] Estimated script latency: 36 ms (Hi: 42 ms, Lo: 32 ms) Rounds:82 [09/14/2022 - 06:08:18PM] Estimated script latency: 36 ms (Hi: 49 ms, Lo: 32 ms) Rounds:82 [09/14/2022 - 06:08:25PM] Estimated script latency: 42 ms (Hi: 433 ms, Lo: 32 ms) Rounds:72 [09/14/2022 - 06:08:34PM] Estimated script latency: 55 ms (Hi: 631 ms, Lo: 34 ms) Rounds:54 [09/14/2022 - 06:08:42PM] Estimated script latency: 37 ms (Hi: 45 ms, Lo: 32 ms) Rounds:82 [09/14/2022 - 06:08:50PM] Estimated script latency: 37 ms (Hi: 44 ms, Lo: 33 ms) Rounds:80 [09/14/2022 - 06:08:57PM] Estimated script latency: 41 ms (Hi: 48 ms, Lo: 33 ms) Rounds:73 The high rounds come from dialogs or menus Technical notes: Can this version cause scripting overload? Yes, of course... I'm casting a scripted spell on each actor. With 10 actors it's 10 simultaneous scripts, with 25 actors it's 25 simultaneous scripts. But SSEDisplayTweaks never shows me the message "The virtual machine is overloaded" and the average script latency reported by Elephant is always below 100ms... So can it REALLY cause scripting overload? No. The scripting engine can execute that and much more without any problem. Developer Notes: I have copied ALL the code from slaFrameworkScr into sla_Process_eff_scr and that operation is against all programming rules because I have DUPLICATE code. But it is the only way to make Papyrus Multi-Thread effective. If you want to know more, contact me. Do these patches contain the tenri fixes with masochism etc?
Omnishade Posted May 26, 2023 Posted May 26, 2023 On 5/7/2023 at 6:03 AM, bigglebojiggle said: For whatever reason, my characters arousal is locked at 1 or 0 (I don't have arousal locked/blocked), I was trying out a new save with a few different mods and decided to revert back to my more standard setup. But now mine, and the npc's arousal are not moving. No idea what I messed up. It appears to be the timescale, it just resets to 0. I can go in and change it but it reverts back to 0. It did it on both SLAX and the Baka version. I don't know if you changed anything midgame, but if you changed arousal mod midgame things can become really messed up. By timescale I assume you're talking about time rate in SLA, because I think the game's timescale only affects how often arousal updates happen. You should try a new game with your current setup and see how it works.
Oyhuria Posted June 4, 2023 Posted June 4, 2023 On 9/14/2022 at 2:43 PM, alex77r4 said: I don't know why no one has fixed the super slow arousal update, but I get bored waiting 20, 30 or 60 seconds to get it. I know OAroused is working but it has some drawbacks: 1 - Do not work with creatures 2 - Does not work in Legenday or VR 3 - Not having an automatic update and needing SLAM to do it. I want a fast version that works with creatures in any version of the game and here it is. This version of SLAX is based on the version published by Safado on 05/21/2022 with the following changes and corrections: I have filled many empty properties on quests which caused the errors "Faction is none" and "Variable Tempxxx does not have the correct value". I removed the DLL because it doesn't speed up the process and doesn't allow us to use the mod in Anniversary or VR. I created an update system with a spell that processes all actors at once, using Papyrus Multi-Thread, so the total update time is basically the time it takes to process the slowest actor. In this way we can update the Arousal of 5 actors in less than 3 seconds, 10 actors need 5 to 7 seconds and 25 actors need around 25 seconds. It is not instantaneous but it is a thousand times faster than the previous system. ------------------------- This is Version 2 and I accept the recomendation from HexBolt8 to make a Dinamic Actor Rate. The Actor Rate is linked to the Scan Rate. Is reduced as we increment the Scan Rate to solve the problem of Arousal skyrocket when increase the Scan Rate. Also, I reduced the default update time in the MCM from 120 seconds to 15 seconds and set the lower limit to 5 second. Find and solve a problem in the Exibitionist system because not work all. I put the simple and effective Exibitionist system from Redux. SLAX-ASA2.rar 280.59 kB · 48 downloads This is a different file, note the number 2 in the name. I removed the previous version. ---------------- ---------------- This is Version 3 and I solve the strange problem that was causing the stop in the scaner. Also, I find and solve a problem in the initialization of the actors that was causing 100% arousal over every NEW actor. SLAX-ASA3.rar 282.8 kB · 463 downloads This is a different file, note the number 3 in the name. I left the Version 2 as history. ---------------- Install it by replacing your current version of Aroused, regardless of whether you're using SLAX or Redux. It should work fine in Legenday, Special, Anniversary and VR because the DLL has been removed. Some results of my scans: Reveal hidden contents [09/14/2022 - 05:46:13PM] SLAX ASA Processed 7 Actors in 2.990997 seconds [09/14/2022 - 05:47:18PM] SLAX ASA Processed 14 Actors in 14.760002 seconds [09/14/2022 - 05:49:54PM] SLAX ASA Processed 15 Actors in 20.430008 seconds [09/14/2022 - 05:49:56PM] SLAX ASA Processed 16 Actors in 22.370010 seconds [09/14/2022 - 05:50:14PM] SLAX ASA Processed 20 Actors in 15.152008 seconds [09/14/2022 - 05:50:14PM] SLAX ASA Processed 21 Actors in 15.322998 seconds [09/14/2022 - 05:50:14PM] SLAX ASA Processed 23 Actors in 15.408997 seconds [09/14/2022 - 05:50:14PM] SLAX ASA Processed 24 Actors in 15.472992 seconds [09/14/2022 - 05:50:14PM] SLAX ASA Processed 22 Actors in 15.388000 seconds [09/14/2022 - 05:50:17PM] SLAX ASA Processed 5 Actors in 1.097992 seconds [09/14/2022 - 05:50:22PM] SLAX ASA Processed 5 Actors in 2.895020 seconds [09/14/2022 - 05:50:22PM] SLAX ASA Processed 6 Actors in 2.990997 seconds [09/14/2022 - 05:50:22PM] SLAX ASA Processed 7 Actors in 3.102997 seconds [09/14/2022 - 05:50:23PM] SLAX ASA Processed 8 Actors in 3.647003 seconds [09/14/2022 - 05:50:23PM] SLAX ASA Processed 9 Actors in 3.839020 seconds [09/14/2022 - 05:50:23PM] SLAX ASA Processed 10 Actors in 4.097015 seconds [09/14/2022 - 05:50:23PM] SLAX ASA Processed 11 Actors in 4.273010 seconds [09/14/2022 - 05:50:24PM] SLAX ASA Processed 12 Actors in 4.929016 seconds [09/14/2022 - 05:50:25PM] SLAX ASA Processed 13 Actors in 5.553009 seconds [09/14/2022 - 05:50:25PM] SLAX ASA Processed 14 Actors in 5.665009 seconds [09/14/2022 - 05:50:25PM] SLAX ASA Processed 16 Actors in 6.153015 seconds [09/14/2022 - 05:50:25PM] SLAX ASA Processed 15 Actors in 6.137024 seconds [09/14/2022 - 05:50:25PM] SLAX ASA Processed 17 Actors in 6.249023 seconds [09/14/2022 - 05:50:25PM] SLAX ASA Processed 18 Actors in 6.361023 seconds [09/14/2022 - 05:50:26PM] SLAX ASA Processed 19 Actors in 6.576019 seconds [09/14/2022 - 05:50:26PM] SLAX ASA Processed 20 Actors in 6.641998 seconds [09/14/2022 - 05:50:26PM] SLAX ASA Processed 21 Actors in 7.069000 seconds [09/14/2022 - 05:50:26PM] SLAX ASA Processed 22 Actors in 7.307007 seconds [09/14/2022 - 05:50:28PM] SLAX ASA Processed 23 Actors in 8.831024 seconds [09/14/2022 - 05:50:28PM] SLAX ASA Processed 24 Actors in 9.089020 seconds [09/14/2022 - 05:50:29PM] SLAX ASA Processed 25 Actors in 9.597015 seconds [09/14/2022 - 05:50:29PM] SLAX ASA Processed 26 Actors in 9.751007 seconds ... [09/14/2022 - 06:06:13PM] Estimated script latency: 37 ms (Hi: 50 ms, Lo: 31 ms) Rounds:80 [09/14/2022 - 06:06:40PM] Estimated script latency: 36 ms (Hi: 48 ms, Lo: 31 ms) Rounds:82 [09/14/2022 - 06:06:47PM] Estimated script latency: 37 ms (Hi: 50 ms, Lo: 33 ms) Rounds:81 [09/14/2022 - 06:06:58PM] Estimated script latency: 44 ms (Hi: 147 ms, Lo: 33 ms) Rounds:67 [09/14/2022 - 06:07:09PM] Estimated script latency: 83 ms (Hi: 1384 ms, Lo: 34 ms) Rounds:40 [09/14/2022 - 06:07:16PM] Estimated script latency: 37 ms (Hi: 48 ms, Lo: 33 ms) Rounds:81 [09/14/2022 - 06:07:24PM] Estimated script latency: 35 ms (Hi: 48 ms, Lo: 32 ms) Rounds:84 [09/14/2022 - 06:07:32PM] Estimated script latency: 38 ms (Hi: 80 ms, Lo: 33 ms) Rounds:79 [09/14/2022 - 06:07:39PM] Estimated script latency: 35 ms (Hi: 50 ms, Lo: 31 ms) Rounds:84 [09/14/2022 - 06:07:47PM] Estimated script latency: 36 ms (Hi: 50 ms, Lo: 32 ms) Rounds:83 [09/14/2022 - 06:07:55PM] Estimated script latency: 36 ms (Hi: 49 ms, Lo: 32 ms) Rounds:83 [09/14/2022 - 06:08:03PM] Estimated script latency: 36 ms (Hi: 49 ms, Lo: 33 ms) Rounds:82 [09/14/2022 - 06:08:10PM] Estimated script latency: 36 ms (Hi: 42 ms, Lo: 32 ms) Rounds:82 [09/14/2022 - 06:08:18PM] Estimated script latency: 36 ms (Hi: 49 ms, Lo: 32 ms) Rounds:82 [09/14/2022 - 06:08:25PM] Estimated script latency: 42 ms (Hi: 433 ms, Lo: 32 ms) Rounds:72 [09/14/2022 - 06:08:34PM] Estimated script latency: 55 ms (Hi: 631 ms, Lo: 34 ms) Rounds:54 [09/14/2022 - 06:08:42PM] Estimated script latency: 37 ms (Hi: 45 ms, Lo: 32 ms) Rounds:82 [09/14/2022 - 06:08:50PM] Estimated script latency: 37 ms (Hi: 44 ms, Lo: 33 ms) Rounds:80 [09/14/2022 - 06:08:57PM] Estimated script latency: 41 ms (Hi: 48 ms, Lo: 33 ms) Rounds:73 The high rounds come from dialogs or menus Technical notes: Can this version cause scripting overload? Yes, of course... I'm casting a scripted spell on each actor. With 10 actors it's 10 simultaneous scripts, with 25 actors it's 25 simultaneous scripts. But SSEDisplayTweaks never shows me the message "The virtual machine is overloaded" and the average script latency reported by Elephant is always below 100ms... So can it REALLY cause scripting overload? No. The scripting engine can execute that and much more without any problem. Developer Notes: I have copied ALL the code from slaFrameworkScr into sla_Process_eff_scr and that operation is against all programming rules because I have DUPLICATE code. But it is the only way to make Papyrus Multi-Thread effective. If you want to know more, contact me. I'm sorry if its a dumb question, but does the keywords works on this version ?
Qviddhartha Posted June 5, 2023 Posted June 5, 2023 I am seriously confused, trying to use this in my own mod. Currently, I am simply reading the slaArousal faction ranks, and sending slaExposureUpdate modevent. I find that 90% of actors are not in the slaArousal faction... and PapyrusUtils file storage is broken. The 1st may be related to the 2nd. Am I using it wrong? I don't understand why the slaArousal faction is so sparse... I'd have expected all sexlab valid actors to have this populated by default... PapyrusUtil storage is broken because whenever you save and restore a game, it deletes data that relates to unloaded references. It meant to delete data that relates to non existent references, but it actually does not distinguish 'non existent' and 'temporarily not in RAM'. So... every time you go through a load door or fast travel, then save and reload, you loose data. However, even with this PapyrusUtils problem, I'd still expect to find a default slArousal faction rank! version=d2021.10.17.0 installationFile=SLAX - 29 - 2019-10-21-0 (wip).7z version=3.3.0.0 installationFile=PapyrusUtil - Scripting Utility Functions-58705-3-3.zip
Tenri Posted June 5, 2023 Posted June 5, 2023 3 hours ago, pfB6cs said: I am seriously confused, trying to use this in my own mod. Currently, I am simply reading the slaArousal faction ranks, and sending slaExposureUpdate modevent. I find that 90% of actors are not in the slaArousal faction... and PapyrusUtils file storage is broken. The 1st may be related to the 2nd. Am I using it wrong? I don't understand why the slaArousal faction is so sparse... I'd have expected all sexlab valid actors to have this populated by default... PapyrusUtil storage is broken because whenever you save and restore a game, it deletes data that relates to unloaded references. It meant to delete data that relates to non existent references, but it actually does not distinguish 'non existent' and 'temporarily not in RAM'. So... every time you go through a load door or fast travel, then save and reload, you loose data. However, even with this PapyrusUtils problem, I'd still expect to find a default slArousal faction rank! version=d2021.10.17.0 installationFile=SLAX - 29 - 2019-10-21-0 (wip).7z version=3.3.0.0 installationFile=PapyrusUtil - Scripting Utility Functions-58705-3-3.zip could be related to issues with the scanner in the unpatched version of the scripts, the scanner will only run if your current play session is your longest play session, so if that is not the case it will not find more NPCs to update the arousal for, and thus the number of characters that have the faction initialised would be much smaller than expected? I made a patch a long time ago, there are other ones in the thread but mine changes the base mod as little as possible to get it working you can find it here. 2
Qviddhartha Posted June 5, 2023 Posted June 5, 2023 You did it! Thank you Tenri, for the solution and quick response. Well, the part about SLAX not running updates is fixed; I am now getting consistent responses. The only thing though, is the lapse of time before it actually finds an actor and updates it... 120s is a long time in SR! and it doesn't find all actors in one go. It pains me to ignore these actors... so I am currently treating negative faction ranks as infinity... which brings its own distortions... I see I could arrange to call GetActorExposure on all actors to make sure SLAX updates it promptly. I'm ok with that since I already have developed a framework to handle such things (like running code on every actor, which I use to manage gender preferences, redistribute body weights, adjust outfits, etc. Yes, my mod is invasive!). Or should I consider another approach? Perhaps one that also fixes the Papyrus storage amnesia problem? Or one where I don't need to depend on a mod that needs patches? If I stick with SLAX, I'd like permission to redistribute your patch along with my mod ...should it ever see the light of day... Thanks in advance for any advice you can proffer,
Hex Bolt Posted June 5, 2023 Posted June 5, 2023 11 minutes ago, pfB6cs said: The only thing though, is the lapse of time before it actually finds an actor and updates it... 120s is a long time in SR! In my games, I lower Cell Scan Frequency by a factor of 4 (to 30 seconds) and the same with Default Exposure Rate (to 0.5). This does increase script load but scanning every 30 seconds is not that frequent. (If it's a problem, lower both settings by a factor 2 rather than 4.) Updating arousal at the default once every two minutes just doesn't work well. Your naked or sexy-dressed character can be in & out of several buildings before NPCs even notice. Reducing these two settings by the same factor allows for more frequent updates, so NPCs actually notice the PC and get aroused, without changing the overall rate of exposure gain over time.
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