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Posted (edited)

I simply make a suggestion.

This quest will work if you have an adopted child, depending on the location of the house where the child lives The content changes.

I thought you might not be interested in this, so I only wrote about the Lakeview mansion in Falcris.

 

When the player's house is on the outskirts of the city

Dragonborn is often adventurous, so the adopted child is sometimes lonely. Because of this, the child has a hobby of exploring near his house. They follow rabbits, they climb trees, they collect flowers. The occupation of guarding the house while you're away doesn't follow a child because it's basically defending the stronghold. However, I only told my child not to leave the house too far. Skyrim is basically a dangerous environment. There are houses that can adversely affect children or have a bad educational impact. This can also be seen through a spouse's conversation if you move from Vanilla.

(In the case of Mosal's house, the spouse complains, while Solitude's house is a favorite.)

 

1. Lakeview Mansion in Falkreath is a beautiful place, but danger looms nearby. Siddgeir is a lord who is being bribed by one of the dangers, the bandits. The captain of Pinewatch near the mansion is leading his men here, disguised as an ordinary house. Sidgear doesn't know exactly where they are, but he's taking their actions into account by taking bribes from them. Because of this, the guards in Falkreath also have a lot of corruption, and they are sensitive to changes in the town. Siddgeir also gives convenience to bandits. There's a special space in his prison, where if a member of a band closely related to Siddgeir is caught, even Tahold would use money to put him in this special prison. This is a prison that educates prisoners on the surface, but actually provides for the convenience of bandits, and the prisoners here know that after a certain period of rest, they will return to their den again. Siddgeir made his achievements, claiming that bad people can also be good people, and bandits are bribing such Jarl.

 

Realizing that the village's occupation is a powerful Skyrim hero living in a beautiful mansion, they are greedy because they believe that Dragonborn's powerful equipment will be in the mansion, but they also know that there is a risk of robbing the home of the lord's appointed occupation. I also know that a good guardian is always guarding the house. Because of this, they decide to use Dragonborn's child. The child living in the mansion is very bored because he lives in a place quite far from the village. Because of this, I became interested in Pine Watch near the mansion. He wondered if there was a child his age. The bandits, who noticed this, use the bandit child from the kidnapped women to make friends with him. Also, bandits appear as their father and mother, inviting Dragonborn's child to play. Then I send a letter to the mansion. 'I know that there is a child of Dragonborn. If you don't pay me every week, there could be a risk to your child.' Dragonborn dissuades the child from playing because this is a dangerous area for the child, but the child cannot give up his or her friend. I liked children of my age more than spending time with my parents. Dragonborn also couldn't stop him from going to meet a friend of the nearby Pine Watch, so when he goes out, he will take him to his friend's house with a guardian driver or Dragonborn. Dragonborn tries to find forces that threaten his child, but he doesn't realize that the basement of the house where the child's friend lives is a bandits' den. Eventually, they respond to the demands of the bandits, bribing them every week for the safety of the child, and the bandits become arrogant and eventually show interest in the hero's body. Knowing that he is a very powerful hero, Dragonborn alone meets bandits with bribes in his hands every week, and then moves to the basement of Pine Watch with his eyes covered. The bandit leader threatens that we are a mole organization and it is simple to kill us, but if we kill us, nearby bandit will kidnap the main character's child and sell it to another country.

 

Dragonborn can give in at this time or conform for the child. Conformity often leads to work in speculative fields such as Creg Slane Cave to make money for bandits. If you choose a particular option, you can go out to work, sell alcohol to the evil people who come here, do prostitution, or do a show that serves the wolves of the dogfight. If you volunteer for something like this, you get the same amount as a bribe. Since then, there has been a rumor that there is a woman playing with a wolf in a fighting dog in the inn. It's a kind of business for Jarl and bandits, and it's a paradise for those who live on the back of society.

 

The bandit leader is threatening Dragonborn to rob them of equipment and money, so he's armed them with powerful equipment. The captain is armed with powerful Daderick weapons or Ebony class weapons, and his men are able to equip them with magical weapons and armor. The captain was so clever that he prepared a means to fight back against the adventurers who came to subjugate them. Even an army in a region would have to take its toll to subdue them. Because of this, there is a public undertaking, but it is acquiesced in Skyrim.

 

In the end, Dragonborn is the only one who can solve this situation.

Edited by Dehabe
Posted (edited)

I'm playing the SE version
I checked the mod in xEdit and a ton of errors saying "Can't read string: [EEncodingError] No mapping for the Unicode character exists in the target multi-byte code page" I know what is causing it, I wondering if could cause a problem in game.

Also xEdit found other kind of errors

Spoiler

[00:00] AAASanguineBoobed "Sanguine" [NPC_:0709BC8B]
[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in WoodElfRace "Elfo del bosque" [RACE:00013749]>
[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 3 not found in WoodElfRace "Elfo del bosque" [RACE:00013749]>
[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 58 not found in WoodElfRace "Elfo del bosque" [RACE:00013749]>
[00:00] AAAThalmorPrisoner "Con suerte masoquista voluntaria " [NPC_:0709BEBF]
[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 3 not found in NordRace "Nórdico" [RACE:00013746]>
[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 8 not found in NordRace "Nórdico" [RACE:00013746]>
[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 19 not found in NordRace "Nórdico" [RACE:00013746]>
[00:00] AAASBSqueezableTits "Tetas comprimibles" [NPC_:070A233E]
[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 2 not found in NordRace "Nórdico" [RACE:00013746]>
[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 3 not found in NordRace "Nórdico" [RACE:00013746]>
[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 8 not found in NordRace "Nórdico" [RACE:00013746]>
[00:00] AAAJordDaughter "Woman" [NPC_:070A9125]
[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 2 not found in NordRace "Nórdico" [RACE:00013746]>
[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 3 not found in NordRace "Nórdico" [RACE:00013746]>
[00:00]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 19 not found in NordRace "Nórdico" [RACE:00013746]>
[00:01] AAADeadWalker "Walker" [NPC_:070B5D2E]
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in NordRace "Nórdico" [RACE:00013746]>
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 62 not found in NordRace "Nórdico" [RACE:00013746]>
[00:01] AAACumsLikeThunder "Cums-Like-Thunder" [NPC_:070B6A47]
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 6 not found in ArgonianRace "Argoniano" [RACE:00013740]>
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 7 not found in ArgonianRace "Argoniano" [RACE:00013740]>
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 38 not found in ArgonianRace "Argoniano" [RACE:00013740]>
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 39 not found in ArgonianRace "Argoniano" [RACE:00013740]>
[00:01] AAAGuiltyWarWhore "Guilty War Whore" [NPC_:070D49B5]
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in NordRace "Nórdico" [RACE:00013746]>
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 3 not found in NordRace "Nórdico" [RACE:00013746]>
[00:01] AAAFarmWhoreAA "Woman B" [NPC_:070D52EA]
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in NordRace "Nórdico" [RACE:00013746]>
[00:01] AAASSSWoman "Woman" [NPC_:070D7B77]
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 2 not found in BretonRace "Bretón" [RACE:00013741]>
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 73 not found in BretonRace "Bretón" [RACE:00013741]>
[00:01] AAABettyWhore "Puta " [NPC_:070EB5D1]
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 2 not found in NordRace "Nórdico" [RACE:00013746]>
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 3 not found in NordRace "Nórdico" [RACE:00013746]>
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 19 not found in NordRace "Nórdico" [RACE:00013746]>
[00:01] AAAStromcloakSolderFemale "Stromcloak Solder" [NPC_:070EF1EA]
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 63 not found in NordRace "Nórdico" [RACE:00013746]>
[00:01] AAAPartyMalign "Whore Malign" [NPC_:071002BD]
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in DarkElfRace "Elfo oscuro" [RACE:00013742]>
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 3 not found in DarkElfRace "Elfo oscuro" [RACE:00013742]>
[00:01] AAAPartySupine "Whore Supine" [NPC_:071002C1]
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in HighElfRace "Alto elfo" [RACE:00013743]>
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 3 not found in HighElfRace "Alto elfo" [RACE:00013743]>
[00:01] AAASuperSeducer "Lusty Seducer" [NPC_:07023A92]
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 8 not found in DremoraRace "Dremora" [RACE:000131F0]>
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 15 not found in DremoraRace "Dremora" [RACE:000131F0]>
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 61 not found in DremoraRace "Dremora" [RACE:000131F0]>
[00:01] AAAMHidelion "Hidelion" [NPC_:07000D84]
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 24 not found in HighElfRace "Alto elfo" [RACE:00013743]>
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 25 not found in HighElfRace "Alto elfo" [RACE:00013743]>
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 26 not found in HighElfRace "Alto elfo" [RACE:00013743]>
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 30 not found in HighElfRace "Alto elfo" [RACE:00013743]>
[00:01] AAAMDarkir "Dar'kir" [NPC_:07000D90]
[00:01]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 33 not found in KhajiitRace "Khajiita" [RACE:00013745]>
[00:03] ArenaDoor [REFR:07084735] (places ImpJailDoor01 "Puerta" [DOOR:00040BB2] in GRUP Cell Persistent Children of AAAFightClub "Arena" [CELL:070846FB])
[00:03]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0408470C] < Error: Could not be resolved >
[00:03]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0408470D] < Error: Could not be resolved >
[00:04] [INFO:070266BB] ('You eat a lot, I don't get anything. You are as fat as a whale. Now, this should hold back your irrepressible gluttony.' in GRUP Topic Children of AAACharityOrdersTopic "Do you need anything?" [DIAL:070266B6])
[00:04]     INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: ALCH,AMMO,ARMO,BOOK,COBJ,FLST,INGR,KEYM,LIGH,LVLI,MISC,SCRL,SLGM,WEAP

[00:12] AAAPriceofFame "Price of Fame" [QUST:07003F98]
[00:12]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "AAAPriceofFame "Price of Fame" [QUST:07003F98]">
[00:12] AAAGaronaQuest "Bookbarian" [QUST:0700E93D]
[00:12]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "AAAGaronaQuest "Bookbarian" [QUST:0700E93D]">
[00:12] AAACarvainQuest "Corruption" [QUST:0701155C]
[00:12]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "AAACarvainQuest "Corruption" [QUST:0701155C]">
[00:12] AAABadBitchQuest "Estrous Cycle" [QUST:07014CC9]
[00:12]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "AAABadBitchQuest "Estrous Cycle" [QUST:07014CC9]">
[00:12] AAAFalskVennQuest "Friendship Bonds" [QUST:070165AB]
[00:12]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Quest Alias not found in "AAAFalskVennQuest "Friendship Bonds" [QUST:070165AB]">
[00:12] AAATOHEndingGood "Breaking Chains" [QUST:0706A164]
[00:13] AAAWhoringNaviresPrisonCrimes [DLBR:0710B34F]
[00:13]     DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL

 

Edited by furel
Posted (edited)
On 3/20/2023 at 7:26 PM, Кhrysamere said:

 

It has to be tasteful, that is the absolute most important thing. If you want to have a character be sexist but not completely one-dimensional, you can't whack the player in the head with constant sexism in every piece of dialogue from that character. In order for them to have more nuance, it would have to be subtle. If you approach an NPC, and they immediately start lambasting you with things like "All women are cumdumps that should stay in the kitchen" or "You should shut up and use that mouth for something more useful, wench", that will almost immediately take you out of it, because most people don't talk like that, especially towards someone they just met.

 

Instead, you would want the sexism to be brought up in natural ways. For example, say you're in a blacksmith's shop. There's another NPC inside that's also shopping, if you were to approach them and ask for recommendations as to what kind of weapon you should purchase, the man could show some hesitation, but would eventually answer. The player may pick up on this and inquire more. After passing a speech check, the NPC would then go into detail about having a female companion that perished whilst out on an expedition, and that traumatic event has led them not wishing to see another female adventurer put their life at risk out in the Wilds, and should instead remain within the walls of the city to be safe. It's sexist, but it's also a real, understandable fear. The relationship between the player and that NPC could then focus on exploring that traumatic event and coming to terms with it. Shift your mindset when creating NPCs, instead of being purely defined by a single thing, in this case -- sexism. Have that be just a single part of who they are. Remember that you need to be simulating real people, and real interactions. Relying on caricatures will result in a paper-thin and unengaging experience that won't hold up to any scrutiny. 

 

In regards to nasty content, whilst I can't say I'm really into it, my advice would be that the setting needs to be thematically appropriate. If I'm walking to Whiterun, I shouldn't see a nude woman working in the fields along the road, nor should I see an Orc like Bruiser at the Sleeping Giant Inn within Riverwood, as Delphine would never allow that kind of behavior at her establishment.  It makes no sense that I should be greeted by a woman in binds offering to give me a tour when I walk into Whiterun, there is no pre-existing Lore that would indicate that Whiterun would be supportive of humiliation and slavery like that. I definitely shouldn't be having my character's clothes get stripped off by an NPC right outside the Blue Palace, the guards would arrest them on the spot. If you want to have a disgusting and nasty NPC, they need to be in a disgusting and nasty place. Otherwise you come upon these very jarring situations, that take you out of the immersion.

 

Same thing goes with rudeness, it has to be contextually appropriate, tasteful, and immersive. But what does that mean? Well, one thing comes to mind, the language has to be befitting of an Era like Skyrim. Looking back at the quote I made before, "All women are cumdumps that should stay in the kitchen". Would someone in Skyrim actually use that word, "cumdump?" I highly doubt it, that's modern slang, and has no place in a game like Skyrim. You need to keep the vocabulary consistent to what the people of Skyrim would actually say.

 

 

Yeah I've tried making this kind of point but a lot less tactfully tbh. Almost every dialogue and convo is the same and it makes both problem and trouble very predictable. Every once in a while there is a quest or a premise that's actually very promising or could be fleshed out into something great but never quite gets where it could be, though like I said a few quests here and there escape the mold and surprise. Like the strange room quest while it was pretty obv where it was going to go it felt like a little more thought went into it than the normal u woman woman bad woman cumdump drink vile stuff rape fest.

 

The effort is appreciated despite my complaints but there are very few making quests and if what you wrote were taken into account for another project there could be an all time great mod out of it.

Edited by E_Nigma
Posted
7 hours ago, E_Nigma said:

Yeah I've tried making this kind of point but a lot less tactfully tbh. Almost every dialogue and convo is the same and it makes both problem and trouble very predictable. Every once in a while there is a quest or a premise that's actually very promising or could be fleshed out into something great but never quite gets where it could be, though like I said a few quests here and there escape the mold and surprise. Like the strange room quest while it was pretty obv where it was going to go it felt like a little more thought went into it than the normal u woman woman bad woman cumdump drink vile stuff rape fest.

 

The effort is appreciated despite my complaints but there are very few making quests and if what you wrote were taken into account for another project there could be an all time great mod out of it.

Strange Room? You mean Mysterious Room Quest in Markarth added by ToH?

Posted
On 3/21/2023 at 12:09 PM, killer905 said:
On 3/20/2023 at 10:25 AM, DSHV said:

I have to admit that I didn't have the skills to write sexist, brazen, nasty, rude characters for BDSM porn mod like adults with tact and subtlety. 

I post texts before implementation in this topic, but no one really wants to fix or improve the style.

Unfortunately, if someone wants to improve the text, they have to imagine how it will look like in the game. And his corrections may no longer reflect what you came up with.

 

For what it's worth, I actually quite like incoherent dialogue primarily because it helps me instantly know which mod the NPC I've just encountered has come from and secondly when interacting with some of these degenerate NPC's it seems befitting that not only are they talking obscenely but that they struggle to put a coherent sentence together in the fist place. Makes perfect sense to me. 

 

OK there are some interactions such as Lydia - who I still can't work out if I'm asking her to stop training me or start it based on the dialogue so one minute she's talking perfect English the next I've no idea what she's going on about but again with multiple mods loaded I can work out which mod I'm engaging with when interacting with her.

 

Whenever I have this mod loaded it's like I'm walking around Skyrim meeting meeting a load of nutjobs coming out with sentences I'm never quite sure what I just heard and if I even understood it fully and always a surprise who, or what, I'm going to meet next. It's fantastic! 

 

My only gripe with this mod is the lack of interaction with DD/Zap devices so some of the descriptions (eg: where you're told to wear only punishing items .. but you're never forced to or have to) but I know @DSHV had challenges with this in the early versions. Whether that's patchable or a work in progress for the future, who knows, but this is still a fun mod to have in my loadorder.

 

  

 

 

 

Posted (edited)

How do I get the key for night mammoth nest? And is the entire area designed only for a fem player?

Edited by xyzxyz
Posted
9 hours ago, E_Nigma said:

Yeah

The intention of this quest was precisely that it should be the circumstances that compel sexual activity, not because Housecarl gave us a seduction potion to drink or something like that. In the course of this quest, we have the choice of being not very smart or showing our intelligence. At the end anyway, we have the choice to make our Housecarl as lover or recognise that it was just a dream which closes the possibility of sexual activity with him. 

Posted
On 3/22/2023 at 8:05 AM, xyzxyz said:

How do I get the key for night mammoth nest?

You need to speak to the guard outside. Follow the main quest to get the dialog with him.

 

On 3/22/2023 at 8:05 AM, xyzxyz said:

And is the entire area designed only for a fem player?

yes. Specifically any of the human races.

Nord,Breton,Imperial, and Redguard. 

 

If you want, you can write the quests for the male pc too! @xyzxyz

Posted
10 minutes ago, Electric Aether said:
On 3/22/2023 at 4:05 PM, xyzxyz said:

 

You need to speak to the guard outside. Follow the main quest to get the dialog with him.

I completly avoid the mainquest. Too dirty for my taste^^ I thought it would be part of the womens torment quest row.

Posted

@DSHV In a future update, Can you remove Wreckers and Big Bollys dialog? 

Since you have no plans for them. I was thinking of Re writing them if that's okay.

 

Spoilers include Character changes

 

Spoiler

Wrecker is the son of Knife and Legsspreader. However he hates both his parents. 

Big Bolly is the oldest son of Knife and an unknown Woman.  Half brother of Wrecker.

 

His mother, for her abuse at a young age, which caused him to be short. 

His Father, for being weak. Wrecker believes that his mother shouldn't be shared with the whole gang. As well as Knifes Favoritism with Big Bolly.

His Relationship with Big Bolly is Indifferent. He is jealous of his Height.

 

Big Bolly is the oldest son of Knife and an unknown Woman.  Half brother of Wrecker.

You can say that Big Bolly is Daddy's boy. 

He never knew his mother.  His mother died giving birth to him.

I have the dialog written, Just want your permission. 

Posted (edited)

 

On 3/20/2023 at 8:40 PM, DustyEverman said:

The way it is right now feels a bit weird, because almost everything else in TOH

Well, after completing the quests, farmers become non-essential.

On 3/21/2023 at 3:38 PM, Dehabe said:

I read your article every time, but I feel that there are so many good ideas.

Farm content is almost ready. I'm still not sure about using practically the same text from POS, but I know some users would like to see it in TOH too.

On 3/22/2023 at 12:09 AM, furel said:

I wondering if could cause a problem in game.

I don't know what those errors are. Looks like about the appearance of some NPCs and aliases in quests. I've been playing with these bugs for ages and haven't noticed any bugs with these particular ones.

On 3/22/2023 at 7:05 PM, xyzxyz said:

And is the entire area designed only for a fem player?

Yes. An entrance guard should appear for her.

On 3/22/2023 at 7:57 PM, xyzxyz said:

Where is that super horny argonian?

He neither returned to the cave or stayed at the location you told him to stop following.

15 hours ago, Electric Aether said:

Specifically any of the human races.

Elven races and beastfolks will work too. By the way, female Argonian PCs have more unique phrases in the mod.

13 hours ago, Electric Aether said:

In a future update, Can you remove Wreckers and Big Bollys dialog? 

Yes, sure.

On 3/21/2023 at 6:26 AM, Кhrysamere said:

It has to be tasteful

But if it's tasteful, how can it be distasteful, which what I want?

Edited by DSHV
More answers
Posted
28 minutes ago, DSHV said:
On 3/22/2023 at 4:57 PM, xyzxyz said:

 

He neither returned to the cave or stayed at the location you told him to stop following.

What cave was it?

Posted

I'm stuck getting the blackmail on the vampires for Tardo. I have the key and trophy but I don't know what to do after. Tardo doesn't have any additional dialogue.

Posted
3 hours ago, DSHV said:

But if it's tasteful, how can it be distasteful, which what I want?

Hmm... I'm not sure, but maybe I could brainstorm ideas. Keeping dialogue consistent with the setting shouldn't be too hard, but making dialogue distasteful in a tasteful way... I'm currently running a blank.

 

As for grammatical errors, I'd need to figure out how to create a proper patch that would still apply even after an update gets released (might not be possible, but worth a shot).
Ironically, grammar isn't my strong suite. English is my first language but I have major deficits with language and communication.

Nevertheless, I still want to look into it and give it a try.
 

Posted

I really like cuckold and hope to continue to produce serana content. It would be best if every female npc could give someone a Fuck. There's also the story of being taken away. I hope I can do more. This is my favorite part of this mod

Posted (edited)
16 hours ago, xyzxyz said:

What cave was it?

Oh, he is not in the description. Ravenscar Hollow.

16 hours ago, JustJuice said:

I have the key and trophy but I don't know what to do after.

Open with the key the strong box near coffins.

12 hours ago, 12aaaa said:

I really like cuckold and hope to continue to produce serana content.

Maybe.

13 hours ago, Vanishing Silkmoth said:

but making dialogue distasteful in a tasteful way...

Hmmmm... Tasteful distasteful? Something like this: Instead of "She sucked his animal dick!" - "Let's talk about bestiality in classical literature. Pushkin in Eugene Onegin has this line: "Read gladly Apuleius, but not read Cicero...", so he liked to read the erotic adventures of a young man turned into a donkey. Bestiality happens quite often in myths. For example, how the minotaur was born or one day of life of Zeus. Also worth mentioning is Voltaire's "Orleans Virgin" about the dispute between France and England who will take the virginity of Joan of Arc. And a donkey. Oh donkeys are quite popular here. Take that, Rule 34 artists with your horses and dogs." What were we talking about again? Speaking of animals...

 

2.7.1:

New Hoe: To start a farming career you need to find a farm on the road from Whiterun to Rorikstead. To escape, talk to Skeeverena. Or you can complete the quests as a loyal slave. But I warn you, the content is pretty nasty.

Edited by DSHV
Grammar
Posted (edited)

Cutting the tail

 

Since the completion of the Dunstar base, the Dark Brotherhood has become a symbol of fear again for Skyrim.

Why did the Dark Brotherhood of the past collapse? Because of the absence of a true listener, the client directly contacted the black address and received the request. The most important thing for the existence of a secret organization is to keep it secret. Taking the emperor's life, our organization must have brought chaos to Tamriel. But is the death of the emperor the end? Although the empire is in turmoil, there will be successors to the emperor, and there are many subordinates who are loyal to him. I'm not telling you to hide in fear for the Dark Brotherhood to survive. So it's just going to be the dark brother hood of the past again. But for our survival, we have to keep a secret. A huge amount of money has been spent to complete the Dunstar base, and if we dig into this trend, our base will eventually be revealed. Bad friends who know our secrets, Thief Guild and Maven, can also be a threat. First of all, we have to shut up the architects who rebuilt the Dunstar Holy Land. It may be faster to kill, but it's always going to turn out to be the way to kill everyone involved in architecture. You have to cover your mouth with the fear and money of the Dark Brotherhood and other means. And we need to convince the leadership of Thief Guild and Maven of Riften, who are in partnership with us.

 

Architect.

You, I know who you are. You think everyone's afraid of you? I thought you guys would come to shut me up one day.

If I die, your sanctuary will be revealed. I don't know if your organization was old, but I know there are only a few left now. If you kill me, Skyrim, the Empire will destroy you all.

 

Listener

1. We don't always use the method of killing people who know secrets. We tend to join hands with people who will have a good relationship with us.

-> The architect requests the murder of his rivals, architects, for free, and then talks about his personal business with the listener of Dark Brotherhood in exchange for secrecy. It is about the construction of the sanctuary of the branch of dark brother hood in other areas of Tamriel as well as Skyrim, and periodically wants to have a cost and personal time for the establishment of the branch. It is a kind of confidentiality cost, and it is said that if the current relationship is made periodically, we will become good business partners with each other.

 

2. For secrecy you must die.

-> Imperial loyalist sources regularly appear in the Falcris and Dunstar areas after the architect's death, and if they do not do so for a certain period of time, Imperial Squad will attack the area at night in Skyrim, reducing the cost of retraining (3000 Gold). Since you have to rely on the thief guild periodically, the dark brother hood becomes a subordinate to the thief guild (removing the competitor of the thief guild for free, etc.)

 

The Thief Guild

In Thief Guild, it is a business partner with Dark Brotherhood. If a thief guild has a competitor to clean up (such as another thief guild, or an opponent whose persuasion (threat) does not work), it has been removed using a dark brotherhood. Dark Brotherhood has been demanding a large commission fee at this time, which is why executives of Thief Guild are unhappy.

1. If the leader of Dragonborn's Thief Guild is concurrent (you can also conduct quests in the Thief Guild)

Brynjolf : Our Thief Guild is one body with the Dark Brotherhood. Of course, few people know this. Our master is a listener. We'll be the rulers of the night. Of course I don't mean to go against Maven. We will coexist with each other as we always have always done.

There is no cost for information on imperial intelligence sources, and daily quests occur periodically.

 

1) a clean-up of drug gangs

Brynjolf : Thief Guild doesn't like drugs spreading through Skyrim. If Thief Guild takes charge of the project, it may benefit in the short term, but it will be a credit to Skyrim. I mean, in the end, the Thief Guild will be in decline again. There's a bunch of shamans who are obsessed with the idea of being able to touch big bucks, going through the border periodically. The best thing to do is deal with the guys who just crossed the border. If you can get rid of them and dig up where the drugs are, check it out and get rid of them.

 

Dragonborn meets drug dealers disguised as merchants and can immediately get rid of them. But you can seduce drug dealers and rob them after they find out where they are hidden. In this case, you can get a bigger amount of money from Brynjolf.

 

2) a back street dispute

Brynjolf : After making a deal with Nocturnal again, Thiefguild has members throughout Skyrim. Our business goes from simply stealing things and reselling them, to protecting local merchants, to helping them fight among themselves, and to higher positions together. Although it is an illegal factor, we are also helping the development of Skyrim. However, there are some merchants who are negative about the protection of the Thief Guild and local bullies who are already on the protection tax. We need to deal with these distractions. We could kill all the local bullies, but we could make a deal to share our interests. I'll follow the Master's (listener) thoughts no matter which way I take it. The same goes for a merchant who thinks negatively of us. It would be nice if you could talk well and follow, but there are times when you don't.

 

Dragonborn can also directly eliminate local bullies and collect protection taxes from local merchants. In this case, even a negative local merchant is terrified and regularly pays money to the thief guild. If you choose a peaceful method to share profits with the bullies, the bullies collect half of the protection tax as a symbol of peace and hand it over to Dragonborn when Dragonborn comes to you, aiming for Dragonborn's body. Depending on the conversation, the ratio of protection tax can be adjusted. (If you go out strongly to the bully, the benefits will increase, but if you talk moderately, you will be threatened and the thief guild's money will be less.). In this case, the shortage is covered by Dragonborn.) If you do business with bullies, merchants who are negative about the thief guild also underestimate the thief guild. In this case, requests such as book manipulation or leaving stolen goods at another merchant's house will be made free of charge, and Dragonborn's body will also be targeted.

 

2. If Dragonborn did not join the Thief Guild

The above two quests will be carried out as listeners of DarkBrother Hood and will be carried out in a way that unconditionally kills people. The Thief Guild periodically makes these requests, and there is no compensation for the request, and information on the Imperial Intelligence Service must be paid 500 gold each time it occurs.

 

 

Maven

Are you the new listener? I don't think you'll find out soon after you've been in that position, but you don't think you'll be able to work on Skyrim on your own? You remainers will be gone without my help. You don't think you can run an organization with just one knack for cutting people's throats, do you? The leader of an organization should not be held by such a stupid man. You're just like these Maven mercenaries.

 

Maven periodically confirms loyalty to the Dark Brotherhood. Maven conducts the Fall in to briar quest, saying that the former listener also regularly confirmed loyalty. Sometimes they give orders to kill people, but they don't pay them.

 

Also, sometimes the death is disguised, and if the target is a woman, she is trapped in Briar's mansion and becomes a slave to mercenaries, and when Listner visits, she takes out her anger on Listner at the direction of the mercenaries.

If you're a man, you'll work hard under the Briar family's bar, and you'll often send Dragonborn to settle your complaints under Maven's direction. In this case, Dragonborn is subject to anger.

 

 

I am not good at English. This article used a translation program and I just hope it will be a reference to your inspiration for your work. I wrote it with the hope that the quests of Dark Brotherhood and Thief Guild will increase, and I am always grateful to you.

Edited by Dehabe
Posted

a new newlywed house

The new honeymoon house is Markarth's. This place is currently used as a window hall in the contents written by Mother. I wanted to add a story to the elements that previously appeared in mods.

This story is just a suggestion and thank you for always writing interesting content. I used a translation program because I lacked English. I'm sorry for the difficulty of understanding.

 

Ingmar the Cruel Fire (father)

Falsk Venn(husband)

 

It is about weaving these two characters together, and through my father's education, I became a beautiful bride and set up a honeymoon house in Marcas with my hometown friend. Your husband's acquaintance will be entertaining his 'hometown sister' and Dragonborn to guests who come every day. The reason I wrote this is because the above two characters are so attractive, but I felt that there was a lack of new content, so I wrote it. Falsk Venn, Dragonborn's hometown friend, is playful, but good enough to give up a vacancy in his honeymoon home when he sees his "knowing sister" living in poverty. She can have a meal every day just by having a guest at Dragonborn.

 

You've had a hard time getting a lot of education from me, daughter.

I've taught you a lot to find the right partner for you. You didn't know the duty to your father and husband at first, did you? Ignorance is not a bad thing. Of course, it wasn't easy to find a man to take a child like you. You would rob your ancestors' graves, take things from dead bodies, or walk around outside without bathing for days and days. I found a good man who would understand you. I hear you're your hometown friend. I would be a good husband if I were a man who was your friend even when I was a child I couldn't learn. I've talked to him and he's going to feed meMoreover, I am always happy to find a good place to live in the middle of the day.

 

*If Dragonborn gets married

But I'm already married and have a husband.

I know you've already had a wedding. Your understanding friend will understandMoreover, it would be difficult to use the house with your ex-husband, but you can spend your honeymoon with him in another houseMoreover, during these difficult times, marrying many people is never a bad thing.

 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

 

Father: As a new relationship begins, why don't you have a wedding at your newlywed house? I'll host the show. I'll talk to your husband and call the guest.

 

New husband: It's been a long time since I accompanied you for a while last time. I had a hard time because I couldn't forget you, but I heard that you were doing well? I can't believe you even prepared such a nice honeymoon house. I don't know how you've done so much since you used to cry when you tease me a little.

I didn't know we would be a couple like this. Remember? I invited my hometown friends we played with. I'm here to celebrate this wedding together.

 

 

 

Dragonborn's hometown friends are all gang members who have teased and bullied Dragonborn. You don't welcome such friends, but you have the courage to talk to them because you are a guest who came to celebrate a wedding that should be happy.

 

 

 

Dragonborn: Thank you all for coming to my wedding.

 

Hometown friend 1: Wow, it's been a long time. You've changed a lot. When you were young, you had no chest and you were short, but now your chest is swollen and you've grown taller. Congratulations on both of your friends getting married and continuing like this.

 

Hometown Friend 2: I've heard a lot from my father. I heard you've had a lot of bridal classes? My father asked me to test the achievements of the bridal class I've been learning.

A brief wedding followed. After reading a few words, the father led the bride's hand, leading both the guests and the husband to a room. It was a big bed.

 

Father: It's time to show the results of the bridal class we've learned. I'm confident that I've taught others well so that they won't be embarrassed to see.

 

Dragonborn: Father, what the hell is this?

 

New Husband: Our new honeymoon house will often be visited by Marcas' neighbors and hometown friends. Customers will often pay for our happiness, so shouldn't we treat them properly? I think it's going to be hard for you alone, so my hometown sister will treat guests together in this house. I will greet the guests who my father and I visited together and sometimes we will greet you together, so please welcome the guests with your sister from your hometown.

 

Later, the new husband and father received money from the guest and entrusted Dragonborn and her sister to entertain the guest.

The hospitality was mainly held on the bed, and the guests went back to compliment the bride, saying she had a good bridal class. Husbands and fathers often participated in entertainment at the request of guests, and after all the guests died, they would test themselves to see if they were negligent in their entertainment. (Motions are 2p, 3p, 4p, 5p, etc.)

 

My husband said that there is no shortage of living because he has many good neighbors and good friends in Marcarth, and that there should be no shortage of serving guests in the future.

I often hear my hometown friends who came to the wedding. And I envied my husband, saying, "My wife has really good physical strength, and she got married really well."

Posted
1 hour ago, LEDnight said:

How do I identify which scripts can be translated? (In nearly 5.000 scripts in BSA)

I use ESP-ESM Translator to translate mods, it can point texts in scripts that can be translated. Beware, it identifies tags for animations and other things as text to translate, luckily shows the original script to identify those.

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