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Mod Packs- Another Look


KoolHndLuke

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Good evening,

 

I discovered Wabbajack a few days ago which is a very useful auto installer for modding skyrim in a few minutes. As it is quite new, there is currently only 2 or 3 modlist available very well known (Lexy's LOTD, Prometheus, and another light custom pack) but that exceed the limit of 255 esp.

I was wondering if anyone here was already bending over a sexrim-oriented autoinstaller that would not require any re-merge :)?

 

Thanks !

 

 
ps: I hope not to be against the rules of Wabbajack or this forum by posting this here. If it is, I will immediately delete this topic
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Given how lots of stuff in here - especially body and physics related stuff - requires hunting individual files across the web and puzzling them together - and the reasons for this being legal ones - i don't see how anything about this clusterfuck could be automated.

 

The problem isn't a technological one, but a legal one. If it were different, you'd be seeing AIO-packs instead of an endless stream of guides.

 

Cathedral was completely right: The problem is we're all building parts of a shared world, yet encouraged by creation-cancer, modders instead think their contributions are selfcontained artworks. They are not - art maybe, but the exact opposite of selfcontained "works". This is what prevents sanely packaged distribution and out-of-the-box experiences - legal bullshit, not the lack of automation.

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It's basically about mixing up cause and effect: People think modding skyrim with adult-content being so hard, is a "problem/cause" - and a tool that automates this could therefore be a "solution". In reality, people would happily create packs, if they were legally allowed to. The reason players need to assemble even the basic building blocks themselves, is because mod-authors forbid redistribution and modification, so people can't go and create installers for related mods and files, without commiting a crime.

 

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now I can show the strength of the modding world to my friends in a few clicks.

I haven't used it before, but unless it is capable of also configuring stuff, running bodyslide and what not, detecting conflics with other packs, and resolving them..... oh, what am i saying? Of course it cannot do that. So no: It cannot create a "ready to play"-modsetup "in a few clicks", because modding skyrim is not a just a matter of downloading mods.  You'd still need to provide a 20-page guide, on how to configure everything.

 

And the only way to avoid that is, fully preconfigured distributions - but you can't do that for legal reasons.

 

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Thank you I fully understand now :)

 

1 hour ago, lynak said:

I haven't used it before, but unless it is capable of also configuring stuff, running bodyslide and what not, detecting conflics with other packs, and resolving them..... oh, what am i saying? Of course it cannot do that. So no: It cannot create a "ready to play"-modsetup "in a few clicks", because modding skyrim is not a just a matter of downloading mods.  You'd still need to provide a 20-page guide, on how to configure everything.

 

And the only way to avoid that is, fully preconfigured distributions - but you can't do that for legal reasons.

All my friends do not dare to start the modding of their skyrim simply because they do not want to spend several days learning how MO2 works, bodyslide studio, FNIS ... in truth there's nothing complicated, but it takes a lot of time to get the information, to read each mod page and to find the origins of each problem all alone.

 

Nevertheless, with Wabbajack and the Prometheus modlist, I just had to click to set in 2 seconds the autoinstaller, to move the CK and ENB files in my skyrim folder, to launch Bethini for my resolution in 1440p and ... that's all.

 

The time to download the mods and install them can take up to 1 hour depending on your system. So in an hour, I can play any of my friends in Oldrim, Skyrim SE and even fallout 4 in heavy modded (Prometheus currently has 378 active plugins). I do not know by what magic they do this, nor how they could have all the rights of the creators of the mods they use, I do not ask myself: it works!

 

In addition to all that, I read that it was quite possible to add missing mods or even without worries to complete a more personal list. I could test bodyslide and interchange the bodies in the game without worries, I found no bug, no black face (this damn blak face that made me uninstall skyrim all time ...). I was wondering if I can add some sexy mods now, I'll give it a try

 

(Keep in mind that I understand that this autoinstaller will not interest everyone, I just see it as a very good tool to save some people time)

 

Edit : I didn't say that the autoinstaller browe your nexus premium account for that. Maybe that's why it is legal ?

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Colour me sceptical.  Even with "straight" mods, even with some of the "biggest" and most popular ones, there are still constantly problems to get them to work together.  You can see this from the chaotic nature of the major guides.  The guides that work are the ones with the biggest teams of people who are on the case all the time, constantly monitoring mods for changes, updates, and compatibility.  A slight change in one mod can sometimes cause conflicts - nothing is settled.

 

The reality of modding is that while it's presented by developers (and increasingly so, with the attempt to monetize - which I'm not saying is necessarily a bad thing in and of itself) as a plug-and-play sort of system for the masses, it's only that if you have a few simple, uncomplicated mods.  As soon as you start going into extensive changes, especially related to scripting, balancing, extensions of the engine (like SKSE), etc., etc., then it all gets exponentially more complicated, and you really do need to work at it, MO/2 becomes an absolute necessity and there's no way of getting around MO/2's fairly steep learning curve (and MO/2, again, is something that seems to offer something like tremendous power, ease of use and the possibility of avoiding "modding hell" syndrome, and again, the situation is more complicated - it is that, but only when you really understand what you're doing with it, which takes time, and making mistakes, and learning from them).

 

With fancy bodies, jiggly bits, interacting jiggly bits, and the Sexlab stuff, that's another layer of hellish complication again - to the extent that one could fairly say that you can turn Skyrim into an amusing porn sim, but an amusing porn sim only for reasonably high-IQ people :)

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On 9/20/2019 at 5:47 PM, lynak said:

I haven't used it before, but unless it is capable of also configuring stuff, running bodyslide and what not, detecting conflics with other packs, and resolving them..... oh, what am i saying? Of course it cannot do that. So no: It cannot create a "ready to play"-modsetup "in a few clicks", because modding skyrim is not a just a matter of downloading mods.  You'd still need to provide a 20-page guide, on how to configure everything.

You are actually pretty wrong, Wabbajack does carry over all changes to a mod and bring them over. IT's the whole point of the tool. How else would Ultimate Skyrim and all these complex modpacks be working for people? IT's 100% possible for someone to make one fort adult mods. Just need to downlaod some of the files manually, as far as the installation, that is still very possible. 

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many mod creators on nexus it seem I look for update for some their gone from download. Sun Joungs are, few minors ones which i have no clue the creators are. Also mod pack is a paid service for mods nexus is starting to do but creators I heard get no credit and probably no money since nexus is essential selling others mods for a money.

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8 hours ago, Mr. Trigun said:

Huh? I guess I was out of the loop lately. Who is leaving Nexus and what is "Mod Packs"?

 

Nexus is allowing mod packs, basically a collection of other author's mods packed into one mod. And they can make money off of them. Downside is though, mod authors cannot opt-out of it and are forced to allow their mods to be included in mod packs. So authors are taking their mods down from Nexus to protest mod packs.

 

@OP, LoversLab won't ever do mod packs, as things are constantly updated here to make mod packs useless. Plus I believe most are against it, so you don't have to worry.

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Meh. I don't follow what all the brow-sweat is over this.

 

From a mod author perspective, someone else is going to take on the task of mod compatibility testing, support and presentation? And I get auto-endorsed if they use the pack?

 

Eh... What is not to like about that? 

 

Many concerns seem to be conflating the Nexus system with the random bandit activities of 2-3 other guys that don't stand to gain anything from it (free Nexus mod packs would probably put Belmont Boy out of business).

 

From a user perspective, I wouldn't mind trying out a mod build that someone else has put 1000 hours into perfecting and testing. The only down-side I see is that most people will want to modify the packs (add or remove mods) and at that point much of the benefit of tested packs goes out the window.

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Wabbajack make a similar operation than Automaton(nexus)/Automaton(github) from UltimateSkyrim(Express Install (Free).

That tools are ussing a mod list(legal) and not have any problem because each mod is directly dowloaded from each web page.

The Vortex team is working in a similar functionality.

 

That is very diferent of mod packs(ilegal) because only have one single big file that include a lot of mods from diferent autors whitout the necesary autorization.

 

The idea of the mod list exist from many years. The STEP guide is a gigantic list of mods, each mod has a list with the requirements and a list of recommended mods. Mod lists are old like modding.

 

The new approach is the tool (Wabbajack, Automaton, Vortex, ...) and that is the great advantage.

A tool that can do the same as any modder, download a lot of mods and install it in the correct way, in the correct order and with the correct configuration.

Each modder does exactly that on his machine to have a modified skyrim, and some do it for friends, but we spend days or weeks in the process and we are open to errors, failures and problems because it is a manual process.

 

These tools can make the process automatic and allow anyone to have a fantastic modified skyrim.

The problem is that they (normal basic users) learn nothing in the process and cannot solve any problems that may occur while the tools are running. And, of course, when the list of modifications works they can't touch anything, can't change anything, can't add any other mods nor update a mod. To do that, they need to learn how to mod the game and they have only learned how to make double click on a tool icon.

 

That does not mean that the tool is bad. I think those tools are the future and will greatly simplify the process of modifying a game. But they won't solve all the problems. I am sure that we will continue to have problems because we are never happy with the Skyrim we have and we always want to add more mods, or remove this mod that I don't like. The problems will never end.

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23 minutes ago, Rayblue said:

Oh, wow, the shitstorm came to a head when the Arthmoor lost his shit and posted an .exe version of USLEEP just to spite people wanting to use Wabbajack.

The dickbag has locked the comments on USLEP AND has deleted every comment since April 25, 2018.

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On 9/25/2019 at 8:32 AM, GenioMaestro said:

That is very diferent of mod packs(ilegal) because only have one single big file that include a lot of mods from diferent autors whitout the necesary autorization.

 

The idea of the mod list exist from many years. The STEP guide is a gigantic list of mods, each mod has a list with the requirements and a list of recommended mods. Mod lists are old like modding.

Good point. These automation systems aren't much different than someone just installing mods someone else recommends. It just has the benefit of being faster and takes control of some fine-tuning to avoid mistakes.

2 hours ago, DoctaSax said:

Scary thought - mods coming as .exes, scanning for whatever, writing things outside your mod install folder... I thought we were long past that.

I'm going to go for the opposite strategy and release ONLY source code. Everyone will have to compile it to use it. ;)

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8 minutes ago, DoctaSax said:

Shirking work as usual...

 

 

1 hour ago, dagobaking said:

Good point. These automation systems aren't much different than someone just installing mods someone else recommends. It just has the benefit of being faster and takes control of some fine-tuning to avoid mistakes.

I'm going to go for the opposite strategy and release ONLY source code. Everyone will have to compile it to use it. ;)

dagobaking  FINE , I JUST START MY SUPPORT, AND YOU QUIT

 

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