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Posted

Hello! I've had a strange issue, I haven't had the chance to fully narrow it down but I am under the impression it may actually be Utility Plus!

Whenever I use SLSO, if I use SexLab "move position" to walk character to another location it breaks the SLSO game and disabled it for the duration of the scene entirely.

 

In your description I loaded SLSO before Utility Plus for file priority as I understood and achieve this issue. I later moved SLSO to the bottom of my load order and this issue entirely disappeared. It might not actually be a problem of utility plus, but as I just discovered this I was curious if you could investigate the issue or confirm its presence? 

Posted
4 hours ago, MEyahMegusta said:

Hello! I've had a strange issue, I haven't had the chance to fully narrow it down but I am under the impression it may actually be Utility Plus!

Whenever I use SLSO, if I use SexLab "move position" to walk character to another location it breaks the SLSO game and disabled it for the duration of the scene entirely.

 

In your description I loaded SLSO before Utility Plus for file priority as I understood and achieve this issue. I later moved SLSO to the bottom of my load order and this issue entirely disappeared. It might not actually be a problem of utility plus, but as I just discovered this I was curious if you could investigate the issue or confirm its presence? 

 

 

Here is the answer and solution:

On 9/25/2023 at 7:16 PM, OsmelMC said:

The SLSO Widget problem is just that SLSO don't checking for some SexLab events like the "ActorsRelocated", "ActorChangeStart" and "ActorChangeEnd"

 

This Fix should work with and without my SLU+, since there are few other Mods in the same situation with the SLSO. 

 

By the way i hope some Mod author paid attention to this because almost all the mods that are listening for the SexLab "AnimationStart" and "AnimationEnd" should also check for the SexLab events "ActorsRelocated", "ActorChangeStart" and "ActorChangeEnd" and almost notone do it.

 

SexLab Separate Orgasm Fix (20230925).7z 4.07 kB · 142 downloads

 

Posted
8 hours ago, 4nk8r said:

I'm starting to see more and more mods that use DLL's begin to use https://github.com/CharmedBaryon/CommonLibSSE-NG so they can build a single DLL that supports every version of Skyrim AE.  Are there any plans to start using it for the DLL in PapyrusUtil/Sexlab?

I don't make the DLL files. Ashal is the only one that can answer that.

Posted (edited)
14 hours ago, OsmelMC said:

 

 

Here is the answer and solution:

 

Thank you!
This has completely solved that problem!

However now a new problem emerged, orgasms can never happen at all it seems!
I've had this problem in the past actually, and I solved by tweaking the appropriate settings e.g. (Enable separate orgasms, disable orgasm conditions etc)
But for some reason now it seems totally impossible no matter what setting I tweak.

I will be testing further as this seem truly out of the blue in this scenario. If a fresh SLSO set up doesn't fix it I'm not sure I know what to do.
EDIT: Yep no way to orgasm with this setup regardless of turning off all conditions for some reason.

Edited by MEyahMegusta
Posted

Hey Osmel,

 

I am the author of SOA Separate Orgasm Adventures. It works alongside SLSO and the Fertility Mode mod.

 

The mod basically gives a male player a reason to make female partners have multiple orgasms (he gets bonuses to health, resistances etc.)

I want to be able to trigger a bonus (second) male orgasm if he has given the female a REALLY good time, lol

Question: Is there a trigger event call I can send to SLSO to make the male ejaculate again?

 

Cheers,

dePog

Posted
7 hours ago, MEyahMegusta said:

Thank you!
This has completely solved that problem!

However now a new problem emerged, orgasms can never happen at all it seems!
I've had this problem in the past actually, and I solved by tweaking the appropriate settings e.g. (Enable separate orgasms, disable orgasm conditions etc)
But for some reason now it seems totally impossible no matter what setting I tweak.

I will be testing further as this seem truly out of the blue in this scenario. If a fresh SLSO set up doesn't fix it I'm not sure I know what to do.
EDIT: Yep no way to orgasm with this setup regardless of turning off all conditions for some reason.

 

I will need the "papyrus.0.log" for that.

 

The orgasm depends of the animations tags and the actor gender. 

Posted (edited)
51 minutes ago, OsmelMC said:

 

I will need the "papyrus.0.log" for that.

 

The orgasm depends of the animations tags and the actor gender. 

 

Here you go:

Papyrus.0.log

 

What I did during this log:
Start a masturbation scene (as male character & specifically via the "Follower Needs" mods "Masturbate" spell.)
Advance progress to end of SLSO bar
(No orgasm happens)
Advance scene by one stage
End scene manually
-Fin-

I can however confirm, this issue exists even without using the Masturbate power and just holding the status key "N".


The problem seems somewhat inconsistent? I had managed to get a M x M scene working (once)
Masturbation NEVER works as a male unless using "4udiks" animation specifically it seems?

And the last F x M I did seemed somewhat bizarre, male couldn't but female could and I had inversion
However, I have primarily been testing via masturbation stages, I am under the impression now that the patch you provided isn't to fault, I am however at a total loss as to what causes this. Just prior to your patch (approximately a day) I had SLSO working but I wasn't actually using it, I was testing disappearing widget issue.

If you have any advice I'd greatly appreciate it.

Edited by MEyahMegusta
Posted
7 hours ago, dePog said:

Question: Is there a trigger event call I can send to SLSO to make the male ejaculate again?

 

 

You can make your own orgasm event.

 

If you try to call directly the orgasm function of the actors on the scene probably won't work because the conditions in there that limit the orgasm.

 

So the best alternative is copy on your scripts the orgasm function that is on the sslActorAlias and get rid of the restrictions.

 

You can listen to the orgasm event to call your second orgasm when the source of the event won't be your scripts.

 

For I remember the event include the source between the parameters so is just check if the source is different from self.

Posted (edited)
15 hours ago, OsmelMC said:

You have something overwriting my scripts files and causing errors

 

That's interesting, not sure how much pin pointing and deduction you can make but in terms of file conflicts the closest are:

 

(Bottom is most dominant files)

Sexlab

SLSO

SLSO - fix (the one you shared)

Utility Plus

Utility Plus Grass Fix

Aroused NG

SL smooth expressions (U+ version)

 

I'm not sure where to take the priorities for the files but these are the closest clashes that seem remarkable. Or at least, the only ones I can deduce. There doesn't seem to be any other potential conflicts that would target Utility Plus from what I can tell or SLSO.

 

Apologies for this! I am genuinely a little bit baffled.

 

What I have tried so far:
Moved ArousedNG files priority behind Utility Plus (Still doesn't work)
OSL Aroused instead as a replacement to my original load order (Still doesn't work, also appears to have no conflicting files)

 

Edited by MEyahMegusta
Posted

Hello, I have a question that has been bothering me for a while. When I use the improved camera mod(Improved Camera SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)), if I use both SLSO and SLU+ simultaneously, the first-person camera falls into my character's body. 

If I use SLSO on its own with the camera patch(Improved Camera - Patch Collection at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)) or use SLU+ on its own without the camera patch, then the first-person camera works fine. How can I fix this?

By the way, SLU+ overrides SLSO, and it doesn’t work whether there is a camera patch or not.

English is not my native language, I hope you understand what I'm saying. Thank you very much!

Posted (edited)
5 hours ago, MEyahMegusta said:

Utility Plus Grass Fix

This is old and incompatible

 

I not sure about the rest but they probably are old and therefore incompatible with the current version.

 

When two or more Mods have some file in common, the Mod with the newest version of the file is always the one that should prevalece because the older version of the scripts files are different and incompatible with the new version.

 

 

I always clear about what to do to install the SLU+, "don't let anything overwrite the SLU script files", and that's because even the patches made for SLU+ won't be compatible with the new version of SLU until they be updated and then will be compatible just with that version.

 

Edited by OsmelMC
Posted (edited)
18 minutes ago, OsmelMC said:

This is old and incompatible

 

I not sure about the rest but they probably are old and therefore incompatible with the current version.

 

When two or more Mods have some file in common, the Mod with the newest version of the file is always the one that should prevalece because the older version of the scripts files are different and incompatible with the new version.

 

 

 

 

Ahh! I shall try removing it as a test soon then, if I may ask... is there an upto date and reliable grass fix? I genuinely suffer with the grass bug!

 

Thank you! Read the updated part of your post, regarding replacing files, I was well aware of that but I had assumed such patches were compatible that is my own fault. I haven't confirmed it but I will be able to soon!

Edited by MEyahMegusta
Posted
2 hours ago, Coldww said:

Hello, I have a question that has been bothering me for a while. When I use the improved camera mod(Improved Camera SE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)), if I use both SLSO and SLU+ simultaneously, the first-person camera falls into my character's body. 

If I use SLSO on its own with the camera patch(Improved Camera - Patch Collection at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)) or use SLU+ on its own without the camera patch, then the first-person camera works fine. How can I fix this?

By the way, SLU+ overrides SLSO, and it doesn’t work whether there is a camera patch or not.

English is not my native language, I hope you understand what I'm saying. Thank you very much!

 

 

In first place "don't let anything overwrite the SLU scripts files" and the only exception are the patches made for SLU+ which scripts files in common are all newer than the ones on the SLU.

 

That's because if wasn't made for SLU they are incompatible if they were made for SLU but are older, they are not longer compatible and those files should be updated or removed.

 

Any other things will cause errors on the scripts.

 

 

About the Improved Camera, it's patch was included into the SLU scripts so there is not longer required. But if you follow my indications and still you see some problem then the only solution is report it in both Mods and wait for the first of both Mods on release a fix or update.

Posted
2 hours ago, MEyahMegusta said:

 

Ahh! I shall try removing it as a test soon then, if I may ask... is there an upto date and reliable grass fix? I genuinely suffer with the grass bug!

 

Thank you! Read the updated part of your post, regarding replacing files, I was well aware of that but I had assumed such patches were compatible that is my own fault. I haven't confirmed it but I will be able to soon!

If you can't find a new version of a patch is probably because isn't required anymore.

 

My SLU+ already deal with the grass issue in the best possible way and was developed with "Utility Plus Grass Fix" as reference. 

Posted
1 hour ago, Commander_ said:

Hey @OsmelMC, I assume that your Conditional Expressions v1.27 - SexLab (Patch) conflicts with Conditional Expressions Extended, correct? Is there something that your patch achieves that the Conditional Expressions Extended does not? I'm trying to decide which one to use.

 

Big fan of your mods and patches btw :)

You don't need my patch with the extended version. Is written on the description of both Mods.

Posted
31 minutes ago, OsmelMC said:

If you can't find a new version of a patch is probably because isn't required anymore.

 

My SLU+ already deal with the grass issue in the best possible way and was developed with "Utility Plus Grass Fix" as reference. 

 

That's wonderful thank you! I was slightly silly in this regard and was confused as to why this wouldn't have been done alongside P+!

I'd like to add one thing regarding this, I believe this went over my head as when setting up the modlist due to the nature of how it occured:

 

I believe that loading an "autosave" causes the grass issue to present itself again until a proper manual save is loaded. I can't declare that this exists in proper and current utility plus because this was during my usage of the "grass fix" but I figured this might be worth mentioning!

 

 

I have also tested SLSO today with the grass fix removed! It works like a charm! My characters arousal does not reduce but I assume this is a result of using "ArousedNG" alongside utility plus, if I may ask what iteration of aroused would you suggest? Or is it rather essential to be Aroused Redux specifically?

Posted
54 minutes ago, MEyahMegusta said:

Aroused Redux

The baka edition is the one I using if bad not remember.

 

The new versions with DLL cause more issues than solutions. The speed up is fiction because in most of the cases they changed script functions with just a couple of lines by native functions of just one line. The real enhancement is when you make native the scripts functions that have a lot lines or loops and the arousal Mod lack of those big functions so they don't need the DLL conversion.

 

Of course that's not the problem with them. After all one line less is already one improvement.

The problem is that the authors also make the mistake of change the name or amount of the function arguments or parameters and that cause compatibility problems with the Mod that are directly calling those functions.

 

The version for OSA and SexLab is even worse because the author also get rid of some functions making it incompatible with a lot of Mod that call those functions.

 

For that reason I stay with the old one. But in general most of the Arousal Mod should do a least the basic that is increase the arousal of the actors and lower it at least a bit at the end of the SexLab scene.

 

My recommendation is that if you are using the SLSO you should use the Arousal Mod recommended there an forget what I said.

Posted (edited)
1 hour ago, OsmelMC said:

The baka edition is the one I using if bad not remember.

 

The new versions with DLL cause more issues than solutions. The speed up is fiction because in most of the cases they changed script functions with just a couple of lines by native functions of just one line. The real enhancement is when you make native the scripts functions that have a lot lines or loops and the arousal Mod lack of those big functions so they don't need the DLL conversion.

 

Of course that's not the problem with them. After all one line less is already one improvement.

The problem is that the authors also make the mistake of change the name or amount of the function arguments or parameters and that cause compatibility problems with the Mod that are directly calling those functions.

 

The version for OSA and SexLab is even worse because the author also get rid of some functions making it incompatible with a lot of Mod that call those functions.

 

For that reason I stay with the old one. But in general most of the Arousal Mod should do a least the basic that is increase the arousal of the actors and lower it at least a bit at the end of the SexLab scene.

 

My recommendation is that if you are using the SLSO you should use the Arousal Mod recommended there an forget what I said.

 

 

Yes I believe your OP post does specifically point towards baka + patch version of aroused! I'll have to consider migrating to that version potentially or I might check out further versions of aroused!

 

I'm have a little reluctance switching because I was trying to avoid nymphomaniac characters (past versions of aroused i tried felt a little like this i mean) but I've never tried bakas version!

 

Hoping I can find a variety that works well for me, at the very least now I should be able to safely setup Utility plus and SLSO thanks to you! Thank you so much and I need to say Utility plus is absolutely amazing!

Edited by MEyahMegusta
Posted

Hey OsmelMC

The latest SexLab Utility Plus v20240407 camera updates broke the Improved Camera's scripted first person during the animations. Is there any change to get a patch for it? It worked well without issues in the earlier version of your mod!

Posted
1 hour ago, Meeps said:

Hey OsmelMC

The latest SexLab Utility Plus v20240407 camera updates broke the Improved Camera's scripted first person during the animations. Is there any change to get a patch for it? It worked well without issues in the earlier version of your mod!

I can't find the old patch to compare.

Posted

Only Wall Animations doesn't work properly. animations play on NPC Location without going near Wall. Other furniture animations work fine. Should I tag anything else besides Wall, Furniture?

Posted
On 4/24/2024 at 10:05 PM, OsmelMC said:

I can't find the old patch to compare.

 

The old patch was not functional and was made for a really old version of the mod by the Improved Camera team but that's not relevant as i never used the patch in the later builds just the mod itself.

The previous update of your SexLab Util+ v20231230 worked without any patches applied with the Improved Camera mod. Something in recent update seems to have changed most likely something with the camera fixes that where done so it could be that.

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