kystos Posted January 24, 2013 Posted January 24, 2013 Yup, nevermind my post. I read too fast and only saw the "Hopefully that should put to rest the "I can't activate mounting mode in kennels" (kinda pointless anyway". Silly me.
dcp7010 Posted January 24, 2013 Posted January 24, 2013 Even In the newest test' date=' the keys for getting in submissive pose wont work... I tried 7 different keys and about 25 different retrys but still no luck... I should mention I made clean save and everything so I started the missions over but once the prompt to set up the key pops up I select it "M" (I tried 6 others) it'll say key 59 selected or such but when I use the key nothing happens, and if I try to change the key with "Shift" plus "Active Key" still nothing happens... I also have to completely exit out of game and reload in order to even get the prompt to set up the key otherwise the game just skips it... please any help would be appreciated, I also disabled all mods not doing with lovers bitch so that's not the problem... On a unrelated note I'm getting random NPC's named "vouyer" spawning in kennel rooms idk but is that supposed to happen... also (I forgot her name and don't feel like starting up my computer right now...) But that "friend" you "Rescue" from the wolf cave, in her house both paintings are messed up, the diagram is turned completely sideways (Kinda look like a shelf) and little red riding Hood is over lapping another picture... Keeps up the good work. [/quote'] I had the same problem I thought an error in the script *xLoversBitchCanineSlutScript* I did a test by copying the original script in the script of the new mod and then it works
Guest Posted January 24, 2013 Posted January 24, 2013 One suggestion I would like to make is concerning the quests that show up in your quest log. As of now (or atleast in my game) the quests Rena's Dog shop, and Bitch training, remain in your active quest log even if you have completed them. Its not a huge problem but it just bothers me to see something I finished not in the quest completed list instead. I'm a bit of a neat freak.
Garudax Posted January 25, 2013 Posted January 25, 2013 I thought an error in the script *xLoversBitchCanineSlutScript* I did a test by copying the original script in the script of the new mod and then it works That fixes it, thanks. Line 181 of that script is different in both versions (new version has new kennel=0 stuff). Rolling back to the old script probably adds new bugs, but well.
Akkarin1 Posted January 25, 2013 Posted January 25, 2013 @dcp7010 & Garudax: Since rylasasin mentionend that he won't be able to fix it soon, would you mind uploading your fixed version? My experience with the CS is about zero. I have found the script and can edit it, but not save it because of missing scripts or something. So I would really appreciate if you could share the fixed esp with me/us I think/hope rylasasin wouldn't be angry then Edit: Thanks a lot rylasasin! I'll try it immediately!
rylasasin Posted January 25, 2013 Author Posted January 25, 2013 Alright now that I finally got my nehrim stuff sorted out, I've updated the test esp. Noticed an empty || || in it. That's been removed. not sure if that fixes it though, as all my saves are now for some reason shot in the oblivion install.
dcp7010 Posted January 25, 2013 Posted January 25, 2013 Alright now that I finally got my nehrim stuff sorted out' date=' I've updated the test esp. Noticed an empty || || in it. That's been removed. not sure if that fixes it though, as all my saves are now for some reason shot in the oblivion install. [/quote'] I just tested and it works * test with key already selected * <- ok I did not test before choosing keys
rylasasin Posted January 25, 2013 Author Posted January 25, 2013 And now for something completely different (but still relevant to the topic). Those that have completed the Dogs of Delight quest may have noticed the large stage with a sheogorath statue and some drapes in the back? That previously had nothing to do with anything? Well, now it does. Now, whenever you walk in you'll be treated to a little show on the stage. A random woman will fuck a random dog. (new test version uploaded... yes I just uploaded one a few minutes ago but I did it again to include this.... suprisingly easy to include feature.) Currently however it's restricted to NPCs... there's no way for the player to partake in the show.
kystos Posted January 26, 2013 Posted January 26, 2013 Just one question... Where in Bliss is the new shop supposed to be?
rylasasin Posted January 26, 2013 Author Posted January 26, 2013 Just one question... Where in Bliss is the new shop supposed to be? Not in bliss itself, but right outside it. It's a ruin in the large mountain, right on the path to/from bliss. Your quest marker should point you to it. If you've not done the quest to make it appear, don't bother looking for it as it won't be there. To start the quest talk to Rena Bruiant about "Shivering Isles."
kystos Posted January 26, 2013 Posted January 26, 2013 [spolier] To start the quest talk to Rena Bruiant about "Shivering Isles." OK, so I restarted LoversBitch from the beginning and now I can talk to Rena about Shivering Isles. The whole dialog goes as planned but when I talk to Haskill, the only dialogue is the normal one: I'm madgod now so I get "defending the realm, entertainment, blablabla", but nothing dog-related.
iggypop1 Posted January 27, 2013 Posted January 27, 2013 Do i have to completed the main quest in SI to make this going? Im asking because i never cared for SI and there for didnt play it at all with my new install im only using SI as patch. Did you incorporate some of fejeenas pictures and probs in the ordinary OP download?
rylasasin Posted January 27, 2013 Author Posted January 27, 2013 Do i have to completed the main quest in SI to make this going? Im asking because i never cared for SI and there for didnt play it at all with my new install im only using SI as patch. Did you incorporate some of fejeenas pictures and probs in the ordinary OP download? No to the first question. You can start it anytime there though there will be some minor differences if Thadon is still alive vs if Thadon has fled/died during one of the quests vs if you've completed SI's main quest. Yes to the 2nd question, but moreso in the test download.
vashar Posted January 28, 2013 Posted January 28, 2013 Should this have a different load order than the original LoversBitch?
rylasasin Posted January 28, 2013 Author Posted January 28, 2013 Should this have a different load order than the original LoversBitch? Only difference I can see is that you should load it before the bashed patch (I just use BOSS, which seems to sort it well enough) so it can bash patch the AI packages for the SI shop.
vashar Posted January 28, 2013 Posted January 28, 2013 But.. you're not supposed to include Lovers mods in the bashed patch? >.>;
gregathit Posted January 28, 2013 Posted January 28, 2013 But.. you're not supposed to include Lovers mods in the bashed patch? >.>; Exactly correct. Unless it is the sexual organs plugins, you should NEVER include ANY lovers\tamago plugins in your bashed patch. Doing so is a quick way to break the lovers scripting and screw up your game.
rylasasin Posted January 29, 2013 Author Posted January 29, 2013 I've never had any issues though with it, even when all the lovers mods were bashed... ... that one animation not playing issue aside, which turned out to be something else entirely. Your Mileage may vary, I suppose.
gregathit Posted January 29, 2013 Posted January 29, 2013 I've never had any issues though with it' date=' even when all the lovers mods were bashed... ... that one animation not playing issue aside, which turned out to be something else entirely. Your Mileage may vary, I suppose. [/quote'] Well it is pointless to argue, but having been around for over a year helping in the tech help section, I can promise you that I have seen that it is a quick way to screw up your game. Not even mentioning that the Big Guys (Donkey, Ashal, HanPL and others) have been repeating this long before I ever joined. I guess it is a function of how much risk you want to take with your game.... Keep up the good work on Lovers Bitch!
Bertus Posted January 29, 2013 Posted January 29, 2013 Well, nice job there! so, if i install the test version i still can get the SI quest? and for the SI quest i can use an old save or i have to restart (again) the game? for example now i got 2 messages, and one told me that i should find more dogs (i have almost everything since i've unlocked the others via console)
rylasasin Posted January 29, 2013 Author Posted January 29, 2013 Well' date=' nice job there! so, if i install the test version i still can get the SI quest? and for the SI quest i can use an old save or i have to restart (again) the game? for example now i got 2 messages, and one told me that i should find more dogs (i have almost everything since i've unlocked the others via console) [/quote'] basically it tells you that you should find more dogs for the kennels, not for unlocking. and yes you can still get the SI quest. You have to talk to Rena Bruiant about "Shivering isles" Of course, it requires that you actually been to the shivering isles. I would restart if I were you, cause the new kennel system will probably mess up. But like I said about another thing just now, YMMV.
Bertus Posted January 29, 2013 Posted January 29, 2013 thanks again. at first i explored the shop without restarting and the only ting i can say is that maybe there are too many guests. they drop my frame rate a little down (maybe just place there only four or five guests). another is that some things are a little misplaced, but maybe i have to try the new game version. Like the girl on the bar should have some kind of chains on her but i can only see a bad blurred shadow unfortunatly after i started a new game, the key that i bound for the all fours animation won't work. another thing is that i enabled the uncensored version with pictures (not bad, but i changed many of them with better pics for my taste) but there are 2 pictures in maera's home that are overlapping, those after you enter the room where there is the note of the wolf cave. also there is a picture under a shelf, literally, in the same room.
fejeena Posted January 29, 2013 Posted January 29, 2013 rylasasin I know usually you don't like my ideas. But here is a Idea for guests/voyeurs There are to many, and to many different. Where come they all from? rylasasin you wanted it realistic = Rena's shop is normal dog store, the dog training is a secret and no pictures in the store. But hundreds of different visitors.(because the NPCs use clohting Levellists so it seem there are so many different) The same in the SI store, more visitors as the whole population of SI. Most visitors of such a store are Regular customers, so the player should recognize them. In the SI store you can use SI citizen. Like in the "Leyawiin party quest" make copies of the vanilla NPCs, remove AI packet,quest scripts...., they must only look like the vanilla NPCs and have the same name. Use NPCs that most players don't enslave like shopkeepers(looks funny if the original NPC is in the kennel and the copy is watching him) or you can also use guards(in real life exist also criminal and pervert police and soldiers) !!!Don't use the original Vanilla NPCs with changed AI pack! More changed Vanilla NPCs, more mod conflicts, less people can play your mod). The most visitors in the SI store should be Regular customers(SI citizen) only some adventurer from tamriel pass the gate to SI and visit the store.(Your "Levellist NPC" even if they wear SI clothes are no SI citizen, because where do they life? There are no neighboring countries or islands. In Chrodiil there can be visitor from Skyrim,Hammerfell....) In the SI store should be in the evening the most visitor, 2-3 Regular customers and 1 "Levellist NPC" in the main room, 1 Regular customers and 1 "Levellist NPC" in each kennel room, in the morning and early afternoon 1 NPC less in each room, no visitors in the deep night(or 1-2 in the main room and only in one kennel room 1 visitor). Rena's store: If you want that the dog taining is a secret, and the store is a "normal" dog selling store, then there are only few initiate visitors. And if you want to keep the "normal-store" idea don't use vanilla NPC copies from Chorrol or other Cyrodiil citizen (or only a few). Create some Regular customers the player can recognize("Oh I saw him yesterday"). In this store it can be half Regular customers and half "Levellist NPC". Tamriel have more population than SI so it can be more voyeurs in the kennel rooms.(but remember if there is training in all kennels plus visitor, most people will have Frame dropping). Like in the SI store most visitors in the evening,2-3 in each kennel room, in the morning and early afternoon 1-2 visitors, no visitors in the deep night.
rylasasin Posted January 30, 2013 Author Posted January 30, 2013 rylasasin I know usually you don't like my ideas. But here is a Idea for guests/voyeurs There are to many' date=' and to many different. Where come they all from? rylasasin you wanted it realistic = Rena's shop is normal dog store, the dog training is a secret and no pictures in the store. But hundreds of different visitors.(because the NPCs use clohting Levellists so it seem there are so many different) The same in the SI store, more visitors as the whole population of SI. Most visitors of such a store are Regular customers, so the player should recognize them. In the SI store you can use SI citizen. Like in the "Leyawiin party quest" make copies of the vanilla NPCs, remove AI packet,quest scripts...., they must only look like the vanilla NPCs and have the same name. Use NPCs that most players don't enslave like shopkeepers(looks funny if the original NPC is in the kennel and the copy is watching him) or you can also use guards(in real life exist also criminal and pervert police and soldiers) !!!Don't use the original Vanilla NPCs with changed AI pack! More changed Vanilla NPCs, more mod conflicts, less people can play your mod). The most visitors in the SI store should be Regular customers(SI citizen) only some adventurer from tamriel pass the gate to SI and visit the store.(Your "Levellist NPC" even if they wear SI clothes are no SI citizen, because where do they life? There are no neighboring countries or islands. In Chrodiil there can be visitor from Skyrim,Hammerfell....) In the SI store should be in the evening the most visitor, 2-3 Regular customers and 1 "Levellist NPC" in the main room, 1 Regular customers and 1 "Levellist NPC" in each kennel room, in the morning and early afternoon 1 NPC less in each room, no visitors in the deep night(or 1-2 in the main room and only in one kennel room 1 visitor). Rena's store: If you want that the dog taining is a secret, and the store is a "normal" dog selling store, then there are only few initiate visitors. And if you want to keep the "normal-store" idea don't use vanilla NPC copies from Chorrol or other Cyrodiil citizen (or only a few). Create some Regular customers the player can recognize("Oh I saw him yesterday"). In this store it can be half Regular customers and half "Levellist NPC". Tamriel have more population than SI so it can be more voyeurs in the kennel rooms.(but remember if there is training in all kennels plus visitor, most people will have Frame dropping). Like in the SI store most visitors in the evening,2-3 in each kennel room, in the morning and early afternoon 1-2 visitors, no visitors in the deep night. [/quote'] Hmmm if you want to go ahead and do that, be my guest, and I'll support this idea. Right now I"m a bit pre-occupied working on my Nehrim conversions (Sadly, loversbitch is NOT among them.... at least for now.) While still waiting for that person who can do quest scripting....
iggypop1 Posted January 30, 2013 Posted January 30, 2013 Its sad to hear that you stopped working with LB i was looking forward to the continuation:(
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now