Jump to content

[Unity3D] Sadistica's Revenge V-0.1.0 (Public Release)


ZaZ

Recommended Posts

Posted

Great work. Looks really good.

Played through and defeated the skeleton.

Everything works perfectly fine.

 

However, what does "Extras" do?

I always only get No dice.

 

Cheers.

Posted
6 hours ago, DaHALOSHOCK said:

So what kind of things are planned to be able to do with the slaves once they are trained. is it possible for us to tie them up and abused them maybe if they are fully trained have them tie us up and play with us, or is it purely succubus on slave action throughout the game.

We'd like to have interactive BDSM scenes, sort of 'pick your own adventure' type. We'd also like to have options where the Player can take both Dom and Sub roles. We'll keep working towards this and also work at producing some more interesting content in the meantime.

 

26 minutes ago, Ravecreator said:

Great work. Looks really good.

Played through and defeated the skeleton.

Everything works perfectly fine.

 

However, what does "Extras" do?

I always only get No dice.

 

Cheers.

Thanks, glad you liked the demo.

 

As for the 'Extras', It's a secret system that I built for unlocking things. The idea is to have certain secrets that could be discovered in the game, or perhaps via other means, and then extra features or content would be unlocked by using a special 'code'.

 

You can try this code for now.

 

- Corset - Penis Gag (Inner) - Spiked Heart - Handcuffs - Penis Gag (Outer)

 

The system basically works, but we need to keep adding more content so there's stuff to unlock ;)

  • 3 weeks later...
Posted

Hey guys we have been quiet for a while because we have been working hard towards making a robust character creations system similar to Skyrim.

Here are some previews, will upload more this weekend


 

Spoiler


Character Generation 1.jpg

 

 

Character Generation 2.jpg

 

Character Generation 3.jpg

 

 

Posted

Some more Previews ,
 

Spoiler


unknown.png

unknown.png

unknown.pngunknown.png

 

 

Working on some advanced char gen right now, about 14,000 lines of code. There are multiple randomizer options, auto posers, and around 600 individual morph sliders to fine tune things(edited)

Also JSON export so characters can be saved and potentially reloaded, shared, or even imported into other of our games

 

 

Posted

I could help out with a save system i worked on a unity game myself and got myself familiar with Serialization and Deserialization to XML JSON AND Binary Formats lmk if you guys need some pointers.

Posted

Not sure if you are interested in this kind of feedback during current stage of development, but in case you are...

i just got to try the public version 1.0.1 64bit, and i have three things:

 

1.) Movement doesn't work.

The character is sliding over the ground with almost no animations - its as if the walking animation is playing at 1% of the intended speed and is also very jittery.

Other animations like casting the flaming circle spell, or the attack anim with the whip, are playing fine, just the movement is borked.

 

2.) Is there nothing to do yet?

I understand this is more like a tech demo, but i was expecting a bit more than just walking through empty halls and one skeleton that says few lines.

Apart from that i found nothing else to do there - have i missed something? i feel like there must be more, right? i mean its 6GB of data, so there MUST be more, no?

CORRECTION: after enduring another two minute long "walk" through the hallways, i found the walled damsel, so of course there is more, i just gave up too soon due to the walking bug.

 

3.) I would rename "festival of Soulozit" to "festival of Souloz"
I think "Soulozit" is a modal verbum and feels weird used like this. It just sounds wrong to someone who speaks the language - then again, if you dont, then it probably sounds perfectly fine.

 

EDIT:

After talking to the walled damsel things got completely broken - the whole dialogue kept repeating forever, after some time the camera changed and i could see behind the wall (i think), and after that i couldn't even open the main menu and had to close the game via Alt+F4.

Posted

One more minor thing - after the game loaded, the options menu showed a different resolution (1366x768) than the one i selected (1920x1080) in the small window before the game loaded.

I changed it to 1920x1080, which switched the game into windowed mode, and the Fullscreen checkbox couldn't be checked, but pressing Alt+Enter switched the game back into what seemed like the normal fullscreen mode.

 

Also, "Exit to desktop" doesnt do anything :)

Posted

@Roggvir What input devices do you have connected to your PC? I've seen Unity have some movement issues if I had both my USB X-Box controller and USB joystick controller connected due to how Unity handles its input axes, disconnecting joystick fixed the redundancy. The game supports X-Box controller and keyboard at the moment.

Posted
1 hour ago, Hugh Reckum said:

@Roggvir What input devices do you have connected to your PC? I've seen Unity have some movement issues if I had both my USB X-Box controller and USB joystick controller connected due to how Unity handles its input axes, disconnecting joystick fixed the redundancy. The game supports X-Box controller and keyboard at the moment.

I was about to mention a joystick may have something to do with it, but i wanted to test it first.

I have HOTAS - Saitek X52.

When i disconnected it from the computer (i only disconnected the cable, the driver for the stick was still present in my system), it seemed to help at first, i even managed to sprint across the hall you start in, but it kept deteriorating until it got as bad as it was before (at that time i made it roughly across the first room).

Also, everytime i touch the mouse to move the camera, the movement gets interrupted - so maybe that has more to do with it than the joystick (or maybe its both).

 

Posted

@Roggvir Having the joystick driver shouldn't be a problem, the main thing is it can get confused with too many input devices connected at once.

 

Your description of it working fine and then deteriorating over time is kind of strange, what are your computer specs? Have you tried playing on a lower graphics setting?

Posted
2 hours ago, Hugh Reckum said:

Your description of it working fine and then deteriorating over time is kind of strange, what are your computer specs? Have you tried playing on a lower graphics setting?

I couldn't replicate the "working fine, then deterioration" anymore.

Now when i hold Shift+W (must press Shift first, then W, otherwise it doesn't work which is super strange) i can walk (i should sprint according to the keybindings, but its just a normal walk for some reason), but the movement is still quite jittery.

If i try without the Shift key, the character is sliding with horribly stuttering animation.

I tried lowest graphics settings without any difference (i didn't even notice any visual difference, so unless its really subtle, maybe changing the graphics settings doesn't work as intended)
Specs: Win7 64bit, i7-4820K, 16GB RAM, GTX 780

 

btw. i also tried both 64bit and 32bit versions - same problems in both.

Posted
On 8/21/2019 at 4:45 AM, Roggvir said:

One more minor thing - after the game loaded, the options menu showed a different resolution (1366x768) than the one i selected (1920x1080) in the small window before the game loaded.

I changed it to 1920x1080, which switched the game into windowed mode, and the Fullscreen checkbox couldn't be checked, but pressing Alt+Enter switched the game back into what seemed like the normal fullscreen mode.

 

Also, "Exit to desktop" doesnt do anything :)

Selecting 4K doesn't do anything either.

  • 2 weeks later...
Posted
On 8/21/2019 at 12:16 PM, Roggvir said:
Spoiler

Not sure if you are interested in this kind of feedback during current stage of development, but in case you are...

i just got to try the public version 1.0.1 64bit, and i have three things:

 

1.) Movement doesn't work.

The character is sliding over the ground with almost no animations - its as if the walking animation is playing at 1% of the intended speed and is also very jittery.

Other animations like casting the flaming circle spell, or the attack anim with the whip, are playing fine, just the movement is borked.

 

2.) Is there nothing to do yet?

I understand this is more like a tech demo, but i was expecting a bit more than just walking through empty halls and one skeleton that says few lines.

Apart from that i found nothing else to do there - have i missed something? i feel like there must be more, right? i mean its 6GB of data, so there MUST be more, no?

CORRECTION: after enduring another two minute long "walk" through the hallways, i found the walled damsel, so of course there is more, i just gave up too soon due to the walking bug.

 

3.) I would rename "festival of Soulozit" to "festival of Souloz"
I think "Soulozit" is a modal verbum and feels weird used like this. It just sounds wrong to someone who speaks the language - then again, if you dont, then it probably sounds perfectly fine.

 

EDIT:

After talking to the walled damsel things got completely broken - the whole dialogue kept repeating forever, after some time the camera changed and i could see behind the wall (i think), and after that i couldn't even open the main menu and had to close the game via Alt+F4.

 

Just in case it could be usefull, i recorded a video showing some of the mentioned problems (stuttering walk, and infinite dialogue with the damsel).

  • 3 weeks later...
Posted

How about to add an a temporary tier with 100-150$ worth? And limited number on patrons, for example. Like pay once - always get last build. One guys has such in kinda same +/- genre and it increase number of patrons when available as I can see. Also (checked the videos/description, not the current build yet) you have better concept and plan in total in my opinion. After several months passed those guys has pretty raw build and your game is only that I've found yet in a +/- similar style (kinky).

By the way. Recommend to do a topic with the game on undertow. Didn't found one yet.

 

  • 3 months later...
  • 1 month later...
Posted

Nice.

Would always like to see male S as well (I'm sure at least one or two got on the wrong way of a succubus, you know...) and there is very little content for male overall.

That said is this looks good. I'm a sucker for fancy character creations and this blows 3dcg's weird cell-shaded graphics to kingdom come. 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...