dscseed Posted September 19, 2019 Posted September 19, 2019 Just an idea. as we know we can make our own clones by “YOUR DNA” . then why don`t we make our characters pregnant and give birth to those clones?we can make an optional item called “embryo” or ”fertilized egg“ ,then we can impregnate our character by the way like ”FPE selfimpregnation“ to make the character pregnant。If any players of this mod don`t want to waste time they can use the original item to make a baby. And maybe we can make the ”FPEAIOCreatureAddon“ something different by the same way? Sorry for my poor English. I am your big fan and I almost download all your mods. THANKS FOR YOUR MODS ! THEY ARE REALLY AMAZING !!! 1
Invictusblade Posted September 20, 2019 Author Posted September 20, 2019 16 hours ago, dscseed said: Just an idea. as we know we can make our own clones by “YOUR DNA” . then why don`t we make our characters pregnant and give birth to those clones?we can make an optional item called “embryo” or ”fertilized egg“ ,then we can impregnate our character by the way like ”FPE selfimpregnation“ to make the character pregnant。If any players of this mod don`t want to waste time they can use the original item to make a baby. And maybe we can make the ”FPEAIOCreatureAddon“ something different by the same way? Sorry for my poor English. I am your big fan and I almost download all your mods. THANKS FOR YOUR MODS ! THEY ARE REALLY AMAZING !!! That is the original plan but I have no idea how to do it. I have looked at the coding for Family Planning Enhanced my plan is to have object such as modified cum as a CHEM item which can also be crafted into a syringer ammo. and as for the cloning element, I was thinking about changing the self impregnation script so it breeds your clones. I will have another look in the near future BLOODY NBN (I wrote this hours ago)
dscseed Posted September 20, 2019 Posted September 20, 2019 Thanks for replying. Looking forward to see your next amazing mods ,and ,TGIF ,have a nice weekend ,sir!
magnusx Posted November 17, 2019 Posted November 17, 2019 This could be an awesome addition to the mod, is awesome already but could be even more, ty for ur hard work on this tyvm https://www.nexusmods.com/fallout4/mods/42097
Invictusblade Posted November 17, 2019 Author Posted November 17, 2019 28 minutes ago, magnusx said: This could be an awesome addition to the mod, is awesome already but could be even more, ty for ur hard work on this tyvm https://www.nexusmods.com/fallout4/mods/42097 I was looking at that mod and I tried to do that initially but for reasons I couldn't (can't remember why) and I am looking at a way to automate the animation so it will the turn on by equipping the baby (instead of using a Bat file) 1
vaultbait Posted November 17, 2019 Posted November 17, 2019 This could also pair well with a nursing/lactation addon for FPE.
Invictusblade Posted November 17, 2019 Author Posted November 17, 2019 Well I kinda got it working. but there are problems at the moment I wrote up a script which automatically activates the baby carrying animation for both the player and other NPC's. list of problems basic scripting issue, need to activate the animation only when a correct baby is being worn. there are two babies in the image, one is being held but it has the wrong textures and there is a baby at the Feet of the NPC and it has the right textures baby is in the way when aiming a gun.
Invictusblade Posted November 17, 2019 Author Posted November 17, 2019 so I am having some scripting issues so is there any problems with the script? Spoiler Scriptname FPE_BabyHolding extends ObjectReference Actor target Keyword Property animflavorholdingbaby Auto Const Keyword Property kw_babyBack Auto Keyword Property kw_babyWorn Auto armor property baby auto Event OnEquipped(Actor akActor) If (baby.HasKeyword(kw_babyBack)) akActor.ChangeAnimFlavor() ElseIf (baby.HasKeyword(kw_babyWorn)) akActor.ChangeAnimFlavor(animflavorholdingbaby) EndIf EndEvent Event OnUnequipped(Actor akActor) akActor.ChangeAnimFlavor() EndEvent my intention is to add a keyword to an object mod such as kw_babyWorn which then uses the animation when worn this works however it still works while the baby is on the back (so in case I cannot figure it out then I will add another baby type to be crafted) Spoiler Scriptname FPE_BabyHolding extends ObjectReference Actor target Keyword Property animflavorholdingbaby Auto Const Event OnEquipped(Actor akActor) akActor.ChangeAnimFlavor(animflavorholdingbaby) EndEvent Event OnUnequipped(Actor akActor) akActor.ChangeAnimFlavor() EndEvent
Invictusblade Posted November 18, 2019 Author Posted November 18, 2019 I finally got it working and fix two of the bugs however I am wondering about how to change between the baby on the back and the holding of the baby. at the moment, you change the baby style in the armor workbench. here are a few pictures of the mod in action (there is a slight problem in combat (but I don't really care enough to fix it)) Last image 1
JB. Posted November 18, 2019 Posted November 18, 2019 Thank you. I will be waiting for the new update.
Invictusblade Posted November 18, 2019 Author Posted November 18, 2019 7 hours ago, JBpy said: Thank you. I will be waiting for the new update. I will wait for the next update for Family Planning Enhanced so there won't be any confusion about the script files (my testing version overwrites a script from FPE))
Invictusblade Posted November 19, 2019 Author Posted November 19, 2019 I have found a major bug with the holdable babies, basically if you equip and unequip the same holding baby multiple times in the same pipboy popup. the pipboy disappears so I will be looking into that. the order of events is the following pipboy open ->equip baby ->unequip baby ->equip baby & error it is the script that I made that is causing the problem I fixed it by adding a wait function so if it stays the same then there will be a 1 second wait between starting the animation and ending the animation
Invictusblade Posted November 19, 2019 Author Posted November 19, 2019 I have nearly finished updating this mod. (just need to wait for next version of FPE) I fixed the issue above by adding a slight delay and I added two front facing baby modes, one holding the baby and one isn't (pictures below) 3
EgoBallistic Posted November 22, 2019 Posted November 22, 2019 I will publish a new update of FPE this weekend which will include the change that makes baby objects Forms instead of MiscObjects. I would have done it sooner but I had to go out of town on business. Looking forward to trying out your new version of this mod too.
Invictusblade Posted November 22, 2019 Author Posted November 22, 2019 1 hour ago, EgoBallistic said: I will publish a new update of FPE this weekend which will include the change that makes baby objects Forms instead of MiscObjects. I would have done it sooner but I had to go out of town on business. Looking forward to trying out your new version of this mod too. fair enough, I cannot exactly play Fallout 4 (too many F4SE Mods) at the moment so I am glad that I fixed all(most) of the issues before the update. I know(think) there will be an upcoming update(maybe?) with a cum injection(I am thinking about using an armor as an injector but I only have a vague idea about how to do it) 1
Invictusblade Posted November 25, 2019 Author Posted November 25, 2019 v0.5 Added Wearable babies from Birth Added Gender change for Babies Added Different Holding Methods (w/ Animations) Added Dirty Condoms to the loot and they require cleaning in Workbench 1
JB. Posted November 25, 2019 Posted November 25, 2019 Thank you very much! Personally, I don't like the idea of finding babies in garbage dumps and so on But I will give this a chance to see how it is. How frequent is it to find babies? If I take a couple of turns around, will I return with three / five?
Invictusblade Posted November 25, 2019 Author Posted November 25, 2019 1 hour ago, JBpy said: Thank you very much! Personally, I don't like the idea of finding babies in garbage dumps and so on But I will give this a chance to see how it is. How frequent is it to find babies? If I take a couple of turns around, will I return with three / five? I reduced the chances of finding babies to 1% in the worldspace and it is 100% in the container outside the All Faiths Chapel maybe in a future update, I will attach the levelled lists to a quest to control them but I haven't reached that stage yet. how do you find finding babies on dead NPC's?
DremoraDream Posted November 25, 2019 Posted November 25, 2019 is it possible to have wearable support for the other baby races from other fpe mods? like a wearable puppy or ghoul baby or mirelurk egg?
Invictusblade Posted November 26, 2019 Author Posted November 26, 2019 2 hours ago, DremoraDream said: is it possible to have wearable support for the other baby races from other fpe mods? like a wearable puppy or ghoul baby or mirelurk egg? no, yes, no no, I decided to test eggs first, and after that, I didn't bother testing dogs yes, Alien, ghoul, gorilla, supermutants and synth all have the same holding method but they don't have the extra crafting (SPECIAL enhancement, etc) no, I tried to have the eggs to have the same style as the baby but I keep running into the same problem over and over again. then after fixing that issue, there was extreme clipping (I was testing a Deathclaw egg) the only one was worked was the backpack style (but even that had some issues)
Invictusblade Posted November 26, 2019 Author Posted November 26, 2019 due to the awesome work by EgoBallistic, I finally have a working prototype of a cum injection mod. (I tested it and it works great(slight issues with messages)) so I have a problem with how to package the injector in the game (how to use and modify it) so I have two ideas about how to do it 1. (my new preference because it is simple) is to have a separate cum injector for each usable creature and clones 2. (my old preference because it was lighter on armors but harder) is to have an empty cum injector which requires object modification for each usable creature (and clones if my idea works) btw both idea require harvesting cum from dead bodies similar to my dying egg leveled lists
Fiona159 Posted November 26, 2019 Posted November 26, 2019 On 11/25/2019 at 12:12 PM, Invictaxe said: v0.5 Added Wearable babies from Birth Added Gender change for Babies Added Different Holding Methods (w/ Animations) Added Dirty Condoms to the loot and they require cleaning in Workbench I have a mod version 0.25 installed.Tell me, do I just need to install version 0.5 or do I need to do some other actions?English is not my first language, so I apologize.
Invictusblade Posted November 26, 2019 Author Posted November 26, 2019 10 minutes ago, Fiona159 said: I have a mod version 0.25 installed.Tell me, do I just need to install version 0.5 or do I need to do some other actions?English is not my first language, so I apologize. now, I would wait for the next patch if I was you, (it will be tonight or tomorrow for the next update) there is an uninstall ESP's that I setup for the shift to the single ESP so if do you have any Abandoned Babies, Orphan babies, wearable babies and clones active at the moment then you may be able to craft FPE babies from abandoned and orphaned babies. Otherwise take the loss, and lose some babies and settlers
Invictusblade Posted November 26, 2019 Author Posted November 26, 2019 v0.6 Added Injectable Semen to impregnate yourself or friendly NPC's allowing you to create standard humans and Clones of yourself (found under Clothing in your inventory) btw the reason for the injector being an armor instead of the aid is to easily allow the usage by NPC's Player usage - Equip it and exit (and you are pregnant) Friendly NPC usage - Trade with a friendly NPC, give them an injectable semen, equip it and exit (and they are pregnant)
Fiona159 Posted November 26, 2019 Posted November 26, 2019 1 hour ago, Invictaxe said: now, I would wait for the next patch if I was you, (it will be tonight or tomorrow for the next update) there is an uninstall ESP's that I setup for the shift to the single ESP so if do you have any Abandoned Babies, Orphan babies, wearable babies and clones active at the moment then you may be able to craft FPE babies from abandoned and orphaned babies. Otherwise take the loss, and lose some babies and settlers Thanks for your reply.Downloaded the upgrade 0.6.Read ESP. So now I'm in the old mod creating children from their remains and delete the mod, and then install a new version.Right?
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