NoNickNeeded Posted July 19, 2019 Posted July 19, 2019 I guess with instance you mean profile. Good thing we live in times of Terra Byte drives or it would hurt to have each outfit sitting on the harddrive twice. My conversion folder (with project and mesh files) is more than 2.8 Gig. ^^
YourFriendlyDragonborn Posted October 21, 2019 Author Posted October 21, 2019 On 7/19/2019 at 7:41 PM, NoNickNeeded said: I guess with instance you mean profile. Good thing we live in times of Terra Byte drives or it would hurt to have each outfit sitting on the harddrive twice. My conversion folder (with project and mesh files) is more than 2.8 Gig. ^^ well not actually a profile, but different MO instances occupying about 40GB each lol
Gräfin Zeppelin Posted October 21, 2019 Posted October 21, 2019 I started with CBBE and boy was that an improvement over vanilla Skyrim Then I gave UNPB a shot (a few games later) and never looked back. That said I find CBBE breasts look more natural from the front and UNPB more from the side. But other than that I find UNPB much better. Each to its own tho. I mean its great we have so many picks.
AlyssaAwoo Posted January 21, 2020 Posted January 21, 2020 Im trying CBBE right now and i don´t know really. UUNP may have had saggy butts that look awful with SLIF mods but it there is so many Armors for UUNP and the All-In-One Animated Pussy mod looks much better with UUNP. I think im gonna go back to UUNP since i can´t run BHUNP without lagging my game to oblivion because its a really confusing unexplained thing.
poblivion Posted January 21, 2020 Posted January 21, 2020 29 minutes ago, AkiKay said: Im trying CBBE right now and i don´t know really. UUNP may have had saggy butts that look awful with SLIF mods but it there is so many Armors for UUNP and the All-In-One Animated Pussy mod looks much better with UUNP. I think im gonna go back to UUNP since i can´t run BHUNP without lagging my game to oblivion because its a really confusing unexplained thing. I also had some problems with BHUNP. Now I use BHUNP TBBP Advanced and everything works fine.
Bad Luck Gacha Posted January 21, 2020 Posted January 21, 2020 So now the question should be CBBE 3BBB vs BHUNP 3BBB? okno IMO I always have been a fan of UNP/UUNP, since long ago, and it is still my favorite one BHUNP 3BBB is good for nude only, BHUNP TBBP for armors doesn't kill that much FPS (BBP only have even less performance impact)
gamingsrc Posted January 1, 2021 Posted January 1, 2021 UUNP for me. I compared side by side UNP (64 bits) with CBBE (64 bits) in term of high polygons impact in the game but didn't see much difference. Same thing UNP renewal vs UNP remastered difference in the game is almost undetectable. But the main reason I refrained from using CBBE (SE) is the shape of the body and especially the breast morphology. Update. Author of BHUNP don't make it easy for people install the mod already with this big size. Why add textures when they are already available elsewhere in the site. I installed Nexus Mod Manager especially to install it in fomod version but when following steps of installation I discovered that the mod focus only on HDT nothing else. Finally I ended with 10+ custom additional folders in my <Skyrim>\Data folder. After that I removed everything.
xXi_Ashley_iXx Posted January 5, 2021 Posted January 5, 2021 I prefer UUNP for the non-nude look because it appears more natural. CBBE does have the best nude look though. The truth behind UUNP and CBBE based bodies is not the poly count, but where those polys are focused at. The reason why CBBE boobs and breasts are smoother is because that is where more of the polys are dedicated to where UUNP spreads them out. I went ahead and chose the latest versions (Which is the BHUNP Advanced and CBBE 3B) to compare which can be a little hard to do now, since the poly counts are now much higher. You can see more easier on the rear view that CBBE 3B placed more polys on the lovely booty, but at the cost at the count in the legs where as BHUNP Advanced has the polys more spread out across the body. This is where it comes down to personal preference. CBBE is certainly more for the curvaceous woman style whilst UUNP allows for more of the athletic type and this is where your tastes comes in. In truth, both offer the same poly counts now (Except for BHUNP Advanced V2 but that'll likely be matched soon) and ultimately have roughly the same performance. I have tasted both worlds myself and I love CBBE just as much as I love UUNP. In fact, I have two separate versions of my mods just in case I feel like changing over (Though it takes time to load.) BHUNP CBBE 3BBB BHUNP CBBE 3BBB
gamingsrc Posted January 6, 2021 Posted January 6, 2021 Whether it's best look for [--] it's all comes to personal taste. Why some people love big boobs while others not? none can give a clear answer. And seriously we don't need all that density of polygons because it's beyond the game engine. It's like upscaling 2K textures to 16K textures. People live in illusion that they are experiencing better game graphics while the game do a lot of other weird thinks In nexus site (and elsewhere), the best armor armor/clothes are done primarily to UNP (I can give the example of DeserterX, and someone called COCO in extern sites). And I'm against this new 64 bit separation (BHUNP and CBBE SSE) because as I have seen some conversions are flawed. Now I have comes to conclusion, that when you choose a body you should take in account the weight of the NPC. For example, Serana with her 20 pounds look skinny in normal UNP while she look perfect in UNPBB (very curvy and seductive in that body). This the reason I'm tweaking now my game and it takes a lot of time. After some tests, Valerica will have UNP_Bathseba, Ysolda with 20 pounds UNPM maybe ... etc.
27X Posted January 6, 2021 Posted January 6, 2021 On 1/1/2021 at 6:09 AM, gamingsrc said: I compared side by side UNP (64 bits) with CBBE (64 bits) in term of high polygons impact in the game but didn't see much difference. then you're literally blind.
gamingsrc Posted January 6, 2021 Posted January 6, 2021 I'm not blind since I spent half of my live painting and drawing starting the age of 5.
xXi_Ashley_iXx Posted January 7, 2021 Posted January 7, 2021 10 hours ago, gamingsrc said: I'm not blind since I spent half of my live painting and drawing starting the age of 5. For someone who is an artist, it is quite appalling that one doesn't know that there is indeed a difference between a 2k resolution and a true 16k resolution. Now those details to the casual user might not matter, but the difference is definitely there in the small details you can get. As for polygons, it makes a HUGE difference. I can pull up the old UUNP files to prove this point and there is a reason why the "High Poly Head" mod exists. For you layman's out there, polygons dictate how 'complex' a shape can appear. There is some final processing that creates smoothness in the model but the polygons allow for minute details. Polygons are made of vertices and edges, but in this quick lesson, vertices is what we really care about. The more vertices in an area there is, the more complex shapes you can create. CBBE has the greatest example at this as the base shape focuses more of the vertices around the butt and breasts. This allows for a more "rounded" appearance and when you have HDT and scaling involved, it helps to maintain that shape as it avoids sharp angles. Take a look at UNP base bodies. It focuses the vertices to be more or less evenly spread, allowing for more complex shape within a figure, but suffered at the cost in the assets department. This is why you'll see people say it allows for a more realistic shape, mainly because it allows for a more athletic body, whilst others prefer the CBBE body for the boobs because yes, they are better on CBBE. This has extended through the new bodies made based on these previous contenders. Nowadays, the poly counts are enough that for the casual user, it may not be apparent to them. However, I am very sure if we are discussing if we like the CBBE or UNP bodies here, we aren't just your slap it and use it gamers. For us, details do matter and even today (You can look back up at my post above), the polygon amounts and where these vertices are placed can still very much impact our visuals, even if subtly so. (Oh and before you say "But poly count doesn't matter." It DOES as I've said before, it allows for more rounded/complex shapes. Here's the difference between old UUNP special and BHUNP. Load them up in Skyrim and tell me if you can tell the difference. If you can't tell, then you really are blind. How are you reading this post? How'd you even get on the computer?)
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