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[Outdated] LoversBitch .05b.03UO Unofficial Continuation


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Posted

While we're discussing new dogs...

 

Hellhound' date=' anyone? Slof has given permission for modders to use it. Also... hellhound.

[/quote']

 

That's already in the UO.

 

Speaking of Hellhounds, one thing I'm going to do next release is make it so (some) of the dogs can't be used right away. You have to unlock them. (By doing quests.)

 

IE to get hellhound, you have to do the Oblivion-slaver quest and then Rena will have one.

 

HOWEVER, there will also be an alternate path for most (if not all) of them to be acquired, for those males or those not wishing to go the "messy" route.

 

In the case of our hellhound, this basically means finishing the Oblivion Main Quest. As you can see, its a much longer and probably lot more costly way, but it is an option.

 

I'll try to keep options like this similar for the other dogs too.

 

 

 

What I have so far:

 

 

 

Hellhound

- Encounter the oblivion rapists on the gold road.

 

OR

 

- Finish the vanilla Main Quest.

 

Stone Wolf

 

(That quest that Chase mentioned involving the stone goddess)

 

OR

 

- Encounter a stone hound at the mages guild and then Commission Delmar to animate one for 10000 gold.

 

OR

 

- Have Delmar (or someone else) sell you an inanimate one for 200 gold, and then cast a scroll(bought from said person too) at it and animate it (Requires 100 Alteration 100 Mysticism and a Grand Soul Gem with Grand Soul)

 

Ghost Wolf

 

- Fuck one in a dream

 

OR

 

- Fuck one in Henninter's Dream

 

OR

 

- Find a soul gem containing one in Mannimarco's Lair, and bring it back to Rena.

 

 

Skinned Hound

 

- Ask Ushnar for another dog.

 

OR

 

- Fuck one in the shivering isles and bring one back to Rena. You'll lose it as a partner but it'll be unlocked.

 

OR

 

- Open the store in the Shivering Isles and the store owner will send one to Rena as a gift.

 

 

 

Posted

Nice to see that someone continues this awesome mod. It would be a pity to see it die. Besides the occassional CTD (which I get anyway, too many mods) everything works great.

 

Can someone point me to the additional dog animations that were posted here a while ago? I had to do a fresh install and now only have the default one.

Posted

Sorry folks no real progress tonight it seems.

 

Was out in madison shopping for backup headphones & a new monitor most of the day, and been trying to wrestle with the latter calibrating it so it shows the correct colors even though I'm still not sure they're 100% correct. :-/

 

Though mostly work from last night, I do have most of the quest stages for the SI shop quest down. Sadly there's no actual quest for it yet (no script and no dialogue, and I think i'll be working on the latter for tonight.)

Posted

 

While we're discussing new dogs...

 

Hellhound' date=' anyone? Slof has given permission for modders to use it. Also... hellhound.

[/quote']

 

That's already in the UO.

 

Speaking of Hellhounds, one thing I'm going to do next release is make it so (some) of the dogs can't be used right away. You have to unlock them. (By doing quests.)

 

IE to get hellhound, you have to do the Oblivion-slaver quest and then Rena will have one.

 

HOWEVER, there will also be an alternate path for most (if not all) of them to be acquired, for those males or those not wishing to go the "messy" route.

 

In the case of our hellhound, this basically means finishing the Oblivion Main Quest. As you can see, its a much longer and probably lot more costly way, but it is an option.

 

I'll try to keep options like this similar for the other dogs too.

 

 

 

What I have so far:

 

 

 

Hellhound

- Encounter the oblivion rapists on the gold road.

 

OR

 

- Finish the vanilla Main Quest.

 

Stone Wolf

 

(That quest that Chase mentioned involving the stone goddess)

 

OR

 

- Encounter a stone hound at the mages guild and then Commission Delmar to animate one for 10000 gold.

 

OR

 

- Have Delmar (or someone else) sell you an inanimate one for 200 gold, and then cast a scroll(bought from said person too) at it and animate it (Requires 100 Alteration 100 Mysticism and a Grand Soul Gem with Grand Soul)

 

Ghost Wolf

 

- Fuck one in a dream

 

OR

 

- Fuck one in Henninter's Dream

 

OR

 

- Find a soul gem containing one in Mannimarco's Lair, and bring it back to Rena.

 

 

Skinned Hound

 

- Ask Ushnar for another dog.

 

OR

 

- Fuck one in the shivering isles and bring one back to Rena. You'll lose it as a partner but it'll be unlocked.

 

OR

 

- Open the store in the Shivering Isles and the store owner will send one to Rena as a gift.

 

 

 

 

 

Damn that dream fuck sounds great. I wonder why there is no mod that makes your character dream when sleeping that could generate random naughty events if your toon is too horny :P I need to look after this.

Posted

Well, for what it's worth, new test version has the (mostly) complete Shivering Isles Shop quest.

 

 

... But none of the FING TOPICS SHOW UP.

 

 

I have no idea what I'm doing wrong. I hate quests.

Posted

Well' date=' for what it's worth, new test version has the (mostly) complete Shivering Isles Shop quest.

 

 

... But none of the FING TOPICS SHOW UP.

 

 

I have no idea what I'm doing wrong. I hate quests.

[/quote']

Potentially daft question...

 

The quest is running, yes? Topics don't show up unless their quest is running.

Posted

Well' date=' for what it's worth, new test version has the (mostly) complete Shivering Isles Shop quest.

 

 

... But none of the FING TOPICS SHOW UP.

 

 

I have no idea what I'm doing wrong. I hate quests.

[/quote']

Potentially daft question...

 

The quest is running, yes? Topics don't show up unless their quest is running.

 

It should be since I've have it set to but I don't think it is. The topics don't add unless forcefully added, the scripts are not running, nothing works... BLLLLLLAAAARRRRGGGGHHHH

 

At this point I just want to fucking scream

 

 

Will someone for the love of pete, PLEASE take a look at it and tell me just what the flying FUCK I'm doing wrong?!

Posted

Perhaps the Quest priority, it is 0 (set it higher, 60 - 100)

But you know I have no knowledge of quest making.

 

Question, what dog do you want with madness-armor texture.

The hellhound with spikes, collie....?

Posted

Perhaps the Quest priority' date=' it is 0 (set it higher, 60 - 100)

But you know I have no knowledge of quest making.

 

Question, what dog do you want with madness-armor texture.

The hellhound with spikes, collie....?

[/quote']

 

Actually, Doberman (the ASDogBody version, not the other one.) The hellhound is unique, and it should stay that way. The collie we already used a lot already (for Amber Dog and a lot of the other "mundane" dogs in the SI shop) so yeah Doberman.

 

And yeah It's set to 100. Has no effect.

Posted

Alright, managed to sort the quest out. I think, for the most part. What a mess.

 

Script was running, but the quest stage script results weren't. Including the first one which I think threw quite a few of them off.

 

Bleh.

 

Only tested with a few conditions though (Thadon in power, Bhisha chosen, Crawls-On-Fours chosen, Bhisha Dies during quest, Bhisha dies before quest, etc. Still need to have people test the "Thadon Dead before quest" "Thadon Disappeared before quest" "Thadon Dead during quest" "thadon disappeared during quest" "PC is sheo before quest" and "PC is Sheo during quest" elements. >.>

 

 

 

Now though comes the matter of sorting scripts and separating them into SI and Chorrol shop.

 

Seems to be under control. Except for one thing: Never lets pcs out of the cage with the human dogs. For some reason.

 

Though the real trouble seems to be in the packaging. Especially with the Voyeurs. They're SUPPOSED to show up if they're cages full and they're SUPPOSED to find an appropriate seat and start eatting/drinking.... except they don't. They leave and when I take the default leave package away (its on the bottom) they just stand around. Unfortunately I know little more about packages than I do about OBSE and Lovers sex scripting.

 

... Which is to say, nothing.

Posted

My character has just managed to become Kezune's bitch (thanks to LoversJoburg). As Kezune is one of Rena's dogs, I think he (and Bailey) should be prevented from claiming the player as their bitch.

 

This reminded me of something. Previously, with the 'official' .05 version, I managed to get a wild companion before I had visited Chorrol (either through Joburg or LoversRaperS, I can't remember which), and when I bought a dog from Rena, it gave me a second bitch bone and my dog companion(s) started to behave a little oddly - not always following, sometimes wandering off, and just generally being 'difficult'. If you haven't already done so, it might be worth putting in a check when you buy a dog from Rena so that it detects when you have already got a companion and doesn't give you a second bone or try to make the dog you've bought your companion.

 

I also have a couple of small requests...

Firstly, would it be possible to provide the possibility - either through an ini file or an in-game menu - for the player to change the rate at which companions get lusty and/or the amount their lust is reduced by when you mate with them? At the moment, it seems like either they are getting lusty too quickly or mating with them isn't reducing their lust sufficiently.

 

Secondly, would it be possible to introduce a 'cool-down' period so that when you have mated with your companion, he doesn't immediately knock you over and mate with you again... and again... and again?

Posted

 

Secondly' date=' would it be possible to introduce a 'cool-down' period so that when you have mated with your companion, he doesn't immediately knock you over and mate with you again... and again... and again?

[/quote']

 

Did you try using the pheromone reducer to keep the 'lust' down? That should help a bit.

Posted

I've just pinched myself, hmmm... I am not dreaming. Many thanks for this continuation!

Posted

rylasasin if you need more pictures, 2 of the dog statues with other texture, 2 puppy statues, then see my useless LoversBitch release.

And a "fixed" wac_dog_body.nif, there were some ugly grey spotts next to the tail.

Of course you can use all you like in your mod.

Today or tomorrow I start with the madness dog.

Posted

The self standing mod isn't working, even if I overlap it with the lovers bitch original file it still dosent work... I'm just going to try to re download and really install and see if that works... But could you please post a more comprehensive requirements list... I'm not sure if I might be missing something... Also thanks for continueing this mod...

Posted

Went to download the loversbitch.esm from dropbox but instead it downloaded loversbitch.text which I then changed to .Esm so it works now. But if I UN sensor decorations in the dog shop some display but most say and I quote "WTF!? I'm a Missing Mesh!"...

Posted

Went to download the loversbitch.esm from dropbox but instead it downloaded loversbitch.text which I then changed to .Esm so it works now. But if I UN sensor decorations in the dog shop some display but most say and I quote "WTF!? I'm a Missing Mesh!"...

 

did you download the latest loose files with that?

 

oops nm forgot to update that. just a sec.

 

New loose files uploaded. That should fix WTF I'm a missing mesh.

 

 

 

btw, attention to anyone downloading the test version:

 

I'd appreciate it if I could get some feedback on the Dogs of Delight quest (aka the shivering isles shop quest).

 

the quest is designed to be run under the following conditions:

 

- Thadon is in power

 

- Thadon is dead/gone (report to haskil)

 

- You are madgod.

 

 

- Bhisha is dead

 

- Bhisha is in Bliss (quest involving him resolved peacefully)

 

- Bhisha is in crucible (quest involving him not resolved)

 

So far I've tested it under the conditions: Thadon is alive, and tested all 3 bhisha routes.

 

However, I need people to test the mod during and after the Ritual of Ascension (preferably of mania).

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