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(Legacy) Family Planning Enhanced Assorted Addon's


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Posted

Just an idea.  as we know we can make our own clones  by “YOUR DNA” . then why don`t we make our characters pregnant and give birth to those clones?we can make an optional item called “embryo” or  ”fertilized egg“ ,then we can impregnate our character by the way like ”FPE selfimpregnation“ to make the character pregnant。If any players of this mod don`t  want to waste time they can use the original item to make a baby.   And maybe we can make the ”FPEAIOCreatureAddon“  something different by the same way?         

 

Sorry for my poor English.  I am your big fan and I almost download all your mods. THANKS FOR YOUR MODS !  THEY ARE REALLY AMAZING !!!

Posted
16 hours ago, dscseed said:

Just an idea.  as we know we can make our own clones  by “YOUR DNA” . then why don`t we make our characters pregnant and give birth to those clones?we can make an optional item called “embryo” or  ”fertilized egg“ ,then we can impregnate our character by the way like ”FPE selfimpregnation“ to make the character pregnant。If any players of this mod don`t  want to waste time they can use the original item to make a baby.   And maybe we can make the ”FPEAIOCreatureAddon“  something different by the same way?         

 

Sorry for my poor English.  I am your big fan and I almost download all your mods. THANKS FOR YOUR MODS !  THEY ARE REALLY AMAZING !!!

That is the original plan but I have no idea how to do it.

I have looked at the coding for Family Planning Enhanced

 

my plan is to have object such as modified cum as a CHEM item which can also be crafted into a syringer ammo.

and as for the cloning element, I was thinking about changing the self impregnation script so it breeds your clones.

 

I will have another look in the near future

 

BLOODY NBN (I wrote this hours ago)

  • 1 month later...
Posted
28 minutes ago, magnusx said:

This could be an awesome addition to the mod, is awesome already but could be even more, ty for ur hard work on this tyvm https://www.nexusmods.com/fallout4/mods/42097

I was looking at that mod and I tried to do that initially but for reasons I couldn't (can't remember why)

 

and I am looking at a way to automate the animation so it will the turn on by equipping the baby (instead of using a Bat file)

Posted

Well I kinda got it working. but there are problems at the moment

I wrote up a script which automatically activates the baby carrying animation for both the player and other NPC's.

 

list of problems

 

basic scripting issue, need to activate the animation only when a correct baby is being worn.

there are two babies in the image, one is being held but it has the wrong textures and there is a baby at the Feet of the NPC and it has the right textures

baby is in the way when aiming a gun.

20191117213216_1.jpg

Posted

so I am having some scripting issues so is there any problems with the script?

 

Spoiler

Scriptname FPE_BabyHolding extends ObjectReference

 

Actor target
Keyword Property animflavorholdingbaby Auto Const
Keyword Property kw_babyBack Auto
Keyword Property kw_babyWorn Auto
armor property baby auto

 

Event OnEquipped(Actor akActor)
    If (baby.HasKeyword(kw_babyBack))
        akActor.ChangeAnimFlavor()
    ElseIf (baby.HasKeyword(kw_babyWorn))
        akActor.ChangeAnimFlavor(animflavorholdingbaby)
    EndIf
EndEvent

 

Event OnUnequipped(Actor akActor)
    akActor.ChangeAnimFlavor()
EndEvent

 

my intention is to add a keyword to an object mod such as kw_babyWorn which then uses the animation when worn

 

 

this works however it still works while the baby is on the back (so in case I cannot figure it out then I will add another baby type to be crafted)

Spoiler

Scriptname FPE_BabyHolding extends ObjectReference

 

Actor target
Keyword Property animflavorholdingbaby Auto Const
 

Event OnEquipped(Actor akActor)
        akActor.ChangeAnimFlavor(animflavorholdingbaby)
EndEvent

 

Event OnUnequipped(Actor akActor)
    akActor.ChangeAnimFlavor()
EndEvent

 

 

Posted

I finally got it working and fix two of the bugs

however I am wondering about how to change between the baby on the back and the holding of the baby.

at the moment, you change the baby style in the armor workbench.

 

here are a few pictures of the mod in action (there is a slight problem in combat (but I don't really care enough to fix it)) Last image

20191118200144_1.jpg

20191118200620_1.jpg

20191118200731_1.jpg

20191118200924_1.jpg

20191118224501_1.jpg

Posted
7 hours ago, JBpy said:

Thank you. I will be waiting for the new update. :thumbsup:

I will wait for the next update for Family Planning Enhanced so there won't be any confusion about the script files (my testing version overwrites a script from FPE))

Posted

I have found a major bug with the holdable babies, basically if you equip and unequip the same holding baby multiple times in the same pipboy popup.

the pipboy disappears so I will be looking into that.

the order of events is the following

pipboy open ->equip baby ->unequip baby ->equip baby & error

 

it is the script that I made that is causing the problem

 

I fixed it by adding a wait function so if it stays the same then there will be a 1 second wait between starting the animation and ending the animation

Posted

I have nearly finished updating this mod. (just need to wait for next version of FPE)

I fixed the issue above by adding a slight delay

 

and I added two front facing baby modes, one holding the baby and one isn't (pictures below)

20191119175233_1.jpg

20191119212622_1.jpg

Posted

I will publish a new update of FPE this weekend which will include the change that makes baby objects Forms instead of MiscObjects.  I would have done it sooner but I had to go out of town on business.  Looking forward to trying out your new version of this mod too.

Posted
1 hour ago, EgoBallistic said:

I will publish a new update of FPE this weekend which will include the change that makes baby objects Forms instead of MiscObjects.  I would have done it sooner but I had to go out of town on business.  Looking forward to trying out your new version of this mod too.

fair enough, I cannot exactly play Fallout 4 (too many F4SE Mods) at the moment so I am glad that I fixed all(most) of the issues before the update.

 

I know(think) there will be an upcoming update(maybe?) with a cum injection(I am thinking about using an armor as an injector but I only have a vague idea about how to do it)

Posted

v0.5

Added Wearable babies from Birth

Added Gender change for Babies

Added Different Holding Methods (w/ Animations)

Added Dirty Condoms to the loot and they require cleaning in Workbench

 

Posted

Thank you very much!

 

Personally, I don't like the idea of finding babies in garbage dumps and so on :tired: But I will give this a chance to see how it is. How frequent is it to find babies? If I take a couple of turns around, will I return with three / five? :astonished:

Posted
1 hour ago, JBpy said:

Thank you very much!

 

Personally, I don't like the idea of finding babies in garbage dumps and so on :tired: But I will give this a chance to see how it is. How frequent is it to find babies? If I take a couple of turns around, will I return with three / five? :astonished:

I reduced the chances of finding babies to 1% in the worldspace and it is 100% in the container outside the All Faiths Chapel

 

maybe in a future update, I will attach the levelled lists to a quest to control them but I haven't reached that stage yet.

 

how do you find finding babies on dead NPC's?

Posted
2 hours ago, DremoraDream said:

is it possible to have wearable support for the other baby races from other fpe mods? like a wearable puppy or ghoul baby or mirelurk egg?

no, yes, no

 

no, I decided to test eggs first, and after that, I didn't bother testing dogs

 

yes, Alien, ghoul, gorilla, supermutants and synth all have the same holding method but they don't have the extra crafting (SPECIAL enhancement, etc)

 

no, I tried to have the eggs to have the same style as the baby but I keep running into the same problem over and over again.

then after fixing that issue, there was extreme clipping (I was testing a Deathclaw egg)

the only one was worked was the backpack style (but even that had some issues)

 

20191119105038_1.jpg

20191119150957_1.jpg

20191119151000_1.jpg

20191119153358_1.jpg

Posted

due to the awesome work by EgoBallistic, I finally have a working prototype of a cum injection mod. (I tested it and it works great(slight issues with messages))

so I have a problem with how to package the injector in the game (how to use and modify it)

so I have two ideas about how to do it

 

1. (my new preference because it is simple) is to have a separate cum injector for each usable creature and clones

 

2. (my old preference because it was lighter on armors but harder) is to have an empty cum injector which requires object modification for each usable creature (and clones if my idea works)

 

btw both idea require harvesting cum from dead bodies similar to my dying egg leveled lists

Posted
On 11/25/2019 at 12:12 PM, Invictaxe said:

v0.5

Added Wearable babies from Birth

Added Gender change for Babies

Added Different Holding Methods (w/ Animations)

Added Dirty Condoms to the loot and they require cleaning in Workbench

 

I have a mod version 0.25 installed.Tell me, do I just need to install version 0.5 or do I need to do some other actions?English is not my first language, so I apologize.

Posted
10 minutes ago, Fiona159 said:

I have a mod version 0.25 installed.Tell me, do I just need to install version 0.5 or do I need to do some other actions?English is not my first language, so I apologize.

now, I would wait for the next patch if I was you, (it will be tonight or tomorrow for the next update)

there is an uninstall ESP's that I setup for the shift to the single ESP

so if do you have any Abandoned Babies, Orphan babies, wearable babies and clones active at the moment then you may be able to craft FPE babies from abandoned and orphaned babies.

Otherwise take the loss, and lose some babies and settlers

Posted

v0.6

Added Injectable Semen to impregnate yourself or friendly NPC's allowing you to create standard humans and Clones of yourself

(found under Clothing in your inventory)

 

btw the reason for the injector being an armor instead of the aid is to easily allow the usage by NPC's

 

Player usage - Equip it and exit (and you are pregnant)

Friendly NPC usage - Trade with a friendly NPC, give them an injectable semen, equip it and exit (and they are pregnant)

 

 

Posted
1 hour ago, Invictaxe said:

now, I would wait for the next patch if I was you, (it will be tonight or tomorrow for the next update)

there is an uninstall ESP's that I setup for the shift to the single ESP

so if do you have any Abandoned Babies, Orphan babies, wearable babies and clones active at the moment then you may be able to craft FPE babies from abandoned and orphaned babies.

Otherwise take the loss, and lose some babies and settlers

Thanks for your reply.Downloaded the upgrade 0.6.Read ESP. So now I'm in the old mod creating children from their remains and delete the mod, and then install a new version.Right?

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