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Super Mutants freeze in death animation.


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Posted
1 hour ago, Firerescueman911 said:

Not sure if this issue has been solved. But I am having the same issue with the mutants freezing. I have downloaded every patch that states it will fix this. I also Removed the Skeleton.hkx as stated in some of the other comments. But still having the issue. I started to un and re download my mods to see if I can find a fix when I stumbled on this. If I click the non freeze option it says game could become unstable. Has anyone tried this? and if so how bad did it break things? or will it not be noticed? I know that is a lot of questions sorry. But any feed back or advice is appreciated . 

NexusClient_iQfG7l41yt.png

Selecting the extended will cause supermutants to freeze. if you choose vanilla they don't freeze but you may end up with the penis being fixed and not adjusting angles during sex.

 

  • 3 weeks later...
Posted

Well, just to throw my penny's worth into this, I took the advice of hiding the skeleton.hkx file and it stopped the freezing upon death for super mutants.  I haven't ran into any other issue, thus far.  I did try disabling the mod 'Realistic Death Physics - ALL DLC - No Animations - 4371 - v1.2.0.0', and while testing it worked the first time, but showed the glitch afterward.

 

The file path - I'm using MO2 is '..\mods\AAF\Meshes\Actors\Supermutant\CharacterAssets\skeleton.hkx', starting wherever your instance of MO2 is.  You don't need to delete anything, just hide it by right-clicking on the file and choosing 'hide'.  It will be renamed to 'skeleton.hkx.mohidden'.  Restart your game and things 'should' work thereafter.  As previously stated by others, there may be consequences to this, but as of now, I've got 'more-or-less' anatomically correct supermutants with correct rag-doll physics upon death.  So, for me, it's a winner.

Posted
On 7/15/2020 at 3:19 AM, Firerescueman911 said:

Not sure if this issue has been solved. But I am having the same issue with the mutants freezing. I have downloaded every patch that states it will fix this. I also Removed the Skeleton.hkx as stated in some of the other comments. But still having the issue. I started to un and re download my mods to see if I can find a fix when I stumbled on this. If I click the non freeze option it says game could become unstable. Has anyone tried this? and if so how bad did it break things? or will it not be noticed? I know that is a lot of questions sorry. But any feed back or advice is appreciated . 

NexusClient_iQfG7l41yt.png

Either option has it's downside but I have not heard of it causing a CDT.  Try it out with a clean save.   I may be wrong but I think this only happens if you have lieto's animations installed (which is required by some mods) the best Highly recommended place to ask is here:  https://discord.gg/B95qTEn .

Posted

I think vanilla SM skeleton is buggy in the first place. I tried to load it with Havok Tools and it crashed the program.

If you open console and disable then enable the frozen SM, it'll unfreeze and its physics will be normal again. 

I was thinking a workaround, a simple mesh update should be enough maybe dumping a spell on every SM, and when they die the script runs once this function https://www.creationkit.com/fallout4/index.php?title=QueueUpdate_-_Actor

Need some suggestion from someone good at scripting tho.

 

 

Posted

@Hanaxar

I can't for the life of me remember this happening before with leito's 1.4b version of his animation's which I used with FourPlay NudeSuit But I think not 100% sure but it had it's own erection system builtin . I can only remember this issue happening with version 2.0 which was a redone and updated for AAF. BUT I COULD BE Wrong.   I think this had something to do with the SM rig used. But if you are looking into this then I believe there was a work a round of sort's were you disable the Super Mutant Dismemberment to stop Freeze's and T pose's.

here is a mod that dose that :https://www.nexusmods.com/fallout4/mods/14017  . Good luck in your quest ?

Posted

The dismember disable doesnt seem to work. Ive also noticed that supermutants ragdolls 100% of the time when they coming to your way, usually when using melee weapons. I think it has something to do with death anims.

Posted
On 8/3/2020 at 6:52 PM, Ulfbearth said:

The dismember disable doesnt seem to work. Ive also noticed that supermutants ragdolls 100% of the time when they coming to your way, usually when using melee weapons. I think it has something to do with death anims.

I noticed the same thing.

Dismember Disable causes SM to stay in one piece when dead but still they freeze. But still it might be related to dismemberment thing. 

Because another thing I noticed: when you kill SM's only hitting by their torso they don't freeze...

 

I tested this with Disable Dismemberment (Don't Lose Your Head) mod enabled:

First entered TCAI console command then spawned 30 SMs. Killed'em all by hitting only their torso, 100% of them ragdolled when dead.

Next I spawned another 30 SMs and killed them by hitting only their arms or legs, 100% of them frozen when dead.

I didn't try it without that mod but I think the outcome will be the same.

 

TL;DR: Don't hit their legs or arms... 

Posted
12 hours ago, Hanaxar said:

I noticed the same thing.

Dismember Disable causes SM to stay in one piece when dead but still they freeze. But still it might be related to dismemberment thing. 

Because another thing I noticed: when you kill SM's only hitting by their torso they don't freeze...

 

I tested this with Disable Dismemberment (Don't Lose Your Head) mod enabled:

First entered TCAI console command then spawned 30 SMs. Killed'em all by hitting only their torso, 100% of them ragdolled when dead.

Next I spawned another 30 SMs and killed them by hitting only their arms or legs, 100% of them frozen when dead.

I didn't try it without that mod but I think the outcome will be the same.

 

TL;DR: Don't hit their legs or arms... 

i cant believe its related to dismember... i even tried to remove the segments from supermutant nif and they still freeze. I think its something else related to limbs but not exactly dismember.

Posted
On 8/9/2020 at 6:20 AM, Ulfbearth said:

i cant believe its related to dismember... i even tried to remove the segments from supermutant nif and they still freeze. I think its something else related to limbs but not exactly dismember.

At least it's narrowed down to the limbs... hopefully.

This is one of the greatest mysteries of the FO4. Even I tried to edit SM skels and anims with my very limited knowledge. No luck obviously.

I believe one day, a great hero will solve this mystery and save us. 

Posted

What if it's caused by changing anything related to collision/constraints, even if this means simply changing their order in the array

Posted

My workaround for SuperMutant Freeze (disabling dismemberment mods didn't work for me)

 

In the record Fallout4.esm\Body Part Data\<SuperMutantBodyPartData> in Limb Part subrecords I removed references to Actor Value Information

 

LeftAttackCondition "Left Arm" [AVIF:0000036E]
LeftMobilityCondition "Left Leg" [AVIF:00000370] (2 entries)
RightAttackCondition "Right Arm" [AVIF:0000036F]
RightMobilityCondition "Right Leg" [AVIF:00000371] (2 entries)

 

2 entries for legs because each leg represented by 2 parts (leg and foot)

 

SuperMutants no longer freeze after death and can be looted.
Downside is that  limbs (arms and legs) become unavailable for VATS aiming (Super Mutants only).

 

Also knocked out SuperMutants (Knockout Framework mod) remain standing, but you can see that they are still alive (small body movements)

and they can be interacted.

 

.esl file with my fix is attached.

 

My fix is not compatible with mods that disable SuperMutant dismemberment.

 

SuperMutantFreezeFix.esl

  • 1 month later...
Posted
On 8/16/2020 at 3:07 PM, ZubZaZub said:

My workaround for SuperMutant Freeze (disabling dismemberment mods didn't work for me)

 

In the record Fallout4.esm\Body Part Data\<SuperMutantBodyPartData> in Limb Part subrecords I removed references to Actor Value Information

 

LeftAttackCondition "Left Arm" [AVIF:0000036E]
LeftMobilityCondition "Left Leg" [AVIF:00000370] (2 entries)
RightAttackCondition "Right Arm" [AVIF:0000036F]
RightMobilityCondition "Right Leg" [AVIF:00000371] (2 entries)

 

2 entries for legs because each leg represented by 2 parts (leg and foot)

 

SuperMutants no longer freeze after death and can be looted.
Downside is that  limbs (arms and legs) become unavailable for VATS aiming (Super Mutants only).

 

Also knocked out SuperMutants (Knockout Framework mod) remain standing, but you can see that they are still alive (small body movements)

and they can be interacted.

 

.esl file with my fix is attached.

 

My fix is not compatible with mods that disable SuperMutant dismemberment.

 

SuperMutantFreezeFix.esl 2.96 kB · 31 downloads

 
Thanks buddy! I don't know what exactly caused this problem, but your fix fixed it. Great job!
  • 3 weeks later...
Posted
On 8/16/2020 at 8:07 AM, ZubZaZub said:

My workaround for SuperMutant Freeze (disabling dismemberment mods didn't work for me)

 

In the record Fallout4.esm\Body Part Data\<SuperMutantBodyPartData> in Limb Part subrecords I removed references to Actor Value Information

 

LeftAttackCondition "Left Arm" [AVIF:0000036E]
LeftMobilityCondition "Left Leg" [AVIF:00000370] (2 entries)
RightAttackCondition "Right Arm" [AVIF:0000036F]
RightMobilityCondition "Right Leg" [AVIF:00000371] (2 entries)

 

2 entries for legs because each leg represented by 2 parts (leg and foot)

 

SuperMutants no longer freeze after death and can be looted.
Downside is that  limbs (arms and legs) become unavailable for VATS aiming (Super Mutants only).

 

Also knocked out SuperMutants (Knockout Framework mod) remain standing, but you can see that they are still alive (small body movements)

and they can be interacted.

 

.esl file with my fix is attached.

 

My fix is not compatible with mods that disable SuperMutant dismemberment.

 

SuperMutantFreezeFix.esl 2.96 kB · 59 downloads

Didn't fix mine :( I'm using the UAP Master file, tried both the mutant fix .ESP that was included and yours -- not at the same time of course but i might just try that too at this rate lmao. Pretty annoying bug!

Posted

I have this issue as well, but I'm not that fussed about. To help narrow down the cause of it though maybe what I have noticed will help. The majority of my SMs freeze when they die from any effect other than direct damage to the torso, or V.A.T.S. kills, while in the middle of a transition animation. I.E. Standing to leaning, walking to sprinting, raising their weapon from "low ready", etc. Damage over time effects (bleeding, burning or poison) seem to trigger it for me more often, though that might just be the DOT basically "throwing a bunch of shit at the wall" and the killing damage tick hitting it at just the right time to trigger the animation freeze.

Posted
4 hours ago, Hiemfire said:

I have this issue as well, but I'm not that fussed about. To help narrow down the cause of it though maybe what I have noticed will help. The majority of my SMs freeze when they die from any effect other than direct damage to the torso, or V.A.T.S. kills, while in the middle of a transition animation. I.E. Standing to leaning, walking to sprinting, raising their weapon from "low ready", etc. Damage over time effects (bleeding, burning or poison) seem to trigger it for me more often, though that might just be the DOT basically "throwing a bunch of shit at the wall" and the killing damage tick hitting it at just the right time to trigger the animation freeze.

https://www.loverslab.com/files/file/14615-zex-supermutant-skeleton-ragdoll-fix/

  • 2 weeks later...
Posted
10 minutes ago, Bazinga said:

Doesn't fix it. Maybe Leito 2.0a would have to be deleted too? I won't do that of course.

 

But the esl posted by @ZubZaZub fixes it. So thanks for that. :)

I haven't had time to test yet, sad

  • 2 weeks later...
Posted
On 8/17/2019 at 3:13 PM, nanashi50 said:

What's the cause of this issue? For me, some supermutants die normally and some freeze on death. I've had them die normally with dismemberment too, though that was also with a lot of console resurrect, disable, enable, moveto player commands for testing.

 

As for the skeleton files, are they all the supermutant meshes in the Leito AAF mod?

 

Edit: I removed the Supermutant meshes from Leito's AAF mod from "Meshes\Actors\Supermutant" but I'm still seeing Supermutants freeze on death.

 

Is the mesh from the "AAF One Patch to Bang Them All" mod also a problem?

 

Edit 2: Actually I see a skeleton.hkx and skeleton.nif from the "AAF One Patch to Bang Them All" mod.

AAF One Patch to Rule Them All was the issue for me..

  • 2 weeks later...
  • 2 weeks later...
Posted

I use MO2 for Mods, which mod specifically causes this? I found a skeleton.hkx in Supermutant\CharacterAssets but I'm not sure if that's the right one to remove or not, much appreciated any pointers :)

  • 3 weeks later...
Posted
On 8/16/2020 at 2:07 PM, ZubZaZub said:

My workaround for SuperMutant Freeze (disabling dismemberment mods didn't work for me)

 

In the record Fallout4.esm\Body Part Data\<SuperMutantBodyPartData> in Limb Part subrecords I removed references to Actor Value Information

 

LeftAttackCondition "Left Arm" [AVIF:0000036E]
LeftMobilityCondition "Left Leg" [AVIF:00000370] (2 entries)
RightAttackCondition "Right Arm" [AVIF:0000036F]
RightMobilityCondition "Right Leg" [AVIF:00000371] (2 entries)

 

2 entries for legs because each leg represented by 2 parts (leg and foot)

 

SuperMutants no longer freeze after death and can be looted.
Downside is that  limbs (arms and legs) become unavailable for VATS aiming (Super Mutants only).

 

Also knocked out SuperMutants (Knockout Framework mod) remain standing, but you can see that they are still alive (small body movements)

and they can be interacted.

 

.esl file with my fix is attached.

 

My fix is not compatible with mods that disable SuperMutant dismemberment.

 

SuperMutantFreezeFix.esl 2.96 kB · 124 downloads

Thanks best solution i saw yet. Animations still work and thy don't freeze.

  • 1 month later...
Posted
On 1/5/2020 at 5:56 PM, dermoritz said:

My problem is i can't loot them.

The mutant package freezes for me too. The plunder, however, is ... you take a knife and cut the victim! There is a point to which you react even though most of it is only visual.

The great thing about this is the burning sword or the Chinese sword. But the pipe wrench will do ... only heavier in stock. 

I prefer the batont advantage ...

 

the mutant will start to freeze as early as version 1.4*

 

800637203_Fallout42021-02-0916-44-23-21.jpg.6e48623c2d670e307054f8f30a4c002d.jpg

 

 

------------------------------------

A mutáns csomag nálam is fagy. A kifosztás megoldása viszont... fogsz egy kést és az áldozatot felvágod! Van olyan pont, amire reagál annak ellenére, hogy a nagy része csak vizuális. A remek dolog ehhez az égő kard vagy a kínai kard. De a csőfogó is megteszi... csak a készletben nehezebb. Én a baton-t részesítem előnybe...

  • 7 months later...
Posted
On 8/21/2019 at 2:24 PM, TheOzoneHole said:

I have been seeing this issue as well, and only after installing a variety of AAF mods. I have noticed that high level special mutant variants are not affected, and I think the mutants also are not touched by what ever mod it is that gives them dicks. Both Leito's fo4 animations and one patch have super mutant meshes; and Leito's mod has one specifically called "supermutantdead.nif".  Possibly this mesh isn't being called correctly by the mod. 

I want to confirm for anyone who's still having this problem that removing "SupermutantDead.nif" from Meshes/Actors/SuperMutant does not fix it.

  • 4 weeks later...
Posted
On 8/16/2020 at 9:07 AM, ZubZaZub said:

My workaround for SuperMutant Freeze (disabling dismemberment mods didn't work for me)

 

In the record Fallout4.esm\Body Part Data\<SuperMutantBodyPartData> in Limb Part subrecords I removed references to Actor Value Information

 

LeftAttackCondition "Left Arm" [AVIF:0000036E]
LeftMobilityCondition "Left Leg" [AVIF:00000370] (2 entries)
RightAttackCondition "Right Arm" [AVIF:0000036F]
RightMobilityCondition "Right Leg" [AVIF:00000371] (2 entries)

 

2 entries for legs because each leg represented by 2 parts (leg and foot)

 

SuperMutants no longer freeze after death and can be looted.
Downside is that  limbs (arms and legs) become unavailable for VATS aiming (Super Mutants only).

 

Also knocked out SuperMutants (Knockout Framework mod) remain standing, but you can see that they are still alive (small body movements)

and they can be interacted.

 

.esl file with my fix is attached.

 

My fix is not compatible with mods that disable SuperMutant dismemberment.

 

SuperMutantFreezeFix.esl 2.96 kB · 362 downloads

 

This didnt work for me

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