Ravecreator Posted July 22, 2019 Posted July 22, 2019 Great work. Looks really good. Played through and defeated the skeleton. Everything works perfectly fine. However, what does "Extras" do? I always only get No dice. Cheers.
Tyrant99 Posted July 22, 2019 Posted July 22, 2019 6 hours ago, DaHALOSHOCK said: So what kind of things are planned to be able to do with the slaves once they are trained. is it possible for us to tie them up and abused them maybe if they are fully trained have them tie us up and play with us, or is it purely succubus on slave action throughout the game. We'd like to have interactive BDSM scenes, sort of 'pick your own adventure' type. We'd also like to have options where the Player can take both Dom and Sub roles. We'll keep working towards this and also work at producing some more interesting content in the meantime. 26 minutes ago, Ravecreator said: Great work. Looks really good. Played through and defeated the skeleton. Everything works perfectly fine. However, what does "Extras" do? I always only get No dice. Cheers. Thanks, glad you liked the demo. As for the 'Extras', It's a secret system that I built for unlocking things. The idea is to have certain secrets that could be discovered in the game, or perhaps via other means, and then extra features or content would be unlocked by using a special 'code'. You can try this code for now. - Corset - Penis Gag (Inner) - Spiked Heart - Handcuffs - Penis Gag (Outer) The system basically works, but we need to keep adding more content so there's stuff to unlock
ZaZ Posted July 23, 2019 Author Posted July 23, 2019 Patrons , had requested Futanari as an option .... So we said we would work something out. Futa Test.mp4 Balls Versions Futa Test Balls.mp4 The characters should have the same options as the female character.
ZaZ Posted August 14, 2019 Author Posted August 14, 2019 Hey guys we have been quiet for a while because we have been working hard towards making a robust character creations system similar to Skyrim. Here are some previews, will upload more this weekend Spoiler
ZaZ Posted August 18, 2019 Author Posted August 18, 2019 Some more Previews , Spoiler Working on some advanced char gen right now, about 14,000 lines of code. There are multiple randomizer options, auto posers, and around 600 individual morph sliders to fine tune things(edited) Also JSON export so characters can be saved and potentially reloaded, shared, or even imported into other of our games
ZaZ Posted August 20, 2019 Author Posted August 20, 2019 Guys Just some, physics stuff applying knowledge from FO4 and Skyrim Physics Testing LL.mp4
LordComfy Posted August 21, 2019 Posted August 21, 2019 I could help out with a save system i worked on a unity game myself and got myself familiar with Serialization and Deserialization to XML JSON AND Binary Formats lmk if you guys need some pointers.
Roggvir Posted August 21, 2019 Posted August 21, 2019 Not sure if you are interested in this kind of feedback during current stage of development, but in case you are... i just got to try the public version 1.0.1 64bit, and i have three things: 1.) Movement doesn't work. The character is sliding over the ground with almost no animations - its as if the walking animation is playing at 1% of the intended speed and is also very jittery. Other animations like casting the flaming circle spell, or the attack anim with the whip, are playing fine, just the movement is borked. 2.) Is there nothing to do yet? I understand this is more like a tech demo, but i was expecting a bit more than just walking through empty halls and one skeleton that says few lines. Apart from that i found nothing else to do there - have i missed something? i feel like there must be more, right? i mean its 6GB of data, so there MUST be more, no? CORRECTION: after enduring another two minute long "walk" through the hallways, i found the walled damsel, so of course there is more, i just gave up too soon due to the walking bug. 3.) I would rename "festival of Soulozit" to "festival of Souloz" I think "Soulozit" is a modal verbum and feels weird used like this. It just sounds wrong to someone who speaks the language - then again, if you dont, then it probably sounds perfectly fine. EDIT: After talking to the walled damsel things got completely broken - the whole dialogue kept repeating forever, after some time the camera changed and i could see behind the wall (i think), and after that i couldn't even open the main menu and had to close the game via Alt+F4.
Roggvir Posted August 21, 2019 Posted August 21, 2019 One more minor thing - after the game loaded, the options menu showed a different resolution (1366x768) than the one i selected (1920x1080) in the small window before the game loaded. I changed it to 1920x1080, which switched the game into windowed mode, and the Fullscreen checkbox couldn't be checked, but pressing Alt+Enter switched the game back into what seemed like the normal fullscreen mode. Also, "Exit to desktop" doesnt do anything
Tyrant99 Posted August 21, 2019 Posted August 21, 2019 @Roggvir What input devices do you have connected to your PC? I've seen Unity have some movement issues if I had both my USB X-Box controller and USB joystick controller connected due to how Unity handles its input axes, disconnecting joystick fixed the redundancy. The game supports X-Box controller and keyboard at the moment.
Roggvir Posted August 21, 2019 Posted August 21, 2019 1 hour ago, Hugh Reckum said: @Roggvir What input devices do you have connected to your PC? I've seen Unity have some movement issues if I had both my USB X-Box controller and USB joystick controller connected due to how Unity handles its input axes, disconnecting joystick fixed the redundancy. The game supports X-Box controller and keyboard at the moment. I was about to mention a joystick may have something to do with it, but i wanted to test it first. I have HOTAS - Saitek X52. When i disconnected it from the computer (i only disconnected the cable, the driver for the stick was still present in my system), it seemed to help at first, i even managed to sprint across the hall you start in, but it kept deteriorating until it got as bad as it was before (at that time i made it roughly across the first room). Also, everytime i touch the mouse to move the camera, the movement gets interrupted - so maybe that has more to do with it than the joystick (or maybe its both).
Tyrant99 Posted August 21, 2019 Posted August 21, 2019 @Roggvir Having the joystick driver shouldn't be a problem, the main thing is it can get confused with too many input devices connected at once. Your description of it working fine and then deteriorating over time is kind of strange, what are your computer specs? Have you tried playing on a lower graphics setting?
Roggvir Posted August 21, 2019 Posted August 21, 2019 2 hours ago, Hugh Reckum said: Your description of it working fine and then deteriorating over time is kind of strange, what are your computer specs? Have you tried playing on a lower graphics setting? I couldn't replicate the "working fine, then deterioration" anymore. Now when i hold Shift+W (must press Shift first, then W, otherwise it doesn't work which is super strange) i can walk (i should sprint according to the keybindings, but its just a normal walk for some reason), but the movement is still quite jittery. If i try without the Shift key, the character is sliding with horribly stuttering animation. I tried lowest graphics settings without any difference (i didn't even notice any visual difference, so unless its really subtle, maybe changing the graphics settings doesn't work as intended) Specs: Win7 64bit, i7-4820K, 16GB RAM, GTX 780 btw. i also tried both 64bit and 32bit versions - same problems in both.
Tyrant99 Posted August 23, 2019 Posted August 23, 2019 @Roggvir Not sure, it's some strange behavior that you're getting. Neither ZaZ or myself have been able to reproduce it. We'll continue to optimize the game in subsequent updates.
ZaZ Posted August 24, 2019 Author Posted August 24, 2019 Some longer previews https://youtu.be/smmHJ-uIPC4 https://youtu.be/TMlQJDlCNao
27X Posted August 25, 2019 Posted August 25, 2019 On 8/21/2019 at 4:45 AM, Roggvir said: One more minor thing - after the game loaded, the options menu showed a different resolution (1366x768) than the one i selected (1920x1080) in the small window before the game loaded. I changed it to 1920x1080, which switched the game into windowed mode, and the Fullscreen checkbox couldn't be checked, but pressing Alt+Enter switched the game back into what seemed like the normal fullscreen mode. Also, "Exit to desktop" doesnt do anything Selecting 4K doesn't do anything either.
Roggvir Posted September 5, 2019 Posted September 5, 2019 On 8/21/2019 at 12:16 PM, Roggvir said: Spoiler Not sure if you are interested in this kind of feedback during current stage of development, but in case you are... i just got to try the public version 1.0.1 64bit, and i have three things: 1.) Movement doesn't work. The character is sliding over the ground with almost no animations - its as if the walking animation is playing at 1% of the intended speed and is also very jittery. Other animations like casting the flaming circle spell, or the attack anim with the whip, are playing fine, just the movement is borked. 2.) Is there nothing to do yet? I understand this is more like a tech demo, but i was expecting a bit more than just walking through empty halls and one skeleton that says few lines. Apart from that i found nothing else to do there - have i missed something? i feel like there must be more, right? i mean its 6GB of data, so there MUST be more, no? CORRECTION: after enduring another two minute long "walk" through the hallways, i found the walled damsel, so of course there is more, i just gave up too soon due to the walking bug. 3.) I would rename "festival of Soulozit" to "festival of Souloz" I think "Soulozit" is a modal verbum and feels weird used like this. It just sounds wrong to someone who speaks the language - then again, if you dont, then it probably sounds perfectly fine. EDIT: After talking to the walled damsel things got completely broken - the whole dialogue kept repeating forever, after some time the camera changed and i could see behind the wall (i think), and after that i couldn't even open the main menu and had to close the game via Alt+F4. Just in case it could be usefull, i recorded a video showing some of the mentioned problems (stuttering walk, and infinite dialogue with the damsel).
Tyrant99 Posted September 5, 2019 Posted September 5, 2019 3 hours ago, Roggvir said: Just in case it could be usefull, i recorded a video showing some of the mentioned problems (stuttering walk, and infinite dialogue with the damsel). Thanks @Roggvir, we'll look into it.
UnknDoomer Posted September 28, 2019 Posted September 28, 2019 How about to add an a temporary tier with 100-150$ worth? And limited number on patrons, for example. Like pay once - always get last build. One guys has such in kinda same +/- genre and it increase number of patrons when available as I can see. Also (checked the videos/description, not the current build yet) you have better concept and plan in total in my opinion. After several months passed those guys has pretty raw build and your game is only that I've found yet in a +/- similar style (kinky). By the way. Recommend to do a topic with the game on undertow. Didn't found one yet.
DaHALOSHOCK Posted December 31, 2019 Posted December 31, 2019 I would assume so but life does have ways of getting in the way.
cero90 Posted February 5, 2020 Posted February 5, 2020 Nice. Would always like to see male S as well (I'm sure at least one or two got on the wrong way of a succubus, you know...) and there is very little content for male overall. That said is this looks good. I'm a sucker for fancy character creations and this blows 3dcg's weird cell-shaded graphics to kingdom come.
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