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(Legacy) Family Planning Enhanced Assorted Addon's


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Posted
4 hours ago, Invictaxe said:

does anyone have any ideas for something I should add?

No idea if any of it would be in scope, but to re-raise a few insect-related ideas I mentioned months ago...

On 11/27/2019 at 1:30 AM, vaultbait said:

While on the topic of perverted old RSE content, not sure whether to post this here or in the more creatures topic but I rather enjoyed the occasional experience of having bloodbugs burst from my nether regions... would it be interesting to have sex animations with bloodbugs, bloatflies, or both result in you issuing forth with larvae of said species after some number of in-game hours/days? The staged bloatfly violation from the creature pack totally looks like they're just cramming eggs up my vag. Accelerated belly inflation for parasitic egg deposits would be really awesome, but probably hard to reconcile with FPE's rigid gestation schedule.

 

Related, the mirelurk breeding slave scene in Barbarous Continent really gets me going (you know, on a purely cerebral level). ?

Your discussion in the FPE topic about tuning gestation periods per-species just reminded me of that.

Posted
29 minutes ago, vaultbait said:

No idea if any of it would be in scope, but to re-raise a few insect-related ideas I mentioned months ago...

 

Your discussion in the FPE topic about tuning gestation periods per-species just reminded me of that.

I think that will have to wait until EgoBallistic does magic on FPE assuming that it is possible to have custom pregnancy timings.

if it works, I have an idea for new injectors (3, 6, 9, 12 months long pregnancies based on science skills) (12 month babies are super babies)

also there was an episode of Fringe (really good show) when the Alt Olivia had a vastly accelerated pregnancy because of a disease she has, so there is an idea in that.

 

but if that change does happen then I will have to alter all of the timings to reflect a more natural(lol) cycle

so pregnancy for 3-4 months

then eggs for 5-6 months

then children for bah

then adult

Posted
28 minutes ago, moltobenis said:

What about a custom bloatfly larva syringer dart that only takes minuets or seconds to grow? It could sidestep FPE and directly manipulate slider values.

bloody hell, I must still be on my scripting bringe, I thought of a good way to do all of that (I should mention that I made a pregnant projector to simulate pregnancies on raiders)

 

assuming that it doesn't CTD all of the time, like my settlers version

Posted
6 minutes ago, Invictaxe said:

bloody hell, I must still be on my scripting bringe, I thought of a good way to do all of that (I should mention that I made a pregnant projector to simulate pregnancies on raiders)

 

assuming that it doesn't CTD all of the time, like my settlers version

I have additional thoughts;

Level 1 dart takes longest to gestate and cripples a leg when it's born

Level 2 is faster and cripples both legs

Level 3 cripples and creates a bloatfly with a weaker attack but can impregnate on hit

Level 4 is the same as the last but kills

Posted
45 minutes ago, moltobenis said:

I have additional thoughts;

Level 1 dart takes longest to gestate and cripples a leg when it's born

Level 2 is faster and cripples both legs

Level 3 cripples and creates a bloatfly with a weaker attack but can impregnate on hit

Level 4 is the same as the last but kills

I doubt I will do this. (because I don't feel like doing this at the moment)

 

but anyway I made the syring version and it kinda works

1. well when a female gets hit by an egg syring she balloons out (vastly more than I was expecting, A lot more)

2. it does drop active eggs (I have Lootman loaded so I didn't notice at first)

3 it doesn't decrease the size of the bodies when finished so that still needs work

Posted
48 minutes ago, chanfanloong1 said:

O ya maybe the mod could add a way to sell the babies

 

already have, freeze them then sell them because it increases in value and it doesn't allow them to grow up.

 

edit on second though, I haven't updated the frozen babies for the genders and clones and Gen Thirds and etc

Posted
1 hour ago, Invictaxe said:

I doubt I will do this. (because I don't feel like doing this at the moment)

 

but anyway I made the syring version and it kinda works

1. well when a female gets hit by an egg syring she balloons out (vastly more than I was expecting, A lot more)

2. it does drop active eggs (I have Lootman loaded so I didn't notice at first)

3 it doesn't decrease the size of the bodies when finished so that still needs work

well, I fixed the issues above so I am working on a way to integrate them into the mod

 

btw friendly or hostile bloatflies?

Posted
4 minutes ago, Lord Ariakas said:

Would it be possible to add birth animations and pregnancy cycle icons to the hud - like in skyrim?

I am not the one to ask, ask EgoBallistic in

 

I may have a look at it later on but I am focused on finishing the current update

Posted
1 hour ago, Invictaxe said:

I am not the one to ask, ask EgoBallistic in

 

I may have a look at it later on but I am focused on finishing the current update

I did and there was no reaction on the forum, since you add things to this great mod I thought I will ask you :)

Posted

Upcoming Update changelog - v1.1 Beta

FPE_BabyAddons.esp

Finally fixed the material issues with a number of the babies.

Added more Cloning Companions - Cait, Curie, Danse, Deacon, Garvey, Hancock, MacCready, Piper, X6-88 (The others are in the More Creatures Mod)

Added additional Injectors for Genders and Clones (so you can choose what gender your baby will be)

Added a new baby type called Bloody Baby that comes from dead bodies.

Added a new baby type from Vault 110 who are slightly stronger than normal settlers. (Vault 110 was a massive sperm bank(why not)

Changed Abandoned Babies to a single wearable Abandoned Baby.

Raider & Gunner Babies->Children->Adults

Added pregnancy Projector to simulate pregnancy on anyone (this is somewhat buggy, it might work on clothes but not the body or the opposite happens)

Added a new birth control method to stop pregnancies on a NPC (an armor piece so that it can be used on NPC's)

Added two new methods to create growing babies from Abandoned Babies and Bloody Babies.

1. Wear the baby with a few items in your inventory and then unequip the baby to clean the baby.

2. Craft a baby feeding kit in Planned Parenthood and use it if you have babies in your inventory. (there is an antidepressant that treats raider and gunner babies)

 

I did a bit more than I expected but does anyone have any ideas for something I should add?

 

I will post a proper release tomorrow when I finish the impregnation esl's

let me know if there are any major problems

FPE_BabyAddon_Beta.7z

Posted
7 hours ago, Lord Ariakas said:

Would it be possible to add birth animations and pregnancy cycle icons to the hud - like in skyrim?

We don't have proper birth animations yet or the scripts to trigger them, but I have an idea for this. Create a pants-slot item that looks like a baby/egg for each stage of labor that modifies the vag slider values to fit while crippling the NPC so they look like they're in labor.

Posted

new version v1.1

Finally fixed the material issues with a number of the babies.

Added more Cloning Companions - Cait, Curie, Danse, Deacon, Garvey, Hancock, MacCready, Piper, X6-88 (The others will be in the More Creatures Mod)

Added additional Injectors for Genders and Clones (so you can choose what gender your baby will be)

Added a new baby type called Bloody Baby that comes from dead bodies.

Added a new baby type from Vault 81 who are slightly stronger than normal settlers. (Vault 81 had a not-so-secret massive sperm bank(why not)(subject to change)

Changed Abandoned Babies to a single wearable Abandoned Baby.

Raider & Gunner Babies->Children->Adults

Added two new methods to create growing babies from Abandoned Babies and Bloody Babies.

1. Wear the baby with a few items in your inventory and then unequip the baby to clean the baby.

2. Craft a baby feeding kit in Planned Parenthood and use it if you have babies in your inventory.

Added pregnancy Projector to simulate pregnancy on anyone (this is somewhat buggy, it might work on clothes but not the body or the opposite happens)

Added a new birth control method to stop pregnancies on a Player or NPC

FPE_Impregnation_Vanilla.esp (Vanilla)

Added Pregnancy Projectors with Bloody babies to random raiders and gunners

FPE_Impregnation_ArmorKeywords.esp (requires ArmorKeyword.esm)

Added Pregnancy Projectors with Bloody babies to random raiders and gunners

Posted

let me know if you get CTD's when you go near the dead pregnant raider or gunner. I believe I have fixed the problem

also the impregnation Leveled lists are depended on a few things which may be different in your load order.

I have another leveled list esp (not really working at the moment) working at the moment to suit changes I made to my outfits for raiders, gunners and settlers.

(btw I won't share this other file because it is based on my custom files so they are useless to everybody else)

Posted

upcoming update V1.15 (Last Night, I had an idea and it kinda went from there) not required, no bug fixes

Powdered Milk (use powdered milk in your inventory, it consumes a water to produce breast Milk (it is Baby Formula, but cannot be bothered changing more stuff)

meshes - instead of milk bottle, Breast Milk's now uses full baby bottles

 

edit-> added a new holding method with a baby drinking from a baby bottle to all of the relevant babies

20200108154003_1.jpg

20200108154030_1.jpg

Posted
On 1/6/2020 at 6:48 AM, Invictaxe said:

well, I fixed the issues above so I am working on a way to integrate them into the mod

 

btw friendly or hostile bloatflies?

Tough call. In RSE when bloodbugs issue forth from your vag they're hostile... but I can see the allure of having your bloatfly parasites imprint on you when they emerge and follow you around. Could even make intentionally trying to get violated by a bloatfly worth the risk for some added protection later.

Posted
15 minutes ago, vaultbait said:

Tough call. In RSE when bloodbugs issue forth from your vag they're hostile... but I can see the allure of having your bloatfly parasites imprint on you when they emerge and follow you around. Could even make intentionally trying to get violated by a bloatfly worth the risk for some added protection later.

bloody hell, I said it before but I must be addicted to scripting or something

because I thought of a way to have the syringer ammo, to not only turn a NPC pregnant(Fake), place eggs and hatched them into both hostile and friendly bugs.

Posted
12 hours ago, Invictaxe said:

bloody hell, I said it before but I must be addicted to scripting or something

because I thought of a way to have the syringer ammo, to not only turn a NPC pregnant(Fake), place eggs and hatched them into both hostile and friendly bugs.

so I have been working on a kinda giving birth thing. (it is a placeholder thing)

so I am using animflavorBombReaction as a base animation.

what I would like to know from someone, is to how to make a npc stop walking in a script without breaking the animation flavor above

Posted

There were no updates to main download page (just more information)

 

however here is a minor update that adds recipes to the crafting menu - Planned Parenthood & Cooking Station

Powdered Milk into Breast Milk (in case users are confused by new crafting method I used)

and

Breast Milk into Powdered Milk

FPE_BabyAddons.esp

Posted
On 1/6/2020 at 11:18 AM, moltobenis said:

I have additional thoughts;

Level 1 dart takes longest to gestate and cripples a leg when it's born

Level 2 is faster and cripples both legs

Level 3 cripples and creates a bloatfly with a weaker attack but can impregnate on hit

Level 4 is the same as the last but kills

 

On 1/6/2020 at 12:12 PM, Invictaxe said:

I doubt I will do this. (because I don't feel like doing this at the moment)

 

but anyway I made the syring version and it kinda works

1. well when a female gets hit by an egg syring she balloons out (vastly more than I was expecting, A lot more)

2. it does drop active eggs (I have Lootman loaded so I didn't notice at first)

3 it doesn't decrease the size of the bodies when finished so that still needs work

I also like this idea but i think we can change a bit more step for bloatfly impregnate to more friendly to vanilla and when you do script things btw

This is my idea but it up to you Invictaxe ?

 

Level 1 1st hit male or female take normal damage as vanilla do

Level 2 2nd hit target get cripple effect

Level 3 3rd hit target start ballooning and more slow down 

Level 4 4th hit target trigger birth animation suddenly (as you plan in placeholder) then force death and burst (i think this one can use Gore animation in vanilla fallout) and spawn hostile bloatfly (those bloatflys have effect to impregnate normally if you use AAF violate and AAF famila planning btw)

 

; during level 1-2 if target dead without gore animation I think you can script character ballooing animation then burst copse like level 4, and for level 3 you can script time effect to trigger Birth animation-> Death -> Gore animation -> spawn Bloatfly like level 4

 

 

Posted

I added an addiction to breast milk and Cum to the mod (no Idea if I will keep it)

 

with the exception of the syringer stuff above

 

what else would anyone like in this mod?

Posted
On 9/9/2019 at 11:31 PM, Invictaxe said:

like everything else, that is your choice.

 

also I like to have underused perks in my mods so I have an reason to use them otherwise I use the same perks over and over again

I quite immersive and complete, is an amazing work, u already stated that make the choice of faction for the baby is somthing hard to define, i say that becuz when get caught my character spends a lot of time on enemy posession, enuf time to repopulate the ones she killed but they end up being attacked becuz are friendly with my character and arent my followers, solved it temporaly using aft, pretty much a mall cart to transport them could be awesome, like this one 

 

https://www.nexusmods.com/fallout4/mods/33086

Posted
5 hours ago, magnusx said:

Nice mod. But it lacks animation and holding E all the time while walking just killed my mood, I decided not to download it...

 

Anyways while I was reading posts of that mod, I learned that people carrying dead raider head for avoiding encumbrance... They put all the loot on a dead body, shoot it until it explodes, then hold E and carry the head... People are resourceful... I'm amazed, how they come up with those ideas??

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