fejeena Posted January 10, 2013 Posted January 10, 2013 The fighting thing seems to be a problem with BravilUnderground/SlaveTrader. 2 of my slaves no problem but 1 starts fighting.( I released them one after the other from "pack slave" spell). I never entered the kennel room with slaves or companions. Tested it first time. Did some had the problem with the original esp???(I will test it) OK I made new waterbucked and waterbowl.( the water is not plain, it's the nif part from the grapes( the vinyard bucket nif). Hope this nifs don't freeze any computer. Water bowl and bucket.7z fixed texture path, no more purple water. Oh 6 downloads, is the new nif OK? no freeze?(I have no freeze with old and new nif, so someone with the freeze problem must test and tell me if it's OK) And the stupid fighting slaves and dogs. I don't know why only some NPCs and dogs are agessive. BravilUnderground/SlaveTrader add the slaves to "LSTSlaveFaction". Slaves are not in "Player Faction" [FACT:0001DBCD] Dogs are in "Player Faction" not in "LSTSlaveFaction". But why not all dogs attack the Slaves? I will add a sign on the door "Slaves must remain outside"
toxic44 Posted January 10, 2013 Posted January 10, 2013 OK, now the water is purple but no more freeze. thx. Maybe an ati/amd graphic card problem ? (the nif go in oblivion/data/meshes/furniture) I convinced a free woman to go to work for Rena, not a slave, rekennel her to the werewolf (end of corridor), then released her. She is not a slave, she attacked the hellhound too on her way out.
rylasasin Posted January 11, 2013 Author Posted January 11, 2013 btw people I"m still looking for that someone who can code quests and such....
fejeena Posted January 11, 2013 Posted January 11, 2013 New water bowl and bucket with fixed texture path, no more purple water. download update post 131.
kystos Posted January 11, 2013 Posted January 11, 2013 Tried the "old new" nif (the purple one and it solved the freezing problem. DLing the today's new one, will report in a couple of minutes. Thanks for your continued work. edit: works fine, water is normal colored and no freeze in sight.
Guest Posted January 12, 2013 Posted January 12, 2013 I'm having an issue with the animations constantly repeating, or rather one animation constantly being chosen over the others 9 times out of 10. The particular animation is the 1111 animation the one where she had the penis stuffed down her gullet, which I find silly and would rather it not be there at all. I've tried removing it but I get an error how it cannot find the ini file and plays the animation anyways. I've renamed another ini with another creature animation with the same result. I think I recall reading something about groups or some such that may need to be shifted around but I can't seem to find the thread I got that from and am having no luck finding other thread or resources concerning this matter. I have really bad luck with searches.
gregathit Posted January 12, 2013 Posted January 12, 2013 I'm having an issue with the animations constantly repeating' date=' or rather one animation constantly being chosen over the others 9 times out of 10. The particular animation is the 1111 animation the one where she had the penis stuffed down her gullet, which I find silly and would rather it not be there at all. I've tried removing it but I get an error how it cannot find the ini file and plays the animation anyways. I've renamed another ini with another creature animation with the same result. I think I recall reading something about groups or some such that may need to be shifted around but I can't seem to find the thread I got that from and am having no luck finding other thread or resources concerning this matter. I have really bad luck with searches. [/quote'] Go grab Donkey's new and improved animations pack. It should make the animations more random.
rylasasin Posted January 12, 2013 Author Posted January 12, 2013 Alright people two announcements: 1. I am attempting to recruit people in Modelling and/or Quest Scripting. I started a thread on the topic here: http://www.loverslab.com/showthread.php?tid=15222 so if you've got modeling skills or sufficient scripting skills to make quests (which right now i'm buried in the ideas for and no way to make any of them come to fruition) please check that link. 2. I'm putting the links to my test files (ESP and Loose files) in my main post. Keep in mind this is TEST material and don't download this unless you know what you're doing or you really want to test stuff.
Sibirskiiy Posted January 12, 2013 Posted January 12, 2013 the new test stuff works great, and looks it too! The new ESP doesn't seem to erase any of the quest progress you made either, which is nice. Also the new SI kennels look amazing. Nothing didn't seem to fall apart and crash either. I do have a question though, chase mentioned earlier in the thread when he uploaded what resources he had left for the LB V.06 that there were new animations attached to the slave Iron things? Is there any plan to add a set of those restraints to either of the kennels?
crystaline Posted January 12, 2013 Posted January 12, 2013 How about adding these dogs? It looks grotesque, but some guys like This is "FLY_creatures_v23" http://oblivion.nexusmods.com/mods/images/41210-1-1323168548.jpg http://oblivion.nexusmods.com/mods/41210 This is "20 horror-creatures" http://oblivion.nexusmods.com/mods/images/22925-1-1236204666.jpg http://oblivion.nexusmods.com/mods/22925
rylasasin Posted January 12, 2013 Author Posted January 12, 2013 This is "20 horror-creatures" http://oblivion.nexusmods.com/mods/images/22925-1-1236204666.jpg http://oblivion.nexusmods.com/mods/22925 Hey I've seen those! Those are in Oblivion Warcry New Dimension. That other one though I've not seen before though.
mr.bananas Posted January 13, 2013 Posted January 13, 2013 First time poster here. Currently trying all sorts of adult mods and too lazy to "invite" 10 different dogs (I am unable to find even 5 different ones) Anyone knows a console command to skip that part and proceed with Maereas training?
Tom21 Posted January 13, 2013 Posted January 13, 2013 just need 10 dogs it doss matter if there different and can find them in All the towns, There's like 6 of them in the IC.
fejeena Posted January 13, 2013 Posted January 13, 2013 ???Searching the dogs only in Maereas house???? You can buy 4 dogs and get the Bloodhound for free if you tame the one in the basement.Rena have 2 dogs and 2 are in the city. So you have 9 dogs. In every city are 2-4 dogs and there are a lot of wolves in the wilderness.
mr.bananas Posted January 13, 2013 Posted January 13, 2013 @fejeena: I am currently on the quest to receive advanced training. From what Maera said I don't need to tame them but "invite" 10 different dogs, right? @ Tom21: So I don't need to invite 10 different dogs, but ANY dogs will do? Tried it, nothing happened yet.
Tom21 Posted January 13, 2013 Posted January 13, 2013 invite 10 different dogs, but ANY dogs will do? YEP! there wll be no quest update till all 10 are done. I'v done all thes quests like 10 times now. And LOOK HERE$: http://www.loverslab.com/showthread.php?tid=5209
Tom21 Posted January 13, 2013 Posted January 13, 2013 And with LoversBitch .05b.03UO starts geting New Quests going to need to make a New walkthrough.
fejeena Posted January 13, 2013 Posted January 13, 2013 mr.bananas: yes, as mentioned earlier tom21, you must fuck 10 different dogs/wolves.(not 10 different races). you can fuck 10 wolfes in the wilderness. Not 1 wolf 10 times! I don't say you must tame the dogs. If you asked Rena about the Bloodhound she say "tame the Bloodhound in the basement and you get your own Bloodhound". Question: did anybody know from wich mod is the rune-dog http://www.loverslab.com/showthread.php?tid=15222&pid=315614#pid315614 I think we must give the creator credits if we use his dog. Found it "FiveBlindMice" mod
mr.bananas Posted January 13, 2013 Posted January 13, 2013 Ohh~ Now I get it. I thought it had to be 10 different races. Been wondering what I did wrong: Doesn't matter - Now all my kenneled dogs are immortal after I opened their cages and "invited" all. Spent dinner with monitors out. Had chicken, it was tasty.
Cattpride Posted January 14, 2013 Posted January 14, 2013 Can anyone upload a screenshot of the werewolf kennel, please?
rylasasin Posted January 14, 2013 Author Posted January 14, 2013 We've decided that the Cages instead of being big hulking 18/12 cage nightmares will be seperate 6-cage cells (to make things easier on slower computers. especially the SI ones which is a total nightmare.) Keep in mind that probably means you WILL have to take all your bitches out of the cages and rehire them after upgrade. Since otherwise it'll screw things up. I'm hoping chase can provide me with an automatic and/or better way to do it, but for the moment for those using the test version (which both files have been updated btw) the only way is to release all the bitches before hand and then rehire them. Or cleansave. That works too.
rylasasin Posted January 14, 2013 Author Posted January 14, 2013 Rune dog colors I can also make each rune in different color.(multi colored dog) I'd actually prefer it just stay blue' date=' since it seems to be referencing (or at least it reminds me of) the Lost Spires Mod Which also features creatures/clothes/etc which have that runic pattern to it. ... Although a glowing blue (or black with glowing blue Runes) dong would be nice
vashar Posted January 14, 2013 Posted January 14, 2013 While we're discussing new dogs... Hellhound, anyone? Slof has given permission for modders to use it. Also... hellhound.
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