Aylis Posted July 3, 2021 Author Posted July 3, 2021 (edited) Inspecting my domain  Still tweaking a few things but my little settlement is getting better and better. Spoiler   The 'new' FN FAL - SA58 (Plus Kukri) is great (it could even become my favourite weapon) and i also might have found a way to get the 'Service Rifle' back into the game (Select Assault Rifle). Hopefully it works better than the old one i've had in the list before.  I think 'A Forest' works better than 'Pine Forest Redone'. The trees arn't as tall and you can scrap them in your settlements. The only drawback are the branches. Those arn't as good as in Skyrim and i hope there will be a better version in the future.  So far i only pushed through from Sanctuary to Goodneighbor. I made the few quests for the robots and got the rest of the experience for Lvl. 21 through building and defending against the Ferals. Overall i'm having a blast - only having to modpos things into position is a bit annoying... Spoiler  Not having to fix everything yourself is great. Spoiler  With the next update FO4 should be complete with the mods i wanted to include. Then it is only working on the patches for the icons and bugfixes. ___________________________________________________  Updated the pics.  Updated the link for Universal Working Bathroom Fixtures  Updated the link for Smokeable Cigars - Cigarettes - Joints and Smokeable Cigars - Cigarettes - Joints - VIS Patch  Added the tag [Gone from Nexus]. I hope they will return on another site, so i keep them in the list for now Edited July 4, 2021 by Aylis 2
jaeos Posted July 4, 2021 Posted July 4, 2021 On 6/18/2021 at 7:26 AM, Aylis said: The icons for the 'Ghillie Suit' are way more complicated than expected as the tool i used completely ignored the naming rules and the weapons. Looks like i'll have to use a general term for the suit and the location will be added below that. 'Ghillie Suit' works, but what is with 'USAF ... '?  'Uniform' doesn't seem right, 'Equipment' or 'Coverall/Overall' too...  Do they have a special term for this kind of suit? Or would it simply be 'USAF Ghillie Suit'? As non-american i don't even know if they have a special name for it (what came up in my search wasn't really helpful). Camoflage? C-Suit? Cam-Suit?   @wollboi @jaeos Do you guys have an idea? 1. My old install doesn't CTD like this one does, something somewhere got messed up and i'm not in a mood to redo the entire list over a weekend. I just fixed a physics issue on my old one by dropping zex and going to ocbp. 2. The only way the USAF would use any kind of Ghillie suit is special forces. I mean their nickname is "chair force" but the classification would be camo, (type) suit and then size (s, m, l, xl, 2x, etc). Type being area of operation. (you don't wear a jungle ghillie suit in the snow, or an urban ghillie suit on the forest) it's 5 different kinds Urban, Jungle, Swamp, Snow and Desert. Funny thing about ghillie suits. they start out as just a BDU (battle dress uniform) and each person makes their own from scratch to make it custom. 1
EvilCampinCow Posted July 5, 2021 Posted July 5, 2021 How draining is SimSettlements on the script engine? Do the AAF mods cause major issues with SS2? If I am worried about long-term play, should I avoid one or the other? Does it matter with FO4?
Aylis Posted July 5, 2021 Author Posted July 5, 2021 Let's put it this way: I got a system as described in the minimum specs (with a Radeon 570). with everything on i notice a scriptlag and the execution of some functions takes some time. But, and that is why i started a new game without SS2, the savefile gets bloated. Around 35 MB per save is way too much for my taste. Also SS2 still needs a few updates as it can crash the game. Another thing is that i actually like building up my own settlements. SS2 makes some things easier, but sometimes it becomes a hindrance too. Like not being able to choose in the beginning what gets build in a certain spot or the exact placing of internal plots. And don't get me started about plots that only have a symbol instead of a preview.  AAF works fine with SS2. Using something like AAF Autonomy Enhanced Redux proves that quite fast.  That is something you have to decide for yourself as only you know how much power (CPU/GPU/RAM) you got and how your system behaves (build a dozen systems with the same specs/components and all handle a bit different). There's a reason why i put up some minimum specs and i don't recommend to go below that... With those the game will run and is playable. The question is if you get along with lower FPS.  Â
Varithina Posted July 5, 2021 Posted July 5, 2021 1 hour ago, Aylis said: Let's put it this way: I got a system as described in the minimum specs (with a Radeon 570). with everything on i notice a scriptlag and the execution of some functions takes some time. But, and that is why i started a new game without SS2, the savefile gets bloated. Around 35 MB per save is way too much for my taste. Also SS2 still needs a few updates as it can crash the game. Another thing is that i actually like building up my own settlements. SS2 makes some things easier, but sometimes it becomes a hindrance too. Like not being able to choose in the beginning what gets build in a certain spot or the exact placing of internal plots. And don't get me started about plots that only have a symbol instead of a preview.  AAF works fine with SS2. Using something like AAF Autonomy Enhanced Redux proves that quite fast.  That is something you have to decide for yourself as only you know how much power (CPU/GPU/RAM) you got and how your system behaves (build a dozen systems with the same specs/components and all handle a bit different). There's a reason why i put up some minimum specs and i don't recommend to go below that... With those the game will run and is playable. The question is if you get along with lower FPS.    I have used ss, but it was the previous version and god rid of it due to ending up ctd ing, when going any where near the bigger settlements. Personally where they are available I would rather use one of the clean and flat settlement mods, where the whole things is one flat area with nothing on it but the terrain and workbench and such, that way I can build pretty much what I would like to.  I may have to take a look into how settlement borders and such are used and create my own making them either square or rectangular where appropriate for the settlement, I just wish there was a way of plotting a grid across the entire build zone aligned with the borders to make building easier as that tends to be the thing that gets me, trying to line everything up, especially things like streets and such. Some nice undamaged and biggish prefab buildings would also be nice and I have seen a few, think snappy has some it it, but they are iffy to place due to most settlements terrain and building layout. 2
MrFuturehope Posted July 5, 2021 Posted July 5, 2021 On 6/21/2021 at 9:12 AM, Skag said: Hey, just a heads up to Aylis and anyone currently working through the mod list. The FSM body textures are currently unavailable on Nexus. Â Â 1
Aylis Posted July 6, 2021 Author Posted July 6, 2021 (edited) Updated FO4B - ESL-Flagged ESP to version 1.2 _________________________________________________  Upload of the release candidate of my advanced 'Red Rocket Starter'. This is now ~95% finished. I just have to find a better mod for beds and do some final tweaks.  When that is done i got the last mods (and fixes) for 'Building'. _________________________________________________  ❓BDO Hair (Video) _________________________________________________  Uploaded the finished version of the advanced 'Red Rocket Starter'. To continue further i'd have to use parts from the 'Creation Club' and i don't want to upload files that require from you to buy additional mods.  Edited July 8, 2021 by Aylis 1
Aylis Posted July 9, 2021 Author Posted July 9, 2021 (edited) Last update  Updating Status to '3.0.6' Yes, page #1 was also updated.  This is primarily a building upgrade, but i also added a few visual upgrades and new weapons.   Mods to RERUN Nothing  Removed mods: Spoiler Enhanced Power Generators HD                          Got integrated into Luxor's big texture replacer Terrain Undersides                                     Causes what it was supposed to prevent  ADDED mods: Spoiler Foundation A Forest (Thread) (Video)                                   I had to remove this one when it was removed from Nexus. I now found the OA's page. Grass Reworked                                       Fixes (most of) the clipping grass  Textures Immersive Cigarette Vending Machine                      Love the look  Armor Butterfly Glasses ?Don't forget to merge the fix into the main mod.  World Gun For Hire - Commonwealth Mercenary Jobs   Building Better Armory Mod (BAM) - Weapon Racks and More Ginger Girl Paintings Gun for Hire - Craftable Signage Stairs Ladders Ramps                                   Something i was looking for... Sandbag Fortifications SMM Menu Replacer for Sandbag Fortifications The Cozy Scavver - A Settlement Workshop Kit ?Don't forget to merge the hotfix into the main mod. Pretty Cool Shack Textures                              Upgrades some textures from 'Woody's Wasteland Stuff' ?The ESP can be flagged as ESL Shack Floors Re-Done                                  Moved from 'Foundation'  Patches Sheltered Beds ?The ESP can be flagged as ESL  Armor and Weapons Override Colt Single Action Army - F4NV                           Adding a classic gun FN FAL - SA58 (Plus Kukri)                                Don't like the not-so-funny 'funny' stuff! FN FAL - SA58 (Plus Kukri) - UNMEMED                        Now the FN-FAL becomes usable! XM2010 Enhanced Sniper Rifle AMD GPU Patch  LL Subgroup: Captives    Prisoner Shackles    Torture Devices    Commonwealth Captives  Final Red Rocket Starter   Uploads Updated Red Rocket Starter.   Still working on Spoiler Children of Atom Decor HK USP .45 with Tactical knife No Pre-War Pipe-Weapons Birds Critter Fix Radiant Birds Radiant Birds (Less Radiant) Tactical Armor kit                                     Possibly better than both operator outfits and would make the BDU redundant too. US Marines BDU                                     Combines nicely with the 'Ghillie Suit'. Vault-Tec rep is a person                               Fixing a logic bug. Miniguns Rebirth NorthlandDiggers Resources Patches, patches, and more patches...                     Btw. in case i get bored i could make some patches... (there are two less now)   Updates Added a video to 'Pine Forest Redone' so it is easier for you to decide which of the two mods to use. Added more tips to 'Console commands for building'. Updated the exterior pics for 'Red Rocket Starter'.  Edited July 15, 2021 by Aylis 2
Aylis Posted July 11, 2021 Author Posted July 11, 2021 (edited) I'm suddenly getting a lighting glitch that reminds me of this.  Maybe its the ENB, maybe something else... Digging through the files to find the cause. ___________________________________________________  And we got lucky, we got permission to reupload the textures of 'Red Rocket got a new interior wall paint'. Luxor is definitely one of the very nice OA. Spoiler ___________________________________________________  Found the problem: Terrain Undersides was supposed to prevent this bug. But it is causing the problem instead, so it will be removed. Done ___________________________________________________  Adding a new subgroup: Subgroup: Captives    Prisoner Shackles    Torture Devices    Commonwealth Captives  Updated the list and the last status update. ___________________________________________________  Removing the tag [Gone from Nexus] from the following mods: Animated Chems Redone Have a Beer - Animated Drinking Smokeable Cigars - Cigarettes - Joints Smokeable Cigars - Cigarettes - Joints - VIS Patch They are available again (and hopefully stay that way).  Added an alternative link for CWSS. I recommend to get it NOW! Edited July 11, 2021 by Aylis
Aylis Posted July 12, 2021 Author Posted July 12, 2021 (edited) Mods not to be used Spoiler Vault 111 Outfit CBBE                            Overpowered and textures too different from the other vaultsuits US Marines BDU                               Good one, but i got something better Zombie Walkers                                Ignores settings and seems to suppress all other forms of attacks  Mods to be removed Spoiler Slooty Vault Jumpsuit                           Doesn't really add much to the game Slooty Vault Jumpsuit - CBBE Bodyslide                          '' Vault Suit Re-haul Slooty Edition                                '' Slooty Synth Uniform                                         '' Slooty Synth Uniform - AE not required                          '' Slooty Synth Uniform - CBBE                                   '' Desert Operator - CBBE                          Got a better working replacement Gunner Operator                                            '' Gunner Operator - Bodyslide (CBBE and Uni-Boob)                 '' Workshop Spotlight Fix                          Redundant with the new spotlights   Mods to be added Spoiler No Pre-War Pipe-Weapons                        Fixes a logic bug of the game Birds Critter Fix                                  Fixes most birds Radiant Birds Radiant Birds (Less Radiant) CROSS Jetpack                                  Backpack or Jetpack... That drawback balances its advantage so i'll add it. Tactical Armor kit                               Better than both operator outfits and makes the BDU redundant too. Long EyeLashes for FO4                          This time they work PBR Materials Project                             Your choice what you pick Children of Atom Decor                          Not for everyone. Perfect if you want to build something for the 'CoA'. NAC X - NAC TWEAKS                           Removes the need to tweak the settings for the ENB  Still working on Spoiler HK USP .45 with Tactical knife                        Got to lvl up before i can test it... Vault-Tec rep is a person                           Fixing a logic bug NorthlandDiggers Resources Miniguns Rebirth                                   Still havn't seen one Simple Crits Outside of VATS                         Got to lvl up before i can test it... ?Can be flagged as ESL (See 'Final')                Free permission - got to see how it works out MW - Ram-7                                      Single weapon. Could work as a prototype. Advanced Combat Headgear                       Could be interesting  Note: The addon for the mist from 'Pine Forest Redone' works with 'A Forest'. Maybe works a bit too well? Spoiler  Keeping an eye on Spoiler Hearts of Darkness                               Sounds very interesting, but still a bit buggy. Maybe later...  Created/Reworked (Icon Patches) Spoiler Tags extended Sorting - Base Game CC Charlestown Condo Patch Armor - Tactical Armor Patch Armor - US Marines BDU Patch Weapon - XM2010 Patch  Edited July 15, 2021 by Aylis
EvilCampinCow Posted July 14, 2021 Posted July 14, 2021 @Aylis - I go from 60-90fps all over the Commonwealth, and 100+ indoors down to a mere 19-25 around Fort Hagen and that area of the west side of the map. Any idea why? Anyone else having a problem in this area as well? I've had a couple of hitches as things loaded now and then, but they're tiny stutters for a moment, this is a frame-crushing problem, that if I turn to look East, it goes away and my frames return to just under normal.  Modlist is great, thank you again Aylis. 1
Aylis Posted July 14, 2021 Author Posted July 14, 2021 (edited) Thats a problem of the game and a few spots simply tank your FPS. There are a few mods that try to help (most of them unsuccessful). Â The newest one for this is: Previs Repair Pack Generation 4 Previs Repair Pack Compat (Beantown) HK G3 v1.0a - PRPP But i havn't got to test them yet (only have them on my list here but not even downloaded the files). Â Happy to hear you like it. Edited July 14, 2021 by Aylis
EvilCampinCow Posted July 15, 2021 Posted July 15, 2021 (edited) With a little bit of walking around/testing, it's specifically something with the terrain/looking down at Fort Hagen itself. Something with it's mesh with the rest of the Commonwealth. I TCL'd under the ground and I can look at anything except the Fort area, and my FPS jumps back up. I'll try the Previs repairs and see if it fixes it. Â Â Nope, brings it up to 26 at most .... *sigh* Googling, well DuckDuckGo'ing it doesn't find me anything to try and diagnose a fix. Ah well, guess I'll suffer or avoid this part of the map. I've been a lot of places and so far this is the only one causing a drop. Bah. Edit 2: Changed some settings in the launcher and things have cleared up a bit. HOWEVER NAC X - Natural and atmospheric Commonwealth Tweaks -Â NAC X - NACÂ TWEAKSÂ Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Removes the need to tweak the settings for the ENB This one, for some reason breaks my Pip-boy/PIP-Pad light. Not sure what -if any- patch I'd need, but out of the box it stops the light from working, all it does is lens flare from my arm rather than actually illuminate, just in case you get that problem too, Aylis. Edited July 15, 2021 by EvilCampinCow 1
Aylis Posted July 15, 2021 Author Posted July 15, 2021 (edited) 3 hours ago, EvilCampinCow said: This one, for some reason breaks my Pip-boy/PIP-Pad light. Not sure what -if any- patch I'd need, but out of the box it stops the light from working, all it does is lens flare from my arm rather than actually illuminate, just in case you get that problem too, Aylis. Havn't seen something like that before. I'll take a look... Â Yep, thats an issue. Didn't notice that as i already use the helm with an integrated flashlight and added the mod afterwards. Will think of something. Edited July 15, 2021 by Aylis
EvilCampinCow Posted July 15, 2021 Posted July 15, 2021 Anyone have or know of a patch to remove Rad spiders from Unique NPC's - Creatures of the Commonwealth? I can't keep them in my game, but I like the other additions.
Varithina Posted July 15, 2021 Posted July 15, 2021 56 minutes ago, EvilCampinCow said: Anyone have or know of a patch to remove Rad spiders from Unique NPC's - Creatures of the Commonwealth? I can't keep them in my game, but I like the other additions. Â You should be able to just load the mod in xedit, then delete all the spiders in the npc tab, run a check for errors which will show all the level lists and other stuff that use those npc's, then go through all those errors and delete those entries, which should do it.
AlainCA Posted July 15, 2021 Posted July 15, 2021 Has anyone here used this mod? https://www.nexusmods.com/fallout4/mods/48053. It apparently changes the rendering to Vulkan and helps with performance, it says it helps with the draw calls which I believe is one of the most annoying things in fallout 4. The thing is it also says it may need some work to making it work with buffout 4 (there is a comment on the page that says he made it work) and some mods may break.
Aylis Posted July 15, 2021 Author Posted July 15, 2021 (edited) 23 minutes ago, AlainCA said: Has anyone here used this mod? https://www.nexusmods.com/fallout4/mods/48053. It apparently changes the rendering to Vulkan and helps with performance, it says it helps with the draw calls which I believe is one of the most annoying things in fallout 4. The thing is it also says it may need some work to making it work with buffout 4 (there is a comment on the page that says he made it work) and some mods may break.   On 6/19/2021 at 6:02 PM, Aylis said: To be checked later: As usual there's some discussions with the licencing. We'll have to see what becomes of it. Fallout 4 Vulkan Renderer                Improving the FPS. ENB deactivated Vulkan Renderer Reshade Preset           Fantastic shadows - colors ... subdued. Not recommended as it is atm. If we get the ENB working with it or a reshade that looks better then i might reconsider.  With my setup the improvement of the FPS is noticable but the visuals are too bad for my taste. Edited July 15, 2021 by Aylis
arshesney Posted July 15, 2021 Posted July 15, 2021 4 hours ago, EvilCampinCow said: Anyone have or know of a patch to remove Rad spiders from Unique NPC's - Creatures of the Commonwealth? I can't keep them in my game, but I like the other additions. Find out what mesh they use and replace it with molerats or something.
Wheezall Posted July 16, 2021 Posted July 16, 2021 I just want to know how to install ZeX Fusion Girl manually. I'm new to Fallout but I don't like the vanilla body styles. I came across this but I don't know how to manually install mods.Â
Aylis Posted July 16, 2021 Author Posted July 16, 2021 (edited) On 7/16/2021 at 2:09 AM, Wheezall said: how to manually install mods. Simple, you don't install manually. One mistake and then you likely have to start all over... Especially if you don't know exactly where you made it.   On 7/16/2021 at 2:09 AM, Wheezall said: I just want to know how to install ZeX Fusion Girl manually. As i don't use Fusion Girl (still too many problems with it) you won't find mods in the list that support it. I actually added mods that help not to use that body.  Also it is a good idea to ask such specific questions about a mod on its own page. __________________________________________________  Got alternative links for: Better Cooking Stations CWSS Universal Working Bathroom Fixtures  Added those to the list. Edited July 17, 2021 by Aylis
jaeos Posted July 18, 2021 Posted July 18, 2021 (edited) On 7/15/2021 at 7:09 PM, Wheezall said: I just want to know how to install ZeX Fusion Girl manually. I'm new to Fallout but I don't like the vanilla body styles. I came across this but I don't know how to manually install mods. I'll tell you how, but if you mess up it cannot be fixed, you would need to start with the mod list from the beginning. Use Mod Organizer 2. Doing so will allow you to just uncheck a box and turn that mod off if you are having problems with a new mod or setting up a mod list for types of playthroughs. (i wanna be a synth this playthrough, or a raider, etc. there are mods that help you do that specific scenerio. if you install them direct into game then if you don't want that mod you can't just delete that mod. With the warning out of the way. unpack the .rar/.7zip file drag the contents into your data file under steam/steamapps/common/fallout4 after the first few mods it will start asking if you want to overwrite, just click yes. Edit: i use True wasteland body myself, but it's up to you. You do still need ZAZ/ZEX for the skeleton rigging, last i knew it was on the atomic beauty page here on LL Edited July 18, 2021 by jaeos added info
Aylis Posted July 19, 2021 Author Posted July 19, 2021 I'll be off for a few days. Looks like i caught something and i'm quite down... 1
axz2 Posted July 19, 2021 Posted July 19, 2021 7 hours ago, Aylis said: I'll be off for a few days. Looks like i caught something and i'm quite down... Â Get well soon.
darkrhavyn Posted July 20, 2021 Posted July 20, 2021 OK Can anyone help me I have followed the guide to the tea and when I go to create my character I get pink since which in other Bethesda games means textures aren't reading the textures has done this both on my laptop and desktop any help would be appreciated. PS Hers is a gyazo of what I'm talking about Photos (gyazo.com)
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