YourFriendlyDragonborn Posted June 2, 2019 Posted June 2, 2019 Prove your claim by posting the screenshot.
Blaze69 Posted June 2, 2019 Posted June 2, 2019 This debate/discussion has been done over and over again, and it always boils down to "whichever one you prefer". That being said, I would choose UUNP. Looks: 100% subjective and up to the user in question, but one of my main beefs with CBBE is that I can't seem to be able to find a body shape + normal map combination that gives me the look I'm after. I like realistic-ish-y shapes with a slender-to-athletic physique with the occasional curves thrown in, and CBBE always ends up looking like a shapeless blob of flesh no matter what I do. UUNP, on the other hand, gives me exactly what I'm after. Proof: Spoiler To this date, I have been completely unable to replicate that body shape and looks with CBBE to a point I'm happy with. Performance: no difference whatsoever. UUNP does have a ton more polys, but meshes with high polycounts don't cause performance issues in Skyrim unless A) it's one of those DAZ ports with a bazillion different parts, all of them reaching the 64k vertex limit per NiTriShape or B) your rig is so weak it's a miracle you are even able to launch the game at all. A) can be solved by not using the item in question, and as for B), if you get it, you'll need a better rig if you really want to mod Skyrim anyway. Customizability: I'd say UUNP wins on this one, because it includes both all of CBBE's sliders and its own unique ones that allow you to replicate pretty much any UNP-family body shape and combine them with the standard sliders. As for textures, I'm pretty sure most if not all relevant body textures have both UUNP and CBBE versions available, so unless you intend to use a very old and/or niche body texture/custom race, you should be good to go regardless of the body you pick. Number of mods: no idea, too many mods to count them. I'd say it should be pretty even, with most mods available for both and a handful of "exclusive" ones on each side. TL;DR: pick whichever one you like the most, and/or whichever one is used or supported by the mods you want to use (outfits or otherwise). My personal choice is UUNP, but that's just that, my personal choice.
NoNickNeeded Posted June 3, 2019 Posted June 3, 2019 Neither really. With higher poly bodies having become available and computers that can easily run those higher poly counts becoming pretty much the norm I think both CBBE and UUNP are getting rather close to being obsolete unless they get a major update/overhaul or you're running Skyrim on a really old system. I currently use CosioHD/CLAMS of Skyrim. Since I'm content with this one (and it's still being further developed) I haven't looked around at other bodies, so maybe there are other, better ones, but as I said I'm very happy with it.
Ernest Lemmingway Posted June 3, 2019 Posted June 3, 2019 Neither, I use COSIO. After all the headaches and frustration with gaps, seams, and mismatching textures/colors--not to mention every other problem with Skyrim--I'm happy just having a body that isn't a complete mess. And COSIO lets me create a custom body that I want. An AA-cup 0 weight, a DD-cup 100 weight, and plenty of variation in between with no sharp angles even with mods that inflate specific nodes.
FauxFurry Posted June 4, 2019 Posted June 4, 2019 On 6/2/2019 at 10:04 AM, Blaze69 said: This debate/discussion has been done over and over again, and it always boils down to "whichever one you prefer". That being said, I would choose UUNP. Looks: 100% subjective and up to the user in question, but one of my main beefs with CBBE is that I can't seem to be able to find a body shape + normal map combination that gives me the look I'm after. I like realistic-ish-y shapes with a slender-to-athletic physique with the occasional curves thrown in, and CBBE always ends up looking like a shapeless blob of flesh no matter what I do. UUNP, on the other hand, gives me exactly what I'm after. Proof: Reveal hidden contents Number of mods: no idea, too many mods to count them. I'd say it should be pretty even, with most mods available for both and a handful of "exclusive" ones on each side. It isn't too difficult most of the time to convert a mod from CBBE to UUNP so even if CBBE still has more outfits (I can't confirm whether or not that is true anymore), it won't remain so for long. UUNP Special also has a few body nodes such as the belly bulge node which CBBE lacks.
DoctaSax Posted June 4, 2019 Posted June 4, 2019 Quick reminder: if this debate turns into another round of insults vs people with other opinions or the people who made the mods in the first place - yet again - this thread isn't gonna last long. Don't say I didn't tell ya.
27X Posted June 4, 2019 Posted June 4, 2019 8 hours ago, Ernest Lemmingway said: COSIO Cosio is ccbe. On 6/2/2019 at 8:06 AM, YourFriendlyDragonborn said: posting the screenshot. the best versions of either are paywalled or private so good luck with that.
Ernest Lemmingway Posted June 4, 2019 Posted June 4, 2019 2 hours ago, 27X said: Cosio is ccbe. Oh. I think I remember reading that but I wasn't sure.
YourFriendlyDragonborn Posted June 4, 2019 Author Posted June 4, 2019 4 hours ago, 27X said: the best versions of either are paywalled or private wait really?
YourFriendlyDragonborn Posted June 4, 2019 Author Posted June 4, 2019 2 minutes ago, 27X said: Yes really. 7K verts is old school. Very old school. ok, any example links? i wanna see what those look like.
YourFriendlyDragonborn Posted June 4, 2019 Author Posted June 4, 2019 5 hours ago, DoctaSax said: Quick reminder: if this debate turns into another round of insults vs people with other opinions or the people who made the mods in the first place - yet again - this thread isn't gonna last long. Don't say I didn't tell ya. don't worry doc, if that happens I will delete this thread myself.
dankmemesxd Posted June 4, 2019 Posted June 4, 2019 Ever since I saw the blocky butt on uunp, I decided to go for cbbe (cosio), but maybe its just me wanting everything to be as smooth as possible
27X Posted June 4, 2019 Posted June 4, 2019 30K CBBE Spoiler 64K unp Spoiler 20 and 14K unp left to right Spoiler Cosio and CBBEMAX can be found here, it's a pretty straightforward if pain in the ass process to backport UNP renewal or CBBESE or TBD, and there at least three chinese cbbe bodies with 17K verts, all of them paywalled and probably actually the same base mesh, same for 14K unp body
NoNickNeeded Posted June 4, 2019 Posted June 4, 2019 10 hours ago, 27X said: Cosio is ccbe. the best versions of either are paywalled or private so good luck with that. They may have a simialr shape, but to just say "They are the same" is just factually wrong. Here's a comparison of their wire-meshes. As you can see Cosio has way more polygons and thus is far rounder. Not to mention that you also get quite a few additional sliders (at least if you get it from CLAMS of Skyrim, which is where I got it from).
27X Posted June 4, 2019 Posted June 4, 2019 7 hours ago, NoNickNeeded said: They may have a simialr shape, but to just say "They are the same" is just factually wrong. Here's a comparison of their wire-meshes. As you can see Cosio has way more polygons and thus is far rounder. Not to mention that you also get quite a few additional sliders (at least if you get it from CLAMS of Skyrim, which is where I got it from). You probably need to reread the topic, and probably also reread how these bodies ended up here in the first place, and probably also read up how the meshes are made in the first place because "more polygons" is literally what I just said like in the fourth or something post. Also slider creation doesn't involve a philosopher's stone or goat's blood. Also also you should prolly read the cosio topic while you're at it.
poblivion Posted June 5, 2019 Posted June 5, 2019 Personally, I prefer UUNP, it seems to me that it looks better. I wanted to try the UUNP High Poly version too, but the author hide it before I could download it https://www.nexusmods.com/skyrim/mods/69886/? PS: If someone have this, please provide me for download. Thanks
NoNickNeeded Posted June 5, 2019 Posted June 5, 2019 16 hours ago, 27X said: You probably need to reread the topic, and probably also reread how these bodies ended up here in the first place, and probably also read up how the meshes are made in the first place because "more polygons" is literally what I just said like in the fourth or something post. Also slider creation doesn't involve a philosopher's stone or goat's blood. Also also you should prolly read the cosio topic while you're at it. The topic is "Which is better overall after considering looks, performance, customizability and number of mods". Higher poly count leads to better looks. Additional sliders lead to better customizability. While the original post did only ask for CBBE and UUNP specifically, he might still be interested in alternatives once he's made aware of them. And if you are so keen on the original topic, explain to me how your comments are helping the discussion? The original poster didn't ask for the history of the skins in question. He asks how good they look, perform and how customizable they are right now in the current form. Maybe YOU should re-read the original topic, and tone down the condecention while you're at it.
YourFriendlyDragonborn Posted June 5, 2019 Author Posted June 5, 2019 2 hours ago, NoNickNeeded said: The topic is "Which is better overall after considering looks, performance, customizability and number of mods". Higher poly count leads to better looks. Additional sliders lead to better customizability. While the original post did only ask for CBBE and UUNP specifically, he might still be interested in alternatives once he's made aware of them. And if you are so keen on the original topic, explain to me how your comments are helping the discussion? The original poster didn't ask for the history of the skins in question. He asks how good they look, perform and how customizable they are right now in the current form. Maybe YOU should re-read the original topic, and tone down the condecention while you're at it. 18 hours ago, 27X said: You probably need to reread the topic, and probably also reread how these bodies ended up here in the first place, and probably also read up how the meshes are made in the first place because "more polygons" is literally what I just said like in the fourth or something post. Also slider creation doesn't involve a philosopher's stone or goat's blood. Also also you should prolly read the cosio topic while you're at it. Now now people, no need to get heated. The main reason for this thread was just a fun show and tell and my personal reasons were to get some new info about body mods as I am using two separate instances of MO each for CBBE and UUNP, which in turn have become a bit monotonous. I actually learned about many new high poly alternatives so its all good. Also since I use a potato, its sometimes fun to watch the characters from beastly rigs. Hence I requested screenshots.
NoNickNeeded Posted June 5, 2019 Posted June 5, 2019 Yeah sorry about gettting carried away here. I am not passionate about body types, but I am apparently sensitive to feeling like someone is talking down to me. As for your rig: A friend of mine said that on his PC the SSE without ENB runs better and looks almost as good as oldrim with ENB. I peronally haven't made the switch to SSE so I can't say for sure whether he was right (or just had his ENB badly configured), but it might be worth looking into for you, if you have access to the SSE. There must be some reason why so many people have already switched. ^^ As for me... there are a few mods I use that haven't been ported so far, which I do not want to play without, so no SSE for me yet. Also thankfully I have neither stability nor performance issues with my current mod setup, so I don't really see much of a need to switch myself right now. Sorry for the OT, but I thought it might be interesting to you.
27X Posted June 5, 2019 Posted June 5, 2019 4 hours ago, NoNickNeeded said: The topic is "Which is better overall after considering looks, performance, customizability and number of mods". Higher poly count leads to better looks. Additional sliders lead to better customizability. While the original post did only ask for CBBE and UUNP specifically, he might still be interested in alternatives once he's made aware of them. And if you are so keen on the original topic, explain to me how your comments are helping the discussion? The original poster didn't ask for the history of the skins in question. He asks how good they look, perform and how customizable they are right now in the current form. Maybe YOU should re-read the original topic, and tone down the condecention while you're at it. Cosio uses the CBBE UV and that's pretty much the end of your semantic aside, which is exactly that, semantics. As an additional aside there are three CBBE bodies with higher polycounts than cosio including UltOppai and Gbreast03 and both of them come with specific sliders sets, so it appears I read the topic just fine. In addition anyone who's actually taken a non outfit studio tour of the meshes could tell you the weighting in Cosio needs a lot of work, especially in SMP. The reason cosio and cbbemax were taken down for SE and LE respectively is because of copyright claims by ousnius. If you have no idea who that is, maybe you should do some research next time. So if you're done with factually incorrect posts...
YourFriendlyDragonborn Posted June 5, 2019 Author Posted June 5, 2019 1 hour ago, NoNickNeeded said: Yeah sorry about gettting carried away here. I am not passionate about body types, but I am apparently sensitive to feeling like someone is talking down to me. As for your rig: A friend of mine said that on his PC the SSE without ENB runs better and looks almost as good as oldrim with ENB. I peronally haven't made the switch to SSE so I can't say for sure whether he was right (or just had his ENB badly configured), but it might be worth looking into for you, if you have access to the SSE. There must be some reason why so many people have already switched. ^^ As for me... there are a few mods I use that haven't been ported so far, which I do not want to play without, so no SSE for me yet. Also thankfully I have neither stability nor performance issues with my current mod setup, so I don't really see much of a need to switch myself right now. Sorry for the OT, but I thought it might be interesting to you. SE is good enough, but still could not quench my thirst for perversions so I keep it mainly for Vanilla game play. And I agree with you, there are some mods I cannot live without, so LE rules.
NoNickNeeded Posted June 6, 2019 Posted June 6, 2019 21 hours ago, YourFriendlyDragonborn said: The main reason for this thread was just a fun show and tell and my personal reasons were to get some new info about body mods as I am using two separate instances of MO each for CBBE and UUNP, which in turn have become a bit monotonous. I didn't really pick up on that last time. So do you also have all the outfits in two versions or do you just switch out the body mesh and textures and leave the outfits untouched?
YourFriendlyDragonborn Posted July 19, 2019 Author Posted July 19, 2019 On 6/6/2019 at 6:54 PM, NoNickNeeded said: I didn't really pick up on that last time. So do you also have all the outfits in two versions or do you just switch out the body mesh and textures and leave the outfits untouched? one MO instance has cbbe body and outfits, other has unp and its outfits
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