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Posted
On 8/2/2022 at 12:41 AM, Ulfberto said:

the author dont want his stuff to get nsfwfied, so not gonna happen ?

It's so disappointing though considering that CBBE conversions of the CW teams outfits and stuff are already out there, and while that's not quite the same I don't see why independent creators can't modify existing models

Posted
2 hours ago, DullestKnight said:

It's so disappointing though considering that CBBE conversions of the CW teams outfits and stuff are already out there, and while that's not quite the same I don't see why independent creators can't modify existing models

 

I'm sure I read somewhere one of those devs(friedturkey i think)got offered a job at bethesda, so I guess it makes sense he doesnt want his mods associated with anything too controversial, especially how things can be these days.  On the other hand I'm pretty sure beth are fully aware of what goes on here lol.  It is a shame, they have put out some good creature mods.

  • 2 weeks later...
Posted

Hi guys, i am newkid and bad in eglish, so hereis my wuestion: during animations with supermutant penis become erect or flaccid unpredictably, and i cant find the solution or understand why it happens. Any ideas?

Posted
3 minutes ago, EnergyKrolik said:

Hi guys, i am newkid and bad in eglish, so hereis my wuestion: during animations with supermutant penis become erect or flaccid unpredictably, and i cant find the solution or understand why it happens. Any ideas?

 

I've noticed super mutants randomly failing to get an erection during scenes, but it's almost always outdoor scenes in the Commonwealth worldspace. Indoor scenes with super mutants only very rarely fail to result in an erection. I've assumed it's due to performance problems leading LooksMenu to fail to apply morphs when requested, but I haven't really been able to pinpoint the exact cause.

 

I'm working on a new mod where the theme is that you've been captured by super mutants, and it takes place almost entirely inside a new custom interior cell. Throughout my many hours of playtesting I'm getting consistent erections from the super mutants there, but as soon as I venture outside it becomes a gamble as to whether or not any I encounter will achieve erection in a scene.

Posted

im gonna change creatures erections in the future to work like AM 2.0.0. They will use equipmentsets instead of morphs to be more consistent.

Posted
19 minutes ago, vaultbait said:

 

I've noticed super mutants randomly failing to get an erection during scenes, but it's almost always outdoor scenes in the Commonwealth worldspace. Indoor scenes with super mutants only very rarely fail to result in an erection. I've assumed it's due to performance problems leading LooksMenu to fail to apply morphs when requested, but I haven't really been able to pinpoint the exact cause.

 

I'm working on a new mod where the theme is that you've been captured by super mutants, and it takes place almost entirely inside a new custom interior cell. Throughout my many hours of playtesting I'm getting consistent erections from the super mutants there, but as soon as I venture outside it becomes a gamble as to whether or not any I encounter will achieve erection in a scene.

apprecciate it. Sounds hopeful that i didnt break anything, but i would to find any solves for that, or i should to use SM anims at the interios until it will fixed?

Posted
4 minutes ago, Ulfberto said:

im gonna change creatures erections in the future to work like AM 2.0.0. They will use equipmentsets instead of morphs to be more consistent.

oh, didnt see your message. Okay. waiting for updates

Posted
11 minutes ago, Ulfberto said:

im gonna change creatures erections in the future to work like AM 2.0.0. They will use equipmentsets instead of morphs to be more consistent.

 

Ooh, thanks! That does indeed sound promising.

Posted

yee, but dont get too excited yet bcs i know a lot of you guys around here dont use UAP, but its probably the only patch that is going to support the usage of equipmentSets on animatiomData for creatures. Ill keep the morphs for the default body for compatibility tho, but youll only see the effect if you have UAP installed.

Posted
13 minutes ago, Ulfberto said:

yee, but dont get too excited yet bcs i know a lot of you guys around here dont use UAP, but its probably the only patch that is going to support the usage of equipmentSets on animatiomData for creatures. Ill keep the morphs for the default body for compatibility tho, but youll only see the effect if you have UAP installed.

 

As someone who avoids patching animations for a variety of reasons, I appreciate your willingness to continue supporting this separate solution.

Posted
13 hours ago, vaultbait said:

 

As someone who avoids patching animations for a variety of reasons, I appreciate your willingness to continue supporting this separate solution.

 

Same here. Thank you, @Ulfberto

  • 2 weeks later...
  • 2 weeks later...
Posted
On 8/17/2022 at 1:18 AM, vaultbait said:

 

I've noticed super mutants randomly failing to get an erection during scenes, but it's almost always outdoor scenes in the Commonwealth worldspace. Indoor scenes with super mutants only very rarely fail to result in an erection. I've assumed it's due to performance problems leading LooksMenu to fail to apply morphs when requested, but I haven't really been able to pinpoint the exact cause.

 

I'm working on a new mod where the theme is that you've been captured by super mutants, and it takes place almost entirely inside a new custom interior cell. Throughout my many hours of playtesting I'm getting consistent erections from the super mutants there, but as soon as I venture outside it becomes a gamble as to whether or not any I encounter will achieve erection in a scene.

I think that is a skeleton issue. I have to roll back to the previous version.

Posted
3 hours ago, elzee said:

I think that is a skeleton issue. I have to roll back to the previous version.

 

Not in my case at least, it's been happening long before the recent skeleton update. Also why would a change to the skeleton make erections fail frequently outdoors and only very rarely indoors? I'd think skeleton issues would result in a consistent failure, not an intermittent one.

Posted

has nothing to do with skeleton is just morphs not working. There's not much that can be done just expired is able to fix it. That's why i gonna start using equipmentSets for erections.

Posted

Since I have learned to download Buffout, I can at least ask about this patch. I am not trying to stoke issues, but are there real differences between UAP and Animations,Addons and Fixes? What is similar and what are not alike as to features, ease of use, etc. Also ULF, have you thought about using those internal sex animations (vault banners?) for this mod? Some Korean sites have them attached to AAF functions but I am not Korean and too nervous about downloading stuff from sites that I cannot read. Thanks

Posted
1 hour ago, maddadicusrex said:

Since I have learned to download Buffout, I can at least ask about this patch. I am not trying to stoke issues, but are there real differences between UAP and Animations,Addons and Fixes? What is similar and what are not alike as to features, ease of use, etc. Also ULF, have you thought about using those internal sex animations (vault banners?) for this mod? Some Korean sites have them attached to AAF functions but I am not Korean and too nervous about downloading stuff from sites that I cannot read. Thanks

no plans for now, i can think about it later, the idea is to finish patching all animation packs first then i can think about adding more features. Indarello patches has a lot of features, but i can't tell the difference between the two. The exclusive feature from UAP is the usage of positionTrees for both staged and manual staging experience at same time that can be toggled with NPCControlled flag. UAP is also the only patch so far that will be supporting the upcoming equipmentSets method for creatures and for AM2 since morphs are very unreliable to be used with AAF at least.
And i believe indarello's patch doesnt support gay pairing which is not a big deal for most of users around here but i'm one of the few that use it.

Posted
2 hours ago, Ulfberto said:

no plans for now, i can think about it later, the idea is to finish patching all animation packs first then i can think about adding more features. Indarello patches has a lot of features, but i can't tell the difference between the two. The exclusive feature from UAP is the usage of positionTrees for both staged and manual staging experience at same time that can be toggled with NPCControlled flag. UAP is also the only patch so far that will be supporting the upcoming equipmentSets method for creatures and for AM2 since morphs are very unreliable to be used with AAF at least.
And i believe indarello's patch doesnt support gay pairing which is not a big deal for most of users around here but i'm one of the few that use it.

I have become used to auto staged animations. Is that available in your patch? Also, I do play with XMLS sometimes adding special effects and stuff. Are yours easy enough to tweak without regrets? Thanks.

Posted
20 minutes ago, maddadicusrex said:

I have become used to auto staged animations. Is that available in your patch? Also, I do play with XMLS sometimes adding special effects and stuff. Are yours easy enough to tweak without regrets? Thanks.

It is, but you need to start with an AAF mod like AAF Violate, MCG, SexEm Up and so on.
Yes, it shouldn't break if you don't change core mechaincs. If you have more questions about UAP please join the discord support server i made for it as this thread is exclusively for creature resources.

  • 4 weeks later...
Posted

(UAP) Ultimate AAF Patch v2.6.61

 

Added support for ZazOut4 Animation Pack

What kind of animation is this? Or is it a mistake in the description?

 

 

Posted
9 hours ago, vranina said:

(UAP) Ultimate AAF Patch v2.6.61

 

Added support for ZazOut4 Animation Pack

What kind of animation is this? Or is it a mistake in the description?

 

 

  • 1 month later...
Posted (edited)

Ayeo, Dunno who else needs this, but here's a file for if you wanna give quantum deathclaws cocks as well, I just threw it together quick and sloppy, should work fine 
Load it in your mod manager and you should be good to go! (Just remember to get a quantum deathclaw "cut content restored" mod installed first, duh)

Quant deathclaw fix.rar

Edited by katman22
  • 1 month later...
Posted

deathclaw isn't showing up on aaf menu but everything else is working well

  • 3 months later...
Posted (edited)

Seem to be having a bit of an issue with the penises, at least the dogs I haven't encountered anything else yet. Dog meats penis is failing to load however. 

 

Scratch that... turned out it was a Vortex brain fart when it installing the mod.

Edited by Pariah_Dog

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