Spenser Posted September 18, 2019 Posted September 18, 2019 Oooh man, i just cant wait for new update! Here is some artworks, for your inspiration:) And again, thank you for you hard working. You create are really great mod:) Spoiler 4
HavocForce Posted September 18, 2019 Posted September 18, 2019 So I was thinking about some more edicts and here's some more: Repeatable Edict: Tentacle Festival Cost: 20 Exotic Fauna 50 Food 20 Influence Effect: +25% Society Research +50% Effect on Sex Jobs +20% Amenities Requirement: Planetary Modifier Tentacled Lifeforms Description: "The popularity of tentacle based media has exploded into a true festival. The showing off of such exotic forms of animals with live shows, discussions on how to take care of such squiggly beasts, and in depth analysis of these lifeforms has really turned into a carnival for the ages." Toggle Edict: Trained Fauna Police Department Activation Cost: 10 Exotic Fauna 20 Influence Deactivation Cost: 10 Influence Effect: Enforcers Reduce Crime by a additional 30, give 5 Society Research point, cost +4 Energy Description: "By giving law enforcement various trained exotic fauna we drastically improve their effectiveness. Rumors of the fauna occasionally mating with criminals against their will is unfounded." 3
HavocForce Posted September 18, 2019 Posted September 18, 2019 Also I have no idea if it is possible to turn the tentacle and hostile wildlife tile blockers into planetary features instead of just getting rid of them. But there's a idea out there.
HavocForce Posted September 22, 2019 Posted September 22, 2019 Edict "Sell off excess fauna" Cost: 50 Exotic Fauna Effect: Gain 5000 Energy Description: "The storage of such a vast amount of exotic fauna has reached our limit, what better way to make room than too sell off some of the animals for profit." 1
Sycario Posted September 23, 2019 Posted September 23, 2019 Wonderful mod. Can you tell me where I can see how much of the resource "Exotic Fauna" I have? Haven't found it anywhere.
Sycario Posted September 23, 2019 Posted September 23, 2019 I know it's a stupid question but is this mod supposed to be save compatible. I downloaded Lustful Void and played a couple of hours with it, so I would like to know if I install this add on and load the same save I will be able to enjoy all the features or will I run into some problems.
HavocForce Posted September 23, 2019 Posted September 23, 2019 39 minutes ago, Sycario said: Wonderful mod. Can you tell me where I can see how much of the resource "Exotic Fauna" I have? Haven't found it anywhere. I use the mod !!!Universal Resource Patch from Steam so you can see the resources. 1
Sycario Posted September 23, 2019 Posted September 23, 2019 7 hours ago, HavocForce said: I use the mod !!!Universal Resource Patch from Steam so you can see the resources. It worked, thank you!
Cancer_and_Me Posted September 24, 2019 Posted September 24, 2019 is this mod available on 2.1? Waiting for more of my favorite mods to be updated to 2.3 before i update. Not worth it yet.
HavocForce Posted September 26, 2019 Posted September 26, 2019 Edict "Hostile Fauna Management" Requirement: Planetary modifier "Hostile Fauna" Toggle Activation Cost: 15 Exotic Fauna, 15 Influence Deactivation Cost: 10 Influence Effect: +10% Habitability, +10% Society Research, Random "Animal Mating" events occur Description: "By using techniques learned from studying exotic fauna, we have managed to decrease the amount of violent attacks done by the local fauna quiet considerably. However the reports of sexual assault by these lifeforms has gone up as a result." 3
2ManyMods Posted September 29, 2019 Posted September 29, 2019 Very enjoyable mod. I look forward to more ways to use the exotic fauna though or perhaps I am missing its primary use right now. I am enjoying the decisions, events, and images though. I would love to see the ability to add projects to perhaps genetically experiment on the fauna and then pass "desirable" traits to either your people or even your ruler. Overall, I eagerly await the next update.
HavocForce Posted October 14, 2019 Posted October 14, 2019 Just putting out ideas on more ways to collect "Exotic Fauna", basically giving the planetary decisions with Exotic Fauna Search these choices instead for at least 1 "Exotic Fauna". So the idea is that because you know that these features exist on the planet it should be relatively easier to find these creatures. This will mean that every time the edict finishes you get at least one resource every time instead of occasionally nothing for the activation cost. Occasional events pending on the roll of the event would be a good idea as well. Planetary Edict "Tentacle Lifeform Collection" Requirement: Planetary Feature 'Tentacled Lifeform' Activation Cost: 10 Influence, 50 Food, 10 Energy Description: "With such exotic creatures that exist on this world, sending out a expedition to collect these specimens would be easier than usual." Effect: Collect a amount of "Exotic Fauna" resources ranging from 1 to 10, along with the usual search modifier. "Hostile Lifeform Collection" Requirement: Planetary Feature 'Hostile Fauna' Activation Cost: 10 Influence, 50 Food, 10 Energy Description: "With such exotic creatures that exist on this world, sending out a expedition to collect these specimens would be easier than usual." Effect: Collect a amount of "Exotic Fauna" resources ranging from 1 to 10, along with the usual search modifier. "Titanic Lifeform Collection" Requirement: Planetary Feature 'Titanic Lifeforms' Activation Cost 10 Influence, 100 Good, 30 Energy Desription: "With such massive exotic creatures that exist on this world, sending out a expedition to collect these specimens would be easier than usual." Effect: Collect a amount of "Exotic Fauna" resources ranging from 5 to 20, along with the usual search modifier. 1
Spenser Posted October 22, 2019 Posted October 22, 2019 I am apologize, but its everything alright with you man? Has been a long time, since the last update. Just must ask about it, because absolute silence is killing me ?
kiargo Posted October 22, 2019 Posted October 22, 2019 Stellaris is getting updates soon, now with the launcher makes some mods don't work like Cultural Overhaul or ZOFE from Steam, as well it will update the DLC Federations , so maybe is good idea to develop more the mod until Federetion is released. 2
The Lustful Spirit Posted October 23, 2019 Author Posted October 23, 2019 9 hours ago, kiargo said: Stellaris is getting updates soon, now with the launcher makes some mods don't work like Cultural Overhaul or ZOFE from Steam, as well it will update the DLC Federations , so maybe is good idea to develop more the mod until Federetion is released. < This 15 hours ago, Spenser said: I am apologize, but its everything alright with you man? Has been a long time, since the last update. Just must ask about it, because absolute silence is killing me ? I was really waiting for the recent update, but as a the DLC was announced I prefer to take time to do a better job. Probably If I have time or I finish what I have now I will make it available before the new DLC.To keep you up to date with what I am doing: Making the mod cleaner, I think I added too many decisions (with the recommendations and those that I planned) that could become overwhelming and I want to create decisions by events. Something like; "Local Exotic Fauna Program" and then be able to choose different possible uses according to our government or species on a planetary scale. Fixing Bugs and some Lang errors. Working in Balancing and Utility Big tiddies Female portraits for vanilla species (Probably a new mod) 2
Spenser Posted October 24, 2019 Posted October 24, 2019 Thank you for answering, kiargo and thank you very much for such great news, Spirit. Glad to hear that you are alive and a new update is coming :)
Scilliant Posted October 24, 2019 Posted October 24, 2019 been enjoying the mod, pretty good implementation. Looking forward to what's down the road.
Stony1776 Posted October 25, 2019 Posted October 25, 2019 So, iv put this idea forward on the main lustful void discord, but haven't really gotten a response. so since bestiality content is something this mod focuses on, i figured id post the idea here. The heavy petting zoo. a replacement for the normal xeno zoo. where you are allowed, if not supposed, to fuck the animals inside. and if you have inter compatible parts you could rationalize it as helping to repopulate there species. 1
vox_vis Posted October 27, 2019 Posted October 27, 2019 Event MAT_LV_fauna_projects "MAT_LV_SEARCH_FAUNA_PROJECT_7" had two issues, one was a time limit of 120 for a science ship project, I'm guessing that was meant to be a 1200 because it's not long enough to get a science ship to the same system as the event otherwise The other issue that I couldn't fix was that both the event that spawned it and the project had a messed up description, but I couldn't actually find the cause in either the event file or the localisation file. Update: it's just the project that has faulty description localisation.
The Lustful Spirit Posted October 30, 2019 Author Posted October 30, 2019 On 10/27/2019 at 4:03 AM, vox_vis said: Event MAT_LV_fauna_projects "MAT_LV_SEARCH_FAUNA_PROJECT_7" had two issues, one was a time limit of 120 for a science ship project, I'm guessing that was meant to be a 1200 because it's not long enough to get a science ship to the same system as the event otherwise The other issue that I couldn't fix was that both the event that spawned it and the project had a messed up description, but I couldn't actually find the cause in either the event file or the localisation file. Update: it's just the project that has faulty description localisation. I discovered it recently, that is already solved for the next update. ? On 10/24/2019 at 9:16 PM, Stony1776 said: So, iv put this idea forward on the main lustful void discord, but haven't really gotten a response. so since bestiality content is something this mod focuses on, i figured id post the idea here. The heavy petting zoo. a replacement for the normal xeno zoo. where you are allowed, if not supposed, to fuck the animals inside. and if you have inter compatible parts you could rationalize it as helping to repopulate there species. Sounds interesting, I'll try to do something. I also had something similar in mind for Exotic Fauna. 3 hours ago, Spenser said: Space perverse for everyone!:) Reveal hidden contents I will definitely use them. uwu 1
The Lustful Spirit Posted December 28, 2019 Author Posted December 28, 2019 On 12/12/2019 at 1:40 AM, kate1313 said: is this still being worked on? Partially dead and not dead. A lot of busy days, little free time and personal space. I will find some way to continue working on this. 2
Spenser Posted December 28, 2019 Posted December 28, 2019 5 hours ago, The Lustful Spirit said: Partially dead and not dead. A lot of busy days, little free time and personal space. I will find some way to continue working on this. Thank you for continue working on this mod, even little by little. And happy New Year man:) 2
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