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Posted
On 3/14/2023 at 10:40 PM, esdeath2331 said:

Is it because the options are over the limit and crowded out?

He uses default Skyrim followers framework. Maybe his disposition is very low?

On 3/15/2023 at 3:09 PM, Prounknown422 said:

Wait, so i have to keep using "additem" and "removeitem" whenever i want him to follow or dismiss?

He must have the appropriate options. But if you do not have them, then you will have to change his conditions for following manually.

20 hours ago, esdeath2331 said:

When I went to the basement, I found that there was no one in it and there was no story to trigger.

Perhaps on some update, the navmeshs reset, which does not allow entering an NPC. Try the new update. Quest id just in case - AAATOHICD.

 

2.7.0:

Slave Farm content I decided to do in 2.7.1 exactly the same as with POS.

-After becoming an Arch-Mage, Talk to Tolfdir to meet new batch of students. Mage Trainer: arrogant Telvanni, Arch-Mage Trainer: ambitious Imperial, Sorceress Trainer: shy Nord. These quests will help you find out what Overton window is;
-Pocket Lover: After becoming an Arch-Mage, Talk to Urag or Phinis to meet old friend;
-Longest Gangbang Ever 2: Find Vanir Venom-Songs in Four Shields and Braidwood Inn;
-VS: Find out who is the best whore - you or Catherine;
-Visitor: Rich Sponsor: After VS;
-Fall into Briars 2: Now it's possible to start with Dark Brotherhood route;
-Hazing for Stormcloak Sveoknolf Elf-Torn and Legion Imperial Silinius Patnicia;
-Whoring: Slaveriada, Dres' Mating Pits, Ancestor Moth Catacomb;
-Aela Stories for Companions' questline progress;
-Mysterious Room: Do you love the movie Cube? Talk to Argis the Bulwark to start;
-Gishar the Cannibal: Talk to Tar-Julan in the Night Mammoth Nest to meet such wonderful character.

Posted
1 hour ago, DSHV said:

He must have the appropriate options. But if you do not have them, then you will have to change his conditions for following manually.

what do you mean by "appropriate options", did i miss something?

Posted

Maybe answered before - many times dialogue is not displayed for me. Most times it is, but sometimes there is nothing, and I see the character speaking and have to wait it out until my reply choice appears.

Posted

In the Hooker Knight quest, it seems that the option to turn Bruther into an attendant was removed after sending Bruther as a bandit boss. Can you tell me the code for the task?
I'd like the complete code for all the tasks if it's convenient, and there seems to be a lot of code found in save funclist that doesn't do anything

Posted
On 2/20/2023 at 4:08 PM, DSHV said:

The sex script is like this:

actor[] sexActors = new actor[2]
sexActors[0] = SexLab.PlayerRef
sexActors[1] = akSpeaker
sslBaseAnimation[] anims
SexLab.StartSex(sexActors, anims)

To add tags: sslBaseAnimation[] anims = SexLab.GetAnimationsByTags(2, "Threesome", "Aggressive")

 

Can you tell me the name of the script or scripts responsible for prison scenes please? I extracted BSA but there is a gazillion of scripts...

Posted
4 hours ago, Amatum said:

Maybe answered before - many times dialogue is not displayed for me. Most times it is, but sometimes there is nothing, and I see the character speaking and have to wait it out until my reply choice appears.

 

 

Do you have Fus Roh Dah installed?

 

It could also be Script lag (If this is the proper word for it) . What I do personally is exiting the dialogue and restarting it. That Usually Fixes it

Posted (edited)
45 minutes ago, Alturistix said:

Jzargo's Harem quest or the Uninvited Guest

In the past, he mentioned that he has no plans for it, not sure about Uninvited Guest though. However he said he's willing to add quests that you write yourself. So get started! :joy:

 

 

 

Edited by Electric Aether
Don't want Serpent seeing my mistakes ;)
Posted
5 hours ago, Electric Aether said:

In the past, he mentioned that he has no plans for it, not sure about Uninvited Guest though. However he said he's willing to add quests that you write yourself. So get started! :joy:

 

 

 

Lol I would but my projects are taking up all my time. Probably next week most likely.

Posted
14 hours ago, Electric Aether said:

 

 

Do you have Fus Roh Dah installed?

 

It could also be Script lag (If this is the proper word for it) . What I do personally is exiting the dialogue and restarting it. That Usually Fixes it

 

I do have it installed, and the proper version for my system.

I will try your suggestion - thanks!

Posted

 

On 3/16/2023 at 4:47 PM, Prounknown422 said:

what do you mean by "appropriate options", did i miss something?

If he follows, then he will have the option "Wait", and if he waits, then - "Follow".

20 hours ago, esdeath2331 said:

Can you tell me the code for the task?

Quest's id is AAABruisedandBusted. All quest ids are in the readme.

17 hours ago, Diver13666 said:

Can you tell me the name of the script or scripts responsible for prison scenes please?

AA*city's name*prison, except AACidhnaPrison.

17 hours ago, Alturistix said:

maybe you can expand Jzargo's Harem quest or the Uninvited Guest in Honey Side?

I can. For example, add there new students just added in the update.

Posted

Could anyone maybe help me understand how to progress with the Companions with the sexist companions on? I've done "Escort Duty" and "Learning Responsibility" from the list, but not most of the others. Now nobody seems to have anything for me to do, Aela keeps saying "Not yet" when I ask her. Also, are the regular companion quests not available with sexist companions turned on?

Posted

Is there anything after the part in Spouses Old Friend when you introduce the lover to your spouse? The lover and my spouse don't have any dialogue options after they fuck, aside from my spouse refusing [Kiss] and "Allow me to perform my conjugal duty".

Posted
2 hours ago, theman123 said:

anyone know how stable this mod is? I don't want to end up throwing away a save if this mod breaks skyrim a lot.

You can encounter some bugs but its stuff like 'can't progress this Troubles of Heroine quest' or 'this specific npc isn't talking with me I need to save and load the game' I haven't personally found bugs that ruined my save or anything but I also have not done every single quest ?‍♂️but if you mean existing save then I dunno, I never installed this on an old save files. I'd be vary to install any mods on an existing save to be honest.

Posted (edited)
13 hours ago, theman123 said:

anyone know how stable this mod is? I don't want to end up throwing away a save if this mod breaks skyrim a lot.

 

Stability will end up being the least of your concerns. The biggest issue with this mod is the atrocious dialogue. There is no subtlety, tact, and you can forget about pacing, there is none! Throw in the fact that every piece of dialogue, whether it be spoken by the countless NPCs that this mod sinks its gross hands into, or by the player, is absolutely butchered with broken English. This leads to interactions not only feeling like they were written by a 13 year old, but one that was feeding all of their writings into google translate 15 times before vomiting it all over the creation kit.

 

The mod author will never fix it. I know this because I dipped my toes into it myself, and I know just how much dialogue would need fixing. I got a front row seat to how absolutely soul-draining it would be to unfuck the hundreds of lines of dialogues crammed into this mess of a mod. That and they're most definitely not capable of it either, I would sooner entrust a monkey to randomly punch away at a typewriter to eventually form something coherent, than to ever have any faith in this mod author's abilities to write. Hell, it would most likely be a more fruitful endeavor to trash the mod entirely and start from scratch than try to invest time into salvaging this.

Edited by Кhrysamere
Posted
7 hours ago, Кhrysamere said:

 

Stability will end up being the least of your concerns. The biggest issue with this mod is the atrocious dialogue. There is no subtlety, tact, and you can forget about pacing, there is none! Throw in the fact that every piece of dialogue, whether it be spoken by the countless NPCs that this mod sinks its gross hands into, or by the player, is absolutely butchered with broken English. This leads to interactions not only feeling like they were written by a 13 year old, but one that was feeding all of their writings into google translate 15 times before vomiting it all over the creation kit.

 

The mod author will never fix it. I know this because I dipped my toes into it myself, and I know just how much dialogue would need fixing. I got a front row seat to how absolutely soul-draining it would be to unfuck the hundreds of lines of dialogues crammed into this mess of a mod. That and they're most definitely not capable of it either, I would sooner entrust a monkey to randomly punch away at a typewriter to eventually form something coherent, than to ever have any faith in this mod author's abilities to write. Hell, it would most likely be a more fruitful endeavor to trash the mod entirely and start from scratch than try to invest time into salvaging this.

Bet you're a one language speaking dummy

Posted (edited)

Hi guys, I've encountered some issues playing this mod and I wish to list it here once for answers:

1, image.png.fc1a793bc7e52df15eb592786b469a12.png

Got into the basement and sexed with that animal but there's no hint tells me what to do next.

 

2,image.png.c3bee60946258d9382faf9f9dd074dbe.png

I got like 2 or 3 quests in 'what to do next' state, and the npcs just piled up in the guild, such as these siblings' love-each-other quest, I packed and unpacked them many times, yet not one dialogue has showed up to end this quest. And that Lift-tail Argonian quest too, she's become very obedient but nothing tells me what to do to finish her contents.

 

3, image.png.09dc2d8f619740afa4c05293181d20b3.png

The new quest in the 2.7 update. Talked to that guy in the Four Shields Tavern, got teleported to this cell, and nothing happens, is it just me or it's a bug?

 

Also about that female submissive Khajiit NPC's quest, I've failed to trigger finding the monk quest, anyone's got the console codes for the stages of it?

 

Thank you very much ^_^

Edited by zhuguannan123
Posted (edited)
18 hours ago, Кhrysamere said:

 

Stability will end up being the least of your concerns. The biggest issue with this mod is the atrocious dialogue. There is no subtlety, tact, and you can forget about pacing, there is none! Throw in the fact that every piece of dialogue, whether it be spoken by the countless NPCs that this mod sinks its gross hands into, or by the player, is absolutely butchered with broken English. This leads to interactions not only feeling like they were written by a 13 year old, but one that was feeding all of their writings into google translate 15 times before vomiting it all over the creation kit.

 

The mod author will never fix it. I know this because I dipped my toes into it myself, and I know just how much dialogue would need fixing. I got a front row seat to how absolutely soul-draining it would be to unfuck the hundreds of lines of dialogues crammed into this mess of a mod. That and they're most definitely not capable of it either, I would sooner entrust a monkey to randomly punch away at a typewriter to eventually form something coherent, than to ever have any faith in this mod author's abilities to write. Hell, it would most likely be a more fruitful endeavor to trash the mod entirely and start from scratch than try to invest time into salvaging this.

 

I feel like I'm in a unique position to respond to this...

 

Either sack up and re-write it yourself, or shut the fuck up about it.  If you think you can do better, stop whining like a petulant child and just fucking make it happen.  It's only about 16,000 lines of dialog, so get cracking.

Edited by brewmasterhal
Posted (edited)
5 hours ago, brewmasterhal said:

 

I feel like I'm in a unique position to respond to this...

 

Either sack up and re-write it yourself, or shut the fuck up about it.  If you think you can do better, stop whining like a petulant child and just fucking make it happen.  It's only about 16,000 lines of dialog, so get cracking.

 

Like I said, already dipped my toes into it. Many of the quests are beyond saving, due to how foundationally nonsensical they are. Some, however, are salvageable and I have already edited them to my liking. Now would that be something that's releasable as a mod? Not really, no, as I cherry-picked quests to focus on fixing and ignored the ones beyond saving. Said dialogue changes are also more personalized to my characters, whereas a patch that had the intention to be released would need to be more generalized. I do believe even the mod author is somewhat self-aware to the issues present within the mod, given that there is an MCM menu dedicated to disabling many of the quests and characters implemented by Troubles of a Heroine. 

 

Also, It would be extremely easy and funny to try to apply your logic (or lack-thereof) to other scenarios to truly show how, frankly, stupid it is. So much so that I can't help but theorize that it's some form of rage-bait, so, yeah, not going to bite on that bit of your retort.

 

 

Edited by Кhrysamere
Posted
11 hours ago, brewmasterhal said:

 

I feel like I'm in a unique position to respond to this...

 

Either sack up and re-write it yourself, or shut the fuck up about it.  If you think you can do better, stop whining like a petulant child and just fucking make it happen.  It's only about 16,000 lines of dialog, so get cracking.

Why are you even bothering to respond to this guy? You don't respond to trolls, it just gives them energy. If he was serious about offering constructive criticism he would have gone about it in a much different way.

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