DullestKnight Posted August 6, 2022 Posted August 6, 2022 On 8/2/2022 at 12:41 AM, Ulfberto said: the author dont want his stuff to get nsfwfied, so not gonna happen ? It's so disappointing though considering that CBBE conversions of the CW teams outfits and stuff are already out there, and while that's not quite the same I don't see why independent creators can't modify existing models
Evilhomer Posted August 7, 2022 Posted August 7, 2022 2 hours ago, DullestKnight said: It's so disappointing though considering that CBBE conversions of the CW teams outfits and stuff are already out there, and while that's not quite the same I don't see why independent creators can't modify existing models I'm sure I read somewhere one of those devs(friedturkey i think)got offered a job at bethesda, so I guess it makes sense he doesnt want his mods associated with anything too controversial, especially how things can be these days. On the other hand I'm pretty sure beth are fully aware of what goes on here lol. It is a shame, they have put out some good creature mods.
EnergyKrolik Posted August 16, 2022 Posted August 16, 2022 Hi guys, i am newkid and bad in eglish, so hereis my wuestion: during animations with supermutant penis become erect or flaccid unpredictably, and i cant find the solution or understand why it happens. Any ideas?
vaultbait Posted August 16, 2022 Posted August 16, 2022 3 minutes ago, EnergyKrolik said: Hi guys, i am newkid and bad in eglish, so hereis my wuestion: during animations with supermutant penis become erect or flaccid unpredictably, and i cant find the solution or understand why it happens. Any ideas? I've noticed super mutants randomly failing to get an erection during scenes, but it's almost always outdoor scenes in the Commonwealth worldspace. Indoor scenes with super mutants only very rarely fail to result in an erection. I've assumed it's due to performance problems leading LooksMenu to fail to apply morphs when requested, but I haven't really been able to pinpoint the exact cause. I'm working on a new mod where the theme is that you've been captured by super mutants, and it takes place almost entirely inside a new custom interior cell. Throughout my many hours of playtesting I'm getting consistent erections from the super mutants there, but as soon as I venture outside it becomes a gamble as to whether or not any I encounter will achieve erection in a scene.
Ulfberto Posted August 16, 2022 Author Posted August 16, 2022 im gonna change creatures erections in the future to work like AM 2.0.0. They will use equipmentsets instead of morphs to be more consistent. 1
EnergyKrolik Posted August 16, 2022 Posted August 16, 2022 19 minutes ago, vaultbait said: I've noticed super mutants randomly failing to get an erection during scenes, but it's almost always outdoor scenes in the Commonwealth worldspace. Indoor scenes with super mutants only very rarely fail to result in an erection. I've assumed it's due to performance problems leading LooksMenu to fail to apply morphs when requested, but I haven't really been able to pinpoint the exact cause. I'm working on a new mod where the theme is that you've been captured by super mutants, and it takes place almost entirely inside a new custom interior cell. Throughout my many hours of playtesting I'm getting consistent erections from the super mutants there, but as soon as I venture outside it becomes a gamble as to whether or not any I encounter will achieve erection in a scene. apprecciate it. Sounds hopeful that i didnt break anything, but i would to find any solves for that, or i should to use SM anims at the interios until it will fixed?
EnergyKrolik Posted August 16, 2022 Posted August 16, 2022 4 minutes ago, Ulfberto said: im gonna change creatures erections in the future to work like AM 2.0.0. They will use equipmentsets instead of morphs to be more consistent. oh, didnt see your message. Okay. waiting for updates
vaultbait Posted August 16, 2022 Posted August 16, 2022 11 minutes ago, Ulfberto said: im gonna change creatures erections in the future to work like AM 2.0.0. They will use equipmentsets instead of morphs to be more consistent. Ooh, thanks! That does indeed sound promising.
Ulfberto Posted August 20, 2022 Author Posted August 20, 2022 yee, but dont get too excited yet bcs i know a lot of you guys around here dont use UAP, but its probably the only patch that is going to support the usage of equipmentSets on animatiomData for creatures. Ill keep the morphs for the default body for compatibility tho, but youll only see the effect if you have UAP installed. 1
vaultbait Posted August 20, 2022 Posted August 20, 2022 13 minutes ago, Ulfberto said: yee, but dont get too excited yet bcs i know a lot of you guys around here dont use UAP, but its probably the only patch that is going to support the usage of equipmentSets on animatiomData for creatures. Ill keep the morphs for the default body for compatibility tho, but youll only see the effect if you have UAP installed. As someone who avoids patching animations for a variety of reasons, I appreciate your willingness to continue supporting this separate solution. 3
Vel W Posted August 21, 2022 Posted August 21, 2022 13 hours ago, vaultbait said: As someone who avoids patching animations for a variety of reasons, I appreciate your willingness to continue supporting this separate solution. Same here. Thank you, @Ulfberto
elzee Posted September 7, 2022 Posted September 7, 2022 On 8/17/2022 at 1:18 AM, vaultbait said: I've noticed super mutants randomly failing to get an erection during scenes, but it's almost always outdoor scenes in the Commonwealth worldspace. Indoor scenes with super mutants only very rarely fail to result in an erection. I've assumed it's due to performance problems leading LooksMenu to fail to apply morphs when requested, but I haven't really been able to pinpoint the exact cause. I'm working on a new mod where the theme is that you've been captured by super mutants, and it takes place almost entirely inside a new custom interior cell. Throughout my many hours of playtesting I'm getting consistent erections from the super mutants there, but as soon as I venture outside it becomes a gamble as to whether or not any I encounter will achieve erection in a scene. I think that is a skeleton issue. I have to roll back to the previous version.
vaultbait Posted September 7, 2022 Posted September 7, 2022 3 hours ago, elzee said: I think that is a skeleton issue. I have to roll back to the previous version. Not in my case at least, it's been happening long before the recent skeleton update. Also why would a change to the skeleton make erections fail frequently outdoors and only very rarely indoors? I'd think skeleton issues would result in a consistent failure, not an intermittent one.
Ulfberto Posted September 8, 2022 Author Posted September 8, 2022 has nothing to do with skeleton is just morphs not working. There's not much that can be done just expired is able to fix it. That's why i gonna start using equipmentSets for erections.
maddadicusrex Posted September 8, 2022 Posted September 8, 2022 Since I have learned to download Buffout, I can at least ask about this patch. I am not trying to stoke issues, but are there real differences between UAP and Animations,Addons and Fixes? What is similar and what are not alike as to features, ease of use, etc. Also ULF, have you thought about using those internal sex animations (vault banners?) for this mod? Some Korean sites have them attached to AAF functions but I am not Korean and too nervous about downloading stuff from sites that I cannot read. Thanks
Ulfberto Posted September 9, 2022 Author Posted September 9, 2022 1 hour ago, maddadicusrex said: Since I have learned to download Buffout, I can at least ask about this patch. I am not trying to stoke issues, but are there real differences between UAP and Animations,Addons and Fixes? What is similar and what are not alike as to features, ease of use, etc. Also ULF, have you thought about using those internal sex animations (vault banners?) for this mod? Some Korean sites have them attached to AAF functions but I am not Korean and too nervous about downloading stuff from sites that I cannot read. Thanks no plans for now, i can think about it later, the idea is to finish patching all animation packs first then i can think about adding more features. Indarello patches has a lot of features, but i can't tell the difference between the two. The exclusive feature from UAP is the usage of positionTrees for both staged and manual staging experience at same time that can be toggled with NPCControlled flag. UAP is also the only patch so far that will be supporting the upcoming equipmentSets method for creatures and for AM2 since morphs are very unreliable to be used with AAF at least. And i believe indarello's patch doesnt support gay pairing which is not a big deal for most of users around here but i'm one of the few that use it.
maddadicusrex Posted September 9, 2022 Posted September 9, 2022 2 hours ago, Ulfberto said: no plans for now, i can think about it later, the idea is to finish patching all animation packs first then i can think about adding more features. Indarello patches has a lot of features, but i can't tell the difference between the two. The exclusive feature from UAP is the usage of positionTrees for both staged and manual staging experience at same time that can be toggled with NPCControlled flag. UAP is also the only patch so far that will be supporting the upcoming equipmentSets method for creatures and for AM2 since morphs are very unreliable to be used with AAF at least. And i believe indarello's patch doesnt support gay pairing which is not a big deal for most of users around here but i'm one of the few that use it. I have become used to auto staged animations. Is that available in your patch? Also, I do play with XMLS sometimes adding special effects and stuff. Are yours easy enough to tweak without regrets? Thanks.
Ulfberto Posted September 9, 2022 Author Posted September 9, 2022 20 minutes ago, maddadicusrex said: I have become used to auto staged animations. Is that available in your patch? Also, I do play with XMLS sometimes adding special effects and stuff. Are yours easy enough to tweak without regrets? Thanks. It is, but you need to start with an AAF mod like AAF Violate, MCG, SexEm Up and so on. Yes, it shouldn't break if you don't change core mechaincs. If you have more questions about UAP please join the discord support server i made for it as this thread is exclusively for creature resources. 2
vranina Posted October 4, 2022 Posted October 4, 2022 (UAP) Ultimate AAF Patch v2.6.61 Added support for ZazOut4 Animation Pack What kind of animation is this? Or is it a mistake in the description?
vaultbait Posted October 4, 2022 Posted October 4, 2022 9 hours ago, vranina said: (UAP) Ultimate AAF Patch v2.6.61 Added support for ZazOut4 Animation Pack What kind of animation is this? Or is it a mistake in the description? 1
katman22 Posted November 22, 2022 Posted November 22, 2022 (edited) Ayeo, Dunno who else needs this, but here's a file for if you wanna give quantum deathclaws cocks as well, I just threw it together quick and sloppy, should work fine Load it in your mod manager and you should be good to go! (Just remember to get a quantum deathclaw "cut content restored" mod installed first, duh) Quant deathclaw fix.rar Edited November 22, 2022 by katman22
Guest Posted December 26, 2022 Posted December 26, 2022 deathclaw isn't showing up on aaf menu but everything else is working well
randomguy12324 Posted December 31, 2022 Posted December 31, 2022 any idea why the dog dick wont pop out?
Pariah_Dog Posted April 28, 2023 Posted April 28, 2023 (edited) Seem to be having a bit of an issue with the penises, at least the dogs I haven't encountered anything else yet. Dog meats penis is failing to load however. Scratch that... turned out it was a Vortex brain fart when it installing the mod. Edited May 3, 2023 by Pariah_Dog
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