Vel W Posted October 25, 2019 Posted October 25, 2019 21 minutes ago, Ulfbearth said: Removing the file is safe and wont break the game afaik. Just like if having it wont break anything too cus when SM freeze, they ragdoll upon cell reload. Some animations make use of the skeleton for the animated penis like from Mutated lust. It ls the same comparison of EVB (only penis morphs) with Bodytalk (penis morphs and penis bones). its just a matter of animation quality so things will still be operational, just not as good as if you had the skeleton. Thank you. That puts my mind at ease. I suppose this solution will have to suffice until someone picks up the scalpel and provides an update. 3
supercaca Posted November 4, 2019 Posted November 4, 2019 So if i delete the skeleton, the mutties all have distorted penises when they are dead. So i delete the meshes of the bodies and the skeleton and some mesh called the Supermutantedead.nif. I hope i dont get more distorted penises, because it breaks my immersion.
Adviser69 Posted November 4, 2019 Posted November 4, 2019 Keep the nif file for the skeleton. Delete the hkx file. 1
Oldwolf58 Posted November 5, 2019 Posted November 5, 2019 I can confirm that if you go into your game directory \AAF - The One Patch to Bang Them All\Meshes\Actors\Supermutant\CharacterAssets\ and remove/delete skeleton.hkx then the frozen upon death supermutant bug is gone and it does NOT affect the aaf animations. 5
Ulfberto Posted November 5, 2019 Posted November 5, 2019 7 hours ago, Oldwolf58 said: I can confirm that if you go into your game directory \AAF - The One Patch to Bang Them All\Meshes\Actors\Supermutant\CharacterAssets\ and remove/delete skeleton.hkx then the frozen upon death supermutant bug is gone and it does NOT affect the aaf animations. Not a direct effect, but it actually doesnt have the same quality as with the skeleton. You'll only notice that in Mutated Lust anim pack tho, so you may experience some misalignments with those (try Supermutant penis lick anim/ Missionary and FEV Chamber - Cowgirl and Doggy) theres a big difference when the penis is morphed and when the penis is animated through its bones.
Oldwolf58 Posted November 5, 2019 Posted November 5, 2019 7 hours ago, Ulfbearth said: Not a direct effect, but it actually doesnt have the same quality as with the skeleton. You'll only notice that in Mutated Lust anim pack tho, so you may experience some misalignments with those (try Supermutant penis lick anim/ Missionary and FEV Chamber - Cowgirl and Doggy) theres a big difference when the penis is morphed and when the penis is animated through its bones. I didn't remove the skeleton only the hkx file. the skeleton itself is still there and being used. I understand that the hkx determines how some parts of the skeleton are manipulated but so far I've not seen any effect on the animations. And honestly for as little as you have sex with a super-mutant verses how many of them you kill, I think I'll take them properly ragdolling verses a slight misalignment on rare instances of sex with them 2
Ulfberto Posted November 5, 2019 Posted November 5, 2019 1 hour ago, Oldwolf58 said: I didn't remove the skeleton only the hkx file. the skeleton itself is still there and being used. I understand that the hkx determines how some parts of the skeleton are manipulated but so far I've not seen any effect on the animations. And honestly for as little as you have sex with a super-mutant verses how many of them you kill, I think I'll take them properly ragdolling verses a slight misalignment on rare instances of sex with them IDK exactly how the skeleton.hkx works, but without it you wont get the animated penis too. If you dont see the difference i can make a quick comparision if you wish...
Rooker Posted November 28, 2019 Posted November 28, 2019 On 11/5/2019 at 4:52 PM, Ulfbearth said: IDK exactly how the skeleton.hkx works, but without it you wont get the animated penis too. If you dont see the difference i can make a quick comparision if you wish... I'm getting this problem too and found this thread trying to figure out what was going on. I removed that skeleton.hkx and tested with some muties. They die normally and their naughty bits seems to be working fine. I used the AAF hotkey to rotate through several animations. 1
Ulfberto Posted November 28, 2019 Posted November 28, 2019 3 hours ago, Rooker said: I'm getting this problem too and found this thread trying to figure out what was going on. I removed that skeleton.hkx and tested with some muties. They die normally and their naughty bits seems to be working fine. I used the AAF hotkey to rotate through several animations. As i said, they lose the animated penis, penis morphs work just fine tho. Theres a big difference in quality between them.
dermoritz Posted January 5, 2020 Posted January 5, 2020 Got the same problem and found this thread :-). i renamed the hkx file but this sadly is not fixing the 3 supermutants i just killed (the first 3 at all). also after saving and loading they are still frozen in same position. My problem is i can't loot them. Is there a way to fix theses three - resetting something with the console?
Zephirenth Posted January 10, 2020 Posted January 10, 2020 On 1/5/2020 at 11:56 AM, dermoritz said: Got the same problem and found this thread :-). i renamed the hkx file but this sadly is not fixing the 3 supermutants i just killed (the first 3 at all). also after saving and loading they are still frozen in same position. My problem is i can't loot them. Is there a way to fix theses three - resetting something with the console? What I've been doing is pulling up the console, click on the frozen SM, then do 'disable' and 'enable'. This should make the corpse lootable and if it's still frozen just try to grab it like you're going to try to move it. It should then ragdoll like normal. It's not an elegant solution and I hate having to do it with almost every SM I kill, but so far that method's had 0% failure rate for me.
maddadicusrex Posted January 10, 2020 Posted January 10, 2020 This is not always an issue. I have been using a Crossbow mod. Just decapitated 3 SM with arrow shots to the head and all ragdolled..
toxic_wave1573 Posted January 11, 2020 Posted January 11, 2020 ABOUT LOOTING : I found a temporary solution , you can see that if you shoot them the bullets go through but if you switch to a melee weapon (baseball bat,etc.) and hit some parts like legs , arms,etc they re going to break and so the body becomes lootable. Thank you for reading I hope it helps you. 2
dermoritz Posted January 12, 2020 Posted January 12, 2020 so i tried all hints from here. nothing is really working. With one mutant the trick with disable/enable worked - after 3 tries. For most mutants i get an error if i try to disable. Any other advice or probably an update regarding the causing mod?
TheInsaneLee Posted January 20, 2020 Posted January 20, 2020 Hey all, Big thanks to Bigwolf58. This issue was driving me nuts for weeks and your solution seems to have sorted it.
NoJoker Posted January 20, 2020 Posted January 20, 2020 This shit is driving crazy, I will delete the hkx file.
DickerMax69 Posted January 28, 2020 Posted January 28, 2020 I deleted the skeleton.hkx file from meshes/actors/Supermutant/CharacterAssets and the problem went away.
takahashithepimp Posted February 27, 2020 Posted February 27, 2020 I am so glad to finally have a way to "fix" this since it was driving me bonkers. Thank you for the solution. Is there a way to give karma or kudos to someone here? I'm still sorta new here.
yayuuuhhh Posted March 29, 2020 Posted March 29, 2020 Thank you all in this thread for discovering a fix! bless up
BoondockSaint Posted April 27, 2020 Posted April 27, 2020 Same problem here. Deleting the .hkx file solves the problem. As I'm not interested on any interactions with SMs (besides killin' 'em), I'm happy now.
swords and sandals Posted May 11, 2020 Posted May 11, 2020 Count me as another one very happy to have found this topic. I was searching for a fix for this exact issue, having started playing Fallout 4 again for the first time in a good couple of years. Deleting the skeleton .hkx file seems to have done the trick. Thanks.
ANGRYWOLVERINE Posted May 12, 2020 Posted May 12, 2020 I did this and it worked for awhile.Now the freezing is back..... Not being critical but putting skeletons in supermutants for sex was an obvious bad idea...
mashup47 Posted May 12, 2020 Posted May 12, 2020 1 hour ago, ANGRYWOLVERINE said: I did this and it worked for awhile.Now the freezing is back..... Not being critical but putting skeletons in supermutants for sex was an obvious bad idea... How did the file come back if you deleted it? dose your C drive have auto backup? or did you install another mod with the same file?
rapidman Posted July 14, 2020 Posted July 14, 2020 On 11/4/2019 at 10:13 PM, Oldwolf58 said: I can confirm that if you go into your game directory \AAF - The One Patch to Bang Them All\Meshes\Actors\Supermutant\CharacterAssets\ and remove/delete skeleton.hkx then the frozen upon death supermutant bug is gone and it does NOT affect the aaf animations. WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Thank You!!!!!!!!!!!!
Firerescueman911 Posted July 15, 2020 Posted July 15, 2020 Not sure if this issue has been solved. But I am having the same issue with the mutants freezing. I have downloaded every patch that states it will fix this. I also Removed the Skeleton.hkx as stated in some of the other comments. But still having the issue. I started to un and re download my mods to see if I can find a fix when I stumbled on this. If I click the non freeze option it says game could become unstable. Has anyone tried this? and if so how bad did it break things? or will it not be noticed? I know that is a lot of questions sorry. But any feed back or advice is appreciated .
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