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FO4 NudeBasics


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Posted
On 3/12/2022 at 3:29 AM, tuxagent7 said:

 

ok :)

 

Ok, thanks. I have tested the version and it is working.

With the 'BarterMenu' open some parts of the scripts are disabled, while my first idea was: If the player openes the container menu than do something.

The mod nearly always has the (Currency) Caps available, you can also drop them to the ground.

Since I know how difficult it sometimes is to find a small droppen weapon - for me this possibility I do not require. (Regarding the dropped weapon feature, I want to place something like a good visible marker similar like borderlands did, but at the moment I still have no idea how to do this)

The second point is the currency caps you can also give to settlers and take them back even if naked. Something not of my flavour and I assume not possible with real caps.

 

Something like the currency caps I would use also, but after that currency item are transferred to a container instead replace them with the (real) original caps.

 

 

Posted (edited)

I modified the script from the mod 'Stash those Caps' so that it now corresponds more to my ideas.
In principle, the original mod is also good to use. In any case, the author has well analyzed the whole problem with the Additem function, which prevents adding more than 0xFFFF items at once, which I was not aware of until now (The problem probably does not exist with the console function ! @Krazyone)

In my game I never had so many caps ?
I got around this whole problem by simply setting the maximum number of caps that can be stored in a container
limited to 60000. (After that you just have to take another container) The disadvantage is that it requires the community plugin, which NudeBasics users should have installed anyway.
Since I was already working with caps, I took over the Gold/Caps Anticheat for the console from 'Player exhibitionist'. (FIxed part, Not configurable !)
Because of the name change, the caps will appear on the 'Misc items' page under the name 'Bottlecaps storable' near to the top.

 

It is up to the players respüonsibility better not to store caps in corpses or containers, which the Game itself can cleanup or reset.

(The cleanup feature of the game could be prevented, but it is not !)

 

 

 

Store Caps in Container.zip

Edited by Kanlaon
Forgot to say: The zip is a complete small mod
  • 1 month later...
Posted

In Skyrim I once played the mod "Dead is Dead". If the player dies, then all save games were blocked, so basically the game was over.

At least that was the plan of the mod author. Unfortunately, it was far too easy to get rid of it, so that you could continue playing anyway.

 

Nevertheless, the idea wasn't that bad and maybe something else can be realized instead in Fallout 4 if the player dies and the game does a reload.

Thanks to the functions available in the MCM (!), it is definitely possible, even if it does not work in every case.

The deaths triggered by a mod with the Kill function are actually problematic since  the  on Death event  is not triggered.

Anyway my attempt currently only shows a message box with the content "Game reloaded after Player dies".

 

However, at the moment I have no idea what to do after a reload if the player dies.

It is also unclear how the save that was loaded can be identifiied.

 

  • 2 weeks later...
Posted (edited)
5 hours ago, eidod23 said:

how do i install this mod the dl link seems dead

The mod author deleted most of his mods, and his Lovers Lab account. I've been using it, and updating it for myself, since it was released.

 

Lovers Lab wont reply to any of my texts, so I can't re-upload it.

 

 

But here's a Fan Edit... anybody else can send me a Private Message for my updated version. :)

Edited by Krazyone
  • 2 weeks later...
  • 3 weeks later...
Posted
On 5/31/2022 at 6:14 PM, Krazyone said:

Done... :)

Any chance you could send one my way also? I came back to play Fallout after a year and found this mod deleted...  =\ sad, I liked the power armor limitations on this mod

Posted
7 hours ago, Plaguetard2.0 said:

Any chance you could send one my way also? I came back to play Fallout after a year and found this mod deleted...  =\ sad, I liked the power armor limitations on this mod

Done... :)

Posted

@Krazyone Do you think your version is consistent regarding the papyrus files ?

What I mean is: if you compile the source files does the created pex files are the same as the already existing ones ?

 

I already tried to decompile the version from Tuxagent7, but the structure of the created papyrus source files are completely different to what I had so far on my pc and you

cannot easily compare them without a huge effort.

Posted
56 minutes ago, Kanlaon said:

@Krazyone Do you think your version is consistent regarding the papyrus files ?

What I mean is: if you compile the source files does the created pex files are the same as the already existing ones ?

 

I already tried to decompile the version from Tuxagent7, but the structure of the created papyrus source files are completely different to what I had so far on my pc and you

cannot easily compare them without a huge effort.

Sorry... I can't code. I can tweak code, recompile it, so it works. But not much else... I've made lots of mods, but they are all low level mods.

The only code tweaks, are the Bomb Collar.

 

My version is a labour of love, slowly being improved, since it was first released. It only changes the Bomb Collar Scripts. All the other tweaks, are non-script based.

My version has an unreleased v1.3 update Script fix, to fix a problem. Written by the original author, as requested by me. I got the script fix, re-compiled it.

 

But Guest did not put into his own download, for some reason.

 

I added it to the mod, for my version, but he never updated his download after v1.2.

 

 

Other... more talented modders, will probably delve deeper into the scripts. Doing stuff, that change a lot more.

 

 

The original author of this mod, Guest. Sadly deleted all his mods, and left Lovers Lab. I've been tweaking it, for myself, since it was first released. Along with using it all the time...

Posted
8 hours ago, Krazyone said:

Sorry... I can't code. I can tweak code, recompile it, so it works. But not much else... I've made lots of mods, but they are all low level mods.

The only code tweaks, are the Bomb Collar.

 

My version is a labour of love, slowly being improved, since it was first released. It only changes the Bomb Collar Scripts. All the other tweaks, are non-script based.

My version has an unreleased v1.3 update Script fix, to fix a problem. Written by the original author, as requested by me. I got the script fix, re-compiled it.

 

But Guest did not put into his own download, for some reason.

 

I added it to the mod, for my version, but he never updated his download after v1.2.

 

 

Other... more talented modders, will probably delve deeper into the scripts. Doing stuff, that change a lot more.

 

 

The original author of this mod, Guest. Sadly deleted all his mods, and left Lovers Lab. I've been tweaking it, for myself, since it was first released. Along with using it all the time...

 

Sometimes 'shit happens'.

I assume the author wanted to publish the patched scripts in the next release, which unfortunately never happened.

  • 2 weeks later...
Posted
On 6/19/2022 at 7:00 PM, Krazyone said:

Sorry... I can't code. I can tweak code, recompile it, so it works. But not much else... I've made lots of mods, but they are all low level mods.

The only code tweaks, are the Bomb Collar.

 

I can take a shot at it if you want.

Posted (edited)
3 hours ago, jbezorg said:

 

I can take a shot at it if you want.

Have a look at it, if you want.

 

Then it's up to you, if you want to do it. I'll obviously credit you, along with your tweaks. After long-term testing for possible problems, I test my own mods to extreme. Problems sometimes only showing, after +60 hours of testing.

 

Make notes of what you change, if you fix or add anything.

 

 

New FO4 NudeBasics site...

Check out the MCM Screenshots... some have extra, as they are from my currently unreleased FO4 NudeBasics v1.13

Current version is v1.07...

 

 

 

Things needed... MCM

 

 

Morphings / Total body changes before exiting Power Armor

 

Problems...

Unequipping Power Armor Frame, instead of Exiting Power Armor

Can't turn off Feature

Can't change the slider without breaking the mod

 

=====

 

FO4 NudeBasics / Global Settings / Power Armor Radiation

 

Problems...

It does nothing, no Radiation when entering or in Power Armor

 

=====

 

Armor Breaking / Armor and clothing can break / Enable armor and clothing break ON / OFF

 

Problem...

It doesn't switch off the armor breaking

 

I always just turn all the sliders to 0 instead

 

=====

 

Vanilla Effects / Chance to find armor on corpses

 

Additional Sliders...

It would be nice to also have additional options, and sliders for...

 

- Chance to find Clothing on corpses... with slider

- No Loot on Corpses ( nothing at all, no Caps given either )

- Legendary Items only on Corpses  ( only a Legendary Item will be left, when checking a Legendary corpse )

 

=====

 

Mod Integrations / AAF Violate

 

Problem...

10% of items are thrown out onto ground, after rape. 90% going into a Keep Bag that is Locked.

Those 10% of Items Despawn, or go under terrain, or inside objects. Losing some precious items, including Legendaries...

 

That's why I always turn it off, as losing a one of a kind Legendary is not good.

 

Fixes and Tweaks...

Make it so all your items go into the Keep Bag, after Violate.

 

MCM Option... Unlocked Keep Bag ON / OFF  ( currently, you have to pick the Keep Bags Lock )

                         Keep Bags marked on Map  ( currently, you have to just remember where it was )

 

=====

 

Morphings / Radiation Morphings 

 

Additional Sliders and Tweaks...

- Morphing Min / Max                                                                              -100% ----> +100%

Would allow a single slider to control Breast Enlargement, getting bigger or smaller with Radiation.

 

- Radiation Amount to see Permanent Morphing                                    0  ----> 1,000

A separate slider for how irradiated Nora would need to be, to start getting permanent Breast Enlargement.

 

- Only Doctor can Cure Morphs  ( does not cure permanent effects )

This feature is In RadMorphing Redux, and I love it. With more expensive Doctors mods, you could really mess up Nora.

 

This would keep Nora Poor, or suffer the consequences of her enlarged Breasts stopping her wearing Clothing

and Armour.

 

Radaway, not curing Nora's Breast Enlargement problems with this effect switched ON.

 

=====

 

New Section in MCM...

 

Stripping

 

Have lots of sliders like RadMorphing Redux, for Alt Slot Stripping, along with a list of slots.

 

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

- Strip Slot    0 ----------- 61  ON / OFF

 

 

Slots Info...

Vtaw and Clothing Packs mods have different stripping slots than Vanilla

 

Vtaw and Clothing Pack mods, use a lot more.

 

Vanilla...

Body = slot 33

Full body armour can use multiple slots

 

Alt...

Shoes = 33

Underwear

Bra

T-Shirt

Jumper

Coat

Jeans

Skirt

Socks / Pantyhose

 

 

Wiki Info...

Biped Slots 0 ---> 43  https://www.creationkit.com/fallout4/index.php?title=Biped_Slots

Slots 30 ---> 61          https://wiki.nexusmods.com/index.php/Body_Slots_usage_for_Fallout_4

Edited by Krazyone
Posted
3 hours ago, Krazyone said:

Have a look at it, if you want.

 

?

Is the latest version up? If not. please sent me a link or file. 

Posted
7 hours ago, jbezorg said:

 

I can take a shot at it if you want.

 

A lot of stuff is done in the f4n_main_playerref_scripts. This inludes also the radiation when the player is in powerarmor.

The function is called when entering the armor, then every hour.


function powerarmor_radiation ()

   if pa_rad_damage
      RadStormSpell.cast (player, player)  
      Utility.wait (0.5)
      If player.hasmagiceffect (RadiationStormEffectM)
         player.DamageValue (RadsAV, pa_rad_damage)
         
         ; log ("pa radiation applied " + pa_rad_damage)
     endif
   endif
   StartTimerGameTime (1.0, myrad_damage_timerID)

endfunction

 

The log for papyrus can be reactivated. All calculation were done as if there was no power armor which is drastically reducing the radiation.

One of my own problems was: When inside of the power armor the hud shows up the current radiarion (per second) but not the

cumulated value as it was done with the regular hud outside of the power armour. --> Maybe therefore is untested.

The cast for the spell was only for the sound effect.

 

I do not know is somewhere here or on Nexusmods exist a hud where the cumulated radiation is also shown.

But maybe it is possible I am only blind. Without my glasses I really do not see much things. :)

 

Throwing 'things to the ground' when the player is defeated can be found in the F4B_QS_DefeatInventory script in the function

Surrender_Start ()

 

Maybe if you place these function calls in comments it will do the 'trick'

 

drop_attire_and_weapon (pl_ref)

drop_additionals ()

drop_random (sack)

 

 

 

 

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